My first WIP gamemode ever, well... first steps in lua too...
75 replies, posted
an attitude?
well if you say so because i never managed to finish any game dev project in my lifetime :D
Nice job. Keep up the good work.
Just the way you develop things and actually spend time on the little details which makes a project like this look so impressive, you'd be hard fetched to find someone else around here like that.
Thank you very much for the support.
Does any of you has some experience with bodygroups in models? i'm wondering if it would be a good idea to merge all the civilian models into one with several bodygroups to swap heads.
Looks amazing so far for your first project!
[QUOTE=die_angel;17864251]Thank you very much for the support.
Does any of you has some experience with bodygroups in models? i'm wondering if it would be a good idea to merge all the civilian models into one with several bodygroups to swap heads.[/QUOTE]
If you are gonna create your own custom models, then yes, possibly you could. I'd prefer multiple models.
I'm taking a temporary break, i've hurt my back somehow and need some rest, i will get back on it as soon as i'm more in a code mood.
On a sidenote i'm thinking about experimenting one of my old obsessions of reducing any sort of numeric informations given to the player to the bare minimum. What you guys think?
I'm open for suggestions by the way :)
what is it eventually going to be? Is it going to be some kind a role play?
where and when will it take place? will it be in the past, present or the future? and will it be on a castle, down townor on a space station?
I'm aiming to something that is probably present or a close future, something simmilar to the HL2 timeline.
As for roleplay i dunno, it seems roleplay gamemodes have a bad reputation here, i'm kind of hoping to see something "happen" spontaneously.
The base idea is a world where the players have to scavenge and stay on the move, and zombies :)
great! :D
I like zombies!
I think the roleplays lays to much responsibility on the players, which they can't handle and then just buy weapons and kill each other in one big DM.
And then there's the infinite number of different roleplays showing up all the time, with people who added a can of beans or something to an already existing gamemode, and then chose to release it as a new gamemode.
I have seen zombie gamemodes before, with the zombies incredibly weak, very unbalanced. So try to make it difficult to survive.
And its good to hear about the keep moving thing, i hate campers... :D
i'm thinking about having a high chance of infection through any zombie inflicted wounds, the infection would take a while to show symptoms and some (hard to get) meds could be used to test yourself or someone else, offering a great potential for betrayal, and challenge group cohesion.
I have a few idea to keep peoples "reasonably" on the move, i mean you should be able to wall yourself for a while before the zombies start to realise "there is noise, light and .. peoples smell here"
maybe when the infection makes it to a point where its immune to a cure, the player would be given a notice and start to show more symptoms, but not change immediately to become a zombie.
And to keep people at some point on the move, you could add needs; hunger, thirst, health and infection, but also an inventory, so they can stay in one place for some time and have scavengers go out to find food, water, and medical items like antibiotics or bandages.
You must make the cure for infection rare enough for people not to over use it on every single wound.
Did i talk about a cure? only a test :)
Maybe a cure but it should be quite rare and precious.
Agreed, because how many would have expected an sudden apocalypse anyway :D
the last part before was actually about the test XD
I love the aspect, that you have to group etc, but kinda reward the player for roleplaying!
It's still too early to set anything into stone however, i need to finish the character selection/upload code and then start on an inventory system, those elements are fairly genre-agnostic.
Little advancement update!
[img]http://free0.hiboox.com/images/4309/diapoabfef162fd3c7390fde59013ead1616d.jpg?32[/img]
A preliminary info popup function, however, is there a trick to make it steal the focus from every other derma panels as long as it is open?
I finished the part for creating new characters in the database and sending the character list (the real one this time) aswell as deleting characters.
Beside a few issues with my new playermodels, everything is going smoothly.
Next step: load the character selected by the player and let him actually spawn!
If you are going to keep the characters in a database, how many characters will you allow each player to have? And will data, such as skills and inventory, be kept as well as the names?
I'm still undecided about limiting to a certain amount of characters, well, obviously there has to be SOME limit being 1, 3 or 100.
And yes, skills, inventory etc... will be kept too, as soon as i settles or something, for now characters are only defined by their name, gender and picture ID, i can add to it stuffs like the skills and other personal data, but i will need a secondary table for inventory.
I'm not sure what kind of skills will be available tho, if any, my vision is that if there are skills they should not be seen through bargraphs, but felt through their effects only, it gives a more "analogic" feel to things in the game and make peoples focus on the results rather than watching numbers grow.
OMG! i took one look at this thread and said "first gamemode its odviously shit" and now i took a look and this will be great when its finished! :cheers:
Public, Private or Sell?
Too early to decide :)
And thanks :D
u have very good knowledge of Derma,i see
Well, it's not so hard, i do have a certain aprehention about the next steps however :D
Im going to post a screenshot of a gun machine screen derma i made with e2 tho.
(pic in 5 mins)
Lol, i cant make derma with lua but i can with e2, strange
PS: it aint finished
[QUOTE=die_angel;17913058]It's still too early to set anything into stone however, i need to finish the character selection/upload code and then start on an inventory system, those elements are fairly genre-agnostic.
Little advancement update!
[img]http://free0.hiboox.com/images/4309/diapoabfef162fd3c7390fde59013ead1616d.jpg?32[/img]
A preliminary info popup function, however, is there a trick to make it steal the focus from every other derma panels as long as it is open?[/QUOTE]
What if a valid name contains 'Ass'? That kinda thing is more like a job for an admin.
Also, [url]http://wiki.garrysmod.com/?title=Panel.DoModal[/url]
[QUOTE=esalaka;17929209]What if a valid name contains 'Ass'? That kinda thing is more like a job for an admin.
Also, [url]http://wiki.garrysmod.com/?title=Panel.DoModal[/url][/QUOTE]
That's just an example, i think there is a lot of words that can be banned and handled automatically without relying on actual admin check.
the idea was mainly to prevent peoples to use words like "admin" or "moderator"
And thanks for the DoModal command :)
It says you are supposed to "delete" the panel, how are you supposed to do that exactly?
panel = nil ?
panel:Remove()
Wah, see i still have a ton to learn :D
I suggest you just try something. If it doesn't work, come here for help (Or try to solve it yourself, like I use to do nowadays)
One question. DoModal
Does that do like you have now? Black background and focus on the panel?
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