• GMDM Redux
    207 replies, posted
I updated the OP with the fixed tripmines and the sexy rotating weapon pickups made by Catdaemon. They also show a couple of the new ammo icons for the hud.
[QUOTE=Xera]It's not permanent. Edit: Wait, you mean the one on the dropped ammo?[/QUOTE] Yeah, the dropped ammo's kinda annoying and bright. The damage overlay also lasts too long. EDIT: I'm still curious as to how far the shotgun launches you into the air.
[QUOTE=Nerdboy]Yeah, the dropped ammo's kinda annoying and bright. The damage overlay also lasts too long. EDIT: I'm still curious as to how far the shotgun launches you into the air.[/QUOTE] The dropped ammo isn't permanent. And it's quite far, I'll upload a video. [b]Edit:[/b] [media]http://www.youtube.com/watch?v=O68ARS_s138[/media]
I updated the map I made with a little more green. [url=http://www.garrysmod.org/downloads/?a=view&id=39990][img]http://www.garrysmod.org/img/?t=dll&id=39990[/img][/url] EDIT: That's approx. 150 units?
If you plan on making a CTF gamemode, could someone send me the code for the rotating weapons so I can make a flag?
Glad somebody took this up so fast. CTF will be awesome.
[quote] We don't have a dedicated server to test this on so we are testing via listen servers, if anyone has a spare dedi we could use we would be greatful. [/quote] it must be 24/7?
There is not much point of it being a dedi if it is not 24/7. Also we have had an offer for the server so we no longer need any other hosts for it :D Once the gamemode is in the beta stage you will be able to test it out on your own servers etc.
Alright, i was talking to HTF and the other guys in #luahelp. I did a little work on the RPG since it isn't quite polished yet. [list][*]Added new firing sounds for the SWEP. [*]Added an explosion sound for the rocket. [*]Changed the ambient sound for the rocket. [*]Edited the smoke trail, less linear. Also added a small flame at the back of the rocket. [*]The rocket model is now the brown pop bottle, it looks pretty good. [*]Added bouncy spinny sparks to the explosion effect. [*]Fixed error spam from when it explodes (you're calling it from a physics hook!)[/list] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/cs_office0125.jpg[/IMG] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/cs_office0113.jpg[/IMG] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/cs_office0122.jpg[/IMG] Looks more epic ingame. Any features i should add? I'm thinking maybe the secondary fire should launch a slower missile that follows nearby enemies.
No, the secondary fire would only make it easier and deadlier, if they can't hit someone with a rocket launcher that fires linear then they should be using the shotgun or SMG.
Well i want it to do something. I think all guns need a secondary fire. Maybe have it fire a missile that sticks into walls and then explodes after a delay.
I wonder if garry'll add it to garrysmod as a default gamemode.
The test server is up, it is only 8 slots and there is still a lot of work to do. The IP is: 208.76.248.171:27015 Many thanks to gmodhosting and psp401.com for the server.
I was skeptical about this, just becuase of how GMDMD died out. I setup their server and decided to play on it. Man, it was a blast. It's great, the effects are awesome! Keep the great work up!
Are the pickup effects getting changed into sometihng sexy ? Example given: [img]http://www.garry.tv/wp-content/plugins/quickimg/image/4a578b9501e58a26b17d0242a1e498bc.jpg[/img]
Okay i coded this crossbow for shits n' giggles. It will have a cool zoom eventually. Right now, it fires bolts that explode into shrapnel after 5 seconds of hitting the world. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/cs_office0132.jpg[/IMG] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/cs_office0135.jpg[/IMG] Might need a new icon for the bolts.
[QUOTE=who? me ?]Are the pickup effects getting changed into sometihng sexy ? Example given: [img]http://www.garry.tv/wp-content/plugins/quickimg/image/4a578b9501e58a26b17d0242a1e498bc.jpg[/img][/QUOTE] I'm not so keen on the effect. It looks nice sure but it's also pretty intrusive and isn't going to look great in mid air and such.
What we need: [media]http://www.youtube.com/watch?v=O6kG2cyrmXQ[/media] [media]http://www.youtube.com/watch?v=_J3aM0UM3p0[/media] [media]http://www.youtube.com/watch?v=vQqP3NLN6fA[/media] :P
We have tripmines that do exactly that:P We are working on the egon and I feel our pickups are better than those.
Hey is that server still up?
Okay i did a lot of reworking on the flechettes. The main bolt now has a red sprite on it so you can see it better. The flechettes now shoot out in a cone facing backwards from the bolt instead of randomly. So you can set up traps and block off entrances with them. [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/cs_office0140.jpg[/IMG] [IMG]http://i232.photobucket.com/albums/ee200/SechsCock/cs_office0152.jpg[/IMG]
That is erotic, rambo :9
make reload remotely toggle the flechettes
[QUOTE=poopiecrap]make reload remotely toggle the flechettes[/QUOTE] Good idea, consider it added.
I've been trying to learn some lua lately... [URL=http://imageshack.us][IMG]http://img296.imageshack.us/img296/8035/gmconstruct0014mv8.jpg[/IMG][/URL] [URL=http://imageshack.us][IMG]http://img88.imageshack.us/img88/3192/gmconstruct0015zt8.jpg[/IMG][/URL] :eng101:
[QUOTE=nVidia]I've been trying to learn some lua lately... :eng101:[/QUOTE] Wow, that is awesome. Mind uploading a video?
[QUOTE=Xera]Wow, that is awesome. Mind uploading a video?[/QUOTE] Well, it just spins. :( Also, i can't figure out how to make a 3d particle to spawn horizontally. :argh:
[QUOTE=nVidia]Well, it just spins. :( Also, i can't figure out how to make a 3d particle to spawn horizontally. :argh:[/QUOTE] 3D particles are [url=http://bugs.garrysmod.com/view.php?id=1035]kind of broken[/url] right now. :(
[QUOTE=mahalis]3D particles are [url=http://bugs.garrysmod.com/view.php?id=1035]kind of broken[/url] right now. :([/QUOTE] AHHH!!! That's excactly the problem i desperatly tried to fix for many many hours. :argh:
Just as a suggestion for the RPG: perhaps make secondary fire shoot a less linear, cluster rocket that deals less damage but explodes into tiny explosives that go off after a few seconds.
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