• [BUG] Crash any server by running 'test_workshop' in console
    105 replies, posted
When will the update come out?
[QUOTE=Leo Cash;38243362]When will the update come out?[/QUOTE] .
my server also crashes when changing level when using drakehawke's fix ;_;
Just FYI for people who tried the module fix with the code that Drakehawke posted: His code that removed the console command from the game caused crashes on map change. This should be changed to make it a cheat which I did with my own module instead which fixed all issues. Garry: If all you did was remove the command it may cause the crashes. If you did just remove it I hope you fixed the map level change.
could you post said module tehbiga, would appreciate
The map level change is my fault, nothing to do with the command, it happens occasionally with mysqloo too (another module of mine), I think it's to do with GMOD_MODULE_CLOSE but have no idea why it happens.
[QUOTE=Drakehawke;38246352]The map level change is my fault, nothing to do with the command, it happens occasionally with mysqloo too (another module of mine), I think it's to do with GMOD_MODULE_CLOSE but have no idea why it happens.[/QUOTE] Odd, I used mysqloo on my TTT servers for admin loading and it never crashed them once in gm12, had a few TTT map crashes in gm13 but I assumed this was due to GM13 being all new and buggy.
[QUOTE=Drakehawke;38246352]The map level change is my fault, nothing to do with the command, it happens occasionally with mysqloo too (another module of mine), I think it's to do with GMOD_MODULE_CLOSE but have no idea why it happens.[/QUOTE] All I changed was instead of removing the command it added the flag to make it a cheat. Also thanks for the box garry. I tested his module and compiled it myself. I was just posting my findings after proper testing. Get@me. [sp]jk I'm "honored" you have directly responded to one of my posts![/sp]
[QUOTE=TankMan;38226274]Leave it, I'm having a blast![/QUOTE] I'm sure your reaction to the command is [media]http://www.youtube.com/watch?v=-oehGtcW6BU[/media]
[QUOTE=TehBigA;38247273]All I changed was instead of removing the command it added the flag to make it a cheat.[/QUOTE] Just changing that shouldn't fix the changelevel crashes, I don't see how it could anyway.
[URL="https://dl.dropbox.com/u/9907639/gmsv_removecvars_win32.7z"][IMG]https://dl.dropbox.com/u/9907639/web/dropbox.png[/IMG][/URL] Contains source, compiled binary, Lua file, and readme. [QUOTE=Drakehawke;38248169]Just changing that shouldn't fix the changelevel crashes, I don't see how it could anyway.[/QUOTE] Well it did, lol.
can't you just use cvar3 and set it to FCVAR_DEVELOPMENTONLY?
[QUOTE=Banana Lord.;38248226]can't you just use cvar3 and set it to FCVAR_DEVELOPMENTONLY?[/QUOTE] yeah
[QUOTE=Banana Lord.;38248226]can't you just use cvar3 and set it to FCVAR_DEVELOPMENTONLY?[/QUOTE] I tried cvar3. It overrides garry's new cvars library and breaks the base gamemode.
[QUOTE=TehBigA;38248438]I tried cvar3. It overrides garry's new cvars library and breaks the base gamemode.[/QUOTE] didn't break my server :o
I tried cvar3 on my TTT server and it broke it completely. Console was full of error spam and gamemode did not work. This was on a Windows server though, perhaps the Linux version of cvar3 works better?
Anyone have a linux module?
[url]http://blackawps-glua-modules.googlecode.com/svn/trunk/[/url] [editline]30th October 2012[/editline] [QUOTE=NaRyan;38248798]I tried cvar3 on my TTT server and it broke it completely. Console was full of error spam and gamemode did not work. This was on a Windows server though, perhaps the Linux version of cvar3 works better?[/QUOTE] using it on my TTT fine
[QUOTE=Banana Lord.;38249828][url]http://blackawps-glua-modules.googlecode.com/svn/trunk/[/url] [editline]30th October 2012[/editline] using it on my TTT fine[/QUOTE] Lol, that's the one I used. It erased the default cvars table and replaced it.
I have the module in lua/bin but I get this. Anyone know why? lua_run require"removecvars" > require"removecvars"... L 10/30/2012 - 12:52:13: Lua Error: [ERROR] lua_run:1: Couldn't load module library! 1. require - [C]:-1 2. unknown - lua_run:1 [ERROR] lua_run:1: Couldn't load module library! 1. require - [C]:-1 2. unknown - lua_run:1
[QUOTE=nolimit;38250404]I have the module in lua/bin but I get this. Anyone know why? lua_run require"removecvars" > require"removecvars"... L 10/30/2012 - 12:52:13: Lua Error: [ERROR] lua_run:1: Couldn't load module library! 1. require - [C]:-1 2. unknown - lua_run:1 [ERROR] lua_run:1: Couldn't load module library! 1. require - [C]:-1 2. unknown - lua_run:1[/QUOTE] Did you follow all the directions? [QUOTE]Step 1: Place gmsv_removecvars_win32.dll in <GARRYSMOD DIR>/lua/bin/ Step 2: Place removecvars.lua in <GARRYSMOD DIR>/lua/autorun/server/ Step 3: Start/Restart server, run the Lua file, or run 'lua_run require"removecvars"'[/QUOTE]
[QUOTE=avincent;38250833]Did you follow all the directions?[/QUOTE] Yes
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Make sure your host that your server is on allows DLLs to be uploaded. Make sure under <GMOD>/lua/bin/ that it is actually there if you are not sure. What happens when I run the module I uploaded. [code]lua_run require"removecvars" > require"removecvars"...[/code]
[QUOTE=TehBigA;38251766]Make sure your host that your server is on allows DLLs to be uploaded. Make sure under <GMOD>/lua/bin/ that it is actually there if you are not sure. What happens when I run the module I uploaded. [code]lua_run require"removecvars" > require"removecvars"...[/code][/QUOTE] If that was true it would error with not found not couldn't load.
[QUOTE=TehBigA;38251766]Make sure your host that your server is on allows DLLs to be uploaded. Make sure under <GMOD>/lua/bin/ that it is actually there if you are not sure. What happens when I run the module I uploaded. [code]lua_run require"removecvars" > require"removecvars"...[/code][/QUOTE] Did you build the mod with the Debug configuration? That causes problems for some people it seems, mine had the same "Could not load library" error until I rebuilt with Release.
Loaded fine for me on the TTT server. Garry's latest SVN causes crashes when banning some users, might be a ulx thing. But people seemed to know it would crash when they where specifically banned. They where taunting to get a ban etc on purpose. Anyway this fix seems to work fine, doesn't crash on map change and doesn't cause any known player ban issues.
honestly this should have been patched when it was discovered
It has been patched already, but only in the SVN at the moment. Also I made sure I only build release because of the bugs it can sometimes cause.
[QUOTE=TehBigA;38256307]It has been patched already, but only in the SVN at the moment. Also I made sure I only build release because of the bugs it can sometimes cause.[/QUOTE] As in a proper Valve-shipped hotfix, not a development snapshot released via an SVN that most non-developers don't know exist
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