[QUOTE=Bamboy;38180417]I have had this happen in the games themselves such as portal. I might have seen it happen in gmod, but I can't remember. It was always in a valve-created map though. Never saw it in any user created maps. I always assumed it was some kind of performance thing or something odd that I didn't understand the reason for.
I have not ever had any props turn into ape poo though. o_O[/QUOTE]
For me it even happened on a custom map, rp_csdesert I think it's called.
My addons folder isn't being recognized, nothing in there shows up in the spawnlist. Any advice?
So garry any news on the fact that playing the game crashes steam?
FUCK. gm13 just removed all of my old spawnlists that i was going to convert. good fucking job, garry. gm12 lists worked fine in gm13beta, but now they don't.
[editline]25th October 2012[/editline]
also, it doesn't appear there is a way to make spawnlists ingame either, you can make the list, but you can't add any props to it
well it's not like you had months to prepare and a blog post warning you to make backups of things before the update
[QUOTE=Blooper Reel;38180362]Has this been pointed out yet?
It only seems to be affecting the survivors.[/QUOTE]
It's been pointed out many times during the beta, yet nothing has been done to fix the problem :(.
[QUOTE=Banana Lord.;38180912]well it's not like you had months to prepare and a blog post warning you to make backups of things before the update[/QUOTE]
I had them backed up, it's just the fact it deleted them when I made a new "category". Also, not being able to add props to the list is pretty annoying.
[editline]25th October 2012[/editline]
Perhaps i'm doing something wrong? I don't see any option when right clicking props in the menu or anything to add them to a spawnlist like in gm12
Oh my god
I really don't want to look like a whiny baby but I've had a horrible day and I just want to play gmod without it crashing
[QUOTE=space toe;38180882]also, it doesn't appear there is a way to make spawnlists ingame either, you can make the list, but you can't add any props to it[/QUOTE]
i would really like to know how to make your own spawnlist. what's the point in
creating a folder/spawnlist structure but you simlpy can't put any models in it!
drag'n drop don't work, when rightclick on the spawnicon there's no "add to category"
and when i select multiple icons, there's only "delete" when right clicking.
this makes ABSOLUTELY no sense at all!
So am I the only one having problems with the contents of the addon folder not showing up?
Garry- as I posted in the status report thread, addons that have spawnlists for their models don't copy the spawnlists to the root settings folder anymore- you have to manually move the folders. This will make model packs on the Workshop unusable by your average player, this is something that needs to be rectified.
As well as being able to add props to spawnlists.
I think I'm just late but..
[t]http://i.imgur.com/Az1b5.jpg[/t]
[t]http://i.imgur.com/KMyMi.jpg[/t]
The background pictures are bigger than my screen and it looks weird.
Also when I quit the game, my Steam turns off as well. (I hope you understand, my English is bad) :)
[QUOTE=kp3;38175085]Verify your gamefiles. I don't know what causes this though, I also get it. Doing that fixes it though.[/QUOTE] I have done this before and it didn't work for me I also cleaned my bin and even re-installed garrys mod like 4 times i need help.
[QUOTE=DvD463;38181282]I think I'm just late but..
[t]http://i.imgur.com/Az1b5.jpg[/t]
[t]http://i.imgur.com/KMyMi.jpg[/t]
The background pictures are bigger than my screen and it looks weird.
Also when I quit the game, my Steam turns off as well. (I hope you understand, my English is bad) :)[/QUOTE]
yeah its like nothing gives a fuck about the resolution now
[QUOTE=Crashty;38181918]yeah its like nothing gives a fuck about the resolution now[/QUOTE]
On my 1920x1080 screen they become ridiculously stretched out when they are slowly scaled up and such, while already being at like 80% jpeg compression and then scaled so there are like 20 pixels on 1920.
Not so pretty, garry should bring back customizeable backgrounds.
[QUOTE=Civil;38182243]On my 1920x1080 screen they become ridiculously stretched out when they are slowly scaled up and such, while already being at like 80% jpeg compression and then scaled so there are like 20 pixels on 1920.
Not so pretty, garry should bring back customizeable backgrounds.[/QUOTE]
Post a screenshot of it looking awful please?
Correct me if I'm wrong here since I wasn't following Gmod 13's development, but is the new deflator tool supposed to work like it's intended to right now?
[t]https://dl.dropbox.com/u/18318949/gm_construct0008.jpg[/t]
Instead of stopping when it's fully shrunk, the deflated limb suddenly starts growing again, only now it's [I]inside out[/I] and starts going glitchy. It ends up looking really ugly and really makes inflation work kind of hard.
[QUOTE=Blooper Reel;38182913]Correct me if I'm wrong here since I wasn't following Gmod 13's development, but is the new deflator tool supposed to work like it's intended to right now?
[t]https://dl.dropbox.com/u/18318949/gm_construct0008.jpg[/t]
Instead of stopping when it's fully shrunk, the deflated limb suddenly starts growing again, only now it's [I]inside out[/I] and starts going glitchy. It ends up looking really ugly and really makes inflation work kind of hard.[/QUOTE]
Garry stopped Limiting the inflator.
Also util.Decal seems to hate me, It doesn't work on map loading, Yet, Once i use changelevel, it starts working, then it stops again after 1 more changelevel and it keeps acting up and vice versa.
Presets are still not saved :(
If you aren't using legacy browser, clicking the blue 'Join' button will bypass a server's player cap.
I mean, even if legacy browser was the only option, you can still bypass the player cap with the [I]connect[/I] command in console, so who gives a fuck?
snip, brain fart post
[QUOTE=haxordee;38184121]If you aren't using legacy browser, clicking the blue 'Join' button will bypass a server's player cap.
I mean, even if legacy browser was the only option, you can still bypass the player cap with the [I]connect[/I] command in console, so who gives a fuck?[/QUOTE]
You do understand, the blue JOIN GAME button runs that connect console command right?(UNLIKE THE LEGACY BROWSER)
Entities that are part of a gamemode on the workshop are not working right. It's like they don't exist in the folders.
NPC.PlayScene seems to now require an additional parameter, what that parameter is seems to be undocumented, it's a number though. Mouth gestures will play, but no sound is present, any clues?
[lua]ent:PlayScene("scenes/npc/male01/watchout.vcd", 100)[/lua]
Do old playermodels still work probably stupid question but I can't get on and I am just checking.
[QUOTE=puppycheese;38185767]Do old playermodels still work probably stupid question but I can't get on and I am just checking.[/QUOTE]
They should work... Considering they use the Anim.mdl files.
[QUOTE=puppycheese;38185767]Do old playermodels still work probably stupid question but I can't get on and I am just checking.[/QUOTE]
they need to use the correct animation files
[url]http://wiki.garrysmod.com/page/Player_animations[/url]
[url]http://facepunch.com/showthread.php?t=1220911[/url]
crossposting this here because it seems like a fairly important bug
also
[img]http://i.imgur.com/Qqycs.png[/img]
this is ugly as sin, there needs to be some sort of system to keep people from abusing gamemode names. at the very least, trim server names that go over the character limit or something.
Uhh mp_maxrounds <-- command does not exist anymore? wtf..
[code][ERROR] lua/matproxy/player_weapon_color.lua:14: Tried to use a NULL entity!
1. GetOwner - [C]:-1
2. bind - lua/matproxy/player_weapon_color.lua:14
3. unknown - lua/includes/modules/matproxy.lua:56
[/code]
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