Right i checked through my folders deleted everything i have no admin mods in the folder just simple games and the base
still got the problem
What entities would i use for the power ups,spawns and other stuff for footrace?
The entity names are in the entity folder.
You can decompile the map to see how the powerups work.
Oh, you script the lua; sorry guys I did not know.
[b]Edit:[/b]
Could you teach me lua? like some basics for making a gamemode? I am very new to this kind of stuff and I would love the help!
I have another update coming.
This update will add some useful things. I'm going to make a simple admin panel that allows admins to choose the gamemode, force a gamemode vote, or kick/slay/slap players.
[QUOTE=Rambo_6]I have another update coming.
This update will add some useful things. I'm going to make a simple admin panel that allows admins to choose the gamemode, force a gamemode vote, or kick/slay/slap players.[/QUOTE]
Can't wait to see this.
Well then i won't keep you waiting.
[IMG]http://i232.photobucket.com/albums/ee200/SechsCock/ass_faggotville0009.jpg[/IMG]
[IMG]http://i232.photobucket.com/albums/ee200/SechsCock/ass_faggotville0013-1.jpg[/IMG]
You can access this handy menu with the command [b]sg_adminmenu[/b]. Only players with admin usergroup on the server can use it (it uses ply:IsAdmin and ply:IsSuperAdmin).
Additionally, i've adopted the habit of using convars with all my most recent gamemodes so admins can change admin variables on the fly using concommands (all concommands are prefixed with [b]sg_[/b]).
Atom Battle? Fuck the Police? Propslaught? I sense new gamemodes. Will VGUI templates be included this time?
I don't really see the need. VGUI is pretty simple, there's not much i can do to make it any easier for people to use.
[b]Edit:[/b]
I've released the update. Enjoy.
can you make your own gamemode with it and how do you get to be an admin
and does it come with the gamemode's
This looks awesome im downloading it
Made my own run-from-the-zombies gamemode using this, nothing too "ep[b][/b]ic", just testing.
I have to thank you my sir for making a fully-understandable gamemode base with examples :v:
[b]Edit:[/b] -10 Smartness? D:
[QUOTE=Samuka97]Made my own run-from-the-zombies gamemode using this, nothing too "ep[b][/b]ic", just testing.
I have to thank you my sir for making a fully-understandable gamemode base with examples :v:
[b]Edit:[/b] -10 Smartness? D:[/QUOTE]
I don't get this smartness thing
When will we be seeing those other gamemodes on the list?
[QUOTE=qwertyish]I don't get this smartness thing[/QUOTE]
[url]http://forums.facepunchstudios.com/smartness.php[/url]
What other gamemodes?
Post them and i'll add them if they work.
I think I might use this if I ever decide to go into creating a gamemode. Thanks!
[url]http://www.garrysmod.org/downloads/?a=view&id=60072[/url]
The file has been reported on garrysmod.org... Anyone know why it got reported?
[b]Edit:[/b]
Looks like someone dislikes you Rambo_6 :( I'm gonna download it anyway
[QUOTE=Rambo_6;13121711]What other gamemodes?
Post them and i'll add them if they work.[/QUOTE]
I saw Fuck da Police and Atom Battle and Propslaught on the list in the screenshot.
Those are mine, all WIP's/in development hell.
Sorry for my above post looks it was garrysmod.org that was bugged as ALL the files were marked as reported but today its fixed so sorry for posting about that.
I would like some help making my own gamemode using this base,
Steam and XFire - Samukatz
Email - [email]samuel97@gmail.com[/email]
Oh and the smarness is gone? :v:
[b]Edit:[/b] THE SMILES ARE ALSO GONE D:
I've been rejigging a lot of shit in the base. Due to popular demand, i've implemented a ROCKTHEVOTE system. You can rock the vote every 2 minutes. Upon initiating it, you need 75% of the players to rock the vote in 30 seconds in order to open the vote menu.
I've combined all the menus into one handy options menu. You open it using the context menu or spawn menu keys (Q and C).
[IMG]http://i232.photobucket.com/albums/ee200/SechsCock/ass_faggotville_v20009.jpg[/IMG]
[IMG]http://i232.photobucket.com/albums/ee200/SechsCock/ass_faggotville_v20011.jpg[/IMG]
[img]http://i232.photobucket.com/albums/ee200/SechsCock/ft_battlearena0015.jpg[/img]
The server admin thing only works for players with the Admin or SuperAdmin usergroup.
I also have found and fixed a major potential bug. I've reworked the way that gamemode/map info is sent to players during the gamemode vote so there's no chances of having a usermessage over 256 bytes.
so, then we can expect new version?
Yes.
Okay i have this and 10 sg gamemodes on my server, and stuff is mostly working except one thing. After switching away from the initial gamemode (which i set as laserdance) the hud breaks as well as the f1 menu
Please help. I am setting up a server for this, but if I leave the map in the gamemode folder, it kicks people who don't have the map.
When I put the map in the garrysmod/maps directory, the HUD breaks after I change the gamemode the first time.
EDIT: I reinstalled the entire server, put the dodgeball and freezetag and base on, and still have the problem. Dodgeball as default gamemode works fine, but as soon as i try to initiate voting, there are some wierd things that happen. People are "forced" to vote for random counter-strike maps, and the gamemode change never happens.
yes, i took the maps out of the content folder and into the garrysmod/maps folder, thats the only way clients can download it from the server
[QUOTE=Rambo_6;13192676]I've been rejigging a lot of shit in the base. Due to popular demand, i've implemented a ROCKTHEVOTE system. You can rock the vote every 2 minutes. Upon initiating it, you need 75% of the players to rock the vote in 30 seconds in order to open the vote menu.
I've combined all the menus into one handy options menu. You open it using the context menu or spawn menu keys (Q and C).
*pics*
The server admin thing only works for players with the Admin or SuperAdmin usergroup.
I also have found and fixed a major potential bug. I've reworked the way that gamemode/map info is sent to players during the gamemode vote so there's no chances of having a usermessage over 256 bytes.[/QUOTE]
When? This looks AWESOME!
Great base. Using it now.
Wake up you big stinky cunts, i've got a big fat update for you on page 1. Grab it while it's toasty.
You may notice i call it the 1st Generation. I've bundled together all of the 'solid' simple games. The ones that i feel are near finished, development-wise. What i need from you guys is bug reports. If you find anything wrong such as errors, crashes, etc. please post the messages (if any).
The gamemodes that were not included in the bundle are what i feel are still works in progress. They are not what i consider ready for release, so i'll continue to work on them. They will be in the 2nd Generation.
[QUOTE=Rambo_6;13389694]Wake up you big stinky cunts, i've got a big fat update for you on page 1. Grab it while it's toasty.
You may notice i call it the 1st Generation. I've bundled together all of the 'solid' simple games. The ones that i feel are near finished, development-wise. What i need from you guys is bug reports. If you find anything wrong such as errors, crashes, etc. please post the messages (if any).
The gamemodes that were not included in the bundle are what i feel are still works in progress. They are not what i consider ready for release, so i'll continue to work on them. They will be in the 2nd Generation.[/QUOTE]
dear, please don't call me a cunt
[QUOTE=Pawnstick;13390094]dear, please don't call me a cunt[/QUOTE]
It's kind of funny how you responded to big stinky cunt
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