[QUOTE=Dlaor;17392843]I got myself a nice little powerup model.
[img]http://img3.imageshack.us/img3/4671/gtpmuseum0001.jpg[/img][/QUOTE]
The interior looks like the Ep1 Citadel core. Is it? Did you find a way to make the shader work when the thing's not at a particular world position, or are you just using its normal map?
[QUOTE=mahalis;17404641]The interior looks like the Ep1 Citadel core. Is it? Did you find a way to make the shader work when the thing's not at a particular world position, or are you just using its normal map?[/QUOTE]
I used my own normal map, but I suppose it looks like the EP1 core, yes. I can only hope for a modified code shader which detects the center of every model where it's used. But it'd probably lag a lot.
Got a semi-crappy map done for my entry.
[URL=http://s694.photobucket.com/albums/vv301/briannevec/gmod/?action=view¤t=aof_world0001.jpg][IMG]http://i694.photobucket.com/albums/vv301/briannevec/gmod/th_aof_world0001.jpg[/IMG][/URL]
I hope it's not too small.
[QUOTE=mahalis;17404641]The interior looks like the Ep1 Citadel core. Is it? Did you find a way to make the shader work when the thing's not at a particular world position, or are you just using its normal map?[/QUOTE]
Hey mahalis, haven't seen you around here for some time.
I added a new powerup (invisibility) and some gameplay mechanics. Also new: atom-like rotating spheres around the powerups (and dynamic lights) :v: It's almost WIP-thread worthy :buddy:
[img]http://img17.imageshack.us/img17/841/gtpmuseum0004.jpg[/img]
Looks neat. Will you have a server up for testing it?
[QUOTE=CowThing;17411638]Looks neat. Will you have a server up for testing it?[/QUOTE]
I'll just host a server with a gamemode rotation system like I did with the previous contest.
[QUOTE=Dlaor;17411773]I'll just host a server with a gamemode rotation system like I did with the previous contest.[/QUOTE]
Could I take a look at your script? I got a few ideas as to how we could make it better.
[QUOTE=grea$emonkey;17411850]Could I take a look at your script? I got a few ideas as to how we could make it better.[/QUOTE]
I still need to modify it when all the gamemodes are done. It's not very efficient, but hey: it works!
[lua]local changetogm, changetomap = "", ""
function GMChanger()
if ( !SERVER ) then return end
local gm = string.gsub( GAMEMODE.Folder, "gamemodes/", "" )
local time = 15 --Minutes
timer.Simple( time * 60, game.ConsoleCommand, "dlaor_changewarn\n" )
if ( gm == "GHunt" ) then
changetogm = "changeling"
changetomap = "gm_changeling2_lake"
elseif ( gm == "changeling" ) then
changetogm = "Penumbra"
changetomap = "zo_sewers_v3"
elseif ( gm == "Penumbra" ) then
changetogm = "ufo_abduction_frenzy"
changetomap = "ufo_devtexcity"
elseif ( gm == "ufo_abduction_frenzy" ) then
changetogm = "GHunt"
changetomap = "gh_city"
else
game.ConsoleCommand( "changegamemode gh_city GHunt\n" )
end
end
hook.Add( "InitPostEntity", "GMChanger", GMChanger )
function ChangeWarn( ply, command, arguments )
local msg = "One minute till the game mode changes! Next gamemode: " .. changetogm
MsgN( msg )
PrintMessage( HUD_PRINTTALK, msg )
timer.Simple( 57, game.ConsoleCommand, "dlaor_changewarn2 3\n" )
timer.Simple( 58, game.ConsoleCommand, "dlaor_changewarn2 2\n" )
timer.Simple( 59, game.ConsoleCommand, "dlaor_changewarn2 1\n" )
timer.Simple( 60, game.ConsoleCommand, "dlaor_changedoit\n" )
end
function ChangeWarn2( ply, command, arguments )
local msg = Format( "Changing in %s...", arguments[1] )
if ( arguments[1] != "3" ) then msg = arguments[1] .. "..." end
MsgN( msg )
PrintMessage( HUD_PRINTTALK, msg )
end
function ChangeDoIt( ply, command, arguments )
game.ConsoleCommand( Format( "changegamemode %s %s \n", changetomap, changetogm ) )
end
if ( SERVER ) then
concommand.Add( "dlaor_changewarn", ChangeWarn )
concommand.Add( "dlaor_changewarn2", ChangeWarn2 )
concommand.Add( "dlaor_changedoit", ChangeDoIt )
end[/lua]
dang, i just made a thing just like that, but you put in the rotations in-game.
my gamemode probably won't need it's own map, but should i make one anyways?
and i still haven't gotten any responses to my gamemode... i hope people know that i am actually making it, not just joking...
[QUOTE=ZenX2;17416233]dang, i just made a thing just like that, but you put in the rotations in-game.
my gamemode probably won't need it's own map, but should i make one anyways?
and i still haven't gotten any responses to my gamemode... i hope people know that i am actually making it, not just joking...[/QUOTE]
I dont recall what you are making.
So I spent some time working on my paintball gamemode. I have some basic post processing going on and a few weapons. I intend to make the weapon system almost like powerups. You always have your pistol but can carry one extra weapon. When that weapon runs out of super cool universal ammo, it vanishes and switches back to your pistol automatically. Post processing is based on your team's color.
[img]http://img121.imageshack.us/img121/1663/gmconstruct0002.jpg[/img]
[img]http://img169.imageshack.us/img169/9415/gmconstruct0004.jpg[/img]
I can't wait to see a psychedelic 60's gamemode.
[QUOTE=grea$emonkey;17417999]I can't wait to see a psychedelic 60's gamemode.[/QUOTE]
Can't...stop...staring...at...your...avatar...
[QUOTE=_Mythic;17418107]Can't...stop...staring...at...your...avatar...[/QUOTE]
Why not? Its just a dancing man...
[QUOTE=Jamie932;17418153]Why not? Its just a dancing man...[/QUOTE]
It's the Lua King, the lord of pretentiousness!
[editline]05:07PM[/editline]
Shit, I just noticed that the vampire gamemode I made to test post processing would have been perfect for the last contest.
[QUOTE=Nerdeboy;17418354]It's the Lua King, the lord of pretentiousness![/QUOTE]
It's Vegeta with an alien on his head that appears to be a lua king icon, and what looks like dancing is actually a futile attempt to get it off... Hmmm... :raise:
[QUOTE=Jamie932;17416490]I dont recall what you are making.[/QUOTE]
a gamemode where every player is given a menu that lets them either attack or help other players. i added a system that lets you add other options to the menu as well. if a player stops moving their health beings to drain, at 2 hp per second. every 20 seconds, a random colormod is activated. if there are admins on, players also have to look out for them or they might get shot, but players don't get weapons. i'm thinking of having fast zombies spawn if there already aren't one or two out.
i guess you could call it "psychological art."
[QUOTE=grea$emonkey;17417999]I can't wait to see a psychedelic 60's gamemode.[/QUOTE]
working on it.
[b]EDIT:[/b] on a side note, i have an idea for the next contest. how about a "Theme: Cave Exploration and Twist: Third Person" contest?
an example of this would be: You go into a cave, with other players already in it/soon to be in it, and there are npcs you can talk to or hunt, and there might be a small underground village where you can buy items, rest, or own a home.
Worked on my entry yesterday like crazy. Going to make the thread today after I have a bit more to show.
Here's a picture of the hud:
[URL=http://s694.photobucket.com/albums/vv301/briannevec/gmod/?action=view¤t=aof_world0014.jpg][IMG]http://i694.photobucket.com/albums/vv301/briannevec/gmod/th_aof_world0014.jpg[/IMG][/URL]
Don't forget, you can post theme suggestions for future contests here!
[QUOTE=grea$emonkey;17449488]Don't forget, you can post theme suggestions for future contests here![/QUOTE]
War.
Dystopia.
Board Games.
Pollution (global warming, ect)
[QUOTE=grea$emonkey;17449488]Don't forget, you can post theme suggestions for future contests here![/QUOTE]
Horror.
Piracy.
Physics (putting emphasis on it)
Racing.
Sideview - 2d (Been done, but if you ever felt like doing it again without a restriction such as "hats")
Chasing/Running for your life.
[QUOTE=ZenX2;17454338]Defenestration.
Disestablishmentarianism.[/QUOTE]
Both are too narrow.
You know.. Someone should enter in a designer gamemode.. where you make stuff out if prop, and the other players vote on each one (out of 10) Pretty simple.
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