• GMDM Redux
    207 replies, posted
cool
Tripmines should be able to be placed on physics props, players, and other things that move.
I got a new job recently so all my time has gone but I should be able to work on it properly again soon. We are fairly close to an initial release anyway thanks to all the work SteveUK has done on this.
[QUOTE=Nerdboy]Tripmines should be able to be placed on physics props, players, and other things that move.[/QUOTE] Whats the point of that? You move and you blow up.
Not what I'm trying to say. You can strap it to a cart and shoot it into an enemy, or strap a tripmine to an ally and he can run at an enemy and blow them up (he, of course, will take no damage.)
What swep are in this gamemode?
Pistol SMG Shotgun RPG Tripmines Crossbow And maybe: Egon Flamethrower
[QUOTE=Nerdboy]Not what I'm trying to say. You can strap it to a cart and shoot it into an enemy, or strap a tripmine to an ally and he can run at an enemy and blow them up (he, of course, will take no damage.)[/QUOTE] I'm pretty sure it will explode as soon as it moves.
If anyone wants to contribute to the project, please PM me.
[QUOTE=Nerdboy]With the fast pace and ability to kill anyone with VERY little effort, I don't think it'd be easy to camp.[/QUOTE] The weapon damages need a LOT of tweaking. It takes like one shot from any weapon for a kill.
Yeah and the tripmines do shit all damage, they're great for rocket jumping though, can get pretty much anywhere with them.
[QUOTE=Rambo_6]The weapon damages need a LOT of tweaking. It takes like one shot from any weapon for a kill.[/QUOTE] The damage does not need tweaking at all. For pussies that think it's too high I'll probably add a cvar which can be used to scale it. Tripmines also do quite a fair bit of damage but if you hurt yourself with your own tripmine it does a tenth of the damage.
[QUOTE=SteveUK]The damage does not need tweaking at all. For pussies that think it's too high I'll probably add a cvar which can be used to scale it. Tripmines also do quite a fair bit of damage but if you hurt yourself with your own tripmine it does a tenth of the damage.[/QUOTE] Ahh, yeah that makes more sense. Cool. <3 trip jumping.
Huzzah for adding the fun of exploits.
[QUOTE=who? me ?]Pistol SMG Shotgun RPG Tripmines Crossbow Egon And maybe: Flamethrower[/QUOTE] Fixed. Please?
Oh, and gauss, right?
Just an update. I've added team menus (which comes up when you press F2/gm_showteam which garry used to complain about mods not using) and an instagib mode where it's rail gun only. I'm definitely going to do the flamethrower once i find a good way to do it
The old flamethrower code works apparently if you can find it.
[url]http://s-swires.org/gmdm/trunk/gmdm/[/url] If anyone wants to play about with the current version. Download with your usual SVN client. [b]Cvars to customise gameplay:[/b] gmdm_headshotmode 0 / 1 (def: 0) - When enabled, only headshots do damage gmdm_instagib 0 / 1 / 2 (def: 0) - When == 1, only one hit kills with any weapons, when == 2, it gives everyone only the railgun gmdm_hitindicators 0 / 1 (def: 0) - When enabled, draws a hit indicator on a players HUD when they inflict damage. gmdm_ammodrops 0 / 1 (def: 1) - When enabled, boxes of ammo drop from dead players gmdm_activeweapondrop 0 / 1 (def: 1) - When enabled, the last weapon the player held is dropped from dead players gmdm_friendlytripmines 0 / 1 (def: 0) - When enabled, you can't trigger your own tripmines gmdm_teamplay 0 / 1 (def: 0) - Enables TDM/FFA. gmdm_forceautoassign 0 / 1 (def: 0) - When enabled, forces joined players to auto-assign. mp_friendlyfire 0 / 1 - This setting is used by GMDM for when team play is enabled.
Hmm... gmdm_headshotmode 1 + gmdm_instagib 2 = win?
Updated the railgun a bit, you can now get double (or triple, quadruple etc) kills with it if you line it up properly.
[QUOTE=SteveUK][url]http://s-swires.org/gmdm/trunk/gmdm/[/url] If anyone wants to play about with the current version. Download with your usual SVN client. [b]Cvars to customise gameplay:[/b] gmdm_headshotmode 0 / 1 (def: 0) - When enabled, only headshots do damage gmdm_instagib 0 / 1 / 2 (def: 0) - When == 1, only one hit kills with any weapons, when == 2, it gives everyone only the railgun gmdm_hitindicators 0 / 1 (def: 0) - When enabled, draws a hit indicator on a players HUD when they inflict damage. gmdm_ammodrops 0 / 1 (def: 1) - When enabled, boxes of ammo drop from dead players gmdm_activeweapondrop 0 / 1 (def: 1) - When enabled, the last weapon the player held is dropped from dead players gmdm_friendlytripmines 0 / 1 (def: 0) - When enabled, you can't trigger your own tripmines gmdm_teamplay 0 / 1 (def: 0) - Enables TDM/FFA. gmdm_forceautoassign 0 / 1 (def: 0) - When enabled, forces joined players to auto-assign. mp_friendlyfire 0 / 1 - This setting is used by GMDM for when team play is enabled.[/QUOTE] Thank god. :D
If non-coders are wondering about SVN, it's going to stay on the SVN only until I'm satisfied with it. Once I am, I will then zip it up and host it somewhere so it's much easier for the normal Gmod user. Currently I am the only active developer for this gamemode, the others have other commitments or gamemodes they want to work on. If you would like to help me with this gamemode, please PM me.
I've tried setting up a dedicated server, but it crashes everytime someone joins.
[QUOTE=Nerdboy]I've tried setting up a dedicated server, but it crashes everytime someone joins.[/QUOTE] When they begin to join / when they spawn / when they select a team?
Some time after they begin to join. I tried joining myself and it crashed at Sending Client Info... EDIT: Also, can you give players a spawn protection system. It always annoyed me how in GMDM you'd spawn and be killed immediately. EDIT: Made a quick map: [url=http://www.garrysmod.org/downloads/?a=view&id=42088][img]http://www.garrysmod.org/img/?t=dll&id=42088[/img][/url]
Setting up a dedicated server X= No teams pure dm, 15+ maps including custom maps! Bobs DM Server
Hope it works. I'll join and mess around.
[QUOTE=SteveUK][url]http://s-swires.org/gmdm/trunk/gmdm/[/url] If anyone wants to play about with the current version. Download with your usual SVN client. [b]Cvars to customise gameplay:[/b] gmdm_headshotmode 0 / 1 (def: 0) - When enabled, only headshots do damage gmdm_instagib 0 / 1 / 2 (def: 0) - When == 1, only one hit kills with any weapons, when == 2, it gives everyone only the railgun gmdm_hitindicators 0 / 1 (def: 0) - When enabled, draws a hit indicator on a players HUD when they inflict damage. gmdm_ammodrops 0 / 1 (def: 1) - When enabled, boxes of ammo drop from dead players gmdm_activeweapondrop 0 / 1 (def: 1) - When enabled, the last weapon the player held is dropped from dead players gmdm_friendlytripmines 0 / 1 (def: 0) - When enabled, you can't trigger your own tripmines gmdm_teamplay 0 / 1 (def: 0) - Enables TDM/FFA. gmdm_forceautoassign 0 / 1 (def: 0) - When enabled, forces joined players to auto-assign. mp_friendlyfire 0 / 1 - This setting is used by GMDM for when team play is enabled.[/QUOTE] Whats the SVN username and password? Oh ok I think i have fixed it....unless there is a username and password?
There isn't one.
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