could you add a CUSTOM load file that reads the Steamids you put in there and will loadout specific weapons this way, a good way of tool trust and physgun loadout?
like one file for toolgun and one file for physgun (just txt files) and list the steamids there manually or have a command an admin can run to ADD a player's steamID to the list for toolgun or physgun or both?
----------
Also, my friend Flann is bitching to have Features that were in my DarkRP Edited version called RefugeeRP with some neat adjustments...but I would like to have some cool basic features:
-Set what model or MODEL LIST to a specific team, if model List (civmodels) then it picks it by random
-You can select what a player loads out with based on their Group
-Also Could you explain how to work with the
"Modules" is it basically just something where you can add more chatcommands if you wanted to?
Good idea, but then things are getting a little bit complicated.
aww ok but read what i edited in.
:siren:
[highlight]
1. Uninstall old version before installing new version!
2. Make sure you update to this version and do not copy over config files!
[/highlight]
:siren:
[u][b]Download Version 1.11:[/b][/u]
[url=http://upl.vs-hs.com/download/3ffd5f4d7a60360b1cd52a8ee3d7c7db/][img]http://upl.vs-hs.com/info_imgs/3ffd5f4d7a60360b1cd52a8ee3d7c7db.jpg[/img][/url]
[i]Changelog:[/i]
[code]
[Added] New spectate function which sleep and tranquilizer uses
[Added] A cool effect when you turn into a ragdoll, the screen gets blurry then you black out
[Added] Some cool new effects here and there
[Added] Sleep command again - the weapons and everything are given back to you now
[Added] Police group (The default one) has police.mdl model by default
[Added] Spawning of vehicles from Q menu and it automatically belongs to you - you can lock and unlock vehicles that belong to you using the keys
[Added] Some more module bindings and hooks (When are people gonna start making some modules! Read the documentation!)
[Added] Some random little things here and there that don't really need a mention
[Changed] The help menu's Basic category. Just added some more information
[Changed] Some sounds for things, and spawning things like weapons now does the prop spawn effect as well as a new sound
[Changed] Tranquilizer hit and expire sounds
[Changed] Some prices and config by default
[Removed] Alchohol - just another pointless feature
[Removed] Arrest stick - just another pointless feature
[/code]
[Removed] Arrest stick - just another pointless feature
:( tell me how to add the arrest stick of doom...please or I waste time every update :( , I would like to make a module of my own for you, only if I knew fucking lua code. So I guess I can make simple ones...
[Removed] Alchohol - just another pointless feature
that helps the cops Arrest the druggies plus its fun because people who come in the game they drink it and have a good time...because its funny not because it makes you drunk
[b][u]News:[/b][/u]
I'm gonna make a module soon that people can download that allows the Police group to have an arrest stick; a weapon and so on. I'll do this in about 3 more versions.
[b][u]What I am working on now ordered by priority:[/b][/u]
[list]Weather system with rain and snow (Creating weather in config?)![/list]
[list]Some modules to download and more module bindings and hooks![/list]
[list]Making the modification more simple and sweet by getting rid of pointless/useless features (Why make the script do all of the work - this means players can't actually play a role, the script does it instead!)[/list]
[list]Re-adding the alchohol system - but better and cleaner![/list]
[list]Making a Police module so the default Police group has a limit of players (Probably max players of server divided by 4 or something) and has a tranquilizer and arrest stick by default and also has a weapon. But this will be a module so it is only downloaded if it is wanted. The only downside will be that a player can [b]either[/b] be in the Police group or a custom group! (But this makes me want to add a temporary groups system - where you can be in a group temporarily then you are reset to your default group when you leave).[/list]
[b][u]Need more ideas from the community![/u][/b]
conna, that wasn't supposed to be funny, now i'm humiliated...
Some features before I have to face the people bitching about my Role Play :(
-My friend Toy Soldier is making a map and a CUSTOM model that he wants just for him to use, Its neat and I was wondering if you could easily tell me can I just make a code like this?
If (steamid:steam:0:023402) i KNow that isn't right but could you help me out like where would I put this anyway? in the INIT.lua? by the playerspawn part?
If you could help me out it would greatly improve my ability to customize this to my server...thanks conna for giving a shit!
What is the steam id and what do you want to happen?
OH and another important FEATURE:
- Player specific pay set by admin or possibly a special group called the elders? like respected players by the community?
- Inventory, maybe have
- Possible Trade market with a neat GUI? where people have a button with their name on it, and a small tag of info that pops up obove it (popup transparent) with info on what he is selling?
I know all I have is good Ideas, and that just doesn't help. I know your under pressure to get stuff done.
----
I want the steamid to be ACTUALly in the code and it will set that persons player model... maybe even his loadout of physgun and toolgun
[list]Set pay: I don't think this really fits in with this type of RP gamemode, people are misunderstanding this RP gamemode.[/list]
[list]Inventory: See above, this isn't an RPG.[/list]
[list]Possible Trade Market: You can always /createnote.[/list]
[list]Steam ID: What Steam ID is it that you want to have extra stuff? Give me all the Steam IDs and I'll make a module for you.[/list]
[b][u]Going to bed now :)[/u][/b]
how bout diseases. :v:
[b][u]Quick before going to bed ;)[/u][/b]
[list]Diseases: Too RPG style - remember this is an RP Modification not an RPG. You should really google the difference. For example, DarkRP isn't really an RP Modification at all - it's more of an RPG.[/list]
[b][u]Good night :v:[/u][/b]
Wow i love this, a winner for you! Downloading right now!
Possible Trade Market: You can always /createnote.
yeah that definitely answers my question, people can post a bunch of those if they are selling items! all at one place and people go there to see local sellers! thanks, very good idea!
[b]Edit:[/b]
That modules system helps out doesn't it.
I would like this steamid to spawn with his model set to lets say male_084.mdl
just make him spawn to that because I don't have his model yet but I have seen it
Is it possible to set in the same module, what a player spawns with? like addon gmod_tool and Weapon_physgun to the spawn like you did for cops and the arrest stick?
Also where can I turn off the F1 menu always appearing when I join? Because it Screws up ULX's Motd, people don't like that
Also can this be made possible:
CivModels = {
"models/player/male_03.mdl",
"models/player/male_02.mdl"
}
For having good civilian models chosen by random? so people arent kliener and the game looks like crap?
SteamTrustees = {
"STEAM_0:0:12120891",
"STEAM_0:1:10543599"
}
if( Admins[ply:SteamID()] or "SteamTrustees") then
ply:Give( "weapon_physgun" );
ply:Give( "gmod_tool" );
End
---------
and another thing, is crosshairs off? I like using Ironsights because it is more REALISTIC and we can't pretend they aren't there.
If possible can I have a module that runs for every spawn for people? So I could add stuff to it
ply:CrosshairDisable();
[list]Are you being sarcastic?[/list]
[list]I'll sort this out tommorow.[/list]
[QUOTE=Conna][b][u]Quick before going to bed ;)[/u][/b]
[list]Diseases: Too RPG style - remember this is an RP Modification not an RPG. You should really google the difference. For example, DarkRP isn't really an RP Modification at all - it's more of an RPG.[/list]
[b][u]Good night :v:[/u][/b][/QUOTE]
In that case, good luck with your RP mod, I'll be playing RPG gamemodes.
But It would be funny Conna!
[code]
Mingebag: *deep voice* I'm sorry Judy,the tests came back...you have aids...
Wanker:Noo!!! [/code]
[QUOTE=spazthemax]Well, this RP mod has some cool features (Such as cooking) But basiccaly lemme list them for you.
[list]
[u]PROS:[/u]
[*] Cooking system
[*] Grouping system
[*] Wallets
[*] Radios
[u]CONS:[/u]
[*] Not being able to eat your own food.
[*] 'Police' Are civilians with a pretty nametag, making it hard to keep the peace with people who are role-playing run-away criminal serial murderers.
[*] Need for criminals to turn themselves in. Whatever happens if they are role playing someone WHO DOESN'T TURN THEMSELVES IN?
[u]SUGGESTIONS:[/u]
[*] Able to use the weapons you spawn, but they cost MONEY.
[*] Able to eat your own food. You keep going on about realism, not very realistic if I can't drink my own damned coffee.
[*] Be able to take away criminals weapons while they imprisoned. "Oh no I got arrested. I'll just pull my gun and kill the guard!"
[/list]
Sorry, but until I'm able to keep my server from becoming Crime-city, I'm sticking to DarkRP.[/QUOTE]
I agree with this guy sort of,
1. You should be able to eat your own food, chefs should be able to make more foods than civilians. Just give the civilians water and bread and the chefs can make the chicken :P.
2. You should give the Police a set of cuffs(shackles for jail maybe?), like actual handcuffs(would be a cool model) that reduce the speed of the criminal and prevent them from using guns. Police should also start with some sort of horribly inaccurate and low damage police stick.( I don't know) They could go buy the weapons later.
3. The weapons system is fine...
Cat and morph you may have been...in a sense "robbed" sort of no offense Conna but it does look a lot like MelonScript. But Cat and Morph you should take some notice of this and learn from it and put some oh the good stuff from this mod into melonscript with conna's permission of course...and fix the weather DK! Itls lagging and crashing the server!
[QUOTE=Conna][list]Are you being sarcastic?[/list]
[list]I'll sort this out tommorow.[/list][/QUOTE]
In what way?
[QUOTE=RazorBlade17]
Cat and morph you may have been...in a sense "robbed" sort of no offense Conna but it does look a lot like MelonScript. But Cat and Morph you should take some notice of this and learn from it and put some oh the good stuff from this mod into melonscript with conna's permission of course...and fix the weather DK! Itls lagging and crashing the server![/QUOTE]
This is isn't what melonscript is supposed to be. Everything in melonscript is thought out over a long time with regards to what effect it will have on the playing environment and such.. this is an extreme of creeping featurism. Not really tried the weather because I have no graphics card at the moment :v:
At least add these!
- Ability to call a Table of Models such as CitizenModels and it will randomly select a model. Kliener and the other models are not Rp like, It looks bad!!!!
- Is there the ability to have unholstered yet?
I use the hands swep to have to holster any weapons. It's kinf of old and has a bug that I noticed. If someone else is using their hands swep to pick up a prop while you have your hands on you see a ghost of what they're holding and if you left click it throws it. I'm not sure if this steals the prop they're holding or if it duplicates it. Oh and there's another bug. In the lua there's no ammo set to the hands so it defaults to pistol and only having pistol ammo you can use hands. Fix that by changing the ammo to 'none'.
[url]http://forums.facepunchstudios.com/showthread.php?t=278017&highlight=hands[/url]
[QUOTE=RazorBlade17]You should give the Police a set of cuffs(shackles for jail maybe?), like actual handcuffs(would be a cool model) that reduce the speed of the criminal and prevent them from using guns. Police should also start with some sort of horribly inaccurate and low damage police stick.( I don't know) They could go buy the weapons later.
[/QUOTE]
People misunderstand.
[u][b]There is no Police![/b][/u]
[QUOTE=pcwizdan]At least add these!
- Ability to call a Table of Models such as CitizenModels and it will randomly select a model. Kliener and the other models are not Rp like, It looks bad!!!!
- Is there the ability to have unholstered yet?[/QUOTE]
You can always set the model of the Civilians group in the config. But why force them to a certain model.
People aren't all born the same in real life are they?
What I've managed to do from version 1.0 is fill this mod up with junk features just to add something else onto the changelog. This stuff needs to be removed - it is useless crap. This isn't DarkRP, LightRP, SQLightRP or Community Role Play or MoleRayPlod, this is CCRPM and - to be honest - I'm not even sure I want it to be that.
[b][u]I'm going to be removing a lot of 'features' in the next version that damage the role play community to make this mod more simplistic and better for role play. This modification will then be for serious role players and not for random people who don't even use an RP name.[/b][/u]
I don't know how to really install it, can anybody help?
Put the folder CCRPM into yout garrysmod/gamemodes/ directory.
It [b][u]does[/u][/b] say this on the OP.
Where do I put the files? I do not have a gamemodes directory.
If you didn't have a gamemodes directory your GMod wouldn't work.
lil JJ: If you don't have it, create one.
Anyway, I like how everything is right now.
The only thing I've been hoping for is an inventory system.
I figured that you've already made an inventory system in your ServerSecure script, so this should be possible.
I can't wait for the next release. :)
Sorry about my other post, it works now. Oh and how do you enable noclip? I tried sbox_noclip 1 but didn't work.
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