Try running it with maximum resolution and put "-windowed -noborder" in command line options, should look exactly like fullscreen but behaves like windowed.
Get a svn from google code for city script it would be the best way to keep uptodate
It would make me feel forced to work on it. I'm pretty much focused on seriousrp now since that needs a lot more attention.
Hey Well I have released my car pack for this gamemode download at [url]http://www.garrysmod.org/downloads/?a=view&id=94335[/url]
is the Download link on the first post still the one to download from or was there an updated version i need to download?
The correct download link is at the bottom of my first post in this thread. (CityScript 1.0.0)
[editline]10:34PM[/editline]
[QUOTE=bfking;20883522]Hey Well I have released my car pack for this gamemode download at [url]http://www.garrysmod.org/downloads/?a=view&id=94335[/url][/QUOTE]
Thanks for this! I was considering doing it but you saved me the effort and time :D
Got a question, is there a way to make it so that you can set your money or something like that akin to DarkRP?
rp_admin setmoney <player> <amount>
..from memory
erm how do I add doors for certain groups
[QUOTE=erie1555;21013566]erm how do I add doors for certain groups[/QUOTE]
Have a look in "Cityscript/gamemode/schemas/cityscript.lua" under "Door + Radio + Sound Groups"
Teams have access to your doors (I think - it's however Cakescript G2 1.0.4 works)
Phil, what happened to your other account, if you don't mind me asking?
[QUOTE=Knallex;21015874]Phil, what happened to your other account, if you don't mind me asking?[/QUOTE]
I'll PM you.
[QUOTE=ph:lxyz;21015731]Have a look in "Cityscript/gamemode/schemas/cityscript.lua" under "Door + Radio + Sound Groups"
Teams have access to your doors (I think - it's however Cakescript G2 1.0.4 works)[/QUOTE]
Is their a way to give a certain flag a door ( such as giving a combine a certain door ), do I have to get the door position or is their a command ingame?
I'm really not sure how it works. It does whatever Cakescript does - I think you just create teams with the same number in the same place in the team creation file for sharing doors between teams. I don't think it has fine-grained access control lists. My new gamemode already has a lock and key system and I'm focusing on developing that now instead. For Cityscript, the flags have access to all their team's doors. If you want a combine door group, create a new number and list it in all the teams which should have access. Make sure a combine player buys the door first and others can then access it. I think it works like that - it's quite simple.
They way i've done it in SeriousRP (and the code for that part is finished now), you buy a lock for a door (normal, strong or advanced lock, different prices) and then you give keys to either individuals, or whole organizations. So if you're a cop, you buy the police station door and give "keys" the organization "police". Members of that group can then successfully open the door with their set of keys. Cityscript is quite basic in comparison, I'm not sure it supports that level of customization but it could be back-ported after I release SRP if people still want to use Cityscript then. It's a lot of work, though so I doubt I'll do that.
[QUOTE]Thanks for this! I was considering doing it but you saved me the effort and time :D[/QUOTE]
Your welcome.
Awesome gamemode well done
CS:S Realistic guns wont fire/pick up
gun licenses?
I can provide a mirror service.
Everything was going good until I died from a meteor storm. Then I got this and was no longer able to revive:
[CODE]
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
ERROR: GAMEMODE:'HUDPaint' Failed: lua\includes\util.lua:23: bad argument #1 to 'min' (number expected, got nil)
[/CODE]
Do you have to wait x minutes after you die in order to revive, or are you permanently dead until you rejoin the server?.
[QUOTE=darksoul69;22623113]Everything was going good until I died from a meteor storm. Then I got this and was no longer able to revive:
[CODE]
-snip-[/CODE]
Do you have to wait x minutes after you die in order to revive, or are you permanently dead until you rejoin the server?.[/QUOTE]
probably an un-intentional bug. I think you have to type !acceptdeath to respawn.
alright, time for my list:
- Models are stuck in T-pose
- No matter what model you choose regardless of gender you end up being black guy 1
- After death you get bombarded with errors
Other than those 3 things the mod looks really good and everything seems to be working.
[QUOTE=RSN;22649199]alright, time for my list:
- Models are stuck in T-pose
- No matter what model you choose regardless of gender you end up being black guy 1
- After death you get bombarded with errors
Other than those 3 things the mod looks really good and everything seems to be working.[/QUOTE]
Answers:
1. This is done by GMod not the gamemode itself.
2. Just make the jobs have it own model. You can change this from cityscript.lua which is placed in the folder called: schemas!
3. Ive had this 2 when i tryed it out. I guess this is after the GMod update (Correct me if im wrong) In the start when this was released this didten happen but sudently after no changeses this came up. Ive been trying to fix this but without luck.
Hope this cleared your questions.
1. I remember having the same problem in running cakescript, I remember finding a fix for it... Has anyone found a solution to this problem, if so, how did you fix it?
2. I guess I could do that, there isn't a lot of female players anyway so if there is I could write in jobs with female versions or something like that.
3. well, it's not that big of a problem actually, I found out after writing the post that you could press F1 and pick a job to spawn again.
EDIT: found a solution to the t-pose problem:
"models/player/group03/" instead of "models/humans/group03/"
That is what has been changed in the last update, used to be the other way around right?
Has anyone found a fix for the player model thing yet?
Here is the offical vehicle item pack for car sales by Battlefield Kin. It allows the sickness vehicle addon cars to be bought and sold in CityScript as items. I would have made it myself but didn't need to in the end thanks to the fact he did it :D
[url]http://www.garrysmod.org/downloads/?a=view&id=94335[/url]
Wtf when i set the gamemode to CityScript it loads as SandBox
I will try to get this running on my gameserver, Gunna test it on Linbins!
Most of everything works perfectly, Ive only had some issues which I contacted philxyz about, other then those works perfectly, Though I had to remove cars since they were not needed in rp_amsterville on a 20 player server.
Hey uh everytime i load it up on my server. everyone is the Male01 Black guy. What do i do to fix this
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