• GMOD 13 Release Bugs
    361 replies, posted
To rectify a bug I posted about a few pages ago; [QUOTE=Avent;38204079]If the internet cuts out while GMod is downloading from the workshop, hl2.exe crashes.[/QUOTE] This only happens whilst GMod is downloading from the workshop. Also, you can't activate push-to-talk whilst holding down shift (so, when running).
[QUOTE=.\\Shadow};38243883]Is srcds not working for linux, or is it my fault I can't get this linux server to start? (No logs/dumps being created)[/QUOTE] [url]http://facepunch.com/showthread.php?t=1221562[/url]
I can't freeze jeep vehicle sometimes when I freeze a prop and then touch it, the prop unfreeze is it caused by an addon? I don't have any errors in console (still can't interact with console..)
it's to prevent physics crashes iirc
Does anyone know a possibly fix for the console not working?
A minor annoyance, but if a model folder has a subfolder that has its own subfolder, the spawnmenu will not display any content within that subfolder, will not display models from the subfolder when you explicitly search for the models etc.
I think I had a dream that garry fixed the http bug with srcds workshop downloads and now I'm really confused as if he actually fixed it or it was infact just a dream. I mean I know he fixed it from fucking up the game entirely but does it actually work it?
CS:GO is unmountable, yet it's on the list. also, just barely moving a bone in bone editor stretches it out all the way, not sure if it's because of server mods, but so many servers I've played on, if i just barely moved any bone, it would instantly go off screen, all the way to the skybox.
Except that isn't a Lua error - it is a Garry's Mod error and as such wouldn't cause any kicks - which is the context of the stuff you quoted. I do of course get your point - but acting like a dick won't get bugs fixed quicker :v: Edit: Jesus that was a bad typo - damn phone.
I'm having problems loading saves. I save a map with 'gm_save' command and when I load it, it laggs like hell. After waiting 5mins its still lagging. Quick update: Now after more mins' of waiting it seems to lag less. It keeps lagging less and less to a point of not lagging at all. Great! That means theres no problems as long as you wait a while, I can do that.(Because gmod is awesome) It seems NPC rotation goes back to default. And some props duplicate. And my HL2 extra right-klick settings addon wont save its setting between saves. What a pity, I had made such a cool map. Well well, hope this gets fixed. (I know the addon problem is not garrys problem but I just wanted to put it out there.) Saving needs to get fixed. I guess theres a reason why you can't save without console yet. Because its not finished. Well I hope it gets finished.
[QUOTE=Nyllsor;38260979]Saving needs to get fixed. I guess theres a reason why you [B]can't save without console [/B]yet. Because its not finished. Well I hope it gets finished.[/QUOTE] A quick search on google found that you are duly misinformed. Qmenu -> Creations tab -> Save game (left hand side). I'm not sure whether this method has the bugs you are describing or not, but it very well might not ^.^
Don't know if this is game or map related, but flying in to the smaller yellow building on cs_assault causes pretty colours. [img]http://cloud.steampowered.com/ugc/1135165696926755358/8A1187E591F7C10275BCECE592BA1AA7FF96BB73/[/img]
it's probably map related
This is the same with all maps, you went outside the map, thus you will see funny effects like this when you move your screen around while trying to look back into the map.
The one bug I am aware of is the Camera. While you can position and toggle the camera(And save), if you load the save from where you put your camera, you cannot toggle the camera, no matter where you positioned it. Any clue on how to fix it?
the search function under spawnlist is buggy for me. when i click into the search/input field, it says: "something is creating script errors" console message: [ERROR] gamemodes/sandbox/gamemode/cl_search_models.lua:7: bad argument #1 to 'pairs' (table expected, got nil) 1. pairs - [C]:-1 2. GetAllFiles - gamemodes/sandbox/gamemode/cl_search_models.lua:7 3. Func - gamemodes/sandbox/gamemode/cl_search_models.lua:17 4. v - lua/includes/modules/timer.lua:190 5. unknown - lua/includes/modules/hook.lua:86 gmod lags for about 30 - 40 seconds, stuttering and can't find anything in that time. as soon as the message disappeears, search function works and stuff i search for will be listed. however it breaks my spawnicon costumization. when i want to change the icon size of something the "something is creating script errors" message appears again with this: [ERROR] lua/vgui/spawnicon.lua:239: attempt to index upvalue 'container' (a nil value) 1. ChangeIconSize - lua/vgui/spawnicon.lua:239 2. DoClick - lua/vgui/spawnicon.lua:253 3. OnMouseReleased - lua/vgui/dlabel.lua:196 4. unknown - lua/vgui/dmenuoption.lua:100 only a map reload gives me back the spawnicon custumization. as soon as i search for something again ... same issue.
[QUOTE=Ruzza;38178379][ERROR] gamemodes/terrortown/gamemode/cl_scoring.lua:274: attempt to perform arithmetic on field 'StartTime' (a nil value) 1. BuildHilitePanel - gamemodes/terrortown/gamemode/cl_scoring.lua:274 2. ShowPanel - gamemodes/terrortown/gamemode/cl_scoring.lua:396 3. ReportEvents - gamemodes/terrortown/gamemode/cl_scoring.lua:520 4. func - gamemodes/terrortown/gamemode/cl_scoring.lua:549 5. unknown - lua/includes/modules/net.lua:31 ERROR: GAMEMODE:'HUDPaint' Failed: gamemodes/terrortown/gamemode/cl_hud.lua:258: attempt to index local 'L' (a nil value) [ERROR] gamemodes/terrortown/gamemode/cl_lang.lua:61: attempt to index upvalue 'cached_active' (a nil value) 1. GetTranslation - gamemodes/terrortown/gamemode/cl_lang.lua:61 2. Msg - gamemodes/terrortown/gamemode/cl_lang.lua:255 3. Function - gamemodes/terrortown/gamemode/lang_shd.lua:94 4. unknown - lua/includes/modules/usermessage.lua:87 [ERROR] gamemodes/terrortown/entities/effects/pulse_sphere/init.lua:41: bad argument #1 to 'SetModelScale' (number expected, got userdata) 1. SetModelScale - [C]:-1 2. unknown - gamemodes/terrortown/entities/effects/pulse_sphere/init.lua:41[/QUOTE] I had this same error when setting up my sandbox server, (except the errors were for the sandbox gamemode) and caused it to kick people two seconds after joining with the "Too many lua errors, sorry!" pop-up.. took me longer than I care to admit that all that needed to be done was set sv_kickerrornum to 0 (Disables lua error kicking) and made it work. Still though, it should be fixed because I was haunted with this even on a clean server setup and on the sandbox (default) gamemode. (It also makes a Something is creating lua errors at spawn, which is annoying) [QUOTE=DrogenViech;38177896]Those only work when sv_cheats is enabled[/QUOTE] (^Replying to someone saying that Minecraftify and Wireframe buttons don't work) Then I think they should be un sv_cheats'd and have a serverside cvar that enables these (Other than sv_cheats -_-), because, what's the point of having those options in multiplayer at all?
All the particles are broken for me
string.ToMinutesSeconds displays 1 minute more when the value you pass it to has several seconds over half a minute. Example: If the value I pass is 35 it'll display it as 01:35. If the value I pass is 30 it'll display it as 00:30.
dat rounding
Update 146 - "Keep Corpses" option for NPC's breaks the effect for getting killed by a Combine energy ball or any other weapon that causes vaporization. Expected result: Ragdoll is knocked back and floats in the air as though not affected by gravity for a couple seconds while it dissolves. Actual result: Ragdoll falls to the ground immediately. Still dissolves though.
[QUOTE=LEETNOOB;38272439]string.ToMinutesSeconds displays 1 minute more when the value you pass it to has several seconds over half a minute. Example: If the value I pass is 35 it'll display it as 01:35. If the value I pass is 30 it'll display it as 00:30.[/QUOTE] Well you have no choice but to do a pseudo ToMinuteSeconds until garry fixes it. Here, have this snippet I've found: [PHP] function ToMinutesSeconds(TimeInSeconds) local iMinutes = math.floor(TimeInSeconds / 60.0) return string.format("%0d:%02d", iMinutes, math.floor(TimeInSeconds - iMinutes*60)) end [/PHP]
There is a model twitching bug in GMod13 I found a old thread of this here: [url]http://facepunch.com/showthread.php?t=1216511[/url] I was wondering if this ever will be fixed?
this is the gamemode's fault, not gmod's
Guys im having a problem where fire and blood effects aren't showing up. I disables all my addons and it's still broken. It spams my console with errors and when i play TTT i cant see fire and i die all the time. any way to fix this?
[QUOTE=MaxOfS2D;38280474]this is the gamemode's fault, not gmod's[/QUOTE] The gamemode translates animations for example. ["heavy_attack"] = ACT_GESTURE_RANGE_ATTACK_SMG1, ["heavy_reload"] = ACT_GESTURE_RELOAD, ["crouch_walk"] = ACT_WALK_CROUCH_RIFLE, And so on, those are NPC animations, they always worked and some of them are not working anymore or buggy, is there a way to fix this?
I have a problem, the TF2 Models, Maps, and props are not working for me, and it is mounted onto Gmod.
Getting weird behavior with timers, ie they just spam regardless of the interval set.
I really hate how Garry's Mod isn't saving settings.. Also I have reason to believe MaxOfS2D spends 70% of his time creating his own avatars.
[QUOTE=Spencer Sharkey;38280855]I really hate how Garry's Mod isn't saving settings.. Also I have reason to believe MaxOfS2D spends 70% of his time creating his own avatars.[/QUOTE] Yeah, gotta reset graphics settings every time I startup GMod.
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