[u][b]Download Version 1.1:[/b][/u]
[url=http://upl.vs-hs.com/download/114b66b2926dafddea35c5a6cdc0534a/][img]http://upl.vs-hs.com/info_imgs/114b66b2926dafddea35c5a6cdc0534a.jpg[/img][/url]
[i]Changelog:[/i]
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[Added] Alchohol (Yes you do get drunk and dizzy and collapse, and you can mix drinks!)
[Added] Turning off and on radios!
[Added] Added the ability to call a function when a player eats/drinks something!
[Fixed] Cleaned up a lot of code!
[Fixed] Fixed the create group not working!
[Added] Added a /kick and /ban command for admins!
[Added] Added the tranquilizer, you shoot it, and it takes 5 seconds
before you can shoot enough. If hit by the tranquilizer you become a
ragdoll for a certain time - but you go dizzy first then blackout!
[Added] Added the ability to sell doors for half price!
[Removed] Sleep - this is because you lose weapons when you wake up and I can't fix it
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[i]Images:[/i]
[IMG]http://i41.photobucket.com/albums/e268/ConnaCook/rp_central17_v3_dsrp0028.jpg[/IMG]
[IMG]http://i41.photobucket.com/albums/e268/ConnaCook/rp_central17_v3_dsrp0012-1.jpg[/IMG]
[IMG]http://i41.photobucket.com/albums/e268/ConnaCook/rp_central17_v3_dsrp0029.jpg[/IMG]
Thank you Conna! :)
RRRRRRR, I just FINISHED EDITING, man...I hate my life, can ccrpm save it?
ok, can you add configs to make SENTS and SWEPS admin only lets say if we want to spawn the cool Computer sent?
Conna!It's still crashing! :(
Kigefin, maybe..upload your logs?
New features: (oh ehm gee please) - loljk
- Unholstered Weapon, (use idea from keys from DarkRP, they are unholster style)
----Inventory---- self explanatory
I uploaded em' and i re-installed and restarted steam,but..Still crashing!
This mod kicks ass!
I love this roleplay mod, this is going to my [url=http://d2k5upload.parahelix.org/d2k5rp/]roleplay server[/url] which will be up soon.
[B]Edit:[/B]
[quote][Removed] Sleep - this is because you lose weapons when you wake up and I can't fix it[/quote]
Maybe make it spawn the weapons you had before under you when you wake up?
WooW New Release :D
Thank :D
Conna, can Police Arrest people? How long does that "ARREST STATUS" last, I know you don't want COP features but hey, would having something like CHANNEL 9 Radio for the police be cool? like only combine can hear and maybe it displays the text differently like a little Radio transmission sign or something?
How come sleep works for me?
Because you didn't uninstall the previous version you just overwrited. Which you shouldn't do.
There won't ever be an inventory system just to let you know - as for police arresting people:
CCRPM doesn't have a police system - if you want to make one - the best way to do it is make the Police group start with the weapon "weapon_arrest":
[lua]
CCRPM.Groups.CreateDefault("Police", Color(255, 75, 75, 255), {"weapon_arrest", "weapon_ar2"}, "models/player/police.mdl", 5)
[/lua]
That creates a group called Police - which people can join. It has a player limit of 5 so only 5 players can be on it at any one time and they start with an Arrest Stick and an AR2 and have the model of police.mdl
I will not make this default - if you want this then just add it in :)
[QUOTE=Conna][u][b]Download Version 1.1:[/b][/u]
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[Removed] Sleep - this is because you lose weapons when you wake up and I can't fix it
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[/QUOTE]
When they go to sleep store all of their weapons along with ammo in a table.
When they wake up loop through the table and give them each weapon along with the ammo.
[url]http://garrysmod.com/wiki/?title=Player.GetWeapons[/url]
I think that I also can help with the sleep system.
Because i've got that to with my script. and i made a fix.
Pm me if you need help.
[b]edit:[/b]
Hey 5199 smartness
[QUOTE=Conna]There is no command to set money. What is the point in role playing if you just set your money up.
Anyway, news:
I made the Police group by default have the police model, have an AR2 and a Tranquilizer and can only have 5 players on it at any one time. It also doesn't save players so if you are on police group and you leave - you'll not be Police when you come back.
[b]I'm not sure I like this system - as you can either be in a group of be police.[/b][/QUOTE]
Conna, make sure you include a variable for it so people can change the cfg to either allow or disallow the police force, or it defeats the initial purpose of not having one, only to cater to those who stubbornly demand one. (That sounded a little bossy, I meant that as a useful request, I love you Conna!)
Also, I'de like to see a sort of tazer that actually shoots small wires into a person with a range of like 30 feet with its secondary, and can then be used to shock them, causing minimal damage (Tazers HURT, not KILL) and then as long as the person is within that distance, they can shock again, up to 5 times total. It can also use its primary attack alone as a point blank tazer effect. (Perhaps the combine evolved past simple stun sticks for a more effective ranged mean to stop those who run, and it's a good personel defense weapon as well!)
With the tazer, it can be used more for this truly light/free ended roleplaying script over the tranquilizer gun. I feel that this script targets more cooperative roleplayers than the general population that joins RP servers to have fun and giggle while they build a house and think they are roleplaying.
The tazer could cause a temporary Stun effect, and a slightly blurred vision effect (They don't blind you, but they kind of make your sight look as if you just finished a keg on your own!) It's a brief effective of 5-10 seconds (Idea: Public and Police versions (Ugh, back to the premade team) Police version has longer tazer effect, and the civilian version {Lower voltage!} can't be shot into people, as theres is more of a stun gun than a tazer, made only to stop people who are directly assaulting you) Muscle control locks up creating the stunned effect.
Hitting back on the cell phone idea:
Useable interface for easier access to the phone and more functionality. It could replace a PM script as well, as it forces more RP aspect than just PMing a player does, and it doesn't have to be used face to face as theres a whisper command. The whole main purpose of the phone is to correct the PM system, as you cannot truly magically send messages to another player without some sort of interface device.
The phone would hit back on the upgradeable idea that I suggested for wallets. The more upgraded (Hey, just like real life) your phone is, the more features it has.
Phone commands:
/phone (Bring up the phone menu, depending on which phone you have)
(Almost everything is done in the /phone menu) (This keeps the number of commands players are using down a bit, so people can actually focus on the RP a bit more than learning dozens of commands to use their phone.
-Basic:
Friends list- 5 People- You can add 5 people to your friends list, and can call them without actually looking up a number or having to meet with them to get their number
Text messaging - Text messaging is for contacting people you have prior contact with, and whom you have added to your "friends" list (So you have their phone number to send the message to. The friends list saves the numbers)
- Dialing - Just like real life, if they aren't on your friends list, you have to dial the number on the keypad. Unlike Real life, after you connect with the other person, you just use /t (Talk) to talk to who you are currently on the phone with. People who get called simply type /a or /answer to answer. 5 rings (20 seconds) and the phone call isn't answered. They can also use /r or /reject to cancel the call if they don't want to talk. To end a phone call, /end
Inbox- 20 Messages total. The messages recieved are like E-mail for friends who are not online. But since they are stored on the phone, the player must keep a limited number of messages, as they would fill up his inbox.
Advanced:
-Friends list- 10 people
-Customization? - Not so sure about this, but I think it'd be pretty spiffy (Lol, spiffy, I know right?) to have a customizable interface menu, by customizable, I mean an interface menu that has a changeable background color, and button color. Background color also changes the text lettering color, so the button/backgrounds can't be the same color.
Voice mail service- They can use a menu to set a voice mail message, so any call that isn't answered when they are ONLINE can be given the voicemail message. If the player is on the phone and recieves a second call, the second call is directed to voice mail.
-Inbox- 30 messages
Expert:
-Friends list- 20 people
- Directory assistance- (Look up a players number by what they saved their character as
-Upgradeable memory - Expert is the best phone, and as such, it can be upgraded a bit with memory, allowing 5 more people to be saved as friends per upgrade. 5 Upgrades total
-Call waiting - If called by two people, the player gets a message that says something like *BEEP* or maybe a beep sound? They can use /pound or maybe /# to switch between callers. They can also switch to an empty line and make a call while on the phone.
-Inbox- 50 messages
-Private number- This player can use /private to set their phone number to private. This not only removes their number from the directory, it makes it when they call a person, they see *PRIVATE* is calling you, rather than the callers number.
--- Another idea ---
Battery life- The phone uses batteries to power itsself, and can only be used a certain number of times (sending, not recieving, as recieving spam would cause a battery to die) depending on the phone level. To charge the phone, I was going to suggest making use of the wall outlet and plug, but I'm not sure if you could set it up where you could drop the phone and connect it to a charger. Instead, maybe the phone could be charged with a /charge command, and when charging, it cannot be used.
Also, the phone can be powered on/off, and they have a single ring (Too much work to come up with multiple rings) but can be set on vibrate (no ring at all, just a chat message notification)
Just like real life, phone numbers have an area code (That can be changed in the cfg) but they recieved a random 7 digit phone number that is saved to their character when they first use /buyphone. The basic phone should be relatively cheap, as it's hard to manage business life (Gotta spend money to make money) without being face to face if you don't have a phone.
I'de suggest a /911 feature that allows a player to call the police, and all police get the message and can reply to the message. But, as I said, the anti-force fed style premade teams limits this, so if its avaliable, it should be a cfg toggler as well. (No pre made cop team, no cops to recieve /911, right?)
--- Quick note ---
Though I can see why people want a police team, the lack of one really sets this script apart for more open ended roleplaying. It helps prevent people from joining the server and voting cop with a simple [QUOTE=]Ya, vote for meez, I r good"[/QUOTE] and having people accept him, only to find out the player was an abusive cop. If it's truly a heavy addition, I think it would be nice to have seperate teams, allowing for a police roster for official police to be added onto. (So they can have different or more advanced weapons / gear and a bit better armor {Just about 50 more health, to simulate their kevlar}. Maybe the vote cops can be the police model, and the official police could be overwatch (Overwatch just look so intimidating, and it would set them apart from the vote-a-cops).
--- Final thought! ---
I'de like to see a /groupmodel (err, kinda) for the leaders, that allows them to pick two or three useable models for the group. This allows them to ke
I was testing this on a clean Garry's Mod installation and I noticed a bug:
[img]http://d2k5upload.parahelix.org/msn/files/1183648238.PNG[/img]
"Admin Commands" is written in the wrong place.
[B]Edit:[/B]
You should use the money model from CS:S instead of the current model.
"models/props/cs_assault/Dollar.mdl" or "models/props/cs_assault/Money.mdl"
Lockpick. Or a door ram. The problem is, that if police wants to arrest someone, for example, they can just lock a door behind them, and cops will never catch them. Also, on OMGCity, if someone triggers the bank alarm, you can't turn it off from outside (while on ex. DarkRP, cops (door rams) and gangsters (lockpick) can pick the alarm button cabinet). This is very annoying, expecially when no admin is around to noclip.
Apart from that, a very good mod!
[QUOTE=JokeAss]Lockpick. Or a door ram. The problem is, that if police wants to arrest someone, for example, they can just lock a door behind them, and cops will never catch them. Also, on OMGCity, if someone triggers the bank alarm, you can't turn it off from outside (while on ex. DarkRP, cops (door rams) and gangsters (lockpick) can pick the alarm button cabinet). This is very annoying, expecially when no admin is around to noclip.
Apart from that, a very good mod![/QUOTE]
I think a set of purchaseable lockpicks would be nice. They should also take time to use, and make some noise, so people know that somethings going on (Realistically, the average deadbolt can be thrown in under twenty seconds with a person who actually knows how to do it). If someone opens the door while its being picked, the picks should be broken, or lost to the door (50/50 chance?) as even if the pickee makes it away, how scared would he have been when the door opened? Enough to most likely abandon his picks. (maybe if the door is unlocked at the end of the lockpick, then the picks bread, so you can use the is unlocked function to determine if the picks break, else unlock door.
(Wow, 7 smart. )(Sorry, I just noticed it. That's awesome!)
After playing this a little more I think I see really what Conna was going for, a system that has the players figure out how to do a lot of the systems that everyone is suggesting. In a way that is more reallistic, but takes a lot more maturity from the group of players (sort of like it was before we had role-play mods at all and GMOD was far more single than multi)
Because of that, I think the focus of the new features would be in creating new jobs, groups, or activities. We have already the cooking aspect of things, some police, some "radio" and marketing. What are other things we can make to do? You could add a manufacturing side of things by limiting access to tools (imagine spawning in with just the grav gun and having to work at it from there). There is a retail side of things by fixing a cost to spawning objects (imagine now the manufacturers have to buy a lot of material from the local distributor. The system where the crates are used that can't be opened by yourself.
Now you have a full business -> Materials -> Manufacturing -> Marketing, talk about role-play opportunities, and now you have an economy.
Then there are things like vehicles which are very popular on all sorts of role-play servers, if you really want to push buttons make it so that another player must spawn the vehicle and you still have to pay to own it like a door, now you have possessions.
Just some ideas.
can't you somehow add a make the console give player's their default weapons?
when they wake up
Like uh....shove a give command in there and uh...call garry a turd burglar..yes...that'll do just fine....TRY THAT!
[quote][Removed] Sleep - this is because you lose weapons when you wake up and I can't fix it[/quote]
Store the table of weapons the player has before they enter sleep, and then do a weapons strip and give back all the weapons when they awake.
[QUOTE=DarkCybo1]Store the table of weapons the player has before they enter sleep, and then do a weapons strip and give back all the weapons when they awake.[/QUOTE]
Didn't work for me - and it would be ugly if it did because it would come up with the picked up weapon sound + buble thing at the side.
It didn't work for me because for some reason Weapon:GetClass() was failing.
I'm guessing you use spectate/player respawn to do a sleep effect? If that's the case, you can just simulate that effect by making the player not solid, not visible, and playing around with the player's clientside CalcView hook. That way, you wouldn't have to kill/respawn the player.
[b][u]In the coming version:[/u][/b]
[list]Being able to lock/unlock vehicles you have spawned (and paid for) with the keys[/list]
[list]Cannot spawn entities that are too large[/list]
[list]Removed alchohol, when you collapse and wake up again you lose all weapons so for the time being I'll remove anything that turns you into a ragdoll[/list]
This mod is Great but, there are 2 things i don't like. :(
1 You can't eat your own food you create. Sometimes when I'm alone, I make my own food and drinks. :D
2 When I spawn food and stuff, it doesn't spawn in front of me, it spawns either far away, behind me or next to me.
1. This is so there can be Chefs.
2. It spawns where your crosshair is.
[QUOTE=GhostRogue]:words:[/QUOTE]
Some good ideas, but I'm not going to turn this good simplistic RP mod into a wacky RPG. So no phone mods, leave that for Community Role Play[spoiler]ing Game[/spoiler] :rolleye:
[spoiler]I only have one eye :pirate:[/spoiler]
As for the group model thing, the model for groups created by players is automatically set to the creators model at the time.
That's me in the last picture!
GET IN :D
Okay - I re-added the sleeping command as I created my own spectate function. For those who want to use it in their gamemodes here:
[lua]
function CCRPM.PlayerSpectate(Player, Bool, Entity)
Player.CCRPM.Spectating = Bool
// Check
if (Player.CCRPM.Spectating) then
// View entity
if (Entity) then
Player:SetViewEntity(Entity)
end
else
// View entity
Player:SetViewEntity(Player)
end
// Freeze, no draw and not solid
Player:Freeze(Bool)
Player:SetNoDraw(Bool)
Player:SetNotSolid(Bool)
end
[/lua]
So,will you start Working on weather In the next few update's?
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