Void Roleplay: Breaking the boundaries ( Space/Futuristic RP )
98 replies, posted
[QUOTE=Alteir;20466757]Ugh, this means that Conglomerate is dieing out
Right now there's 3 or 4 members left i think
and i heard we all have warrants for our arrest too :/[/QUOTE]
Conglomerate disbanded, Fenix started Leviathan Corporation.
This is how RP servers should be run. Kudos to you.
Why can none of the awesome servers be in the UK? :saddowns:
[QUOTE=Lambda 77 :D;20493133]Why can none of the awesome servers be in the UK? :saddowns:[/QUOTE]
Ventmob, RoleNation.
I'll give it a go, gotta love futuristic
[QUOTE=Steven :D;20471492]Conglomerate disbanded, Fenix started Leviathan Corporation.[/QUOTE]
God dammnit
[editline]11:02PM[/editline]
Im on right now.
For all those expecting for a truly original experience, if you were at the servers, and just couldn't get enough of the clothing system, in suit shields, and all of the other cool stuff on the script, I am now working on a lengthy and extensive update. Amongst it's main features:
-All current bugs ( The few of them ) fixed, no exceptions.
-Around 30 new types of clothing, 10 new casual clothes accompanied with 20 new suits and helmets.
-Accessories. Fully compatible with all models, and go from glasses, to visors, to fully cybernetic limbs.
-Weapon slinging. No longer will your heavy weapons go into hammerspace. They will all be conveniently slung on your body ( With the exception of concealable weapons, of course. )
-Clothing recoloring.
-Faction budgets. If you ever thought that it made no sense how factions are able to afford all they want, well, this is the end to that, factions will all have a tangible, although flexible, budget, enforced by the script.
-Expansions to the shield system. In order to make combat something way more difficult and challenging we will replace the current "light, medium, heavy" mechanic for shield bonuses. Instead, there will be a full system, balanced in a rock-paper-scissors kinda way
( To give an example, an armor which provides the perk hardened shields will provide much higher shielding, yet proportionally lower armor, something you can get around by using EMP charged bullets, which take twice as much shield and half as much health. )
-New mechanics and systems, which may include a self made business and faction system you can run with other people.
We are also still looking for things to do with our other servers! If you have any ideas, please contact us.
[QUOTE=Big Bang;20244134]
This would also be far less impressive if it wasn't that neither model has these animations, and I'm actually attaching both the Elite model and the monk head to a citizen model rendered invisible.[/QUOTE]
So are you spawning a ragdoll of an Elite and spawning a ragdoll of Grigori, inflating the Elite's head away, inflating Grigori's body away and rigging all the bones the citizen model that is the true playermodel?
Nope. Its an actual script. Wait. Theres no way some could have made a script that does that! It must be a trick for sure.
[QUOTE=fignewton89;20548945]So are you spawning a ragdoll of an Elite and spawning a ragdoll of Grigori, inflating the Elite's head away, inflating Grigori's body away and rigging all the bones the citizen model that is the true playermodel?[/QUOTE]
In essense, that would be the everyman's approach to it. It is in reality much more subtle. As of right now the system parents 4 entities to the player:
1 model, which is not the player model, since players don't have bones, that is rendered invisible and is there for the bone positions. This model is made to animate like a player clientside.
Then, on top of that, we add a "helmet", "gloves" and a "body", all on top of the invisible model, and make it animate with the player using a specific rendering technique. The helmet has all bones scaled except it's head and neck ( And some ponytail bones I added for certain models ), the body has the head, neck and hands scaled, and the gloves have everything scaled except hands.
So, in the end, it all matches like Lego blocks. I simply made a framework based on the whole thing that connects it with items, and thus, you can use any part with any other with it mantaining coherence, it looks nearly flawless too, there's really not that much seaming. I owe a big deal to Andrew McWatters, who figured out how to make bones animate alongside another. It may not sound so subtle, but it's really the best way to do something like this. Besides, it allows me to do crazy crap like this.
[IMG]http://i9.photobucket.com/albums/a58/kamaitama/gm_flatgrass0018.jpg[/IMG]
(( Note the Garrus head with the Crysis suit using Garrus hands. ))
That sounds quite interesting!
I'd like to see exactly how you rigged bone to bone, as usually that always results in some kind of lag that is noticeable when other people watch you moving; sometimes the anims will seems a bit off, or the gun that the player is holding will lead the player (as it will be where the actual player model is, and the stuff told to set to the bone positions will be a bit behind).
Although, now that i think of it, you really could just make all your sweps have no wmodel, but through the anim script tell the base ragdoll to act like they're holding a weapon when they have a weapon, and just attach a gun model to each hand or something like that. That way everything would 'lag' the same amount and you wouldn't have the gun leading or trailing.
[QUOTE=fignewton89;20563699]That sounds quite interesting!
I'd like to see exactly how you rigged bone to bone, as usually that always results in some kind of lag that is noticeable when other people watch you moving; sometimes the anims will seems a bit off, or the gun that the player is holding will lead the player (as it will be where the actual player model is, and the stuff told to set to the bone positions will be a bit behind).
Although, now that i think of it, you really could just make all your sweps have no wmodel, but through the anim script tell the base ragdoll to act like they're holding a weapon when they have a weapon, and just attach a gun model to each hand or something like that. That way everything would 'lag' the same amount and you wouldn't have the gun leading or trailing.[/QUOTE]
No need, the gun remains visible, I just render the player model invisible. It does not physically use the ragdolls, just the bones. And since it wouldn't be fair holding something that isn't mine secret, I guess I should reveal the part which I took from Andrew McWatter's code.
[lua]self.Entity:AddEffects( EF_BONEMERGE | EF_BONEMERGE_FASTCULL | EF_PARENT_ANIMATES )[/lua]
Yep, that's it, that's the whole secret. It's simply adding an engine flag to the model, so it does this specific bone merge. I don't know if it was Valve's idea to do this, but this is how it works. Simple, isn't it?
When will the release be? (ETA)
Possibly Sunday, or Monday.
[QUOTE=Big Bang;20583487]Simple, isn't it?[/QUOTE]
Damn. Another thing you can do in source that I did not know you could do via lua. Very cool.
Some updates.
Winnmp left. Our new server is located at [B]206.123.102.42:27015[/B]. It contains a beta of the update, so you're free to check out what I've been up to.
As for the update itself. There have been some drawbacks, although on the meanwhile I managed to do something really cool, on the fly item generation. Yeah, that's right, while the script runs. The script will provide you with ways to improve items, modify items, and even create entirely new ones ( It will all be balanced out, most improvements require materials or money, and aren't delivered instantly, it's combined with another system I just made for scheduled deliveries. )
I will post a video of the whole script soon, expect release around this month if I manage to open a timeslot in my schedule for that. We also have a new modelpack, containing the model for the new races, it's SVN, and the checkout address is right over here.
[url]http://voidrp.googlecode.com/svn/trunk/VoidModelPack/[/url]
We're as of right now looking for community mergers, and for a buttload of people to fully release our Space RP server.
I'm hosting the server <3
I feel special.
That's nice.
btw, I love that you can choose to be other than a human. Does the clothing still apply to sentients and aliens?
[QUOTE=chuck14;20701097]That's nice.
btw, I love that you can choose to be other than a human. Does the clothing still apply to sentients and aliens?[/QUOTE]
Yes. Due to a whole bunch of reasons ( Including that clothing is the selling point of the script ), all races will be able to use all sorts of clothing, there will be no non-biped races, seeing as it is the logical evolution of the species.
I mean, of course, a robot with a sweater really doesn't look all that good, but nothing is preventing you from doing so.
Cool. Ill hop on now for abit
We are really lacking players, come join us at 206.123.102.42:27015 !
Elections for mayor have started. You can discuss canidates at : [url]http://void.concoshut.com/index.php?board=18.0[/url]
So I decided "hey, this seems like a neat server. I'll hop on." So I downloaded the content pack - quite small actually, which was a relief - and hopped in. I saw that it was Cake derived, which was a small disappointment which I soon forgot. Confused, I made a human and asked for help. In a couple seconds, a player named Pzycho came to my aid, helping me make a valid character.
Really, all around friendly server. This is what RP servers should be like - I will be coming back very often.
[QUOTE=Disseminate;20752941]So I decided "hey, this seems like a neat server. I'll hop on." So I downloaded the content pack - quite small actually, which was a relief - and hopped in. I saw that it was Cake derived, which was a small disappointment which I soon forgot. Confused, I made a human and asked for help. In a couple seconds, a player named Pzycho came to my aid, helping me make a valid character.
Really, all around friendly server. This is what RP servers should be like - I will be coming back very often.[/QUOTE]
Thanks for the input, We look forward to seeing you on!
Also - what's the official website? concoshut or ucoz?
The official site is [url]www.void.concoshut.com[/url]
[editline]02:08AM[/editline]
Also, what was your characters name Disseminate?
Toby Green, but planning on making a sentient
Never Mind kirad its actually [url]www.voidrp.ucoz.com[/url] The other one you see there is for [b]"Mayor" [/b]Election.
Actually, Pandah, Woodfin, Infernal, Gust, and I had this discussion about void, so the offical website is [url]www.void.concoshut.com[/url] using Pandah's sub-domain.
Sorry, you need to Log In to post a reply to this thread.