• GMDM Redux
    207 replies, posted
Rebels Vs. Combine :downs:
What about Combine Vs. Rebels? :v: OR! Combine Vs. Rebels Vs. ZOMBIES!
[QUOTE=slayer3032]Rebels Vs. Combine :downs:[/QUOTE] Breen's vs klieners!
Just wondering if there was a way of adding something to kills related to trigger_hurt would be attributed to the person to push them in. eg. i fire a rocket at someone, knocking them off a platform into a trigger_hurt. I get the kill, not the trig_hurt. 2nd question- is there a natural respawn rate for weapons and ammo built into the code, or are point_templates needed.
There's a built in timer.
[QUOTE=Nerdboy]There's a built in timer.[/QUOTE] Well done for stating the obvious. Who was that in reply to anyway? Use the reply button. This thread is crazy enough as it is!
I think that was in response to me...mainly because i didn't notice any entities respawning in a map i was experimenting in. Oh...third question- any way of adding an entity that i can use to end a map if a team completes an objective?
[QUOTE=spikeman14]Well done for stating the obvious. Who was that in reply to anyway? Use the reply button. This thread is crazy enough as it is![/QUOTE] The reply button is used to reply to a user who did not post immediately before you.
[QUOTE=Nerdboy]The reply button is used to reply to a user who did not post immediately before you.[/QUOTE] Ok, sorry when I read the previous thread it didn't make to much sense to me.
[QUOTE=nardix]What about Combine Vs. Rebels? :v: OR! Combine Vs. Rebels Vs. ZOMBIES![/QUOTE] ...vs. T vs. CT? ...vs. hostages. Haw haw haw.
[QUOTE=PsYchOsIs]...vs. T vs. CT? ...vs. hostages. Haw haw haw.[/QUOTE] ...vs. Axis vs. Allies!
[QUOTE=Nerdboy]...vs. Axis vs. Allies![/QUOTE] And finally, vs. RED vs. BLU. That would be the ultimate showdown. ...of ultimate destiny.
[QUOTE=PsYchOsIs]And finally, vs. RED vs. BLU. That would be the ultimate showdown. ...of ultimate destiny.[/QUOTE] of ultimate noobity?
Is the current version somewhere available as a ZIP file?
As an SVN.
Is egon included?
Nope, not yet.
[QUOTE=Nerdboy]Nope, not yet.[/QUOTE] Ok, thanks.
Can someone upload the gmdm_test map? I have looked everywhere and I can't find it at all!
Try looking under list.
I've readded the egon in the SVN, I had to do a couple of tweaks to it. At the moment it can only be given through give (give gmdm_egon). This or next week I want to sort out the team models and have a dramatic overhaul of the menus, HUD elements and scoreboard.
[QUOTE=Doober519]Can someone upload the gmdm_test map? I have looked everywhere and I can't find it at all![/QUOTE] I uploaded it. Let me link you: [url]http://garrysmod.org/downloads/?a=view&id=40130[/url] [b]Edit:[/b] Egon dose not fire for me.
[QUOTE=Lolgmodisfun]I uploaded it. Let me link you: [url]http://garrysmod.org/downloads/?a=view&id=40130[/url] [b]Edit:[/b] Egon dose not fire for me.[/QUOTE] lua_run player.GetByID(1):AddCustomAmmo( "egonenergy", 9999 )
[QUOTE=SteveUK]lua_run player.GetByID(1):AddCustomAmmo( "egonenergy", 9999 )[/QUOTE] Thanks.
[QUOTE=Lolgmodisfun]Thanks.[/QUOTE] In the latest SVN update I've kind-of hacked a fix for the Egon ammo counter and in the gmdm_test map (from the original GMDM) I've found out that the pickup works. I've changed the model of the pickup so you can tell what it is. [b]Edit:[/b] I've put some info up at [url]http://s-swires.org/gmdmredux/[/url]
[QUOTE=SteveUK]In the latest SVN update I've kind-of hacked a fix for the Egon ammo counter and in the gmdm_test map (from the original GMDM) I've found out that the pickup works. I've changed the model of the pickup so you can tell what it is. [b]Edit:[/b] I've put some info up at [url]http://s-swires.org/gmdmredux/[/url][/QUOTE] This game mode crashes the server on start up or changing to this game mode from another. Been like this a while but I didn't post as you guys might of fixed it...but you haven't!
Ok...i'm going to elaberate slightly in the hope that i get a solid answer this time. I have ideas for about 4 maps as follows...some have begun construction, others are still in the design stage. gmdm_span (almost finished)- a map built for four players. There are a series of "safe" spots linked together with small girders. Fall off to the bottom and you die. gmdm_healpod (under construction)- aiming at about 8+ players. A reconstruction of healpod for Unreal. Need i say more. gmdm_ricochet (almost finished)- 4 player open space surrounded by metal walls and water. Some high places included. gmdm_core (design stage only)- 4+ player combat above a ships power core. Fall in and you die. Big thing is that if someone falls or is crushed the kill is awarded to the thing that did it. So...and i quote. [quote] Just wondering if there was a way of adding something to kills related to trigger_hurt would be attributed to the person to push them in. eg. i fire a rocket at someone, knocking them off a platform into a trigger_hurt. I get the kill, not the trig_hurt.[/quote] And, as an afterthought (for a possible "dammage" or similar) [quote] any way of adding an entity that i can use to end a map if a team completes an objective?[/quote]
[QUOTE=IronPhoenix]Ok...i'm going to elaberate slightly in the hope that i get a solid answer this time. I have ideas for about 4 maps as follows...some have begun construction, others are still in the design stage. gmdm_span (almost finished)- a map built for four players. There are a series of "safe" spots linked together with small girders. Fall off to the bottom and you die. gmdm_healpod (under construction)- aiming at about 8+ players. A reconstruction of healpod for Unreal. Need i say more. gmdm_ricochet (almost finished)- 4 player open space surrounded by metal walls and water. Some high places included. gmdm_core (design stage only)- 4+ player combat above a ships power core. Fall in and you die. Big thing is that if someone falls or is crushed the kill is awarded to the thing that did it. So...and i quote. And, as an afterthought (for a possible "dammage" or similar)[/QUOTE] Nice to know someone is making some CONTENT for this game. I could make a custom brush entity that could kill a player and then give the kill credits to the last player to damage them.
Cool.
Over this week (week off...yey), I'll try to finalise a few ideas I have and post up screenies of span and possibly ricochet. May also have something core or healpod releated...who knows. EDIT: needs work on lighting, and i may add another level and some detail...but essentially: [img]http://uk.geocities.com/jonatsv/span.jpg[/img] Welcome to Span.
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