• Spacebuild 3
    1,240 replies, posted
Ressource pumps and terraformers
[QUOTE=snake_1_1]For the 2 SB2 users: Could you put here what's not working on SB2 (with or without the overflow fix)?[/QUOTE] Nm, Fixed it. Dunno what was wrong. I think i was using some sandbox settings and the game reverted to the sandbox gamemode. I think Garrysmod thinks that it needs to use sandbox if you select the sandbox settings (e.g Allow Noclip, No Damage, Enable PvP damage.) I just unchecked all of them, updated my SB2 SVN and ran it. it worked :D
Ideas for spacebuild: 1.Remove climate and air regulators, replace them with LS moduals that only give LS inside the ship. Problem is people can't make HL2 prop ships, but I'm sure some LUA'ers can create a generator that gives LS inside a props hitbox? That won't work... screw it. 2. Shuttles are great, so why not make a stool that will give shuttle controls to a prop, and a node that lets you wire up pod controls. Even better, in the stools options, let the speed, friction (in space =O ) and turning be configurable, but the faster it is, the more resources it uses?! 3. Pull in help to make some really nice Spacebuildmodelpacks, they are alright, but they mostly suck. Perhaps create a series of 15 whole / near whole ship that people can use, and a set of decals ect to customize. 4. I don't know if this is possible, but create a model of a spacesuit -if anyone remembers the lego men ones- that only cover part of the torso and head, which can be plopped on the player. 5. Lastly, a mod called Empires is about to release maps 16x bigger than what's maximum atm, turns out they are shrinking everying, oh well =P Sorry I wrote so much. I don't want spacebuild to go stale. =(
[QUOTE=Rossemikka]Ideas for spacebuild: 1.Remove climate and air regulators, replace them with LS moduals that only give LS inside the ship. Problem is people can't make HL2 prop ships, but I'm sure some LUA'ers can create a generator that gives LS inside a props hitbox? That won't work... screw it. 2. Shuttles are great, so why not make a stool that will give shuttle controls to a prop, and a node that lets you wire up pod controls. Even better, in the stools options, let the speed, friction (in space =O ) and turning be configurable, but the faster it is, the more resources it uses?! 3. Pull in help to make some really nice Spacebuildmodelpacks, they are alright, but they mostly suck. Perhaps create a series of 15 whole / near whole ship that people can use, and a set of decals ect to customize. 4. I don't know if this is possible, but create a model of a spacesuit -if anyone remembers the lego men ones- that only cover part of the torso and head, which can be plopped on the player. 5. Lastly, a mod called Empires is about to release maps 16x bigger than what's maximum atm, turns out they are shrinking everying, oh well =P Sorry I wrote so much. I don't want spacebuild to go stale. =([/QUOTE] 1-4 they already have except the spacesuit has no model. This empires thing sounds neat.
[QUOTE=Nick2345]1-4 they already have except the spacesuit has no model. This empires thing sounds neat.[/QUOTE] I thought so, but I doubt the spacebuild community would be willing to remake all the models ect Where is this shuttle idea (bar the original shuttle) Edit: [url]http://www.garrysmod.org/downloads/?a=view&id=50931[/url] found it, can't wire it to a chair and get in that it seems. ah well
[QUOTE=Rossemikka] Edit: [url]http://www.garrysmod.org/downloads/?a=view&id=50931[/url] found it, can't wire it to a chair and get in that it seems. ah well[/QUOTE] The idea is that you spawn your chair (or whatever you want to be your position in the cockpit) - and then weld it to the rest of the ship.
[QUOTE=Rossemikka]I thought so, but I doubt the spacebuild community would be willing to remake all the models ect Where is this shuttle idea (bar the original shuttle) Edit: [url]http://www.garrysmod.org/downloads/?a=view&id=50931[/url] found it, can't wire it to a chair and get in that it seems. ah well[/QUOTE] I and WolfFallen are making new shuttle that can use any prop to turn in shuttle with different settings and it uses also energy to fly. :) It is almost ready and have already svn, it is in silent beta test stage, but we think about changing it to use LS3 instead of current LS2 energy. Thought everything works and it is nice project we got. [b]Edit:[/b] If someone wants to try it, you can add me as friend and join my server or add me as friend and i may send you test version of shuttle. [b]Edit:[/b] Oh, almost forgot my friends name: creec_dx
[QUOTE=creec]I and WolfFallen are making new shuttle that can use any prop to turn in shuttle with different settings and it uses also energy to fly. :) It is almost ready and have already svn, it is in silent beta test stage, but we think about changing it to use LS3 instead of current LS2 energy. Thought everything works and it is nice project we got. [b]Edit:[/b] If someone wants to try it, you can add me as friend and join my server or add me as friend and i may send you test version of shuttle. [b]Edit:[/b] Oh, almost forgot my friends name: creec_dx[/QUOTE] Make sure it has as many wire outputs as possible. The most frustrating thing about the original shuttle and shuttle STool was that there weren't enough wire outputs (1 output on the shuttle STool only, NONE on the original shuttle).
[QUOTE=Nick2345]Make sure it has as many wire outputs as possible. The most frustrating thing about the original shuttle and shuttle STool was that there weren't enough wire outputs (1 output on the shuttle STool only, NONE on the original shuttle).[/QUOTE] Don't worry about that. :keke: It will have over 10 outputs like. Energy, coolant, water, air, Energy consumption, Health, Speed, Reload, Left, Right, Roll, Hover, On and such.
[QUOTE=creec]Don't worry about that. :keke: It will have over 10 outputs like. Energy, coolant, water, air, Energy consumption, Health, Speed, Reload, Left, Right, Roll, Hover, On and such.[/QUOTE] Yeah but I mean things like buttons you can press to fire weapons or deploy landing gear. The shuttle STool had 1 output - R. Personally I thought the use of the Mouse buttons for forward and back was a bit redundant. W and S would have done just fine - the original "fast speed" offered by the W key was too fast, just use the normal speed on the W key, normal reverse on the S key, and free up Mouse1 and Mouse2 to be wired to active devices like guns, landing gear, etc. Same with Alt.
Is there a final release of this scheduled?
After setting up my spaceship with a self-controlling life support system I recognized that I don't really have any use for the [B]hydrogen[/B] that's being produced as a byproduct of the [B]Water Air Extractor[/B] (which I use for producing O2 from Water). Then I saw the [B]Hydrogen Energy Generator[/B] and thought I can use the Hydrogen to produce energy with this byproduct. But the Hydrogen Energy Generator neither has [I]Wire Inputs[/I] nor can you manually [I]turn it on[/I]. What is this generator about, is it functional? And if yes, how do I put it to work?
[QUOTE=creec]Don't worry about that. :keke: It will have over 10 outputs like. Energy, coolant, water, air, Energy consumption, Health, Speed, Reload, Left, Right, Roll, Hover, On and such.[/QUOTE] Splendid.
[QUOTE=snake_1_1]For the 2 SB2 users: Could you put here what's not working on SB2 (with or without the overflow fix)?[/QUOTE] It loads up the base gamemode for some reason; where you only have the SMG and whatnot. I'll do a fresh install today and see if that fixes it, but I'm relatively certain that I've done it before to no avail. I may as well make sure, though. Edit: So I did a fresh install of Garry's mod and reinstalled LS2 RD2 and SB2 and it still loaded into the Base gamemode because SB2 decided to fail. After that, I joined a server with SB2 and it worked fine. I really just want to get it to work with my own server. Not sure what I should do now. All of the folders were the fully updated SVNs, except when I removed the overflow fix thing.
[QUOTE=snake_1_1]For the 2 SB2 users: Could you put here what's not working on SB2 (with or without the overflow fix)?[/QUOTE] Didn't mention that post before. Lemme start. -After transferring energy from ZPM, (from stargate) using supply connector to other energy storage, it begins to flow "Entity is NULL" error for me. -Sometimes Resource catche goes crazy -SB2 is broken for me. Every time i say something i got "Null prefix..." error. Then something besides bugs. I have question on how to make entity that can store LS3 energy. Just entity that can be spawned from spawn menu, not LS2 device.
[QUOTE=mansarde]After setting up my spaceship with a self-controlling life support system I recognized that I don't really have any use for the [B]hydrogen[/B] that's being produced as a byproduct of the [B]Water Air Extractor[/B] (which I use for producing O2 from Water). Then I saw the [B]Hydrogen Energy Generator[/B] and thought I can use the Hydrogen to produce energy with this byproduct. But the Hydrogen Energy Generator neither has [I]Wire Inputs[/I] nor can you manually [I]turn it on[/I]. What is this generator about, is it functional? And if yes, how do I put it to work?[/QUOTE] You put it into the water.
[QUOTE=regena]You put it into the water.[/QUOTE] Hmm, ok I tried it and indeed, it produces 60 energy per clock. I thought because it's a HYDRO energy generator it would run on pure hydrogen, too. But if the hydro energy generator only runs while being submerged in water, then what exactly can I use the [B]hydrogen[/B] for? :confused:
Again, is there a scheduled release for SB3, or is it just gonna be SVN for over 9000 days?
[QUOTE=mansarde]Hmm, ok I tried it and indeed, it produces 60 energy per clock. I thought because it's a HYDRO energy generator it would run on pure hydrogen, too. But if the hydro energy generator only runs while being submerged in water, then what exactly can I use the [B]hydrogen[/B] for? :confused:[/QUOTE] There are a few dead ends in LS3. That's one of them. Hydrogen isn't good for much except making water at the moment. Although, if you want to increase air pressure without raising or lowering temperature, hydrogen is good for that. Vent it and it's temperature-neutral padding. Another dead end: There's pretty much no way to create nitrogen. If you vent all the nitrogen from all the planets into space (or turn it into liquid nitrogen), it's gone for good.
I've looked everywhere for the answer to this seemingly simple problem: Ship hull. Pod seat (doesn't matter what kind) 90% of the time when you push USE to exit the pod seat, you're stuck in the roof of your ship / floating outside your ship dying in space. Is there a fix for this problem? Thanks!
[QUOTE=zinger]Another dead end: There's pretty much no way to create nitrogen. If you vent all the nitrogen from all the planets into space (or turn it into liquid nitrogen), it's gone for good.[/QUOTE] If you make a Fusion generator it becomes Nitrogen again.
I just though about this. What If ON a multiplayer server, there is a player that just go on planet, extract all oxygen/or needed resources to make that planet habitable for himself, making the planet endlessly inhabitable?
Just curious, your environments don't have valid physics by any chance do they?
[QUOTE=Feuver]I just though about this. What If ON a multiplayer server, there is a player that just go on planet, extract all oxygen/or needed resources to make that planet habitable for himself, making the planet endlessly inhabitable?[/QUOTE] I've done it. Bottled a planet's entire atmosphere. Oxygen and hydrogen are easy to replace if you have a water source. CO2 will be replaced eventually if you have players around. Nitrogen... well, you're out of luck.
But come on, I mean, how long will it take until you've sucked off ALL of the nitrogen of ALL planets!? If you're not making ridiculously redundant LS systems, then it is higly unlikely this will ever happen, or not? I mean it CAN happen, granted, but only then when you play VERY long with MANY players and ALL of them are building ridiculous LS systems.
[QUOTE=zaaephod]I've looked everywhere for the answer to this seemingly simple problem: Ship hull. Pod seat (doesn't matter what kind) 90% of the time when you push USE to exit the pod seat, you're stuck in the roof of your ship / floating outside your ship dying in space. Is there a fix for this problem? Thanks![/QUOTE] Paradukes has a Vehicle Exit point tool that lets you set where you appear when you exit a vehicle. Check garrysmod.org for it.
If I install LS3 and SB3, will in break 2? Edit: Obviously not. Edit edit: Yeah it does.
[QUOTE=Nick2345]Paradukes has a Vehicle Exit point tool that lets you set where you appear when you exit a vehicle. Check garrysmod.org for it.[/QUOTE] I will try that out, if i could learn something and make my own exit thing.
[QUOTE=mansarde]But come on, I mean, how long will it take until you've sucked off ALL of the nitrogen of ALL planets!? If you're not making ridiculously redundant LS systems, then it is higly unlikely this will ever happen, or not? I mean it CAN happen, granted, but only then when you play VERY long with MANY players and ALL of them are building ridiculous LS systems.[/QUOTE] I've already got my minge guidebook out. Time to decimate some planets.
So when is this suposed to get out?or is it? Cuz I'd lke somewhere to download it all at one time with people telling me it's going to work
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