• Garry Ware (Fretta) - Contribute and craft your own minigames!
    202 replies, posted
Hurry, I made a little sprint minigame, I was gonna tell you about it over steam but the friends server is down for routine maintenance. Edit: I agree with _Killburn
That's pretty damn innovative, I love it!
Haha, well done! Very original. Suggest you look at the WarioWare minigames and look at what you can come up with... Collect x coins?
[QUOTE=Jmax;14681978]The only thing I don't like is the math part.. No one wants to play Gmod to do math.. No one even likes math.. edit: also, is there a server for this up?[/QUOTE] Then don't play the game, if it's really that hard to add 2 numbers for a few seconds. I love math.
Done a few new minigames today, including the "Pick up that can" one in the second video, update the SVN if you haven't done it yet. I won't spoil the other ones, but they are pretty evil. :q:
How do I get the GMod beta?
Does this work with GMod 10
When I get my new video card (should arrive before friday) I'm totally making a map for this.
So, does this work for GMod 10 or not?
it works on the gmod beta, which is gmod 10/11
All kinds of fucking epic. I'm going to create some minigames for it, if possible. Seriously this is the most polished, fun thing I've played in Gmod in awhile.
[QUOTE=Frostyfrog;14715124]it works on the gmod beta, which is gmod 10/11[/QUOTE] Thanks.
I could put this on my server if you guys want.
One suggestion I have is to modify the "pistol" SWEP so that it has unlimited ammunition, or at least unlimited magazines. Then, hide or modify the ammunition and weapon-selection HUD elements, and it'll look 100x slicker. Also, is the stopwatch [i]supposed[/i] to be off the screen at the bottom a little bit? Because it is on my monitor (1680x1050).
-snip- didn't select right command line
[code] // Set Default Gamemode sv_defaultgamemode "garryware" [/code] still showing up as sandbox
[code] // Set Default Gamemode sv_defaultgamemode "garry ware" [/code] still not working. anyone care to help?
Alright, I want to make minigames for this but I'm out of ideas for now. Somebody post something.
great gamemode get more maps and more minigames such as pirate wars thats always a good minigame and other small sports
I will put the gamemode on my server if someone tells me why this isn't working [code]// Set Default Gamemode sv_defaultgamemode "garryware"[/code]
Just got a Lua error on the "step on the missing washing machine" one:[code] Timer Error: garryware/gamemode/wareminigames/hurrygames.lua:198: Tried to use a NULL entity! Hook 'WAREfindthemissingThink' Failed: garryware/gamemode/wareminigames/hurrygames.lua:206: Tried to use a NULL entity![/code]
[QUOTE=shibbywalkk;14715921]I will put the gamemode on my server if someone tells me why this isn't working [code]// Set Default Gamemode sv_defaultgamemode "garryware"[/code][/QUOTE] Stop Quadruple posting for gods sake. People can read it if you post it once, and they might actually try to help you if you didn't spam it everywhere. Try setting it to the actual Fretta game base, and not this game set.
I like the way you register minigames. I made a quick one, it's "calc," but for subtraction and multiplication. [lua]registerMinigame("calc2", --INIT function(self, args) GAMEMODE:SetWareWindupAndLength(0,8) local a = 0 local b = 0 local o = math.random(1,2) if o == 1 then a = math.random(10,99) b = math.random(10,99) if b > a then local c = a a = b b = c end else a = math.random(1,12) b = math.random(1,12) end if o == 1 then GAMEMODE.GamePool.WareSolution = a - b GAMEMODE:DrawPlayersTextAndInitialStatus("Calculate and say : "..a.." - "..b.." = ?",0) else GAMEMODE.GamePool.WareSolution = a * b GAMEMODE:DrawPlayersTextAndInitialStatus("Calculate and say : "..a.." x "..b.." = ?",0) end return end, --ACT START function(self, args) return end, --ACT END function(self, args) for k,v in pairs(player.GetAll()) do v:ChatPrint( "Answer was "..GAMEMODE.GamePool.WareSolution.." !" ) end end) registerTrigger("calc2","PlayerSay",function(ply, text, say) if text == tostring(GAMEMODE.GamePool.WareSolution) then GAMEMODE:WarePlayerDestinyWin( ply ) for k,v in pairs(player.GetAll()) do v:ChatPrint( ply:GetName() .. " has found the correct answer !" ) end return false else GAMEMODE:WarePlayerDestinyLose( ply ) end end)[/lua]
Dutifully reporting some more bugs: * Picking up crate/chair gibs seems to result in a "win" condition for the "pick up the ball" ones * The TAB scoreboard says "kills" and "deaths," not "wins" and "losses"
[QUOTE=shibbywalkk;14715921]I will put the gamemode on my server if someone tells me why this isn't working [code]// Set Default Gamemode sv_defaultgamemode "garryware"[/code][/QUOTE] [url]https://beta.garrysmod.com:8443/svn/garrysmod/trunk/garrysmod[/url] Username/password: anon oh, never seen that happen.
OK, I need to say the plans for the future of the game : Improvements involve : - Level of difficulty increase after a game has played twice ---- Speeds up. ---- Rules changes (harder math for example). ---- Less objective items. ---- Harder patterns to identify. - New map with more room shapes. ---- Minigames will play according to the presence of specific items in the map. ------- A new function will be required, that will be the "requirements". A map will check the "requirements" of a minigame before registering it. ---- Create your own room shape, using a new entity: gmod_warelocation. ------- gmod_warelocation replaces gmod_itemstart_..., which is a unique item that is identified using its targetname. New in coding to be expected : - When the ware times will be registered, the coder will register a 3rd value which will be the speed rate increase/decrease per level. Levels may have longer times as levels goes up, for exemple, for kilburn "memorycrates" minigames. If for example we add a 6th crate in level 2, then we will need a longer time. - Coder can refer to ratios generated by the gamemode that will define the quantity of objective items to spawn for the player (less), or number of disturbing entities to spawn (more). What it may be possible with room shapes : - ~15-second minigames where the players change shape (why not a quick MelonRace change or a quick PlaneCrazy controls)
Where would I go downloading this Fretta-base, as this doesn't seem to work without it - and it's not included with GMod. Nevermind, found the SVN for GMod Beta.
[code]EmitSound: soundlevel out of bounds = 1834 EmitSound: soundlevel out of bounds = 1996 EmitSound: soundlevel out of bounds = 1045 EmitSound: soundlevel out of bounds = 805 EmitSound: soundlevel out of bounds = 1044 EmitSound: soundlevel out of bounds = 1417 EmitSound: soundlevel out of bounds = 1964 ||VM|| Chaz: 541 EmitSound: soundlevel out of bounds = 1347 EmitSound: soundlevel out of bounds = 1790 EmitSound: soundlevel out of bounds = 1544 EmitSound: soundlevel out of bounds = 1833 EmitSound: soundlevel out of bounds = 796 ||VM|| Chaz: 86 EmitSound: soundlevel out of bounds = 1605 EmitSound: soundlevel out of bounds = 1932 EmitSound: soundlevel out of bounds = 1790 EmitSound: soundlevel out of bounds = 1166[/code] If you've fixed this, could you possibly make it so the SVN has a different identifier to the gmod beta trunk's version, so I can have the SVN on my server as well as the official release?
[QUOTE=Lexic;14722138]If you've fixed this, could you possibly make it so the SVN has a different identifier to the gmod beta trunk's version, so I can have the SVN on my server as well as the official release?[/QUOTE] I'm new to the SVN, I might not understand what you mean by "identifier"... Can you explain again?
[QUOTE=Ha3;14722376]I'm new to the SVN, I might not understand what you mean by "identifier"... Can you explain again?[/QUOTE] In fretta. Could you change the gamemode name to Garryware (SVN) or something.
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