• RP - Let's do it right.
    62 replies, posted
i think roleplay could be done right. If it wasnt just sitting in a corner with your moneyprinter and raiding peoples shops. I think a good roleplay gamemode would consist of some more singleplayer elements.. Such as hitmans having hits on something like an NPC, and he has to go to different parts of the map to gather clues on where he is on the map, and when you can execute him. Instead of DarkDM, itd be a bunch of people running around doing quests / tasks for their money and items, with minimal player interaction, unless say more than one person was doing the same job, you two would have to work together to do it (Filling orders at a fast food place) This would be my idea of a good roleplay gamemode.
Archemyde: But that's not roleplay, it's RPG. Two different genres, but I don't blame you for mixing them up, it's a common mistake. Now I'm going to finish my missions in The Sims 3: Vice City.
[QUOTE=thenExit;37843519]The absolute freedom you refer to is just a complete wasteland where no guidelines are actually enforced. It doesn't make for a better roleplaying environment, and you would know that, had you actually roleplayed. [/QUOTE] I've always felt that guidelines/guardrails have punished RP. When you do things like HL2RP, yes guardrails/guidelines exist within the HL2 Lore, but when you're creating a new thing you shouldn't force your story to have guardrails or guidelines. [quote] Wow, you'll have to explain your thoughts here. How is the most vital part of roleplay a burden? The ignorance on this one.. [/quote] /me isn't vital, nor is it fully needed. This isn't to say you shouldn't do /me for something to give a great grasp of understanding such as rolling dough to make bread, but you shouldn't be forced to do things when the game enforces it for you. Ie. Clicking the safety off your gun, writing in a book, and doing many other activities. A lot of this could be done through the developers side and wouldn't take to much resources from the gamemode. [quote]I don't mind a new player, but a player who has never roleplayed, and have no idea what it is (yes, I'm referring to you aswell) do not contribute to the community. What they actually do, is they make the roleplay environment for the actual roleplayers much worse.[/quote] I've roleplayed since 2005, with different roleplay communities back and forth. My username is actually one of my old roleplay characters that I used in an RP based on Medieval Fantasy. When I forum RP, I've got a greater understanding because everything can be read and understood. FPSRP is different. I've gotta figure out the storyline for myself, and people expect me to already know it[which is pretty crap] and then expect me to follow guardrails/guidelines which kills the feeling of immersion with the story. This is why I'm barking at TNB... From my point of view, they are the worst offender when it comes to expecting players to just follow routine. [quote]What? They are nowhere impossible to enforce, and they are extremely vital to any roleplay-community. Your ignorance seems to grow by the minute. Why would you even be trying to make these arguments about something you've never tried or experienced?[/quote] Metagame is impossible to enforce considering most people like to use 3rd Party Programs like Teamspeak/Mumble, and most of the time it's for organizing things. Powergaming can be done within the script. I've already seen in HL2RP servers where the Metro Police will usually crack your skull open if you try to bolt. [quote]According to who? You? Try thinking further than your nose can reach for once. There's absolutely no difference between the two in roleplay terms. They're both completely equivalent to one another. You keep proving your complete lack of knowledge on the subject.[/quote] Not really, no. Forum RP, can be seen and understood. FPSRP, you've gotta learn things for yourself. I'm not sure if you understand this so let me elaborate, before you continue on with constantly calling me ignorant. ForumRP is like a book. You can read it, you can understand it, you diverse yourself and question it from a third person angle. You cannot do this within FPSRP. It's almost impossible unless you keep a diverse storybook on a wikipage with all events leading up to present day. [quote]No, you're wrong. It's fully possible it's not YOUR definition on RP, but then again, you've proven so many times that you're entirely wrong and have no insight on what RP actually is. By now, I'm not surprised you'd make this statement. Yeah, it should. The system is designed to seperate people like you, from the actual roleplayers. It works splendidly, but as stated before, G-Mod can never create a decent roleplaying atmosphere, due to the nature of the players.[/quote] You're really are proving the xenophobe stereotype I was talking about. [quote]I applaud you if you manage to create an RP-community - I have nothing against the idea itself. I just know it won't be possible, due to the people playing this game. You for example have no grasp on how to roleplay, and that would make you completely unfit to lead or participate in such a server. Garrys Mod 13 has nothing to do with the successrate of this little experiment, so I'm not sure what you're trying to get across. If anyone is naive here, it's you.[/quote] What probably makes us different is you would rather stay with the whole spectrum of 'Serious and Lite' in this case of this compass... Yeah. I'm 'Lite' as it gets. I hate rules, guardrails, and guidelines. I believe the only enforcement on the server should be a roleplay police force which enforces your standard laws. Everything should be runned on a resource based economy similar to EVE Online, so that people can do what ever they so well please. Just to make this a TL:DR: You could add currency to Stranded, and it would still be better then any of these servers that I've experienced over the last few years.
[QUOTE=Motabo1337;37849043]Archemyde: But that's not roleplay, it's RPG. Two different genres, but I don't blame you for mixing them up, it's a common mistake. Now I'm going to finish my missions in The Sims 3: Vice City.[/QUOTE] However, the game and its genre having nothing to do with roleplaying happening. They just facilitate it.
[QUOTE=Banana Lord.;37824548]Well the issue with Roleplay generally isn't the scripts. It's usually the age and maturity of its players.[/QUOTE] gmod RP will always be shit due to this have a solid plot, player base and standards like posting turns / paraposts. That's good rp.
[QUOTE="JoeSkylynx"] I've always felt that guidelines/guardrails have punished RP. When you do things like HL2RP, yes guardrails/guidelines exist within the HL2 Lore, but when you're creating a new thing you shouldn't force your story to have guardrails or guidelines. [/QUOTE] You are completely misinterpreting how it would be done. There was never talk about forcing a story or a lore, there was talk about enforcing general roleplay rules. [QUOTE="JoeSkylynx"] /me isn't vital, nor is it fully needed. This isn't to say you shouldn't do /me for something to give a great grasp of understanding such as rolling dough to make bread, but you shouldn't be forced to do things when the game enforces it for you. Ie. Clicking the safety off your gun, writing in a book, and doing many other activities. A lot of this could be done through the developers side and wouldn't take to much resources from the gamemode. [/QUOTE] This is what differs RPG from RP. You have the wrong idea of what RP is - there's nothing to dispute there. I fully understand your point of view, but you were never talking about RP to begin with. /me is vital for RP. I'm assuming you're talking about replacing it with animations - that's still not a decent approach. [QUOTE="JoeSkylynx"] I've roleplayed since 2005, with different roleplay communities back and forth. My username is actually one of my old roleplay characters that I used in an RP based on Medieval Fantasy. When I forum RP, I've got a greater understanding because everything can be read and understood. FPSRP is different. I've gotta figure out the storyline for myself, and people expect me to already know it[which is pretty crap] and then expect me to follow guardrails/guidelines which kills the feeling of immersion with the story. This is why I'm barking at TNB... From my point of view, they are the worst offender when it comes to expecting players to just follow routine. [/QUOTE] This is where metagaming comes into play. Your lack of understanding both the rule and how/why it applies, is why you disagree. [QUOTE="JoeSkylynx"] Metagame is impossible to enforce considering most people like to use 3rd Party Programs like Teamspeak/Mumble, and most of the time it's for organizing things. Powergaming can be done within the script. I've already seen in HL2RP servers where the Metro Police will usually crack your skull open if you try to bolt. [/QUOTE] You're wrong. When metagaming occurs, it is obvious. Scripts can never properly enforce powergaming. Once again - I repeat myself - your lack of understanding their applications hinder you from having a proper argument on the case. [QUOTE="JoeSkylynx"] ForumRP is like a book. You can read it, you can understand it, you diverse yourself and question it from a third person angle. You cannot do this within FPSRP. It's almost impossible unless you keep a diverse storybook on a wikipage with all events leading up to present day. [/QUOTE] I repeat myself when not only calling you ignorant, but also claiming you do not understand the concept of metagaming how it applies. I stick to the fact that there's no difference between the two. [QUOTE="JoeSkylynx"] You're really are proving the xenophobe stereotype I was talking about. [/QUOTE] I'm simply stating facts. Your view on this matter doesn't really matter - and whilst I am trying to explain this to you, you don't seem to understand. I hope you will one day venture onto trying actual roleplay. It's not only extremely fun, but it would also drastically change your view on this whole matter. [QUOTE="JoeSkylynx"] What probably makes us different is you would rather stay with the whole spectrum of 'Serious and Lite' in this case of this compass... Yeah. I'm 'Lite' as it gets. I hate rules, guardrails, and guidelines. I believe the only enforcement on the server should be a roleplay police force which enforces your standard laws. Everything should be runned on a resource based economy similar to EVE Online, so that people can do what ever they so well please. Just to make this a TL:DR: You could add currency to Stranded, and it would still be better then any of these servers that I've experienced over the last few years. [/QUOTE] You keep defining RPG. Why can't you just admit that you were never talking about roleplay, but RPG? It would certainly get you out of this discussion with some dignity left.
Whats with all this drama over roleplay, it's just a fucking gamemode.
[QUOTE=thenExit;37850553]You are completely misinterpreting how it would be done. There was never talk about forcing a story or a lore, there was talk about enforcing general roleplay rules.[/quote] Rules should only exist within gameplay mechanics. Nothing more, nothing less. [quote] This is what differs RPG from RP. You have the wrong idea of what RP is - there's nothing to dispute there. I fully understand your point of view, but you were never talking about RP to begin with. /me is vital for RP. I'm assuming you're talking about replacing it with animations - that's still not a decent approach. [/quote] I'm asking for an approach to deal with small things through scripts. People shouldn't be told that they should '/me' every action. [quote]This is where metagaming comes into play. Your lack of understanding both the rule and how/why it applies, is why you disagree.[/quote] Metagaming dictates to not use outside information for IC means. This is almost impossible to enforce. People will use any bit of information for certain aspects of RP. [quote] You're wrong. When metagaming occurs, it is obvious. Scripts can never properly enforce powergaming. Once again - I repeat myself - your lack of understanding their applications hinder you from having a proper argument on the case.[/quote] You can't expect someone to fear something when they've got nothing to lose. Powergaming shouldn't be a rule. [quote] I repeat myself when not only calling you ignorant, but also claiming you do not understand the concept of metagaming how it applies. I stick to the fact that there's no difference between the two. [/quote] How does metagame[Not using OOC for IC], apply to knowledge of the story? [quote] I'm simply stating facts. Your view on this matter doesn't really matter - and whilst I am trying to explain this to you, you don't seem to understand. I hope you will one day venture onto trying actual roleplay. [/quote] What part of, "forum roleplayed since 2005" is not making sense to you? [quote]It's not only extremely fun, but it would also drastically change your view on this whole matter.[/quote] It's not going to change my opinion on the matter because I would like to see RP obey the butterfly effect. [quote] You keep defining RPG. Why can't you just admit that you were never talking about roleplay, but RPG? It would certainly get you out of this discussion with some dignity left.[/QUOTE] Because if I were to state that I was talking about an RPG, I would also have to admit that all these 'Serious RP' communities[includes San Andreas RP] is nothing more then an RPG.
[QUOTE="JoeSkylynx"] Rules should only exist within gameplay mechanics. Nothing more, nothing less. [/QUOTE] You'll have to ellaborate this, I don't understand what you're trying to get across here. [QUOTE="JoeSkylynx"] I'm asking for an approach to deal with small things through scripts. People shouldn't be told that they should '/me' every action. [/QUOTE] Why shouldn't they? It's a vital part of roleplay, not only to keep the rhythm up in roleplay, but also to help enforce powergaming. [QUOTE="JoeSkylynx"] Metagaming dictates to not use outside information for IC means. This is almost impossible to enforce. People will use any bit of information for certain aspects of RP. [/QUOTE] It's not even hard to enforce. I myself have administrated large communities and actively enforced this rule. Metagaming doesn't happend without people noticing it. When they notice it, they alert an admin, who assesses the situation and acts upon it. Explain to me how that is in any way remotely hard. [QUOTE="JoeSkylynx"] You can't expect someone to fear something when they've got nothing to lose. Powergaming shouldn't be a rule. [/QUOTE] Wait, powergaming shouldn't even be a rule? Wow, you are part by part removing all elements of roleplay. They do have something to lose - they get punished by administrators who enforce the rules. [QUOTE="JoeSkylynx"] How does metagame[Not using OOC for IC], apply to knowledge of the story? [/QUOTE] Because you cannot have full knowledge of a story, if you have not participated in it from the start, or have been told by a participant who was there from the start. [QUOTE="JoeSkylynx"] What part of, "forum roleplayed since 2005" is not making sense to you? [/QUOTE] Judging by your idea of what roleplay is, you've never roleplayed. You claim you have roleplayed, but I - who actually know what it is and how it is properly done - know you haven't. This is exactly what I am trying to get you to understand. Also, I'm the president of the United States of America. See what I did there? [QUOTE="JoeSkylynx"] It's not going to change my opinion on the matter because I would like to see RP obey the butterfly effect. [/QUOTE] I don't see how you can possibly make such a sure assumption based on never having tried it. [QUOTE="JoeSkylynx"] Because if I were to state that I was talking about an RPG, I would also have to admit that all these 'Serious RP' communities[includes San Andreas RP] is nothing more then an RPG. [/QUOTE] No, you would not. It almost impresses me how you're not grasping this. Everything I'm writing here is based on serious roleplaying. Some (a very few select) servers on San Andreas actually make this happend. Not a single server on Garry's Mod, nor your concept, is equivilent. I assume (based on our little debate so far) that you've never tried San Andreas RP. How can you be sure what you're trying to achieve is even nearly identical?
I want a gamemode where rules only exist within the gamemodes interface/gameplay. It's not impossible, but it'll be a pain in the ass for those who tries to code it. When it comes to the butterfly effect, I'm relating to economies which make sense... People gather resources to produce things, and so on/so forth. My hatred for the 'serious rp' scene came from Pulsar Effect and Fearless which kept lieing to their communities and constantly pissing on the genereal roleplay scene. If it makes any constellation for past efforts. I want an RP enviornment where players can radically change things and the story is progressive instead of scripted.
[QUOTE=JoeSkylynx;37851745]I want a gamemode where rules only exist within the gamemodes interface/gameplay. It's not impossible, but it'll be a pain in the ass for those who tries to code it. When it comes to the butterfly effect, I'm relating to economies which make sense... People gather resources to produce things, and so on/so forth. My hatred for the 'serious rp' scene came from Pulsar Effect and Fearless which kept lieing to their communities and constantly pissing on the genereal roleplay scene. If it makes any constellation for past efforts. I want an RP enviornment where players can radically change things and the story is progressive instead of scripted.[/QUOTE] That makes sense. I'm not sure about the two communities you are referring to, as I've not been bothered with Garry's Mod RP for a long time - but what you're describing is clearly the wrong way to go. What you're describing in this post - the experience you're looking for - I would really suggest you go ahead and try roleplaying in San Andreas. [url]http://ls-rp.com/[/url] is one of the largest and most serious communities on there. You have nothing to lose trying, right? =)
? There's so many ways of making people actually roleplay without making it a serious rp server. Yes it's the scripts currently most people encourage sitting around doing almost nothing. Most roleplay servers need more active admins on too. If you're going to have a laxed role play server then you will need to have an admin on most of the time. And btw rp - role play rpg - role playing game (same concept...) nobody really likes serious roleplay
[quote="mikesdav"] There's so many ways of making people actually roleplay without making it a serious rp server [/quote] I'm sorry, what? I don't call it roleplay when you see guys literally jumping around named Mr. Potatoehead. You might though - which is what differs your definition of roleplay, from the right one. [quote="mikesdav"] Yes it's the scripts currently most people encourage sitting around doing almost nothing. [/quote] A good script was never an ingredient in a good roleplay. Don't blame the script, blame the players. [quote="mikesdav"] If you're going to have a laxed role play server then you will need to have an admin on most of the time. [/quote] You'll need that either way. [quote="mikesdav"] rp - role play rpg - role playing game (same concept...) [/quote] You're once again wrong. It's not at all the same concept, nor even nearly equivilent. You knowing the abbreviations doesn't mean you know anything about them. [quote="mikesdav"] nobody really likes serious roleplay [/quote] Wow, that's a fantastically idiotic and naive comment. Once again you're very wrong, by the way.
[QUOTE=Deprehensio;37824980]Indeed. Any script, even DarkRP, can work with good players. Until you change the players, no script will help. Sadly, the players won't change. How to RP right: 1. Find a script you like. Tiramisu, DarkRP, OpenAura, whatever. 2. Make the server and set it up. Protect it, allow entry based on steamID. Password protect it for double security. 3. Create a website. Protect that too. Put the server password on the website, and authorize users to the site as you see fit. 4. Now you've got double authentication. If you want a player to play you add their steamID to the whitelist. 5. Most important step. Keep it small and mature. Get rid of people liberally and whenever needed. All of this can be done for free thanks to the wonderful man over at [URL="http://www.elpishost.com"]ElpisHost[/URL]. Follow these steps and you'll have a good RP server.[/QUOTE] In my opinion, one of the main reasons I play RP is to meet new people. I personally would not like a community which only let people in who they choose.
Well, in an attemp to disencourage just sitting around I have lowered the general income for most jobs and money printers are expensive. I will see if this works out.
mikesdav: Yea! The same concept.. You know, downs and aids is basically the same disease aswell. I mean, they're both diseases so they have to be the same - that's pretty much where your logic ends.
This is a great idea!
[QUOTE=Yetteh;37855604]In my opinion, one of the main reasons I play RP is to meet new people. I personally would not like a community which only let people in who they choose.[/QUOTE] Unfortunately, letting in anyone who joins the server usually leads to chaos, while people who have already put in at least a little effort are more likely to roleplay and be dedicated to the community. There's a balance that needs to be found there.
Wow coming from a whole bunch of people who probably haven't tried hosting any sort of role play server. Seriously I know how it works, You can't have a white listed server and have a good role play experience, the problem is getting the people who wouldn't role play otherwise to actually role play. And thenexit, your crap doesn't mean anything to me you obviously don't see that the most popular rp servers out there are all semi-serious. To the OP, don't let people tell you how to make a role play server that they would like. Everyone is different and some people think serious role play is fun, if you like that kind of thing then go ahead. The biggest problems though is the economy, you will have to change things around to make it work better without making the game boring. Most of the arguments on this thread were over opinion though so don't think someone actually made a good point because they didn't.
[QUOTE=Neo Kabuto;37859124]Unfortunately, letting in anyone who joins the server usually leads to chaos, while people who have already put in at least a little effort are more likely to roleplay and be dedicated to the community. There's a balance that needs to be found there.[/QUOTE] I agree with this. I think it's all down to personal preference. I have the type of personality which would make me crazy in a community which could accept no new people. Without the new people I have found from roleplay I would of been much more depressed and also less creative and possibly more of a douche bag. Those guys cheer me up all the time when im down and support me. Thats why I could never let an opportunity to meet new people go away. Its hard to find decent people these days yet I find a lot more decent and awesome people in roleplay than in what you could call "Real Life" even if there is a few kiddies and idiots in RP I love most of them. Ultraaaa gheeeyy. But its true. For me anyhow.
I like DarkRP when there isn't retards.
[QUOTE=Motabo1337;37849043]Archemyde: But that's not roleplay, it's RPG. Two different genres, but I don't blame you for mixing them up, it's a common mistake. Now I'm going to finish my missions in The Sims 3: Vice City.[/QUOTE] Seriously? RP and an RPG are different you say? RP = Roleplay RPG = Role Playing Game What's the difference?? You are playing a role in a society. that is what a roleplay game entails. RP = RPG It's just a different acronym. [editline]30th September 2012[/editline] [QUOTE=killover;37861457]I like DarkRP when there isn't retards.[/QUOTE] the basic goal of darkRP is to fuck others over. What if it WASNT to fuck others over? Then it might be fun.
[QUOTE="mikesdav"] Wow coming from a whole bunch of people who probably haven't tried hosting any sort of role play server. [/QUOTE] That's a very dared assumption, that is also completely false. Get your head out of your ass. [QUOTE="mikesdav"] Seriously I know how it works [/QUOTE] No, you really don't. [QUOTE="mikesdav"] You can't have a white listed server and have a good role play experience [/QUOTE] That's the only way you can have a good roleplaying experience. [QUOTE="mikesdav"] the problem is getting the people who wouldn't role play otherwise to actually role play. [/QUOTE] People who normally wouldn't roleplay aren't ment to be coerced into roleplaying. They're ment to join because they want to roleplay. [QUOTE="mikesdav"] And thenexit, your crap doesn't mean anything to me you obviously don't see that the most popular rp servers out there are all semi-serious. [/QUOTE] I really don't care about how much you care about what I say - because you're wrong, and you're too naive to realize it. Oh, and the most popular roleplaying communities are definately not "semi-serious". Feel free to provide me with some sources on that, though. [QUOTE="mikesdav"] Everyone is different and some people think serious role play is fun [/QUOTE] In your previous post, you said nobody likes it. You're just full of surprises, aren't you, kiddo? [QUOTE="mikesdav"] Most of the arguments on this thread were over opinion though so don't think someone actually made a good point because they didn't. [/QUOTE] Most arguments made in this thread are facts. You are right though, most arguments here don't really apply to Garry's Mod, as there is not a single roleplaying community currently running here. [QUOTE="Archemyde"] What's the difference?? [/QUOTE] The difference lies partly in how seriously the roleplay is done, and also how much of the roleplay is handled through the script and the gamemode. Your general RPG-server isn't very strict. It's basically a social little community with the brief and not all too common touch of "realistic" interactions. Roleplay on the other hand, is much stricter, it applies important guidelines and rules that are constructed in order to provide a fairplay/turnbased sandbox. It's also much better at seperating out of character from in character, and simply applies much more weight into the virtual realism.
Archemyde: Once again, it's not the same thing. Whilst playing an RPG you take on an already existing role, or you choose between several roles - each one most often ending the same way. You don't roleplay within a roleplaying game, the game does it for you. When roleplaying, you take on a roll that you control to 100%, following with a background story that you have written. You are ignorant, and you clearly proved that with the above post.
i still dont understand the difference. they are literally the same thing.
[QUOTE=Archemyde;37863016]i still dont understand the difference. they are literally the same thing.[/QUOTE] Basically, what they're trying to say/should be saying is that an RPG focuses on game mechanics more than the roleplaying. Just roleplay by itself is more of an open world for your character to define his or her actions, without having the medium control you outside its own limitations, and possibly some general rules.
thenExita is trolling around nobody can seriously be that dumb. Roleplay is what you are doing when you are playing an rpg they are making up things around here now. Roleplay isn't somthing that is only done in games people! [url]http://www.gametracker.com/search/garrysmod/[/url] proof Semi serious role play servers are more popular, I only see two.
That list doesn't prove jack shit since roleplay haven't been introduced in Garry's Mod yet, quite simple. Oh, I definitely sense a troll in here. May the excessive chromosomes be with you.
The only thing which confuses me is how is an RP[like the one I was talking about] become an RPG? I stand for pretty much eliminating all guardrails/guidelines[ie. jobs, job rules, and slate priced economies].
[QUOTE=mikesdav;37864011]thenExita is trolling around nobody can seriously be that dumb. Roleplay is what you are doing when you are playing an rpg they are making up things around here now. Roleplay isn't somthing that is only done in games people! [url]http://www.gametracker.com/search/garrysmod/[/url] proof Semi serious role play servers are more popular, I only see two.[/QUOTE] If anyone here is reeking of stupidity, it is you. I find no point in trying to explain this to you again, especially since you clearly lack enough intelligence to even be compared to a potatoe. Your link also proves nothing, real roleplay does not exist in Garry's Mod. [QUOTE=JoeSkylynx;37865340]The only thing which confuses me is how is an RP[like the one I was talking about] become an RPG? I stand for pretty much eliminating all guardrails/guidelines[ie. jobs, job rules, and slate priced economies].[/QUOTE] Let's pretend for a second that you were ever talking about RP - one of the main reasons I disagree with you is because you're talking about removing powergaming as a rule, and you claim that metagaming is not really valid since it's impossible to enforce. You also claim that having turn-based roleplay is not of importance, which in turn would allow even more powergaming. Your idea of removing the guidelines - which you call them - that I have nothing against, and they don't actually exist in real roleplay either.
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