[QUOTE=EOCB;20327482][url]www.glua.net[/url][/QUOTE]
Nope, still doesn't work. Here are some pictures of the problem.
[URL=http://img684.imageshack.us/i/prob1z.jpg/][IMG]http://img684.imageshack.us/img684/9108/prob1z.th.jpg[/IMG][/URL]
No Life Support HUD shows when in planets,
[URL=http://img5.imageshack.us/i/prob2e.jpg/][IMG]http://img5.imageshack.us/img5/1374/prob2e.th.jpg[/IMG][/URL]
No LS HUD in space either,
[URL=http://img682.imageshack.us/i/prob3.jpg/][IMG]http://img682.imageshack.us/img682/9542/prob3.th.jpg[/IMG][/URL]
But it appears when underwater. Why?
[QUOTE=tuore;20339743]Nope, still doesn't work. Here are some pictures of the problem.
No Life Support HUD shows when in planets,
No LS HUD in space either,
But it appears when underwater. Why?[/QUOTE]
LS3 isn't enabled properly, usually a problem of a bad install. Go to snakesvx.net, get the svn links, and DL everything that says it's required. It's seriously that easy. I'm not sure how people screw it up, but I'm guessing they have bad SVN links or something.
[QUOTE=Morcam;20353053]LS3 isn't enabled properly, usually a problem of a bad install. Go to snakesvx.net, get the svn links, and DL everything that says it's required. It's seriously that easy. I'm not sure how people screw it up, but I'm guessing they have bad SVN links or something.[/QUOTE]
I have all that stuff but I still have the same problems as he does!
Still having problems...
you're doing it wrong. Uninstall SB3, and then re-install all the required addons as described in the wiki and in this thread.
[QUOTE=tuore;20339743]Nope, still doesn't work. Here are some pictures of the problem.
[URL=http://img684.imageshack.us/i/prob1z.jpg/][IMG]http://img684.imageshack.us/img684/9108/prob1z.th.jpg[/IMG][/URL]
No Life Support HUD shows when in planets,
[URL=http://img5.imageshack.us/i/prob2e.jpg/][IMG]http://img5.imageshack.us/img5/1374/prob2e.th.jpg[/IMG][/URL]
No LS HUD in space either,
[URL=http://img682.imageshack.us/i/prob3.jpg/][IMG]http://img682.imageshack.us/img682/9542/prob3.th.jpg[/IMG][/URL]
But it appears when underwater. Why?[/QUOTE]
You don't have spacebuild installed properly. That LS HUD is only used when LS is installed without spacebuild.
I'll try to reinstall SB3.
[editline]02:04PM[/editline]
Yay! Now it works, thanks!
anyone want to play? i dont know any good servers
I am very confused, where do people get SB3 and all the shit needed for SBEP.
Trying to find instructions in this pot of clusterfuck in a needle-sized pot factory in a hay stack is impossible.
[QUOTE=3v3ryb0dy;20448443]I am very confused, where do people get SB3 and all the shit needed for SBEP.
Trying to find instructions in this pot of clusterfuck in a needle-sized pot factory in a hay stack is impossible.[/QUOTE]
Oh god yes, I can't find one working SVN for any of this shit, other than SBEP.
Im having a problem with ls3 and this. Whenever i try to load a map like sb_forlorn_b i get the anti gravity but ls3 doesent work. It works in water but not in space. Anyone know why?
Oh and ive got the latest svns
[QUOTE=EOCB;20361259]I have all that stuff but I still have the same problems as he does![/QUOTE]
ok fixed! but I have other problems, when I'm in one of my space stations I sometimes bump all over the place and die... how do I fix that bull****?
Three quick suggestions, I see no reason not to put them in, they're realistic, make sense and aren't overpowered.
-Ability to burn hydrogen to create energy. At the moment it's just waste, no reason to collect it. IRL, hydrogen is used as spaceship fuel, so why not have a small generator that burns it to make energy?
-Heat harvestors. These generate energy from heat. They automatically start under the right conditions, like a hydro generator or windfarm. To start them, they must be in an area at least 1000k. The hotter it is, the more energy it generates. This would bring two abilities: on maps where the sun is IN the map, you could fly up to the sun and recharge, or for you Stargate Universe fans, fly THROUGH it. You could also have "sun-stations" - stations built around suns to generate huge amounts of energy. Another option would be deliberately terraforming planets with large amounts of CO2 to superheat them - turning entire planets into generators.
-Third suggestion, fairly vague. You should have bigger batteries for stations, make them VERY big, heavy and clunky to retain balance though. Also have a reason to actually harvest large amounts of energy, something to generate power and work towards.
Maybe use energy to power thrusters and such and lights and weapons? Like, make SBEP weapons need energy or such.
It might be Ulysses mod
lol
Gravity seems to be messed up.
When I spawn a jeep it spazzes out and moves about in the air.
The airboat randomly tips up and falls down.
Everything seems to float to the ground.
Can no longer throw things with the gravity gun.
And I seem to have limited control with gravity gun.
This is really frustrating.
Edit: Discovered that the problem is to do with the Custom Damage System.
I'm having stability issues with SB3 and LS3. Whenever someone connects except right when the server starts it crashes.
[QUOTE=EOCB;20549800]ok fixed! but I have other problems, when I'm in one of my space stations I sometimes bump all over the place and die... how do I fix that bull****?[/QUOTE]
God I hate that bug, No idea why it happens, or how to fix it... Other than dying, seems to settle it temporarily.
This thread is dead.
So I just got my Spacebuild 3 working and start it up.
First comment that comes to my head is "what the fuck is this?"
There's no instructions or anything, considering he re-did EVERYTHING.
You can't link generators together, instead you have a mess of everything being connected to one node. And when you connect multiple nodes to each other with nothing between, the panel shows up as no resources connected.
I also found it VERY annoying how the biggest size of generator for Hydrogen and most other gasses, can't even sustain a fuel cell.
I'm thinking I'm just going to go back to Spacebuild 2, this is bullshit, half of this shit doesn't even work right.
[QUOTE=Janooba;20943812]This thread is dead.
So I just got my Spacebuild 3 working and start it up.
First comment that comes to my head is "what the fuck is this?"
There's no instructions or anything, considering he re-did EVERYTHING.
You can't link generators together, instead you have a mess of everything being connected to one node. And when you connect multiple nodes to each other with nothing between, the panel shows up as no resources connected.
I also found it VERY annoying how the biggest size of generator for Hydrogen and most other gasses, can't even sustain a fuel cell.
I'm thinking I'm just going to go back to Spacebuild 2, this is bullshit, half of this shit doesn't even work right.[/QUOTE]
I know right? I mean, it's just so annoying that no one has made any tutorials or anything [URL]http://www.youtube.com/user/XMorcamX[/URL]. And yeah, having everything connected to one thing is so much more sloppy than having everything connected to everything else. It just drives me crazy.
Oh I see what you mean...
[img]http://filesmelt.com/dl/NodeMess.png[/img]
First is WAY more organized and less of a mess than the second.
Sorry for wasting your time Mr.Sarcastic
Since you can simply keep on attaching anything and everything you want to the node, yeah, it's certainly more organized. It's also less laggy, you get a display screen, and it's easier to transfer resources from one network to another.
[QUOTE=Morcam;20946695]Since you can simply keep on attaching anything and everything you want to the node, yeah, it's certainly more organized. It's also less laggy, you get a display screen, and it's easier to transfer resources from one network to another.[/QUOTE]
Oh I love the display screen, but I would at least like to be able to connect like devices to each other to keep things organized.
[editline]05:24PM[/editline]
Also, what happened to the resource plug thing? (can't remember the name)
[QUOTE=Janooba;20946707]Oh I love the display screen, but I would at least like to be able to connect like devices to each other to keep things organized.[/QUOTE]
Oddly enough, I believe that was a feature that was planned but never implemented. Regardless, with tools like smart link and auto link, it's unnecessary to even think about the linking process anymore. Click on everything, right click on the node, and forget about it. Less clicks than SB2 linking too.
EDIT: It never got recreated (the resource plug) because you could exploit it to send resources over unlimited distances.
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