Does anyone have any ideas on how many slots we'll need? I was thinking around 10 for starters and if we get a lot of players, we can gradually increase it.
Also, does this look like something worth playing with the map we have now, if I added better lighting?
Looks interesting.
Ten slots is probably good.
I can see problems right now with multiplayer and the inside fighting. I'll be curious as to how you fix it.
[quote]I can see problems right now with multiplayer and the inside fighting. I'll be curious as to how you fix it.[/quote]
Could you elaborate? :)
I think I can help with a few SWEPs, someone gotta get the model and sound files, though.
Also, there should be a server system equivelent to the "lobby system" where there's lots of server with its own map. When you go to a specific location a question marker will pop up and ask if you wanna go to that area and then change map.
Just search for "Mister Freakie" in Steam community if you're interested.
E: Also, you might get to need a skinner/modeler, and I know a pretty good skinner.
AHAHA. No.
Unless you want to donate a couple thousand dollars or something :q:
... what?
Each server costs money to run, so I think he's saying it would cost a lot of money to run multiple servers with each having its own map.
Just saying it could be an idea, simply put.
Mind giving a reply on the first thing I said?
[quote]I think I can help with a few SWEPs, someone gotta get the model and sound files, though.[/quote]
Sure. Here's one for example: [url]http://www.garrysmod.org/downloads/?a=view&id=73688[/url]
[quote]E: Also, you might get to need a skinner/modeler, and I know a pretty good skinner.[/quote]
Yes, if you know one send him/her my way. :)
Can get a mapper too if Roleplay World ain't helping anyway, btw.
Just add me on steam and we'll figure something.
Also since you didn't answer...
Can we turn megaton into a [media]http://i157.photobucket.com/albums/t42/dingodavebert/crater0001.jpg[/media] :clint:
If you could destroy Megaton, then no one else would be able to get in it, lol. I don't think that would be good.
Lol yeah
Looks alright, but still just lacks that originality that it really needs. Keep working on it though, and I'm sure it'll turn out awesome, would love to test it some time. :)
[QUOTE=Mistur Man;16633015]Looks alright, but still just lacks that originality that it really needs. Keep working on it though, and I'm sure it'll turn out awesome, would love to test it some time. :)[/QUOTE]
Actually it takes place north in Us anexed Canada.
[QUOTE=Freakie;16630307]Can get a mapper too if Roleplay World ain't helping anyway, btw.
Just add me on steam and we'll figure something.[/QUOTE]
I am mapping..
I would love to map for this, unfortunately I'm a little tied up in SWO and another mapping project.
PM if you want a hand with things though Roleplay World.
[QUOTE=Deadchicken;16633449]I would love to map for this, unfortunately I'm a little tied up in SWO and another mapping project.
PM if you want a hand with things though Roleplay World.[/QUOTE]
Will do.
Oh no, roleplay world is mapping, let's hope he doesn't fuck up the lighting again.
Anyways, looks good, we just need some servers for it.
[QUOTE=l337k1ll4;16637805]Oh no, roleplay world is mapping, let's hope he doesn't fuck up the lighting again.
Anyways, looks good, we just need some servers for it.[/QUOTE]
Stop being a fucking dick because I missed some lighting on my map, The map was experimental if lighting could be done entirely using use casted entities IE, Light_spot.
-cut-
[QUOTE=Roleplay World;16633186]Actually it takes place north in Us anexed Canada.[/QUOTE]
Vault 101 isn't a concept. It's a physical location.
Looks Promising. Can't wait to try it.
[QUOTE=Roleplay World;16637872]Stop being a fucking dick because I missed some lighting on my map, The map was experimental if lighting could be done entirely using use casted entities IE, Light_spot.
-cut-[/QUOTE]
You should ALWAYS use light_spots, never use anything else, it looks horribly unrealistic.
[QUOTE=Yobdren;16637934]Vault 101 isn't a concept. It's a physical location.[/QUOTE]
Oh I meant a zone takes place in canada, the project uses zones atm and probably will maps are layered so we can have a nice portion of wasteland in the map. There is DC as well, also a european location.
[QUOTE=l337k1ll4;16638037]You should ALWAYS use light_spots, never use anything else, it looks horribly unrealistic.[/QUOTE]
what about light entities?
Damn you both don't know what your talking about, you use a mix of light and light_spots.
But lets not get off topic shall we? Lets do that this thread is about and talk about the gamemode.
[QUOTE=fordlover89;16638361]Damn you both don't know what your talking about, you use a mix of light and light_spots.
But lets not get off topic shall we? Lets do that this thread is about and talk about the gamemode.[/QUOTE]
Hes talking about I missed lighting on a door now hes following me around and flaming me he says you use light_spots I use a mix but rp_mars was only light_spot
How am I following you around by going to one thread where you happen to be? You use light spots, nothing else, light is just plain horrible and unrealistic. You missed lighting all around your map and you get pissed when I try to help you.
This looks pretty cool :), hope you guys can pull it off. There's only been 1 or 2 servers with this on them, so it'll be really cool to play it :D, gonna put in terminals?
No offence RPW, but it doesn't look like people are positive about your mapping skills lol.
Besides, it says mappers are being recruited atm.
[quote]gonna put in terminals?[/quote]
Yes, I actually already have terminals finished with a gui. :)
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