• Zelda Legends
    127 replies, posted
[QUOTE=Ronon Dex;16325065]Can you code SWEPS?[/QUOTE] What you think? -.- Yes but... not really AWESOME sweps, good sweps.
[QUOTE=lonewolf2;16391135]What you think? -.- Yes but... not really AWESOME sweps, good sweps.[/QUOTE] Start code on a bow and arrow. Add me on steam if you need help ( ancient_5000 )
[QUOTE=Ronon Dex;16390227]It is possible but the fact is it would take me ages to code as id have to code it so if so much damage is take only a quarter of then heart is gone which id have to make a HUDPaint hook for. All i'm saying if you want the hearts release is far away.[/QUOTE] Use derma. Something like this should work: [lua]// Somewhere in cl_init local matHeart = surface.GetTextureID( "path/to/heart/texture" ) local PANEL = {} function PANEL:Setup() local redheart = vgui.Create( "HeartIcon", self ) redheart.Colour = Color( 255, 0, 0, 255 ) self.RedHeart = redheart self.Colour = Color( 0, 255, 0, 255 ) end function PANEL:Paint() local col = self.Colour or color_white surface.SetTexture( matHeart ) surface.SetDrawColor( col ) surface.DrawTexturedRect( 0, 0, self:GetWide(), self:GetTall() ) // Replace this VVV with the code that fetchs the health, if you want this to indicate the health of something else local HP = LocalPlayer():Health()/100 self.RedHeart:SetPos( 0, 0 ) self.RedHeart:SetSize( self:GetWide(), self:GetTall() * (1-HP) ) end vgui.Register( "HealthIndicator", PANEL, "PANEL" ) local PANEL = {} function PANEL:Paint() local col = self.Colour or color_white surface.SetTexture( matHeart ) surface.SetDrawColor( col ) surface.DrawTexturedRect( 0, 0, self:GetWide(), self:GetParent():GetTall() ) end vgui.Register( "HeartIcon", PANEL, "PANEL" ) // Somewhere in an Init hook on client local heart = vgui.Create( "HealthIndicator" ) heart:SetPos( ScrW()* 0.05, ScrH()* 0.8 ) heart:SetSize( ScrW()* 0.15, ScrW()* 0.15 ) // ^^^ By using ScrW in both width and height, the panel is square and not deformed[/lua] Untested.
This sounds intresting. I might try to make some models if I get some time, but be aware of that I'm not an excellent modelmaker. More like decent
This is gonna be epic win
The coder isn't that skilled, don't see all these ambitious features going anywhere.
[QUOTE=Ghast;16400979]The coder isn't that skilled, don't see all these ambitious features going anywhere.[/QUOTE] Ghast, you are the most annoying troller ever seen, learn the word "Grow". I now know more things, I AM skilled.
ghast stop complaining if you think its going nowhere then help him..' edit: lol lonewolf sif post same time as me
[QUOTE=lonewolf2;16403506]Ghast, you are the most annoying troller ever seen, learn the word "Grow". I now know more things, I AM skilled.[/QUOTE] Well guy, I mean you call me a troll but I'm just stating my opinion. When some disagrees with you that doesn't make them a troll.
I can quickly sketch up the heart textures, I just don't know if it needs any special properties. PM me so I don't forget to do so with any specifications about them.
[QUOTE=Ghast;16400979]The coder isn't that skilled, don't see all these ambitious features going anywhere.[/QUOTE] How the fuck do you know how good of coder i am. You're obviously one of these people that takes and doesn't give back. Also i have got most of the coding done, its mainly the HUD that i need to finish. You proberly forgetting that only i am working on it and i like to do other things than code. [QUOTE=g1real;16406146]I can quickly sketch up the heart textures, I just don't know if it needs any special properties. PM me so I don't forget to do so with any specifications about them.[/QUOTE] They don't really need any special properties apart from. A full heart, 3 quarters heart, Half a heart, and a quarter heart
[QUOTE=Donkey Kong;16403507]ghast stop complaining if you think its going nowhere then help him..' edit: lol lonewolf sif post same time as me[/QUOTE] Ghast whines because he's insecure about his own talent, with good reason. And no, Ghast, I won't take it to a PM, don't bother replying. On the topic of the gamemode, when you get enough work done to post some screens that show some actual gameplay, please do.
[QUOTE=GreyIOutcast;16412075]Ghast whines because he's insecure about his own talent, with good reason. And no, Ghast, I won't take it to a PM, don't bother replying. On the topic of the gamemode, when you get enough work done to post some screens that show some actual gameplay, please do.[/QUOTE] I believe the insecure one is the boy that searches for topics that I post in just to make a "clever" response.
[QUOTE=Ronon Dex;16411614]How the fuck do you know how good of coder i am. You're obviously one of these people that takes and doesn't give back. Also i have got most of the coding done, its mainly the HUD that i need to finish. You proberly forgetting that only i am working on it and i like to do other things than code. They don't really need any special properties apart from. A full heart, 3 quarters heart, Half a heart, and a quarter heart[/QUOTE] Texture properties dear.
[QUOTE=Ronon Dex;16324404]You obviously don't know much about lua. I havn't tried to make the HUD yet, that is near the end of my list. the HUD will take me about a week to code( Real Life FTW ) I want to get the basics down first. As soon as i have finished the Rupee system and using the arrow keys for quick weapopn select( C-Buttons) I will then work on the HUD. Also thanks i will update the server now. You're right, I don't know anything about Lua. I've tried and it's not the thing for me, but I can map, and I'm learning modeling.
If you're still working on it, this should work: [img]http://imgkk.com/i/tUZE3m.png[/img] [url]http://s000.tinyupload.com/index.php?file_id=84531809345939367283[/url]
I'll take the liberty of showcasing this next generation gamemode: [IMG]http://img44.imageshack.us/img44/6586/lawlfail.jpg[/IMG] It's pretty awesome, you press Yes, then nothing happens.
That map reminds me of something from Far Cry 1.
ANYWAY, moving right along Here's a rough rendering of a bomb i threw together in five minutes: [IMG]http://img48.imageshack.us/img48/4288/zeldabomb.jpg[/IMG] Needs texturing and optimization though. The triangle count is enormous.
[QUOTE=Ghast;16412938]I'll take the liberty of showcasing this next generation gamemode: [IMG]http://img44.imageshack.us/img44/6586/lawlfail.jpg[/IMG] It's pretty awesome, you press Yes, then nothing happens.[/QUOTE] Stop rating this guy dumb, he is the only one here who isn't a complete ignorant or hypocrite. This gamemode is going nowhere because you, OP, obviously know almost nothing about Lua. My only advice is, give up. You do NOT have the required level of skill to do such a gamemode, and I doubt you will be able to gather a decent team which will makes all the models for you. Feel free to ignore me, but this gamemode is going absolutely nowhere. You don't learn to run if you can barely stand on your feet.
[QUOTE=_Kilburn;16413734]You don't learn to run if you can barely stand on your feet.[/QUOTE] That's right but, I think he can make something cool if he take this seriusly. If he can't stand on his feet, he can learn to do that, as well as he will be able to run. Edit: I finished the bow and the arrow, time to test and I'll send it to you.
[QUOTE=_Kilburn;16413734]Stop rating this guy dumb, he is the only one here who isn't a complete ignorant or hypocrite. This gamemode is going nowhere because you, OP, obviously know almost nothing about Lua. My only advice is, give up. You do NOT have the required level of skill to do such a gamemode, and I doubt you will be able to gather a decent team which will makes all the models for you. Feel free to ignore me, but this gamemode is going absolutely nowhere. You don't learn to run if you can barely stand on your feet.[/QUOTE] No, I rated him dumb because he's complaining about an unfinished gamemode...Once it comes out, then you can start the bitching you all love to do. But I'll wait, if it never gets there then it is a shame. Then you can brag that you were right the whole time...
[QUOTE=Jarico;16414253]No, I rated him dumb because he's complaining about an unfinished gamemode...Once it comes out, then you can start the bitching you all love to do. But I'll wait, if it never gets there then it is a shame. Then you can brag that you were right the whole time...[/QUOTE] I'm usually against that kind of things, if you are SO SURE that something will happen why wait untill it happens? In this case, I trust him and I KNOW he'll make something cool.
[QUOTE=Jarico;16414253]No, I rated him dumb because he's complaining about an unfinished gamemode...Once it comes out, then you can start the bitching you all love to do. But I'll wait, if it never gets there then it is a shame. Then you can brag that you were right the whole time...[/QUOTE] You're too optimistic, have a rainbow. From the current state of the gamemode, the developer's attitude, and the nature of the project, I can safely say there is a probability of 99.9% that this gamemode will never come out (or it will be really shitty). There is still room for 0.1%, but I really, really doubt you will manage to find good coders, modelers and mappers that are going to do the job for you. I've contributed in various projects and watched them die over time, even though they started pretty well, I know what I'm talking about. There is no way this project survives.
It works for me on the server so... And if you don't like it at the moment that don't look at it. So all the people who are just saying you can't code give up. Im not going to give up just not going to do a public release. [editline]05:49PM[/editline] Also the version on the server is not the latest version. That version is quite unstable in multiplayer.
[QUOTE=_Kilburn;16415237]You're too optimistic, have a rainbow. From the current state of the gamemode, the developer's attitude, and the nature of the project, I can safely say there is a probability of 99.9% that this gamemode will never come out (or it will be really shitty). There is still room for 0.1%, but I really, really doubt you will manage to find good coders, modelers and mappers that are going to do the job for you. I've contributed in various projects and watched them die over time, even though they started pretty well, I know what I'm talking about. There is no way this project survives.[/QUOTE] I get the optimistic stick to the back of the head a lot, eh. But really there's two sides to me. The optimistic side, and the side that doesn't really care...I'm that interested in this project, but if it ever does get released I'll take a swing at it. Really, what I am saying is this: Don't count your chickens retarded before they hatch.
There's no point in arguing or being optimistic, the leader of this project doesn't have a clue on how to code a decent gamemode. I also recall that he said it'd be impossible to make a heart system: [QUOTE=Ronon Dex;16368439]Ok guys, i have just figured out that having hearts as your health is not possible.[/QUOTE] Also here's some of his coding: [CODE]ChatCommands = {} function AddCom(name, func) Com = {} Com.Name = name Com.Func = func table.insert(ChatCommands, Com) end AddCom("Test", function(ply) ply:PrintMessage(3, "Test") end) hook.Add("PlayerSay", "TestHook", function(ply, text) for k,v in pairs(ChatCommands) do if(string.lower(string.sub(text, 1, string.len(v.Name))) == string.lower(v.Name)) then v.Func(ply) end end end) function TRANSFORM(name, func) Com = {} Com.Name = name Com.Func = func table.insert(ChatCommands, Com) end AddCom("/transform", function(ply) if ply:Team() == LINK then ply:ConCommand( "wolf_transform_menu" ) elseif ply:Team() == WOLF then ply:ConCommand( "human_transform_menu" ) end end)[/CODE] No tabs lul.
Ghast i recommend you find a different thread to troll your going too far not even giving him a chance its not 99.99% chance itll fail if you see many people are now getting involved your trying to make it fail, because you want it to fail. your just afraid this gamemode will be better than anything you could every make on another note... guy who was making the hearts i already made them in the hud unless your making the ones for ingame? the ones on the ground idk but yeh my ones are better :)
I honestly cannot comprehend your logic, are you that conceited? You honestly think I care if this gamemode will go somewhere? You're hilarious even assuming that this gamemode can stand on it's own feet. I'm not trolling, I'm being honest stop being arrogant and behaving like a child, your responses are ridiculous.
[QUOTE=Ghast;16422364]There's no point in arguing or being optimistic, the leader of this project doesn't have a clue on how to code a decent gamemode. I also recall that he said it'd be impossible to make a heart system: Also here's some of his coding: [CODE]ChatCommands = {} function AddCom(name, func) Com = {} Com.Name = name Com.Func = func table.insert(ChatCommands, Com) end AddCom("Test", function(ply) ply:PrintMessage(3, "Test") end) hook.Add("PlayerSay", "TestHook", function(ply, text) for k,v in pairs(ChatCommands) do if(string.lower(string.sub(text, 1, string.len(v.Name))) == string.lower(v.Name)) then v.Func(ply) end end end) function TRANSFORM(name, func) Com = {} Com.Name = name Com.Func = func table.insert(ChatCommands, Com) end AddCom("/transform", function(ply) if ply:Team() == LINK then ply:ConCommand( "wolf_transform_menu" ) elseif ply:Team() == WOLF then ply:ConCommand( "human_transform_menu" ) end end)[/CODE] No tabs lul.[/QUOTE] Oh hey, finally some proof. :golfclap: You win a rainbow.
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