[QUOTE=Samfagg;16657002]I'm not that great at mapping so any criticisms I make could be unfair, so I'll try and steer clear of doing that.
One question, are you going to add a door behind the spawn? Even if it doesn't open I think it would look better, it would make more sense then people just randomly appearing.[/QUOTE]
Haha, doesn't need to make sense.
So you have a map, albeit with bizarre flowers in it...
Who's coding this, and are they actually doing anything? Will we see progress soon? When can we expect updates, and what makes it so different from Sassilization?
[QUOTE=Samfagg;16657002]I'm not that great at mapping so any criticisms I make could be unfair, so I'll try and steer clear of doing that.
One question, are you going to add a door behind the spawn? Even if it doesn't open I think it would look better, it would make more sense then people just randomly appearing.[/QUOTE]
Yes, thank you for reminding me partly, like i said i still need to add more details. I am also gonna add a fake door in the bar and maybe behind the tables.
I thought so, I was just pointing out incase you decided against adding a door.
I know you said it wasn't finished but I felt like adding input anyway (and my opinion I guess.)
The ceiling texture really needs changing. It makes the room seem shorter. Also it just doesn't make sense as a roof texture to me, isn't it suppose to be for air vents? Also the texture alignment on the ramps needs fixing near the entrance as the texture detail kinda sinks into the floor.
Otherwise it's ok so far, some of the geometry scale seems a bit odd though. Like the sunken in bit on the roof is far too big in my opinion. On the good side though it is nice to see curves and not just box rooms.
It'd also be nice to see some form of coding progress whenever you guys have something to show. :)
[QUOTE=Emz;16657282]I know you said it wasn't finished but I felt like adding input anyway (and my opinion I guess.)
The roof texture really needs changing. It makes the room seem shorter. Also it just doesn't make sense as a roof texture to me, isn't it suppose to be for air vents? Also the texture alignment on the ramps is odd near the entrance.
Otherwise it's ok so far, some of the geometry scale seems a bit odd. Like the sunken in bit on the roof is far too big in my opinion.
It'd be nice to see some form of coding progress whenever you guys have something to show. :)[/QUOTE]
Thanks for the info. Right now I need a better texture for the ceiling since it fails. I will look into the sunken in parts and see how other sizes will look. The texture alignment on at ramps I left so when you went into the second area the walls would be partly different but still look like something.
If anyone comes across or knows any good textures that can replace what I have right now, please give me a link to them. I am also looking for suggestions since I am working off a non-detailed blueprint. I am willing to answer any of you question about the lounge and the stuff involved with it, but I can't answer questions about coding or the models since I don't know anything about them.
Yeah me and Emz were talking on Steam about the ceiling texture, I think it seems fairly bland, although I can't really offer a decent texture replacement as I don't really look into textures much.
Try this website for textures Deershark: [url]http://www.cgtextures.com/[/url]
[QUOTE=Emz;16657801]Try this website for textures Deershark: [url]http://www.cgtextures.com/[/url][/QUOTE]
Wow that site has some good textures, why hasn't anyone told me about this before?
I have some mapping materials if you want...
Here is version 1:
[url=http://www.garrysmod.org/downloads/?a=view&id=67805][img]http://www.garrysmod.org/img/?t=dll&id=67805[/img][/url]
And here is version 2:
[url]http://kevincon.com/downloads/kevincon_mapping_materials_pack_2.rar[/url]
Each pack contains different textures.
[QUOTE=Ghast;16653117]Perhaps you should learn what an impersonation is. You should also try not to be a hypocrite, because your grammar is shit.
-snip-
Doesn't sound like he has a clue about anything.[/QUOTE]
This is the 2nd thread I've read you flaming. Am counting. :3:
Its not a bad Map - but me and Cube will do better. Maw - I think he has flamed about 3 or 4 threads - Just not ones we usually check.
[QUOTE=Maddog2k62k7;16674024]Its not a bad Map - but me and Cube will do better. Maw - I think he has flamed about 3 or 4 threads - Just not ones we usually check.[/QUOTE]
I've read his posts on his account. Full of flame but in any case. Good luck, I am looking forward for this gamemode.
[QUOTE=Maddog2k62k7;16674024]Its not a bad Map - but me and Cube will do better.[/QUOTE]
What is this a gamemode or a contest?
You won't get anywhere if you're too busy playing whose dick is bigger
I've still yet to see any other progress in the other departments.
Look at all the threads for gamemodes that never get off the ground that are flooding facepunch. If you want to be taken seriously, don't make a thread for a gamemode that doesn't exist yet.
We have Test Servers which we use Privately for the Leaders and Dev's - At the moment, Cube is coding the GameMode - I am Mapping the Lobby, from Cube' Ideas and Plans. Boofy is Modeling, and Deershark is designing a lobby as a Lobby, where-as, I am designing it for Multiple Purposes.
Don't doubt Deer's abilities Maddog :P.
[QUOTE=Maddog2k62k7;16677304]We have Test Servers which we use Privately for the Leaders and Dev's - At the moment, Cube is coding the GameMode - I am Mapping the Lobby, from Cube' Ideas and Plans. Boofy is Modeling, and Deershark is designing a lobby as a Lobby, where-as, I am designing it for Multiple Purposes.[/QUOTE]
Im mapping a lobby from boofy's blueprints and ideas.
[QUOTE=themaw;16674100]I've read his posts on his account. Full of flame but in any case. Good luck, I am looking forward for this gamemode.[/QUOTE]
I agree 110%.
So any further details? Videos? Pics? Lua examples? Anything?
[QUOTE=Killer_Steel;16677613]Don't doubt Deer's abilities Maddog :P.[/QUOTE]
I Dont!
then maybe you shouldn't sit here and wave your dicks in each others face and work together to make a good lobby map
this doesn't need to be a contest, i'm sure you could have a great map if all the mappers worked together
[QUOTE=Combineguy;16689838]then maybe you shouldn't sit here and wave your dicks in each others face and work together to make a good lobby map
this doesn't need to be a contest, i'm sure you could have a great map if all the mappers worked together[/QUOTE]
Hey, thats what I am trying to do but Maddog keeps going on about stuff like, "Im the 1337 mapper" and "I will make the better map" and stuff like that. I mostly ignore these annoying and partly immature taunts and continue with my work. Also that boofy sometimes isn't on because of timezones which annoys me and cube just never answers steam chat when i say "hey".
[QUOTE=Maddog2k62k7;16677304]We have Test Servers which we use Privately for the Leaders and Dev's - At the moment, Cube is coding the GameMode - I am Mapping the Lobby, from Cube' Ideas and Plans. Boofy is Modeling, and Deershark is designing a lobby as a Lobby, where-as, I am designing it for Multiple Purposes.[/QUOTE]
You sound fairly incompetent
Why do you need two lobbies
[QUOTE=Samfagg;16696841]Why do you need two lobbies[/QUOTE]
Seven lobbies, make it seven lobbies.
Better then 2.
Well 1 is a lonley number, 2 is as bad a 1, 3 Is a Magical Number!
xDDD
There will only be one lobby, there will be 6/7 server ports for different gamemodes like "conquest" and "Deathmatch". There will be a bar/casino. Thank you for all feedback good and bad and we will build apon your objections and oppinions to make a better gamemode for you, i can assure you the models are fairly good quality as is the map that deershark has created. so don't expect any problems visualy.
So how is the code coming?
[QUOTE=Deadchicken;16751537]So how is the code coming?[/QUOTE]
Coding is our biggest weakness at this point, but i'm confident my team will manage to pull something out the bag. :)
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