I hope your map has AI Nodes, otherwise your NPC's will sometimes do stupid stuff.
An example being if they cannot reach their target position in memory (perhaps it is obscured by a wall) then they will just stand still and do nothing.
Adding hints to the nodes, such as the sniping spot and cover hints would really make the game amazing to play. As NPC's would run for cover and know which parts of the map are good for sniping (if they will be able to snipe.)
Indeed
[QUOTE=Emz;16745280]I hope your map has AI Nodes, otherwise your NPC's will sometimes do stupid stuff.
An example being if they cannot reach their target position in memory (perhaps it is obscured by a wall) then they will just stand still and do nothing.
Adding hints to the nodes, such as the sniping spot and cover hints would really make the game amazing to play. As NPC's would run for cover and know which parts of the map are good for sniping (if they will be able to snipe.)[/QUOTE]
We will node it.
Glad to hear, make sure you make use of all the different hint node types.
Different nodes? D:
Uh, yeah?
There are nodes for flying npcs (air nodes), climbing nodes, general hints etc. There are a good selection of hints to choose from such as point of interest, places to take cover, act busy etc. You can only have one hint node in a certain place one node can not have multiple hints as far as I remember.
[url]http://developer.valvesoftware.com/wiki/Node[/url]
[url]http://developer.valvesoftware.com/wiki/Hint_nodes[/url]
They do make a world of difference. I have been making a cheap and cheerful fretta game and my friend AI Noded it for me and the difference in the AI was amazing.
Thanks dude.
No problem, good luck.
[QUOTE=Emz;16762628]Uh, yeah?
There are nodes for flying npcs (air nodes), climbing nodes, general hints etc. There are a good selection of hints to choose from such as point of interest, places to take cover, act busy etc. You can only have one hint node in a certain place one node can not have multiple hints as far as I remember.
[url]http://developer.valvesoftware.com/wiki/Node[/url]
[url]http://developer.valvesoftware.com/wiki/Hint_nodes[/url]
They do make a world of difference. I have been making a cheap and cheerful fretta game and my friend AI Noded it for me and the difference in the AI was amazing.[/QUOTE]
Thanks for the resources >:D
[QUOTE=samm5506;16612124]Looks pretty cool, but why not just play Fallout 3 instead?[/QUOTE]
people like me that have a 96mb video card that doesnt have pixel shader cant run fallout 3!
i wish i could though:(
[QUOTE=fordlover89;16764270]Thanks for the resources >:D[/QUOTE]
You're also welcome.
I'd love to see a video once you have a noded map all set up and ready. I'll check back to this thread once in a while. :3
You could make your map massive by intelligently placing teleporters (doors, like in fallout) to different map levels? Like, you could separate each bit of the map as different levels in hammer, possibly add nine or so. This was there are some cliffs blocking an area, and you go through a door, to find yourself on the other side of the cliffs (the door could be in a tunnel leading to the other half of the tunnel or something) where you'd think you'd be even though the door was on the edge of the hammer boundaries, you'd continue forward. Each level could be a different section and such, offering alot of space to make exploratory and confusing landscapes that you could get lost in. Low shyboxes would be good so you can have lots of elevation changes like mountains and such too.
Do you need help with hosting?
Nice concept, but perhaps you should have waited till you could actually show off a map. Also, having no apparent members that have played the first fallouts may be a hindrance.
Also, you may want to read the fallout timeline so you know that Europe may not have been nuked, but is more in economic collapse.
Last point...do you have to set it during the events of fallout 3? There is so much unchartered territory out there, that remaking a current gen version of fo3 seems a bit wasted. Have a look at Van Buren instead then tell me that that doesn't look more fun.
Change the HUD font, I just watched the video again and realized where it's from, it's horrible. I would use something cleaner.
[quote]You could make your map massive by intelligently placing teleporters (doors, like in fallout) to different map levels? Like, you could separate each bit of the map as different levels in hammer, possibly add nine or so. This was there are some cliffs blocking an area, and you go through a door, to find yourself on the other side of the cliffs (the door could be in a tunnel leading to the other half of the tunnel or something) where you'd think you'd be even though the door was on the edge of the hammer boundaries, you'd continue forward. Each level could be a different section and such, offering alot of space to make exploratory and confusing landscapes that you could get lost in. Low shyboxes would be good so you can have lots of elevation changes like mountains and such too.[/quote]
We do currently have a system that can make doors that tele you somewhere, and they are made by a swep
[quote]Do you need help with hosting? [/quote]
Currently we don't.
[quote]Nice concept, but perhaps you should have waited till you could actually show off a map. Also, having no apparent members that have played the first fallouts may be a hindrance.
Also, you may want to read the fallout timeline so you know that Europe may not have been nuked, but is more in economic collapse.
Last point...do you have to set it during the events of fallout 3? There is so much unchartered territory out there, that remaking a current gen version of fo3 seems a bit wasted. Have a look at Van Buren instead then tell me that that doesn't look more fun.[/quote]
1. I might go buy fallout 1 and 2
2. Link me?
3. There will be fallout 3 event.
[quote]Change the HUD font, I just watched the video again and realized where it's from, it's horrible. I would use something cleaner. [/quote]
I'll be sure to tell psy
Hope these answered your questions
[i]Mapping skills.[/i]
That bland map aside, i do think this will be...Nice.
[QUOTE=*NOX*<PSycHo;16688199]Here are some pictures of the new map being worked on. These are for Vault 101.
-pics-[/QUOTE]
You should work on those lights in the map, as they look horrible.
[QUOTE=DarKSunrise;16776101]You should work on those lights in the map, as they look horrible.[/QUOTE]
What? Oh, those nonexistent ones.
[QUOTE=DarKSunrise;16776101]You should work on those lights in the map, as they look horrible.[/QUOTE]
Do you mean the model lights or just the lights?
They look fine in the 3 pictures I posted. What do you mean, can you better explain?
The vault in the pictures you took look more ruined than vault 101 should look. Looks more like vault 15...or what vault 15 would look like if it was in the new style. (two styles of vault, one had the door move outwards then across, the other had it pulled in then moved across. The second is the more stupid version as surely a blast wave would knock the door in and kill everyone inside)
Here is the link to the timeline
[url]http://fallout.wikia.com/wiki/Timeline[/url]
You should also be using the fallout wiki for any area additions to keep with canon.
make vault 101 become something like a single-player mode, then when I get outside of the vault 101, make it all multi-player. Similar to Champions Online... Make sure you also add in cutscenes too if you could.
Erm, no thanks.
You wont be able to attack in the vault but you can see other players and chat with them, think of it as a place for friends to group up.
Will it have a radio feature?
Wait we already have one that plays music if thats what you mean.
No excuse not to buy fallout collection now...its on steam for 15 quid.
Still to lazy :banjo:
[QUOTE=fordlover89;16802264]Still to lazy :banjo:[/QUOTE]
Well...i cant see that from the first map you showed off...not a good start really.
I'm not the mapper, nag to llama about the map, or psy about the one in the video.
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