101kl, Thanks for being a dick, Anywho, This gamemode is bugged out the ass, Ragdolls don't go away, you can't pick up money that drops, players walk like citizens firing / being fired at (Duck walk)
[QUOTE=Mattehs;20443299]101kl, Thanks for being a dick, Anywho, This gamemode is bugged out the ass, Ragdolls don't go away, you can't pick up money that drops, players walk like citizens firing / being fired at (Duck walk)[/QUOTE]
Your welcome. Have some more free of charge;
Ragdolls are not disigned to go away (at least not yet).
Yes you can pick up money, just install CSS on your server.
Player animations are shit because you didnt install new animations.
Here is the perma link to Version 1.0.0 of CityScript:
[URL]http://cityscript.zoomshare.com/files/Versions/CityScript-1.0.0.zip[/URL]
Okay heres the error:
[QUOTE]vgui/DModelPanel.lua:69: bad argument #1 to 'Clientsidemodel' (string expected, got nil)[/QUOTE]I also got this in the server load:
[QUOTE]/global/plugins/admin_cc.lua:231: attempt to call field 'AdminCommand' <A nil value>[/QUOTE]and
[QUOTE]\schemas/cityscript/plugins/city_setmoney.lua:29: attempt to call field 'AdminCommand' <A nil value>
[/QUOTE]as well as
[QUOTE]GAMEMODE:'PlayerInitialSpawn' Failed: includes/extensions/table.lua:103: bad arguement #1 to 'pairs' <table expected, got nil>[/QUOTE]
I've got gasteronteritis now :( - what a couple of weeks! :S
Is their a way to make it so you that the citizens or anyone can vote for the mayor or a certain job?
go into gamemodes/cityscript/gamemode/schema/ and edit the .lua in there.
look at the examples it gives and change one of the 'true's to false acording to the chart at the top.
i think thats the directorys but i have not used cityscript version yet, im just going off what it used to be.
[QUOTE=kool aid;20467209]Okay heres the error:
-code-
I also got this in the server load:
-code-
and
-code-
as well as
-code-[/QUOTE]
Did you change the gamemodes folder name? if so, change it back and it will be fixed.
[QUOTE=101kl;20488407]
Did you change the gamemodes folder name? if so, change it back and it will be fixed.[/QUOTE]
No, I haven't changed the folder name.
is this a server or singleplayer and what addons are you using.
i still need a animation fix with the weapons. :P
this animation works when he holstered his weapon.
[URL=http://s5b.directupload.net/file/d/2085/w88h7iyr_jpg.htm][IMG]http://s5b.directupload.net/images/100301/temp/w88h7iyr.jpg[/IMG][/URL]
and it looks like this if im shooting :( he dont change pose if i use rp_toggleholster
[URL=http://s4b.directupload.net/file/d/2085/9zs4cx65_jpg.htm][IMG]http://s4b.directupload.net/images/100301/temp/9zs4cx65.jpg[/IMG][/URL]
because its a css weapon...
[QUOTE=erie1555;20486288]Is their a way to make it so you that the citizens or anyone can vote for the mayor or a certain job?[/QUOTE]
I don't like job voting because:
Player1 wants to be Cop
Player1: VOTE YES!!!
a while later
Player1: OMG RANDOM DEMOTE WTF?
Also, you get people adding player classes with things like "Vote to become a hacker" - nobody is going to vote for someone to potentially bust into their base. You don't democratically elect criminals (nor police for that matter it seems) in real life.
Basically, just set flags for people that can become mayor. SeriousRP will have a hierarchical employment system making votes unnecessary.
When trying to create a new character, when selecting a model, I keep getting this error:
vgui/DModelPanel.lua:69: bad argument #1 to 'ClientsideModel' (string expected, got nil)
Please hurry and release the next update so I can put it on my roleplay server and tell me when i can request to beta test SeriousRP on my server Its a 64 Slot and running RP_EvoCity2_V2
Sorry but I don't believe anyone will see my post,
When trying to create a new character, when selecting a model, I keep getting this error:
vgui/DModelPanel.lua:69: bad argument #1 to 'ClientsideModel' (string expected, got nil)
[QUOTE=erie1555;20501572]When trying to create a new character, when selecting a model, I keep getting this error:
vgui/DModelPanel.lua:69: bad argument #1 to 'ClientsideModel' (string expected, got nil)[/QUOTE]
All code that causes that error should no longer exist in the latest version. If you still get it, either the universe is upside-down or I missed something.
battlefield: SeriousRP is still not even alpha but it is under development.
[QUOTE=philxyz;20502696]All code that causes that error should no longer exist in the latest version. If you still get it, either the universe is upside-down or I missed something.
battlefield: SeriousRP is still not even alpha but it is under development.[/QUOTE]
OK, PM when its close to finished.
[QUOTE=erie1555;20502305]Sorry but I don't believe anyone will see my post,
When trying to create a new character, when selecting a model, I keep getting this error:
vgui/DModelPanel.lua:69: bad argument #1 to 'ClientsideModel' (string expected, got nil)[/QUOTE]
Why didn't you think anyone saw your post? You waited 16 minutes before posting again...
Anyways, I posted like 3 posts before you did so maybe you should have read the thread.
I currently run DarkRP on my dedicated server because of the zombies and roleplay. I want a gamemode that has both roleplay scenarios and A LOT of zombies. DarkRP zombies are terrible and only a few spawn if any. Has anyone tried out the zombies on this mod? Are there a lot of them and can i control how many spawn?
Or you can also suggest a different gamemode that has zombies and roleplaying.
You can add zombie spawn positions and there are a variety of zombies. Zombies come in waves just like in DarkRP.
Use /addzombie to add new zombie spawn positions, or the button in the Admin tab of the F1 menu which does the same thing.
[QUOTE=philxyz;20516795]You can add zombie spawn positions and there are a variety of zombies. Zombies come in waves just like in DarkRP.
Use /addzombie to add new zombie spawn positions, or the button in the Admin tab of the F1 menu which does the same thing.[/QUOTE]
My main problem with DarkRP was there were very few zombies that would spawn each wave. Is there anyway I can change the number of zombies that spawn or make a change in the lua? Also if i set down zombie spawns all around a large map do they spawn at each spawn or only the ones im near?
This is not a 1337 z00mie slay3R game mode, tjyaz27. it just has a basic zombie spawning function like dark rp. if that's not what you want I'd suggest requesting a custom version in the requests.
[QUOTE=tjyaz27;20517292]My main problem with DarkRP was there were very few zombies that would spawn each wave. Is there anyway I can change the number of zombies that spawn or make a change in the lua? Also if i set down zombie spawns all around a large map do they spawn at each spawn or only the ones im near?[/QUOTE]
You can set as many spawn points as you like wherever you like and control the maximum number of zombies which can spawn at any one time using /maxzombie Just be aware that only the positions are stored in the database between server restarts - you may need to re-run maxzombie at each start or possibly set it in configuration.lua
What's the excuse to have zombies in -SERIOUS- roleplay?
I imagine major broadcasting "ATTENTION CITIZENS,I HAVE NO IDEA WHY,BUT ZOMBIES ARE COMING THIS WAY"
Developer Console, this is not serious role play. this is city script.
CityScript is not serious. It's an alternative to DarkRP (not a replacement, either)
[QUOTE=Roleplay World;20498886]because its a css weapon...[/QUOTE]
i have same problem with half life 2 weapons
If I ever get time I might try and fix this but I warn you now. Not only will I never find the time, I'll also never never be able to do it. It's too hard for me. As far as I know, editing animations involves changing a list of a billion numbers one by one until you see differences, restarting garrys mod every time (which takes 5 minutes to load)
Any servers running the map? I want to try this out.
[QUOTE=philxyz;20568448]If I ever get time I might try and fix this but I warn you now. Not only will I never find the time, I'll also never never be able to do it. It's too hard for me. As far as I know, editing animations involves changing a list of a billion numbers one by one until you see differences, restarting garrys mod every time (which takes 5 minutes to load)[/QUOTE]
probably not being helpful here but I found if you wanted to test things without restarting garrys mod instead of having it in addon form drop it directly into your root folder /lua/models/materials etc and all you need is a map change or just hit single player again and the changes take effect.
That's useful, thanks. My only problem is I need to tab out and it crashes gmod when I do it 4 or 5 times (could be something to do with the fact I run it in wine)
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