• Spacebuild 3
    1,240 replies, posted
I'm waiting too. By the way, does anyone have a link to the patch that fixes the loss of weapons when you spawn on SB2?
[QUOTE=PeZ_cOoL]So when is this suposed to get out?or is it? Cuz I'd lke somewhere to download it all at one time with people telling me it's going to work[/QUOTE] Agreed, too many parts to keep track of.
[QUOTE=DVD Player]I'm waiting too. By the way, does anyone have a link to the patch that fixes the loss of weapons when you spawn on SB2?[/QUOTE] The file should be on garrysmod.org. The link to it should be able to be found in the SB2 thread on these forums.
svn of SB3 would be great...but all in 1 post/thread not something like "Go on that website and look for everything...
[QUOTE=PeZ_cOoL]So when is this suposed to get out?or is it? Cuz I'd lke somewhere to download it all at one time with people telling me it's going to work[/QUOTE] [url]Http://www.glua.net[/url]
I'm planning on making a spacebuild map, but I have ships to make habitable. Does the brush environments work? If they do, can I get a run down on how to make a brush environment?
[QUOTE=regena][url]Http://www.glua.net[/url][/QUOTE] Already said I didn't want a website so I have to look for it and guess which one is good for SB3... I want svn link not downloads that say they are svn but they aren't
[QUOTE=PeZ_cOoL]Already said I didn't want a website so I have to look for it and guess which one is good for SB3... I want svn link not downloads that say they are svn but they aren't[/QUOTE] Whats your problem? Svn is for developers for now. But this doesn't matter anymore as you are banned. :/
[QUOTE=PeZ_cOoL]Already said I didn't want a website so I have to look for it and guess which one is good for SB3... I want svn link not downloads that say they are svn but they aren't[/QUOTE] Yeah, they [B][I]only[/I][/B] download and dump the SVN files every 4 hours. That's really an unbearably long time to wait for updates... :rolleye:
Sorry, been out of the loop a bit with spacebuild, but where can i download SB3 i know people have it, and they say its fairly good, i would like to give it a go. 2 was very good. :keke:
Just take a look at the latest links provided on this page and you'll find what you desire. ;)
[QUOTE=mansarde]Just take a look at the latest links provided on this page and you'll find what you desire. ;)[/QUOTE] You are so kind to people Mansarde, even when they are lazy to roll mouse a little up. :)
[QUOTE=creec]You are so kind to people Mansarde, even when they are lazy to roll mouse a little up. :)[/QUOTE] Has nothing at all to do with being lazy, read over the first page, and the first several comments, scanned Garrysmod.org, and then found it out by my self you can get it from snakes website, no need to be a savvy prick. That's why i was confused, weather you can only get it via SVN or either from another Download site.
[QUOTE=spartan393]Has nothing at all to do with being lazy, read over the first page, and the first several comments, scanned Garrysmod.org, and then found it out by my self you can get it from snakes website, no need to be a savvy prick. That's why i was confused, weather you can only get it via SVN or either from another Download site.[/QUOTE] Well, like i knew that when i saw your post. :P (In other words, sorry!?)
I have a problem with my spacebuild 3. When I start up a singleplayer or multiplayer game, it doesn't load properly or something. There is still gravity in space and there is no "this planet has no air" or "this planet is too hot". I habe uninstalled every single thing related to spacebuild 2 (LS2, RD2, etc). My friend puts up a server every now and then and didn't download the custom damage system addon. His server still works and we both basically have the same things on our computers. Anyone know what is wrong with it?
I'm not sure SB3 is compatible with LS2 and RD2.
[QUOTE=teddddd]I'm not sure SB3 is compatible with LS2 and RD2.[/QUOTE] It is absolutely not compatible! To get SB3 work, you need to download SB3, LS3, RD3 and "Custom addon framework". Then you need to be sure to select ("lol, this is obvious") Spacebuild 3 in gamemodes.
I have all those, I just need to know how to make Spacebuild 3 be Spacebuild 3.
[QUOTE=s31ripper]I have all those, I just need to know how to make Spacebuild 3 be Spacebuild 3.[/QUOTE] What exactly do you mean with "I just need to know how to make [B]Spacebuild 3 be Spacebuild 3[/B]"? Or is it a typo? And if it's not a typo: Could you be a little bit more precise what you mean?
I have the bug where there are no effects in space (zero gravity, no air, etc).
[QUOTE=s31ripper]I have the bug where there are no effects in space (zero gravity, no air, etc).[/QUOTE] The common way to find out which addon is interfering is to move all addons outside of the addons folder, and then bringing back one addon after the other, until you get the error. Then you'll know what addon is conflicting. Oh, and just in case: Don't mix the LS2/RD2 stuff with the LS3/RD3 stuff.
If you find an addon that's causing problems please put them in here to, so I can look into what is causing it...
[QUOTE=snake_1_1]If you find an addon that's causing problems please put them in here to, so I can look into what is causing it...[/QUOTE] Help me making simple entity that can be used as node with resources. And it should be spawned using entity spawn menu. It was very simple with ls2 but it turned out very complicated with ls3.
Ok, I'll try that. I wonder if it is the asteroid mining addon that I have (even though it doesn't work).
The asteroid mining addon if you got it off of Garrysmod.org is for SB2 and will cause issues.
That was what caused it. I took it off and it worked (also took off stargate).
[QUOTE=s31ripper]That was what caused it. I took it off and it worked (also took off stargate).[/QUOTE] The stargates work with ls3 so you didn't need to remove them.
[QUOTE=creec]Help me making simple entity that can be used as node with resources. And it should be spawned using entity spawn menu. It was very simple with ls2 but it turned out very complicated with ls3.[/QUOTE] Well it's not that hard either: 1) Use the resource_node Entity as a base (or check how it works and copy paste it). 2) In the Initialize function you first call the Initialize function of the Resource_node Entity Base (or if you copied it , put the new code after the one in it) 2a) Get The Network Resource Table: local nettable = CAF.GetAddon("Resource Distribution").GetNetTable(self.netid) 2b) Modify the Resource Info: nettable.resources[YOUR_RESOURCE_NAME_HERE] = {} // TO make it easier put that in a temporary variable myresource = nettable.resources[YOUR_RESOURCE_NAME_HERE] myresource.value = THE_VALUE_YOU_WANT_IN_IT myresource.maxvalue = THE_MAX_VALUE_YOU_WANT_TO_BE_ABLE_TO_STORE myresource.haschange = true nettable.haschanged = true This should make it so you got a node which can store resources of the resources you just added using step 2B. But I'll add functions to the Core soon so that you don't have to do this manually like this anymore, making it a lot easier. It would be something like self:AddResource(resourename, maxamount, initialvalue) on the Resource Nodes (Resource_node entity = base Entity for resource nodes).
That would be good. As it was simply like this with LS2. [code] local ent = ents.Create( "Resource catche", "Refined Naquadah", "Energy", "Coolant", "Water", "Air" ) RD_AddResource(self.Entity, "Refined Naquadah", maxNaquadah) RD_AddResource(self.Entity, "energy", maxEnergy) RD_AddResource(self.Entity, "coolant", maxCoolant) RD_AddResource(self.Entity, "water", maxWater) RD_AddResource(self.Entity, "air", maxAir) self.Naquadah = RD_GetResourceAmount(self.Entity, "Refined Naquadah") self.Energy = RD_GetResourceAmount(self.Entity, "energy") self.Coolant = RD_GetResourceAmount(self.Entity, "coolant") self.Water = RD_GetResourceAmount(self.Entity, "water") self.Air = RD_GetResourceAmount(self.Entity, "air") [/code] Just like that.
[QUOTE=creec]That would be good. As it was simply like this with LS2. [code] local ent = ents.Create( "Resource catche", "Refined Naquadah", "Energy", "Coolant", "Water", "Air" ) RD_AddResource(self.Entity, "Refined Naquadah", maxNaquadah) RD_AddResource(self.Entity, "energy", maxEnergy) RD_AddResource(self.Entity, "coolant", maxCoolant) RD_AddResource(self.Entity, "water", maxWater) RD_AddResource(self.Entity, "air", maxAir) self.Naquadah = RD_GetResourceAmount(self.Entity, "Refined Naquadah") self.Energy = RD_GetResourceAmount(self.Entity, "energy") self.Coolant = RD_GetResourceAmount(self.Entity, "coolant") self.Water = RD_GetResourceAmount(self.Entity, "water") self.Air = RD_GetResourceAmount(self.Entity, "air") [/code] Just like that.[/QUOTE] Well Storage devices and generators still work like that, but a resource node has some other coding behind it, since they need to store more stuff to make sure everything is handled correctly. The commands for the nodes will be something like AddNetresource () instead of AddResource, this will add it directly into the core of the resource node info, instead of needing an Entity to go with it. [b]Edit:[/b] ConsumeNetResource and SupplyNetResource already exist in the Core, only AddNetResource will need to be added later on: [lua] /* ConsumeNetResource( netid, resource, amount) Only use this if you got a special sent (like the Resource Pumps) which don't have direct netinfo stored This means not Registered using RegisterNonStorageDevice() or Addresource(), one you used those you definetly don't need to use this one (except for special cases) Returns the actual amount consumed!! */ function RD.ConsumeNetResource(netid, resource, amount) /* SupplyNetResource(netid, resource, amount) Only use this if you got a special sent (like the Resource Pumps) which don't have direct netinfo stored This means not Registered using RegisterNonStorageDevice() or Addresource(), one you used those you definetly don't need to use this one (except for special cases) Returns the amount of resources it couldn't supply to the network (lack of storage fe) */ function RD.SupplyNetResource(netid, resource, amount) [/lua] Like you can see these work just the same as the regular functions, the only difference is that they need a networkID instead of the Entity (storagedevice, generator, ...)
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