Can't browse or type anything in the console.
edit: [b]-console[/b] don't bring it up at startup.
getting better
Linux Server dedi crashes on startup with the latest Update:
Log:
[CODE]
./srcds_run -game garrysmod -debug +map "gm_flatgrass"
Auto detecting CPU
Using default binary: ./srcds_linux
Enabling debug mode
Server will auto-restart if there is a crash.
Using breakpad minidump system
Using breakpad crash handler
Console initialized.
Segmentation fault (core dumped)
BFD: Warning: /home/garrysmod/jfs/rpservernew/orangebox/core is truncated: expected core file size >= 53264384, found: 13316096.
Cannot access memory at address 0xf77ca908
Cannot access memory at address 0xf77ca904
debug.cmds:1: Error in sourced command file:
Cannot access memory at address 0xffa2013c
[/CODE]
Linux x64 Ubuntu
Latest update at this time from hldsupdatetool
No binaries, no addons, clean install
Would anyone have any idea why my server isnt showing up in the list when no addon is added to my server at all? All the steam updates are in effect but I dont see it come up in the server listing. It was working perfectly after the first update of garrysmod but after that nothing. I then took everything off.
I'm not quite sure if this is due to Garry's Mod 13 or Source SDK yet, though it seems to only have this issue for GMOD and only after the update anyways.
[img]http://i.imgur.com/teS8q.png[/img]
This is happening with all player/NPC models, but only in Source SDK's model viewer (the default ones too). As a fun side note, the model is also being stretched to about 50x the size. His hitboxes are somewhere in between his feet.
Jesus christ that's terrifying
[QUOTE=Disseminate;38210649]Jesus christ that's terrifying[/QUOTE]
Haha, something from Silent Hill no doubt.
[QUOTE=garry;38182887]Post a screenshot of it looking awful please?[/QUOTE]
Ok:
[img]http://i.cubeupload.com/vdg5VW.png[/img]
[img_thumb]http://i.cubeupload.com/IBqPQn.png[/img_thumb]
[img_thumb]http://i.cubeupload.com/aMLdpj.png[/img_thumb]
Addons from the addons folder download but never work. I need RP_apocolypse and when it finshes downloading it doesent appear in the maps; And when i restart it just downloads AGAIN even after it already has, this is the same for ALL things i download directly - MetroCops V5 and emplacement turret.
And the ONE server i want to use uses Rp_apocolypse and i can't download it. Both directly onto GMOD 13 and from Gmod.org.
Too many lua errors when joining some servers, is it up to the server to fix or can I just jot something in the console to stop it temporarily?
When I hold down E, I can turn items up and down, but not side to side
Well, I have a numpad issue. When the numlock is on, it recognises it as the other key on it. like, if I hit 8 on the numpad, with numlock on, it registers as the up arrow. Hitting the numlock again, does not solve anything. + My bone editor thingie is bronken. :/ It was one feature I was looking forward to. (did not bother playing the beta xD)
The Spawn Menu won't load when I push Q.
Yes, I know, I should go into the keyboard binding and bind it to Q, [URL="http://www.deviantart.com/download/334645353/fu__by_vgdcmario-d5j8m09.jpg"]but[/URL].
[SUB]
Also, Gmod doesn't want to stay windowed.[/SUB]
[B][SUP][SUB]Edited:[/SUB][/SUP][/B]
Fixed that, now what's [URL="http://www.deviantart.com/download/334654168/anothething_by_vgdcmario-d5j8st4.jpg"][B]this[/B][/URL] glitch?
[B][SUP][SUB]Edited:[/SUB][/SUP][/B]
Workshop closes randomly, and when it crashes, Steam crashes with it.
THE OPTIONS TAB DOES NOT SHOW UP FOR ME!!!! and i cant find cinema helper.
Has starting the game been crashing steam for anyone else?
[QUOTE=twoski;38211284][lua]
[ERROR] lua/includes/modules/ai_task.lua:117: bad argument #1 to 'RunEngineTask' (number expected, got nil)
1. RunEngineTask - [C]:-1
2. Run - lua/includes/modules/ai_task.lua:117
3. RunTask - gamemodes/base/entities/entities/base_ai/schedules.lua:148
4. DoSchedule - gamemodes/base/entities/entities/base_ai/schedules.lua:71
5. unknown - gamemodes/base/entities/entities/base_ai/schedules.lua:22
[/lua]
the code causing this:
[lua]
local attack = ai_schedule.New( "Beatdown" )
attack:EngTask( "TASK_STOP_MOVING", 0 )
attack:EngTask( "TASK_FACE_ENEMY", 0 )
attack:AddTask( "PlaySequence", { Name = self.AttackAnims[slot], Speed = self.AnimSpeeds[slot] } )[/lua][/QUOTE]
Been hunting down the bug:
ai.GetTaskID returns nil, when it should return a number.
[editline]27th October 2012[/editline]
[QUOTE=Disseminate;38171409]ai.GetTaskID() returns nil always => many SNPCs are broken[/QUOTE]
Looks like it's been around for a while.
This bug has existed for quite a while, but now that gmod runs on its own engine, maybe the damaging properties of env_laser and env_beam could be fixed?
net.WriteBit takes a boolean. net.ReadBit returns an integer.
This is not cool when 0 evaluates to true. I spent over an hour trying to find out what was wrong with my code because of this.
Color mod panel doesn't exist, also the snapdegrees command seems to be missing.
I already reported this in the Release Chat, but it's probably lost in all the other posts. Entity:GetPhysicsObjectCount() returns 0 when called on a ragdoll, but works normally and returns 1 when called on a prop.
When I run out of ammo with the RPG Launcher, an empty clip clicking sound plays continously. Annoying, but nothing major.
I deleted a file in my add on Lua/autorun and it still loads the file and errors even though it does not exist. Anyone else get this? Its driving me up the wall.
[QUOTE=twoski;38186047][url]http://facepunch.com/showthread.php?t=1220911[/url]
crossposting this here because it seems like a fairly important bug
also
[img]http://i.imgur.com/Qqycs.png[/img]
this is ugly as sin, there needs to be some sort of system to keep people from abusing gamemode names. at the very least, trim server names that go over the character limit or something.[/QUOTE]
tip use the legacy browser
I've noticing that, if you mouse over an icon in the spawn menu and then scroll down the list without moving your mouse, the selection box either stays on the prop that was last highlighted or ends up jumping around randomly to different icons.
everyone on my server received failure code 6 after i got [url]http://www.facepunch.com/showthread.php?t=1220543&p=38178295&viewfull=1#post38178295[/url]
Idk if this was reported before tbh.
[QUOTE=xXpyroHatakeXx;38216700]When I run out of ammo with the RPG Launcher, an empty clip clicking sound plays continously. Annoying, but nothing major.[/QUOTE]
I've seen this bug reported many times, even before GM13 was released, and it hasn't been addressed yet.
I think a few threads were even DDT'd for no reason.
See this: [url]http://facepunch.com/showthread.php?t=1216662[/url]
Posted over 2 weeks ago and was locked with a "yeah, lol" reply from Max.
[QUOTE=twoski;38186047][img]http://i.imgur.com/Qqycs.png[/img]
this is ugly as sin, there needs to be some sort of system to keep people from abusing gamemode names. at the very least, trim server names that go over the character limit or something.[/QUOTE]
Garry did mention that he would blacklist any servers that abused the gamemode name feature, so the problem should go away after a week or two.
Demo playback has a problem where the viewmodel will sway/flip in all directions, while attacking or (recorded) bringing up the scoreboard.
God damn it, gmod is terrible without a working console :|
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