[QUOTE=grea$emonkey;17322630]Yep.[/QUOTE]
Oh zing rating in my eye fluid. I see you lurking there on the peripheral of my vision.
But when I try to look at you, you scurry away.
Are you shy, zing rating?
Why only when I ignore you, do you return to the center of my eye?
Oh, zing rating, it's alright, you are forgiven.
I made a window texture. It misses something, but I dunno what.
[img]http://img44.imageshack.us/img44/1865/gtpmuseum00025170970.jpg[/img]
[img]http://img43.imageshack.us/img43/1609/gtpmuseum00035177148.jpg[/img]
[img]http://img10.imageshack.us/img10/7858/gtpmuseum00045181913.jpg[/img]
[QUOTE=Dlaor;17373638]I made a window texture. It misses something, but I dunno what.
[img]http://img44.imageshack.us/img44/1865/gtpmuseum00025170970.jpg[/img]
[img]http://img43.imageshack.us/img43/1609/gtpmuseum00035177148.jpg[/img]
[img]http://img10.imageshack.us/img10/7858/gtpmuseum00045181913.jpg[/img][/QUOTE]
Reflection, and the frames look a little low-res.
[QUOTE=grea$emonkey;17373680]Reflection[/QUOTE]
That's it!
[QUOTE=grea$emonkey;17373680]and the frames look a little low-res.[/QUOTE]
They LOOK low-res, but they're 512x512.
[QUOTE=Dlaor;17373753]That's it!
They LOOK low-res, but they're 512x512.[/QUOTE]
Needs moar bumpmap.
[QUOTE=Levybreak;17373776]Needs moar bumpmap.[/QUOTE]
Will do.
[editline]10:43PM[/editline]
Here's a shitty image of the reflections.
[img]http://img197.imageshack.us/img197/9100/gtpmuseum00056567731.jpg[/img]
And a light.
[img]http://img14.imageshack.us/img14/9042/gtpmuseum00066570887.jpg[/img]
Make the light a spotlight, to give it an art gallery effeect. Like [url=http://farm4.static.flickr.com/3069/2599160056_7a667f087a.jpg]this[/url].
[QUOTE=Dlaor;17373936]Will do.
[editline]10:43PM[/editline]
Here's a shitty image of the reflections.
[img]http://img197.imageshack.us/img197/9100/gtpmuseum00056567731.jpg[/img]
And a light.
[img]http://img14.imageshack.us/img14/9042/gtpmuseum00066570887.jpg[/img][/QUOTE]
Better, but the frames are just not realistic. They should be brush based. That blur is what makes it look bad. You can see the dark frames blend into the clear parts.
[img]http://dl.getdropbox.com/u/99862/Sceenys/cur_museum0000.jpg[/img]
I'mma workin on it.
I've got the Curator HUD almost done, just need to place 2 more gauges next to the green one. (And move the icons on the quick menu a bit)
Thief HUD is pretty much done.
Thief item system is being worked on by find me.
And, as you can see in the pic, I'm working on the layout of the museum. I still need to add a few more doors, texture it, add the road, some shops, the roof, and add some various other stuff inside it... I think the design of the museum is nice, what do you all think?
Add a normal map to those windows.
[editline]10:05PM[/editline]
[QUOTE=grea$emonkey;17374936]Better, but the frames are just not realistic. They should be brush based. That blur is what makes it look bad. You can see the dark frames blend into the clear parts.[/QUOTE]
Grout does that.
[QUOTE=Nerdeboy;17379881]Add a normal map to those windows.[/QUOTE]
I already did. I don't see how nobody can see that they have normal maps.
Because they're not lit very well.
[editline]10:40AM[/editline]
Also, consider adding in some block light brushes so the mesh casts a shadow.
[QUOTE=Nerdeboy;17386751]Because they're not lit very well.
[editline]10:40AM[/editline]
Also, consider adding in some block light brushes so the mesh casts a shadow.[/QUOTE]
I already added -TextureShadows so that the texture casts shadows but because of the high lightmap scale you can't see it.
[QUOTE=Dlaor;17387435]I already added -TextureShadows so that the texture casts shadows but because of the high lightmap scale you can't see it.[/QUOTE]
Dont you think you should make a WIP - Thread to discuss the map?
[QUOTE=Jamie932;17387556]Dont you think you should make a WIP - Thread to discuss the map?[/QUOTE]
I have nothing to show besides the map. I'll make it when I got some of the powerups done.
does giving every player an admin menu and letting them torture each other count as art?
and there could also be some weird lighting and color...
I got myself a nice little powerup model.
[img]http://img3.imageshack.us/img3/4671/gtpmuseum0001.jpg[/img]
That powerup model looks nice indeed.
Epic. You are using Kleiner as a powerup model!
[sp] Uh. The above was sarcasm, people. Learn to detect it someday.[/sp]
[QUOTE=Jamie932;17392932]Epic. You are using Kleiner as a powerup model!
[sp] Uh. The above was sarcasm, people. Learn to detect it someday.[/sp][/QUOTE]
Sarcasm is not detected on the internet sir.
[sp] Uh. The above was a fact people. Learn to accept it someday.[/sp]
I don't like the power up model sorry, it just looks too overdone for me.
The powerup model looks like the model you wanted to use as the core for OSE2.
[QUOTE=Levybreak;17393306]The powerup model looks like the model you wanted to use as the core for OSE2.[/QUOTE]
Indeed. But since that was canceled, I re-used it.
And now, I reduced the refraction and added a nice modular powerup system...
[lua]AddPowerup( "none", Color( 127, 127, 127 ) )
AddPowerup( "speedboost", Color( 255, 127, 0 ) )[/lua]
With a powerup keyvalue in hammer :buddy:
(Click to enlarge)
[img_thumb]http://img197.imageshack.us/img197/2822/gtpmuseum0002.jpg[/img_thumb]
[QUOTE=Dlaor;17393412]Indeed. But since that was canceled, I re-used it.
And now, I reduced the refraction and added a nice modular powerup system...
[lua]AddPowerup( "none", Color( 127, 127, 127 ) )
AddPowerup( "speedboost", Color( 255, 127, 0 ) )[/lua]
With a powerup keyvalue in hammer :buddy:
(Click to enlarge)
[img_thumb]http://img197.imageshack.us/img197/2822/gtpmuseum0002.jpg[/img_thumb][/QUOTE]
Your script/ map seems much more "in-there" than most of us other competers.
[QUOTE=Jamie932;17393636]Your script/ map seems much more "in-there" than most of us other competers.[/QUOTE]
"in there"?
Do you mean first person?
[QUOTE=Levybreak;17393657]"in there"?
Do you mean first person?[/QUOTE]
The right word is [i]ahead[/i].
Sorry for not being able to think about the right word ^^
[QUOTE=Dlaor;17393412]Indeed. But since that was canceled, I re-used it.
And now, I reduced the refraction and added a nice modular powerup system...
[lua]AddPowerup( "none", Color( 127, 127, 127 ) )
AddPowerup( "speedboost", Color( 255, 127, 0 ) )[/lua]
With a powerup keyvalue in hammer :buddy:
(Click to enlarge)
[img_thumb]http://img197.imageshack.us/img197/2822/gtpmuseum0002.jpg[/img_thumb][/QUOTE]
Now add dynamic lights and make it spin.
[QUOTE=Nerdeboy;17394990]Now add dynamic lights and make it spin.[/QUOTE]
It already spins :v: Dynamic lights for every powerup might be expensive, though.
Are you planning on having some 50 powerups in the same PVS?
[QUOTE=Nerdeboy;17395504]Are you planning on having some 50 powerups in the same PVS?[/QUOTE]
No. I suppose I could add them if I optimize the map so you don't see them all the time.
I'm naming mine "Colorful Thoughts."
you can play it on any map! :D
[b]EDIT:[/b] i'm almost done with mine. if it works like it should, it will do a random colormod every 20 seconds.
i also added a system for adding your own options to the menu, and a way to help players besides attacking them!
[b]EDIT2:[/b] is it wrong to punish them for standing still? Because they will lose 2 health for every second they aren't moving.
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