• Making money off of running gmod servers
    72 replies, posted
[QUOTE=JoeSkylynx;37928562]Back in my day[2006]... People weren't assholes. You didn't ban someone because you were a pussy who couldn't take criticism, and if you were banned from a server it was usually under a respected reason and if it wasn't you put up a valid ban appeal. Now you got major communities supporting terrorism and the usage of DoS/DDoS programs against other communities creating a mass vacuum, where new players are falling victim to a xenophobic mindset... Stubbing progress and new concepts from being fathomed over the fear of being attacked by contenders. What the fuck happened, man.[/QUOTE] Easy DDOS happened. Hacked COD4 clients are the usual tool for low level DDOS. It's sad what the community has become really. It's like every server is trying to kill itself or another server.
[QUOTE=pokemonman;37928750]Money.[/QUOTE] Actually the majority of attacks have nothing to do with money, don't try to confuse the situation more. I'd say most attacks are a form of revenge/vendetta with the rest being a form of shutting down competitors servers. This isn't money based. People crave having the best server and will spend a ton of there/parents money to achieve it. We live in a world where younger and younger people have plenty of money to blow. Now my point here is that I've known a bunch of servers where the owners have been committing attacks on other servers simply to try and get higher average player count on there servers. When those who run a few of the most popular servers communicate you can find a bunch of the more serious attacks will be very related. A portion of the top servers will all get hit by the same attack types at the same time. Most serious attacks that go from server to server are not personal or money based. Just some silly person thinking it will gain him more players. You can't really have an honest opinion that disagrees with this unless you are part of the affected servers. I don't think I remember a single case where it was a 'commercial' community doing this type of thing. It's normally silly little servers that don't know better. It's pretty hard to find out who is silly enough to do these type of things though, but most of the time anyone who is that stupid will boast to friends and rumors spread etc. I'm not saying some profitable servers might not have done this type of thing, but it's not normally about direct money gain.
Revoked rebuttal [editline]6th October 2012[/editline] [QUOTE=Pantho;37929158]Actually the majority of attacks have nothing to do with money, don't try to confuse the situation more. I'd say most attacks are a form of revenge/vendetta with the rest being a form of shutting down competitors servers. This isn't money based. People crave having the best server and will spend a ton of there/parents money to achieve it. We live in a world where younger and younger people have plenty of money to blow. Now my point here is that I've known a bunch of servers where the owners have been committing attacks on other servers simply to try and get higher average player count on there servers. When those who run a few of the most popular servers communicate you can find a bunch of the more serious attacks will be very related. A portion of the top servers will all get hit by the same attack types at the same time. Most serious attacks that go from server to server are not personal or money based. Just some silly person thinking it will gain him more players. You can't really have an honest opinion that disagrees with this unless you are part of the affected servers. I don't think I remember a single case where it was a 'commercial' community doing this type of thing. It's normally silly little servers that don't know better. It's pretty hard to find out who is silly enough to do these type of things though, but most of the time anyone who is that stupid will boast to friends and rumors spread etc. I'm not saying some profitable servers might not have done this type of thing, but it's not normally about direct money gain.[/QUOTE] But doesn't taking down competing servers in an attempt to get more players on your own come down to money in the end? More players means more possible donators after all.
Might as well jump in here, if im not too late to say anything. I myself am a community owner. i run RiotServers and have a relatively high playercount server-wide. We do have a donation system, but it isn't for admin. i think selling an administrative slot is absolutely the worst idea ever. Firstly, because i don't believe you should ever give admin to someone who asks. Really, nobody seems to understand this golden rule: Administrator is a JOB, Not a privilege. it's given to mature, respected players that abide by the rules and seem capable of enforcing others to do the same. Selling it is a complete waste of everyone's time (Since every player who joins the server will have to put up with a slay-happy 12 year old paid-admin) as well as a waste of your time, and a waste of what little respect your community had (Which by this point, would be none. Exhibit A: ByB Servers) A real "donation" system in my eyes is one that would not generate much money, unless your server is legitimately fun enough to contribute your own hard-earned cash to. Especially in this economy, Without any benefits whatsoever. This is a legitimate and hard-earned donation and players who help servers by donating this way are the Garry's Mod Master-Race that will keep this game on it feet long past it's experation date. (which is hopefully never!). I personally use a "Verbal Donation" system, As in, we just call it a donation to avoid the IRS trying to tax the tidbits of cash that get sent to us. In this system, players pay for some ingame buff that will help them, or make them feel more comfortable. My favorite kind of system in this respect is a benign customization system, which is very widely used, and consists of things that do not directly affect gameplay. (Hats, Trails, body parts, etc etc), But i do use another version, which is a non-benign system consisting of things that would directly affect gameplay, but hopefully not enough to make it a pay-to-win gamemode. If you're familiar with my servers, our Surf/Deathrun server has a system like this as well as our PERP server. Surf/Deathrun players can donate for a certain VIP status (Tier 1-5) and gain extra points whenever they are rewarded, as well as unlock new weapons to buy in the shop and give them a nice little chat tag. There's one more system i'd like to bring to mind, which is basically another benign system. This system is very popular here on facepunch, and is also used (with much success) by the NoxiousNet Community. In this system you will see things like paying for ingame coins to buy benign hat items, or the ever so famous Nametag Change. Not only can you change your own nametag, you can change another player's nametag for just pennies out of your wallet. Of course, immature people with money will abuse this all to hell, And hopefully get many more to start abusing it, turning it into a little nametag-change war, with all the benefits ending up in your server coffer. I use this system on my JailBreak server and will hopefully create a global system that will work with all servers this way. I hope this wall of text has informed some of you on what a good donation system should be. (ByB, please get your heads out of the trash. you could earn more money by getting a good donation system.) Also - Get NFO servers for cheap DDOS protection. Always works.
[QUOTE=Archemyde;37929507]Might as well jump in here, if im not too late to say anything. I myself am a community owner. i run RiotServers and have a relatively high playercount server-wide. We do have a donation system, but it isn't for admin. i think selling an administrative slot is absolutely the worst idea ever. Firstly, because i don't believe you should ever give admin to someone who asks. Really, nobody seems to understand this golden rule: Administrator is a JOB, Not a privilege. it's given to mature, respected players that abide by the rules and seem capable of enforcing others to do the same. Selling it is a complete waste of everyone's time (Since every player who joins the server will have to put up with a slay-happy 12 year old paid-admin) as well as a waste of your time, and a waste of what little respect your community had (Which by this point, would be none. Exhibit A: ByB Servers) A real "donation" system in my eyes is one that would not generate much money, unless your server is legitimately fun enough to contribute your own hard-earned cash to. Especially in this economy, Without any benefits whatsoever. This is a legitimate and hard-earned donation and players who help servers by donating this way are the Garry's Mod Master-Race that will keep this game on it feet long past it's experation date. (which is hopefully never!). I personally use a "Verbal Donation" system, As in, we just call it a donation to avoid the IRS trying to tax the tidbits of cash that get sent to us. In this system, players pay for some ingame buff that will help them, or make them feel more comfortable. My favorite kind of system in this respect is a benign customization system, which is very widely used, and consists of things that do not directly affect gameplay. (Hats, Trails, body parts, etc etc), But i do use another version, which is a non-benign system consisting of things that would directly affect gameplay, but hopefully not enough to make it a pay-to-win gamemode. If you're familiar with my servers, our Surf/Deathrun server has a system like this as well as our PERP server. Surf/Deathrun players can donate for a certain VIP status (Tier 1-5) and gain extra points whenever they are rewarded, as well as unlock new weapons to buy in the shop and give them a nice little chat tag. There's one more system i'd like to bring to mind, which is basically another benign system. This system is very popular here on facepunch, and is also used (with much success) by the NoxiousNet Community. In this system you will see things like paying for ingame coins to buy benign hat items, or the ever so famous Nametag Change. Not only can you change your own nametag, you can change another player's nametag for just pennies out of your wallet. Of course, immature people with money will abuse this all to hell, And hopefully get many more to start abusing it, turning it into a little nametag-change war, with all the benefits ending up in your server coffer. I use this system on my JailBreak server and will hopefully create a global system that will work with all servers this way. I hope this wall of text has informed some of you on what a good donation system should be. (ByB, please get your heads out of the trash. you could earn more money by getting a good donation system.) Also - Get NFO servers for cheap DDOS protection. Always works.[/QUOTE] Why even mention Noxious Net? All they do is phish for passwords anyways.
[QUOTE=A_Pigeon;37929541]Why even mention NFO? All they do is phish for passwords anyways.[/QUOTE] Phish for passwords? Why would they do that? they've been providing my servers for a year now constantly with amazing results and great coverage. Dont know what your experience has been, but mine has been great. Also, Support kicks ass there.
[QUOTE=Archemyde;37929562]Phish for passwords? Why would they do that? they've been providing my servers for a year now constantly with amazing results and great coverage. Dont know what your experience has been, but mine has been great. Also, Support kicks ass there.[/QUOTE] sorry, made a typo, Meant to say noxious net.
I concur NFO are extremely amazing. I think I've 6-7 or so services with them :/. I do over buy things though to be fair. There hypervisor method/setup is simply oustanding, by far the best setup I've ever seen. I even looked into replicating there system. I'd never try to compete with them but I would love a host like them in the EU. I was very tempted at one point to open up a provider using an extremely similar system, just the overheads are a bit high. There support have worked with me with countless issues and have even worked with me to add extra features to there firewall system. Such as the rate ability that they added (I think to all anyway) was to solve a specific attack I was under. They only really have 1 network heavy member of staff though which is John(founder) but he's very active and helpful to me.
I think part of the problem is that Garry has never fully supported linux or moved to fix a lot of its problems. Windows servers cost more to run, are more unreliable and not as modifiable as a linux machine; I'm sure there are plenty of network attacks that are only as drastic targeted towards windows machines. And really when its windows we all know its FTP + RDP when it should be SSH + SFTP. I'm sure running RDP + the windows user interface costs tons in system resources in comparison to a linux machine. So I'm sure there is a financial effect of having gmod only work well on windows.
Honestly these days I see a lot more hosts supporting Linux (and only Linux), it's a shame it isn't properly supported (well, fully) with GMod (in terms of features anyway)
[QUOTE=Banana Lord.;37933202]Honestly these days I see a lot more hosts supporting Linux (and only Linux), it's a shame it isn't properly supported (well, fully) with GMod (in terms of features anyway)[/QUOTE] Thing is, the alternatives are mac's useless server and window's shitty server. Linux isn't fully supported, but the amount of resources it saves versus a windows or mac server is usually worth it. especially because a lot of attacks and workarounds are problems with the windows server that linux simply doesn't have. Wait till steam for linux and full source linux support, windows servers will die out very fast and windows users will start making the switch. Apparently, Valve claims that source runs faster on linux than windows or mac. [b]edit[/b] Does NFO use windows or linux servers?
Yeah, the Windows Firewall is absolute trash if you aren't being hit by some kid with LOIC
Most people use VDS at NFO which is a hypervision virtual machine on dedicated hardware making it a 'virtial dedicated server'. The only real major advantage of doing this is that it basically let's you filter traffic in the hypervisor software before it reaches the virtual machine. Essentially acting as a virtual hardware firewall. I assume the host OS is a stripped linux. Smart setup really, for those who must use Windows.
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