[QUOTE=Techbot;38175803]just die
no seriously the color only apply once you respawn atm.[/QUOTE]
Did you even read what he said?
well now I did :suicide:
I need to stop reading so fast.
Either I'm completely blind, or this is a problem (which I believe I brought up in the beta), there's no way to delete labels in the spawn menu. You can't drag them anywhere to make them disappear, you can't right click then, and you can't select them and hit delete. I've found no way of deleting them bar going into the spawnlist file and deleting them manually (and when I did that in the beta everything went tits up)
[QUOTE=Aide;38169225]This thread is for bug that appeared after the transition from GMOD to GMOD 13.
I start us off,
[thumb]http://puu.sh/1illw[/thumb]
Duplicate servers in server browser.[/QUOTE]
very weird shit going on my Gmod. HL2 Ep1, Ep2, CS:S etc. won't mount to the game, 98 % of addons won't even show up, Gmod crashes and steam too when opening CS:S spawn menu, Random bugs, weapons broke, scripts broken, servers crashes sometimes....man. can someone help me to get CS:S base and iron sights to work? my fav sweps are broken :(
a bunch of the particles are not showing up
gives errors like, unable to "precache particle "big_flame" and so on
basically it makes fire invisible
[QUOTE=TheInvincible;38175978]-stuff-[/QUOTE]
I guess you probably did that already, but did you put a tick in the mounting list? I've noticed that ep1 and ep2 was disabled for me as well.
[t]http://goo.gl/p6JcG[/t]
[editline]25th October 2012[/editline]
hmm for some reason the icon editor isn't working for me, it only works on mossman (:v:) for me
The "Wireframe" and "Minecraftify" buttons in the Context menu broke
Well, the faceposer has a minor bug...
Expected Results: When manipulating the eyelid sliders, the eyelids of a ragdoll should close (blink & eyelid) or lower (droop).
Actual Results: When manipulating the eyelid sliders, the eyelids open as if manipulating the eyelid raiser slider. An example is show below:
[IMG]http://i.imgur.com/4hWmF.png[/IMG]
[code]cl_showfps 1[/code]
It's like 100x100px into the screen? (on 1080p).
Haha call me dumb but I can't turn off the Hints. "Press C to turn off Hints" Okay...All I see is NPC and Player Model. Im sure its something simple Ive missed.
Falling from a ridiculously small height (e.g. 7 feet) instantly kills the player in sandbox mode. Is this a new feature, because it used to be that the fall damage from every height is always 10.
[QUOTE=Piett;38177249]Well, the faceposer has a minor bug...
Expected Results: When manipulating the eyelid sliders, the eyelids of a ragdoll should close (blink & eyelid) or lower (droop).
Actual Results: When manipulating the eyelid sliders, the eyelids open as if manipulating the eyelid raiser slider. An example is show below:
[IMG]http://i.imgur.com/4hWmF.png[/IMG][/QUOTE]
that actually make's a nice reaction picture,
[img]https://dl.dropbox.com/u/18177532/TEH%20GMOD%20PICS/4hWmF.png[/img]
When you start the game with -console the Console has no focus (and does not gain focus until you press the console key..)
[QUOTE=thejjokerr;38177592]I think thats so you can always see it, even if the context menu is opened[/QUOTE]
[img]http://i.imgur.com/pTtKI.png[/img]
vs
[img]http://i.imgur.com/ddKvd.png[/img]
If he decides to move something static (across most source games) then he should provide x, y aka position convars for it.
I'm suffering Steam crashes.
[QUOTE=Nolz;38176164]The "Wireframe" and "Minecraftify" buttons in the Context menu broke[/QUOTE]
Those only work when sv_cheats is enabled
HL2 Rocket launcher can continue making rocket sound after ammunition is depleted.
Since I was reminded, I would like to point out that whenever I enable or disable Minecraftify, I get serious lag to the point of windows saying hl2.exe has stopped responding for like 5-10 seconds. This was on SP.
Anyway,
I accidentally crashed a server I was playing on by editing the bones of a combine floor turret npc.
When I attempted to confirm that it was me that caused it in single player by doing it again, I got moderate lag and my left mouseclick discontinued to work when pressed. All of this went away when i removed the turret with z.
I tested this with a few other npcs such as the manhack and the flying camera thingy from hl2. Most of them caused moderate to severe lag when tampered with, although none of them actually broke anything like the left mouseclick.
IMO, the editing of bones for non-organic npcs should be disabled. I would imagine that reliably rigging the models to handle odd positions would take a while. But then again, what do I know?
Case in point:
This bug could be possibly used as a tool for minges intending to cause harm to a server itself. Should be disabled or fixed ASAP.
In the last GMod beta update thread (now removed) I predicted that the timer system bug would cause server owners to report bugs to the [b]wrong [/b]addon maintainers.
[b][url=https://github.com/FPtje/DarkRP/issues/26]This prediction has come true within a day[/url][/b]
It surprises me how amazingly accurate I was with the prediction. I already sent a tweet to Garry, so he should know soon enough.
My second prediction was that as you write more code, the chance of an error approaches 1. Timer errors are common. Hook errors are also common. If I assume Lexic is right in saying the hook system has the same fail mechanism, these two combined are even more common.
The chance that a server will break will approach 1 as the amount of addons he installs increases OR if he has at least ONE addon and enough time to get it to break.
Look up bernoulli experiments. Even if the chance of breaking is just 0.01, it is a GIVEN fact that servers will eventually break, given enough time.
In other words, running a server will be a hell.
[ERROR] gamemodes/terrortown/gamemode/cl_scoring.lua:274: attempt to perform arithmetic on field 'StartTime' (a nil value)
1. BuildHilitePanel - gamemodes/terrortown/gamemode/cl_scoring.lua:274
2. ShowPanel - gamemodes/terrortown/gamemode/cl_scoring.lua:396
3. ReportEvents - gamemodes/terrortown/gamemode/cl_scoring.lua:520
4. func - gamemodes/terrortown/gamemode/cl_scoring.lua:549
5. unknown - lua/includes/modules/net.lua:31
ERROR: GAMEMODE:'HUDPaint' Failed: gamemodes/terrortown/gamemode/cl_hud.lua:258: attempt to index local 'L' (a nil value)
[ERROR] gamemodes/terrortown/gamemode/cl_lang.lua:61: attempt to index upvalue 'cached_active' (a nil value)
1. GetTranslation - gamemodes/terrortown/gamemode/cl_lang.lua:61
2. Msg - gamemodes/terrortown/gamemode/cl_lang.lua:255
3. Function - gamemodes/terrortown/gamemode/lang_shd.lua:94
4. unknown - lua/includes/modules/usermessage.lua:87
[ERROR] gamemodes/terrortown/entities/effects/pulse_sphere/init.lua:41: bad argument #1 to 'SetModelScale' (number expected, got userdata)
1. SetModelScale - [C]:-1
2. unknown - gamemodes/terrortown/entities/effects/pulse_sphere/init.lua:41
What's up with precision alignment and smartsnap?
Did something change in the way entities load?
They seem to initialize before the gamemode does.
gamemode/init.lua:
Some_Table = {}
entities/entities/sample_entity/init.lua, initialize hook:
Some_Table[1] = "lol" --Error: Attempt to index undefined 'Some_Table' (nil)
The entity is placed in the map by the BSP.
Am I doing something wrong here? Is some other code potentially fucking this up even though nothing touches Some_Table?
EDIT
When tested in a separate gamemode it works. Fuck. Could it be due to the load that we are dealing with a race condition?
When looking at the mirror thing on construct i can see shadowmaps the wrong way around and moving with my view. Also the Options menu is empty.
just delete my post came to post the wrong place: (
[QUOTE=Ruzza;38178379][ERROR] gamemodes/terrortown/gamemode/cl_scoring.lua:274: attempt to perform arithmetic on field 'StartTime' (a nil value)
1. BuildHilitePanel - gamemodes/terrortown/gamemode/cl_scoring.lua:274
2. ShowPanel - gamemodes/terrortown/gamemode/cl_scoring.lua:396
3. ReportEvents - gamemodes/terrortown/gamemode/cl_scoring.lua:520
4. func - gamemodes/terrortown/gamemode/cl_scoring.lua:549
5. unknown - lua/includes/modules/net.lua:31
ERROR: GAMEMODE:'HUDPaint' Failed: gamemodes/terrortown/gamemode/cl_hud.lua:258: attempt to index local 'L' (a nil value)
[ERROR] gamemodes/terrortown/gamemode/cl_lang.lua:61: attempt to index upvalue 'cached_active' (a nil value)
1. GetTranslation - gamemodes/terrortown/gamemode/cl_lang.lua:61
2. Msg - gamemodes/terrortown/gamemode/cl_lang.lua:255
3. Function - gamemodes/terrortown/gamemode/lang_shd.lua:94
4. unknown - lua/includes/modules/usermessage.lua:87
[ERROR] gamemodes/terrortown/entities/effects/pulse_sphere/init.lua:41: bad argument #1 to 'SetModelScale' (number expected, got userdata)
1. SetModelScale - [C]:-1
2. unknown - gamemodes/terrortown/entities/effects/pulse_sphere/init.lua:41[/QUOTE]
You're somehow using an old version of TTT
[QUOTE=garry;38178858]You're somehow using an old version of TTT[/QUOTE]
The stock one spams errors pretty often too, I've seen the third error in the current TTT version multiple times
You're right - I misread the code
[QUOTE=LuaStoned;38177470][code]cl_showfps 1[/code]
It's like 100x100px into the screen? (on 1080p).[/QUOTE]
its almost in the middle of the screen for me...
also the Player Model menu, Same thing, The top / bottom isnt accessible in my resolution (windowed)
Do you guys also get duplicated props after loading a save of a map with props? i.e. CS:S, HL2dm maps, etc.
[T]http://img341.imageshack.us/img341/4863/hl22012100717032452.png[/T]
It doesn't happen all the time. So far I have no clue why or how this happens.
[B]edit:[/B]
On rare occasions it even crashes the game because some props go apeshit.
Has this been pointed out yet?
[img]https://dl.dropbox.com/u/18318949/dm_underpass0000.jpg[/img]
It only seems to be affecting the survivors.
[QUOTE=dr.solveberg;38179971]Do you guys also get duplicated props after loading a save of a map with props? i.e. CS:S, HL2dm maps, etc.
[T]http://img341.imageshack.us/img341/4863/hl22012100717032452.png[/T]
It doesn't happen all the time. So far I have no clue why or how this happens.
[B]edit:[/B]
On rare occasions it even crashes the game because some props go apeshit.[/QUOTE]
I have had this happen in the games themselves such as portal. I might have seen it happen in gmod, but I can't remember. It was always in a valve-created map though. Never saw it in any user created maps. I always assumed it was some kind of performance thing or something odd that I didn't understand the reason for.
I have not ever had any props turn into ape poo though. o_O
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