• MOST stupid reason you got banned from a GMod server?
    2,612 replies, posted
I'm not going to change the way you build in gmod/DarkRP. I love the physgun.
You could, however, very easily stop props from damaging players.
I just got a guy called Twister banned from UrbanGamers through the anti prop kill script of which Munch says it's great. It took me about 15 minutes. 30 minutes if you add the "looking for a victim" bit. Although it did freeze all the props, I just followed the guy around and prop killed people with his props AS SOON as he spawned them. It works with three strikes. The first time he got jailed by the admin as well. The admin called Diablo was there when I did the third (and last) prop kill. I explained everything to him. I've already apologized to the guy that got banned, and I'm working on getting him unbanned. Edit: Alright the guy has been unbanned. Thanks munch.
[QUOTE=FPtje;38989662]I just got a guy called Twister banned from UrbanGamers through the anti prop kill script of which Munch says it's great. It took me about 15 minutes. 30 minutes if you add the "looking for a victim" bit. Although it did freeze all the props, I just followed the guy around and prop killed people with his props AS SOON as he spawned them. It works with three strikes. The first time he got jailed by the admin as well. The admin called Diablo was there when I did the third (and last) prop kill. I explained everything to him. I've already apologized to the guy that got banned, and I'm working on getting him unbanned. Edit: Alright the guy has been unbanned. Thanks munch.[/QUOTE] Fair enough, you got somebody banned when he was innocent. Since the start of this argument I have admitted such a system CAN be abused and probably will, I have never doubted the fact you could get somebody innocent banned. However, I still believe my system is doing more good than bad right now and will state the same facts I have 3 times before. The fact that the propkillers props are frozen means that you cannot go back to that prop and use it to propkill yourself, it requires for the propkiller spawn another prop and leave it unfrozen on the sidewalk or whatever. Hopefully the person who had just been falsely accused would have realized that it isn't a good idea to leave props hanging around and would not spawn anymore meaning you can no longer propkill with his props. Users banned by system: 271 Wrongly banned: 1 (FPtje) Bare in mind if 271 people have been banned by the system that means in total 813 players killed by props, imagine how many bans an admin would have managed to hand out without the system? Also please remember that this system is used in a total of three DarkRP servers totaling 116 slots, my server's hit around 90 players between the darkrp servers around 7PM GMT. Out of the 90 odd players my guess would be around 3-8 of them are admins. I'm sure I don't need to explain how many kids need admin attention or how much abuse/rule breaking happens in DarkRP, anyways. The 3-8 admins have to deal with: • People yelling "admin to me!!!" then it being a whole waste of time • Propblockers (sorting it out properly without them screaming abuse takes a few minutes atleast) • RDM (searching through the console to find who has killed who bla bla takes a while) • Random demotes (don't even go there) • NLR (Also requires a lot of reading of the ugly console to figure when they died and estimate the time) • Whatever else happens that the admins have to deal with, there is plenty more I suppose I could get more admins but then what happens when it's 4AM in the morning and most are asleep due to school the next day? Propkillers can cause havoc without such a system. However, with such a system it is impossible to go on some sort of propkilling spree and ruin everyone's time in my server. Also FPtje I keep hearing you tell me "propkilling needs a human eye to be sure" doesn't many things? RDM - Isn't it basically a guess/estimation of who shot who first? NLR - Isn't it basically a guess that the guy actually did die in the spot he's accused of breaking NLR at? Propkilling - Isn't it basically a guess? All the console tells me: "Bob spawned box" - "Jim was killed by prop" - Jim cries he got propkilled by a box... I can't see this argument going anywhere. I'm getting tired of your shitty attitude towards me too, I've been nothing but nice to you and you come across like such a prick. I don't know what more I can do about this situation, I have been using this system for around 9 months now and you are the first person to kick up a fuss about it, I suspect most of that fuss is just because you love to propkill... Whenever I see people comment on the system in-game it's laughing at the people who have to type embarrassing messages. I will NOT remove such a system until I see it abused and causing a ban or two a day, I have known from the start that this system can be abused and will be abused but I kept it because I believe it's doing more good than harm. This will be my last post on this situation. If anyone has any suggestions on how I can stop propkilling in any other way then please send me a message and I will happily use it.
[QUOTE=munch;38989900]This will be my last post on this situation. If anyone has any suggestions on how I can stop propkilling in any other way then please send me a message and I will happily use it.[/QUOTE] As much as your system looks well thought out, I should point out that only a very very small fraction of people innocently banned would actually protest there case. I'd probably to guess at <5%. Maybe less if your website isn't easy to find etc. Could you not simply disable prop damage when they hit players? [URL]http://wiki.garrysmod.com/page/Hooks/Base/EntityTakeDamage[/URL] I might be missing something though, I can't see why it wouldn't be extremely easy to disable prop damage using this hook. But if it is why both with an elaborate banning system?
Munch, I'll say this like I would if the Radio Broadcaster was an open job[non-vip]. You can't simply solve everything via rules, restrictions, and just downright insulting the playerbase. Wanna fix propminging? Grid lock the entire building system. Make it so props can be destroyed, and cost money. Have it so the houses on the map are NPC bought, and you have to build similar to the Sims by accessing that NPC. Otherwise you can't spawn or fling around props. This doesn't harm any player, fixes all of your issues, and will prevent any form of so called 'propminging'. And being a prick is the only way to break through ignorance.
[QUOTE=Pantho;38989979]As much as your system looks well thought out, I should point out that only a very very small fraction of people innocently banned would actually protest there case. I'd probably to guess at <5%. Maybe less if your website isn't easy to find etc. Could you not simply disable prop damage when they hit players? [url]http://wiki.garrysmod.com/page/Hooks/Base/EntityTakeDamage[/url] I might be missing something though, I can't see why it wouldn't be extremely easy to disable prop damage using this hook. But if it is why both with an elaborate banning system?[/QUOTE] I will have my developer look into it (yeah I can't code for shit. :P). Thanks. :) [QUOTE=JoeSkylynx;38989984]Munch, I'll say this like I would if the Radio Broadcaster was an open job[non-vip]. You can't simply solve everything via rules, restrictions, and just downright insulting the playerbase. Wanna fix propminging? Grid lock the entire building system. Make it so props can be destroyed, and cost money. Have it so the houses on the map are NPC bought, and you have to build similar to the Sims by accessing that NPC. Otherwise you can't spawn or fling around props. This doesn't harm any player, fixes all of your issues, and will prevent any form of so called 'propminging'. And being a prick is the only way to break through ignorance.[/QUOTE] Radio Broadcaster will be available to the 'Member' group later tonight. (Around 4AM GMT). 'Member' group is given after 8 hours of in-game playtime. I hope this is good enough for you and sorry for any inconvenience it had caused for you. While that sounds like a brilliant idea and would make my server different. I don't really think it will be a "good" sort of different. Thanks for the tips though. The fact you say that I am ignorant is pretty stupid imo. All along I have toke everyone's opinion on-board and replied as well as I could, as you can see I am taking everyone's criticism and trying to sort out any issues you guys find with my servers. I am not here to argue or upset anyone I am here to play a game and have fun. This really will be my last reply. Again I thank everyone who has spoken to me properly and given me advice.
[quote]you can no longer propkill with his props.[/quote] I just showed that I [b]CAN[/b]. Any prop killer experienced enough [b]can[/b]. Trust me on my knowledge here, I'm too lazy to compile another video of the demo that I made. You're talking nonsense here. [quote]Users banned by system: 271 Wrongly banned: 1 (FPtje) [/quote] I know of one wrong ban therefore this is the only wrong ban. - Joey skylinx has complained about wrong bans - Your own fucking admin has complained about false positives. - One of my PoKi buddies said he got like 5 people banned. It MUST be more than one person. NO FUCKING DOUBT. [quote]Bare in mind if 271 people have been banned by the system that means in total 813 players killed by props, imagine how many bans an admin would have managed to hand out without the system? Also please remember that this system is used in a total of three DarkRP servers totaling 116 slots, my server's hit around 90 players between the darkrp servers around 7PM GMT. [/quote] You have a second system in place: When you throw a prop, its velocity is set to 0. This means prop killing people requires some extra skill, besides, accidents happen with props. A lot. You STILL got 271 bans. I'm thinking a lot of them are accidents, where people were building a base and had a prop fly off killing people. [quote]Stuff about admins being busy[/quote] Regardless of prop kills, an admin duty is actually a full time job. Full time being the whole time the admin is on the server. [quote]I suppose I could get more admins but then what happens when it's 4AM in the morning and most are asleep due to school the next day? Propkillers can cause havoc without such a system. However, with such a system it is impossible to go on some sort of propkilling spree and ruin everyone's time in my server.[/quote] Look at the current situation: When no admin is online, prop killers can ban people and laugh their asses off while they're doing it. Which one is worse, people prop killing in your server or people getting other people banned? [quote]Also FPtje I keep hearing you tell me "propkilling needs a human eye to be sure" doesn't many things? RDM - Isn't it basically a guess/estimation of who shot who first? NLR - Isn't it basically a guess that the guy actually did die in the spot he's accused of breaking NLR at? Propkilling - Isn't it basically a guess? All the console tells me: "Bob spawned box" - "Jim was killed by prop" - Jim cries he got propkilled by a box... [/quote] Yeah, many things need a human eye to watch, including the things you mentioned. That's why I hammer on admins to use spectate. [quote]you are the first person to kick up a fuss about it[/quote] [highlight]FALSE[/highlight] The first one registered was Joey Skylinx just a couple of pages ago. The second one was me. The third one is the guy who got banned by me. The fourth one is your admin Diablo who got false positives because of accidents. The fifth one is your admin Graffite, who also got false positives, I just asked. You can keep denying the problems of your system. You can "forget" about the complaints you have received. But in the couple of hours that I've been on this server, I just got a list of [b]five[/b] people who have had problems with it. Blame me for being an asshole. Tell me I'm being a prick. Your system is the worst thing you can do with a DarkRP server. I have made video's, I have looked at your specific server, I have asked around for people's opinions about it. I've done enough to try to convince you about it. While you don't deny that the system can be abused, you DO deny the magnitude of this problem. Giving players the ability to ban other players is [b]NEVER[/b] a good idea, [highlight]regardless[/highlight] of how difficult you make it.
Mr Skylynx was complaining about the system because he was prop killing and it caught him.
Still leaves 4
[QUOTE=Lexic;38990849]Mr Skylynx was complaining about the system because he was prop killing and it caught him.[/QUOTE] Even though it didn't catch the guy who was prop-pushing me off ledges and ladders... While an admin was watching. :v:
"stop ruin fun" I was RPing as a gun dealer on DarkDM, and was only selling to people who had a gun license.
FUCKING SHUT THE FUCK UP YOU FUCKING FUCK LESS DRAMA, PLEASE [highlight](User was banned for this post ("Flaming" - Megafan))[/highlight]
[QUOTE=Pantho;38989979]As much as your system looks well thought out, I should point out that only a very very small fraction of people innocently banned would actually protest there case. I'd probably to guess at <5%. Maybe less if your website isn't easy to find etc. Could you not simply disable prop damage when they hit players? [URL]http://wiki.garrysmod.com/page/Hooks/Base/EntityTakeDamage[/URL] I might be missing something though, I can't see why it wouldn't be extremely easy to disable prop damage using this hook. But if it is why both with an elaborate banning system?[/QUOTE] It is fairly easy to make props not damage players. I don't see why you'd even need prop damage for an RP gamemode (or if you don't think DarkRP can have RP in it, for a deathmatch gamemode based around guns). There are a few scenarios I can think of that would work better with it, but people actually roleplaying well would handle it even better.
There's a saying which I've stuck to since the past couple of years: Anti prop kill scripts suffer from a terrible trichotomy. Either people can still prop kill OR you fuck up genuine players OR BOTH. Most scripts are both. The automatic ban scripts and the scripts that log the prop killer by the owner of the prop are the worst anti prop kill scripts. People can still prop kill and genuine players are fucked up [b]big time[/b]. In munch' server I've seen several people getting frozen for accidents, the admins on that server say it happens a lot too. The no prop damage is annoying for genuine players because it takes away part of the gameplay. Most of these mods disable fall damage as well, because you can shoot people up in the air with props and kill them. No fall damage, no accidents in which a couple of people die in a hilarious way. It makes DarkRP quite a bit more boring. The mod that stops props when you throw them is plain annoying, and not just for prop killers. Besides, it's piss easy to bypass.
No prop damage is annoying for genuine prop killers certainly
It is annoying for prop killers, but disabling prop damage won't make prop killers unable to prop kill.
[QUOTE=FPtje;38993182]There's a saying which I've stuck to since the past couple of years: Anti prop kill scripts suffer from a terrible trichotomy. Either people can still prop kill OR you fuck up genuine players OR BOTH. Most scripts are both. The automatic ban scripts and the scripts that log the prop killer by the owner of the prop are the worst anti prop kill scripts. People can still prop kill and genuine players are fucked up [b]big time[/b]. In munch' server I've seen several people getting frozen for accidents, the admins on that server say it happens a lot too. The no prop damage is annoying for genuine players because it takes away part of the gameplay. Most of these mods disable fall damage as well, because you can shoot people up in the air with props and kill them. No fall damage, no accidents in which a couple of people die in a hilarious way. It makes DarkRP quite a bit more boring. The mod that stops props when you throw them is plain annoying, and not just for prop killers. Besides, it's piss easy to bypass.[/QUOTE] True, but disabling prop damage can't really be exploited. And I don't see how it spoils RP in any form DarkRP should be contending with.
People can still get around it by flinging their victims in the air and kill them with fall damage or alike.
Just because it doesn't eliminate prop killing doesn't mean you should just abandon the entire thing.
I think these scripts should be abandoned. Their purpose is to prevent prop killing. This purpose is simply not fulfilled. The only thing it's supposed to do is the one thing it cannot do. Besides, side effects are often annoying, well, they are in my opinion.
In your opinion as an authority on propkilling?
[QUOTE=FPtje;38994259]I think these scripts should be abandoned. Their purpose is to prevent prop killing. This purpose is simply not fulfilled. The only thing it's supposed to do is the one thing it cannot do. Besides, side effects are often annoying, well, they are in my opinion.[/QUOTE] So you're saying you want to abandon the script because it doesn't work and completely ignore the fact that it [B]helps?[/B]
In my opinion as a cheater people should stop bothering to allowcslua 0 / anticheat their servers because both things can be worked around.
[QUOTE=Lexic;38994474]In my opinion as a cheater people should stop bothering to allowcslua 0 / anticheat their servers because both things can be worked around.[/QUOTE] well FPtje made darkrp servers set sv_allowcslua 1 when they run darkrp
[QUOTE=FPtje;38994259]I think these scripts should be abandoned. Their purpose is to prevent prop killing. This purpose is simply not fulfilled. The only thing it's supposed to do is the one thing it cannot do. Besides, side effects are often annoying, well, they are in my opinion.[/QUOTE] What are the side effects of disabling prop damage?
Sometimes it's funny to have some crazy contraption kill someone when they enter the wrong code on a keypad. The fun in DarkRP is that people will walk up to the keypad and enter the wrong pass just to have a laugh. Fun in Gmod is in the little things. Today I had a laughing fit because of the craziest thing: Some cop had blocked the jail doors with his own props. He had keypads, but the other cops couldn't unarrest people. So one cop got pissed, warranted the first cop, and used his battering ram on on all three jail doors. He wanted to get just one guy out, but I was looking at the situation unfold. The props were unfrozen by the cop, and the guy in the jail on the right got out. After half a minute (I was talking to someone else near jail) suddenly the door of the jail in the middle opened. The prop that was in front of it just got pushed away and the guy walked out like nothing was wrong. This sounds like the most boring story, but it was hilarious when it happened. It's crazy. Hell I once couldn't breathe of laughter when someone tried to get in someone's base through prop surfing/weird contraptions that failed in the most hilarious ways. It's these little things that make DarkRP hilarious at times. Weird contraptions can be one of those hilarious things and I'd be sad to see them go away. Edit: I'm not good with examples. Sorry.
That's nice and all but one of the things that isn't particularly fun in GMod is spawning and having someone immediately kill you with a stove. It's the sort of thing that can spoil any amount of amusing incidents, especially if it happens more than once.
I got perma banned for banning all of the 20 or so players on a TTT server for an hour. apparently frowned upon.
I still say my solution to the problem is the most logical.
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