Garry: 'Not having support for linux would be a major bummer. '
39 replies, posted
Anyone saying you're to cheap for a license [URL="http://www.amazon.com/Microsoft-Windows-Server-Standard-Builders/dp/B000P36KU6/ref=sr_1_3?ie=UTF8&s=software&qid=1257609333&sr=8-3"]is an idiot![/URL]
[QUOTE=Pirate Ninja;18240243]Anyone saying you're to cheap for a license [URL="http://www.amazon.com/Microsoft-Windows-Server-Standard-Builders/dp/B000P36KU6/ref=sr_1_3?ie=UTF8&s=software&qid=1257609333&sr=8-3"]is an idiot![/URL][/QUOTE]
You can buy a licence for £90.
Where?
[QUOTE=Pirate Ninja;18240577]Where?[/QUOTE]
Look around. They're not too hard to come by.
I bet you were searching for the last 2 hours but could not find a cheap copy.
[QUOTE=Pirate Ninja;18243102]I bet you were searching for the last 2 hours but could not find a cheap copy.[/QUOTE]
My community got a licence for roughly £60 :3
I don't know where, but Fizz got it.
[QUOTE=Pirate Ninja;18243102]I bet you were searching for the last 2 hours but could not find a cheap copy.[/QUOTE]
I'll sell you a license (legit) for £90.
[QUOTE=brocko;18245270]I'll sell you a license (legit) for £90.[/QUOTE]
I need 64 bit anyways P:
But if you have that, that'd be really awesome.
I have both.
[QUOTE=Woet;18237121]It isn't about affording, it's about:
a) Control Panels not being Windows compatible
b) Untested (for the GSPs)
c) No engineers who know the ins and outs of Windows
d) Licensing costs and management
Most GSPs only use proper operating systems aka Linux, just go past some of the popular GSPs, you'll see barely any of them host Garry's mod, such as:
-Gameservers.com
-XTR Gameservers
-Low Pings
-Nuclear Fallout
-Trinity Games
-Vee Servers
GSPs aren't going to switch to a new OS just because Garry is too lazy to make Linux binaries, just spend a few days of your time on Linux binaries and you'll see many GSPs pick up on it.
D.I.P.R.I.P. has test binaries and it's their highest priority, Age of Chivalry has linux binaries, Dystopia has linux binaries, Insurgency has linux binaries, and I could go on and on.
Is it so hard to spend a few days so you can make Linux binaries many people want?[/QUOTE]
a) TCAdmin. (This is for a GSP, not your LOL LETS RUN WEBSERVERS AND MAKE COMMUNITIES retards)
b) What?
c) You don't need to, you run programs on it, you don't recompile the fucking kernel or something. (Software engineers DO know the inns and outs of windows however.)
d) Hurrrrr, guys pls help i can't afford my extra $10 bcuz windows is bad.
I hate to say it but ALL of those GSP's suck balls except Nuclear Fallout.
I will say it again, Garry's Mod is literally tied to windows, it uses MANY windows features in the Lua implementation which WILL break when used in Linux, these features will have to be recoded, recompiled, ported. Comping a Source game for Linux is really easy, valve gives you an entire section of the SDK for doing this apparently, when you implement stuff like Lua, the SQLLite module, http.Get() and Lua Modules in general you WILL have to port these and they will need to provide the same functioniblty, that the version compiled for windows will need. Then you will have to have the 3rd party developers who made Lua Modules recompile these for Linux too.
[QUOTE=Woet;18239090][12:39:19] <Woet> seriously, how much time will it take for you to compile for linux?
[12:39:26] <garry> a day or two
It isn't about the license, it's about the idea and compatibility.[/QUOTE]
As I said it isn't really hard to compile for Linux, Garry has to somehow port all of the code that is Windows based to Linux too which probably would not take 2 days.
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