• Dream GMOD Addons
    158 replies, posted
[QUOTE=tepholman;36090008]A super-efficient overhaul of the physics engine and networking so Spacebuild wouldn't require a quantum computer for a server. So then we could have E.V.E Online, except with manually controlled ships with interiors, and also actual fun. [t]http://community.eveonline.com/wallpapers/07/07_1024.jpg[/t] Just think of it. All those ships, each fully simulated from the interior to the exterior, all to scale, and each with a twelve year old kid at the helm who can't figure out how to use his downloaded Life Support E2. (oh, and a version of Life Support that doesn't rival DevNull in data sent)[/QUOTE] Spacebuild 2 was the original reason I bought gmod
a fully funtional, and accurate TARDIS
People would come up to me and do that BS TTT tactic where they're like, "SPELL INNOCENT BACKWARDS FAST," And I would always record and spell, "etarip" to get 'em banned. I don't play TTT anymore but those kinds of players are the scum of the earth. That got me thinking - what if once in a blue moon... "You are a pirate! Arr! Be afraid - there be traitors about."
A PAC(Player Appearance Customizer)-like addon that converts what you're working on into holo data to put in an E2. Animations and such too, like spinning things. It would make putting holo bodies on things I make SO much easier.
hmmm... i want silverlan to fucking finally release the fallout snpc's.. xD yea i know,its a hard work.. but still,he can release them without the aftermath gamemode.. and.. i want npcs from other games like: obilivion,doom 3,dark messiah.. and more shit that will never happen.
A map that follows emotions... Like... It generates maps depending on mood... Such as Happy= An amusement park filled with roller-coaster fun. (Not really happy now.. can't think of something happy) Sad = A downtrodden city, it is raining outside, a funeral/ other sad event Peaceful= A forest with animals, a mountain trail Meloncholy= A boat leaving the dock for the last time.
i aCTULLY really want zoeys prone addon!
[B]I'd LOVE to see some properly working fallout 3/NV sweps and NPC's, such as powder gangers/khans/Jackels maybe, generally gangs and various story-line characters, all types of creatures from fallout, a HIGH demand for huntingrifle to finish his Fallout SWEP pack when g13 comes out or someone else to innovate a pack of his own, I want to see HIGH doses of fallout content, all for the sake of role-play on gmod because generally it's dying out and I'd like to see it coming back to life again! [/B]
I want a Better Physics addon.. thats what im dreaming about.. damn sliders..
...and gears.
Sounds rediculous but: maybe a way to make it so NPCs Can create their own Animations without needing an Animation studio. thus allowing for a extremely large range of movement for them to go around. along with firing any weapon, and dying. Probably even melee combat. I know it sounds stupid but it would make NPCs ALOT better to toy around with.
a complete gmod replica of all of the disney theme parks.
or antlion life (play as antlion from stages grub to guard or worker or just normal antlion)(and multiplayer)
All I want, all I want for gmod, is bigger maps. Just bigger maps. Something ridiculous (if we're going for a dream, let's go all out.) I want map sizes that rival the Atlantic ocean. I want to be able to simulate that long flight from new york to London, all while my passengers look below to see twelve year olds in air boats getting whipped about by the seas, all while some one in a destroyer is fighting for their life while being bombarded by a missile cruiser. I know that m_class maps aimed to do this, but from what I remember, there were some hurdles that were a incredibly difficult to overcome just to make them worthwhile.
[QUOTE=MrWhite;36047206]-A lua-based belt/gear system that accurately transmitted torque and RPM of physical props at varying ratios. -An addon similar to ACF's Mobility components, with greater emphasis put on customization of engines. Bore, stroke, compression ratio, cylinder count, cylinder config, and material options that factor into the final product would all be customizable. I don't think either of those ideas are at all out of reach, there just aren't enough people interested to make it happen, I guess :/[/QUOTE] Hell yes. I've been thinking for months about an addon that does that with engines. And, fine, I'll contribute: Along with that engine mod, a chassis designing mod, and body. Simply because I never figured out how to make symmetrical things in Gmod and I can never make a good steering system.
A prop resizer...and I don't mean those that exist but VERY glitchy and mostly for traps,but just literally make a prop larger or smaller. You can already with NPCs,why not with props?
food and household items prop pack for gmod 13:words: [editline]29th October 2012[/editline] [url]http://facepunch.com/member.php?u=526849[/url]
The Walking Dead (TV Series) maps,ragdolls,npcs(!!!!) :DD
[QUOTE=Zotobom;38236794]A prop resizer...and I don't mean those that exist but VERY glitchy and mostly for traps,but just literally make a prop larger or smaller. You can already with NPCs,why not with props?[/QUOTE] [img]http://dl.dropbox.com/u/4838268/ZScreen/2012-10/Screenshot-2012-10-29_23.27.09.png[/img] I made this Although two resized props colliding brings your FPS down a lot because garrys physics functions suck, I need a function added to make it not terrible
[QUOTE=Fourm Shark;38242960]How did you do this?[/QUOTE] Lua with a bit of GetMesh, PhysicsFromMesh, Matrix, EnableMatrix, Scale and net :v:
I would like ninja ropes remade for gmod 13 a spring tool that would place a rigid rope between to points that can have length strength and compression ect. as edit points. a rigid mode for the winch
[QUOTE=peptobismol9;37120620]A plugin that lets you access modeling programs from an in-game GUI and then compile them and place them in the spawn-list of your choosing. If done on online servers with it enabled, the files will be shared with everyone temporarily. There could be modeling servers, and the ability to create and share models so quickly while IN THE GAME would mean alot of things for the mod community.[/QUOTE] Second Life.
Volumetric light. The ability to edit the map you play.
Animating finger and face, and move ragdoll at the same time. Like H.A.T. ,only for face and fingers, not the whole body. Sorry for some mistakes in text.
[QUOTE=MOOcow102;36019254]What if there was this addon where you could spawn gates, sensors, inputs and outputs and wire them together so a working computer-like contraption can be made in Garry's Mod? The gates would be connected with wires, which are beams that act as a medium to carry the output from one wired entity to an input on another.[/QUOTE] [url]http://steamcommunity.com/sharedfiles/filedetails/?id=104768448&searchtext=[/url]
Working melee based combat where one can block [editline]30th October 2012[/editline] [QUOTE=Agent766;38244678]Second Life.[/QUOTE] I think he wants it without the part that includes retarded furries.
It's funny how half of the dream addons in this thread are actually large engine modifications rather than addons.
[QUOTE=psycix;38251326]It's funny how half of the dream addons in this thread are actually large engine modifications rather than addons.[/QUOTE] I suppose in a couple of years. That I guess is the main advantage of Garry's Mod running on its own engine.
I love NPCs, so most of my dream addons involve those. I would like functional SNPCs from random games like Zelda, Bioshock, Minecraft, etc. Oh, and Zombine Torso and Advisor NPCs, too.
NPC Squads that function properly, AR2 tracers, HL2 Settings for Gmod13. Gmod could be just like Half-Life 2 when set right in its options, and it should be already.
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