[QUOTE=Weapon317;38280675]The gamemode translates animations for example.
["heavy_attack"] = ACT_GESTURE_RANGE_ATTACK_SMG1,
["heavy_reload"] = ACT_GESTURE_RELOAD,
["crouch_walk"] = ACT_WALK_CROUCH_RIFLE,
And so on, those are NPC animations, they always worked and some of them are not working anymore or buggy, is there a way to fix this?[/QUOTE]
you can't use NPC animations
[QUOTE=MaxOfS2D;38280927]you can't use NPC animations[/QUOTE]
[url]http://facepunch.com/showthread.php?t=524700[/url] <- These animations are T-Poseing
[QUOTE=Weapon317;38280958][url]http://facepunch.com/showthread.php?t=524700[/url] <- These animations are T-Poseing[/QUOTE]
... no
[QUOTE=MaxOfS2D;38280991]... no[/QUOTE]
Then can you give me the correct animations to use? To replace the old onces with like eg.
["jump"] = ACT_GLIDE,
["smg_attack"] = ACT_GESTURE_RANGE_ATTACK_SMG1,
["smg_reload"] = ACT_GESTURE_RELOAD,
["pistol_attack"] = ACT_GESTURE_RANGE_ATTACK_SMG1,
Or do I need to change something with the models themselfs? I dont think so right?
When I do this for example:
["jump"] = ACT_HL2MP_JUMP_FIST,
It ends up in a T-Pose.
don't mount/use HL2 NPC animations and you should be fine. I don't know how it works in Lua
Vehicles appear to be broken. Tires clip through ground, wheels do not spin or change angle when turning.
[QUOTE=Lead Head;38281395]Vehicles appear to be broken. Tires clip through ground, wheels do not spin or change angle when turning.[/QUOTE]
Also getting this, plus I'm getting errors such as these on the server startup:
[code]
MDLCache: Failed load of .VVD data for Humans\Group01\Female_02.mdl
MDLCache: Failed load of .VVD data for Humans\Group01\Male_01.mdl
MDLCache: Failed load of .VVD data for Humans\Group01\Female_01.mdl
[/code]
Half the custom models in my server are invisible. Everything worked fine until the update a few hours ago.
[QUOTE=hemirox;38281475]Also getting this, plus I'm getting errors such as these on the server startup:
[code]
MDLCache: Failed load of .VVD data for Humans\Group01\Female_02.mdl
MDLCache: Failed load of .VVD data for Humans\Group01\Male_01.mdl
MDLCache: Failed load of .VVD data for Humans\Group01\Female_01.mdl
[/code]
Half the custom models in my server are invisible. Everything worked fine until the update a few hours ago.[/QUOTE]
are you running a linux server? since linux is case sensitive, you might want to make these paths lowercase
we had to recompile playermodels for this update, due to valve's changes in TF2. not our fault
it might be the same issue with the custom models of your server
[QUOTE=MaxOfS2D;38281689]are you running a linux server? since linux is case sensitive, you might want to make these paths lowercase[/QUOTE]
No, Windows 2008 R2. Haven't changed anything, just updated the server. Same thing on my personal Windows 7 machine.
anyone having problems with the tool tab not showing now? did a clean delete and installation and still same problem
Max what did you do to poor old charple, apparently he's an error model now.
so this ttt error where sometimes all your weapons have the same name and a wierd looking crowbar model is a bug caused by the update right and not something i caused
[url]http://www.zombiemaster.org/smf/index.php?topic=11726[/url]
[QUOTE=Rocketsurgery;38282964]so this ttt error where sometimes all your weapons have the same name and a wierd looking crowbar model is a bug caused by the update right and not something i caused
[url]http://www.zombiemaster.org/smf/index.php?topic=11726[/url][/QUOTE]
invisible player models is an issue caused by valve, really sucks :/
playermodels have to be recompiled, pretty much
we don't have access to the cs:s sources at the moment so it's impossible to do it for them
[QUOTE=MaxOfS2D;38283800]invisible player models is an issue caused by valve, really sucks :/
playermodels have to be recompiled, pretty much
we don't have access to the cs:s sources at the moment so it's impossible to do it for them[/QUOTE]
Did you reply to the wrong person? Because that didn't apply to any of the issues currently present in TTT.
[QUOTE=spykr;38283966]Did you reply to the wrong person? Because that didn't apply to any of the issues currently present in TTT.[/QUOTE]
no but that's in the thread that's linked in the post I replied to
[QUOTE=MaxOfS2D;38283983]no but that's in the thread that's linked in the post I replied to[/QUOTE]
The only playermodel that's a problem is Grigori, and that's not from CS:S.
The main problem is that the weapons and weapon selection are both extremely glitchy
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=106109608[/url]
Crowbar viewmodels being flipped and shooting bullets, weapons having no recoil, some guns doing no damage, etc.
[QUOTE=spykr;38284051]The only playermodel that's a problem is Grigori, and that's not from CS:S.
The main problem is that the weapons and weapon selection are both extremely glitchy
[url]http://steamcommunity.com/sharedfiles/filedetails/?id=106109608[/url]
Crowbar viewmodels being flipped and shooting bullets, weapons having no recoil, some guns doing no damage, etc.[/QUOTE]
sorry :x
[QUOTE=MaxOfS2D;38284064]sorry :x[/QUOTE]
now i feel bad :c
Something's wrong with the vehicles
[THUMB]http://puu.sh/1luhV[/THUMB]
The wheels aren't working at all.
The new update has broken ULX, TTT [I]and[/I] Mysqloo, nice.
[QUOTE=DarthTealc;38205658]Trying to code something, but with the lua refresh feature I'm getting this error
[I]Couldn't include file 'ns\playerlist\lua\autorun\init.lua' (File not found) (<nowhere>)[/I]
The path should be "addons\playerlist\lua\autorun\init.lua" or "playerlist\lua\autorun\init.lua". Looks like something is wrong there. "ns" is likely cut off from "addons".[/QUOTE]
Having problems with this bug.
[URL="http://facepunch.com/forumdisplay.php?f=414"]I'm gonna close this thread since you've got the Developments subforum now[/URL]
Sorry, you need to Log In to post a reply to this thread.