• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
Needs more wheelies Gonna try and make a beach buggy style vehicle Is there any useful prop/model packs that anyone uses frequently on cars? Already got SProps and I am enjoying it!
[QUOTE=Amplar;38076857]Those holo car gadgets are pretty nice. i feel the steering wheel should turn less at speed though.[/QUOTE] The steering wheel was linked to the plate via the angles, so I could just change the turn speed of the plate as well.
boxplane. Props to balto for helping with nose.
Antariksa corvette [i]Yay, finally built something again, been a while. What's more, finally something for spacebuild.[/i] [img]https://dl.dropbox.com/u/61950362/freespace06_v2-10063.jpg[/img] [img]https://dl.dropbox.com/u/61950362/freespace06_v2-10064.jpg[/img] [img]https://dl.dropbox.com/u/61950362/freespace06_v2-10065.jpg[/img] [img]https://dl.dropbox.com/u/61950362/freespace06_v2-10066.jpg[/img] Its funny because originally it was going to be one of these [img]http://www.russia2all.com/images/shop/customer_media/7558/km-ekranoplan.jpg[/img]
Ekranoplanes <3 I wanted to make one too, but then I realized that Source maps are too small for them. [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_ps_hugeflatconstruct_svn0001-1.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_ps_hugeflatconstruct_svn0000-1.jpg[/t]
in re to page 87, [img]http://2.bp.blogspot.com/-VH1wNBG-Y0w/TuZrd4KywNI/AAAAAAAAAgY/7sRhUtaXKTM/s1600/PONTIAC-GTO-muscle-cars-13433510-1280-960-1.jpg[/img] I will have content when my computer is fixed and midterms are over.
How the F*** does that not tip over in a corner? and why the h*** does it need alll that air?
[video=youtube;3EaCnDCsslM]http://www.youtube.com/watch?v=3EaCnDCsslM[/video]
ACF need turboloaders [video=youtube;C7KpE_ag0Us]http://www.youtube.com/watch?v=C7KpE_ag0Us&t=1m[/video]
[QUOTE=gamerpaddy;38086597]ACF need turboloaders [video=youtube;C7KpE_ag0Us]http://www.youtube.com/watch?v=C7KpE_ag0Us&t=1m[/video][/QUOTE] We call that the Cumstang. Most of those Diesel Mustang conversions are using a Cummins engine anyway ^.^ heh get it. nah ok that was dumb.
cant run gmod without computer :<
I posted in the ACF thread too, but does anyone know if any of our favorite addons will be in GM13. My current list of [B][I]required[/I][/B] addons: Precision Alignment Mulitparent Multi NoCollideAll ACF WireMod(as far as I know there's a working version for 13) Advanced Dupe 2 Fading Door and SProps should work since it's only models. I mean that's literally all I need to run my server again.
Wrex aka IronTires has got ACF, Sprops, Precision Alignment and MakeSperical working on our 'prototype' server for gm13. I've seen a fading Door tool in the workshop, and wiremod seems to be just fine, though the update yesterday broke E2, again.. No Clue about StarFall seeing as it's switching to LuaJT or something, i don't know im no coder..
Wenli will be fixing PA himself once GMOD13 is out, as well as adding new features.
[QUOTE=unrezt;38088901]Wenli will be fixing PA himself once GMOD13 is out, as well as adding new features.[/QUOTE] + Fixing bugs in physgun build mode.
Hey guys, what's the best suspension for a heavy chassis? Right now I've got 30k mass which I want to support with 6 roadwheels at 2k each. I've got the wheels attached to the chassis with rigid ropes and suspended with hydraulics (50k constant, 4k damping) but when I unfreeze the chassis the weight is too much and the whole thing falls flat. The chassis was working perfectly with its previous mass (2k on chassis, 150 on wheels) but those masses can't support large ACF cannons. Edit: I've tried playing with the constant and damping. The only thing that works is if I change the hydraulic length to 300 or something, but then the chassis starts bouncing around.
I'd suggest either just straight axis axles or my leaf spring system for weights that large.
So hydraulics are out of the question for large masses? That's a shame. Can I get some more info on the leaf spring system? I checked the OP, your channel and Google and didn't find any implementation details.
[video=youtube;uoXUuMhELAQ]http://www.youtube.com/watch?v=uoXUuMhELAQ&feature=g-upl[/video] basically, the wheel is attached to the chassis as normal. After that, a "spring" prop is placed above the center of the wheel and welded to the chassis. From here, use the center ballsocket tool to attach the wheel to the spring (note the order). The advantage is that you can change the weight of the spring prop to dynamically change the load capacity of the system. You can also use a hydraulic or an elastic with 0 constant and a high dampening between the wheel and the spring to act as a shock.
That looks good, I'll try it out next time I'm ingame tyvm.
Some shit I've not shown off, I feel like I should donate content. Kinda-sorta new stuff, glad I backed up shit. 56k warning I'm a great admin. [IMG]http://img526.imageshack.us/img526/5289/gmdrivingmapmk195beta00.jpg[/IMG] Manogel 20-ton self propelled 120mm mortar. Built off M-20 tank chassis, a thick superstructure has been mounted over the engine, to provide stowage for additional 120mm rounds. A heavily armored mortar carrier, it has quite good accuracy for the weapon type, and, due to the trajectory of its projectiles, is quite effective as a first-strike option. While it can fire easily from cover, plunging fire takes time to prepare. Its turret was to be a potential armament for a bunker. [IMG]http://img402.imageshack.us/img402/7069/gmdrivingmapmk195beta00t.jpg[/IMG] [IMG]http://img802.imageshack.us/img802/5289/gmdrivingmapmk195beta00.jpg[/IMG] Skywatch 30mm SPAAG. Also off the M-20. The version for MWS has a pair of MWS missiles, for shooting down overpowered aircraft. Otherwise, it is used for destruction of exposed artillery and urban combat, where the penetrative power of its 30mm cannon is effective for flushing out entrenched infantry behind cover. The turret is an older design, updated for modern use. [IMG]http://img547.imageshack.us/img547/5289/gmdrivingmapmk195beta00.jpg[/IMG] M-5 80mm mortar carrier. Was in competitive trials with the Curiosus's 80mm variant. While the M-5 is more stable and has better offroad mobility, its straight-line dash speed is inferior, making rapid "shoot and scoot" scenarios impractical. its armor is more heavily sloped, but thinner, than its wheeled counterpart. [IMG]http://img811.imageshack.us/img811/5289/gmdrivingmapmk195beta00.jpg[/IMG] Curiosus scout car. Normally mounting a .50BMG on a remote mount, this version carries an 80mm ball-mounted mortar. Its monocoque chassis and large internal volume make it well-suited to a wide variety of light weapons, but it suffers in offroad mobility. Its short wheelbase and higher center of gravity are a severe handicap; as a result of the upengining to a more-powerful flat engine, this has become particularly pronounced. [IMG]http://img62.imageshack.us/img62/6568/gmdrivingmapmk195beta00z.jpg[/IMG] A Curiosus uparmored to act as an anti-infantry vehicle. The hull has been increased in thickness to 1in on the upper sides, the suspension has been reinforced, and additional frontal armor provides protection against up to 20mm autocannon rounds. The 1/4in side skirts are surprisingly effective in preventing handheld missile and light mortar fire from immobilizing the vehicle. [IMG]http://img29.imageshack.us/img29/5289/gmdrivingmapmk195beta00.jpg[/IMG] And a ten ton attack heli wip. [IMG]http://img12.imageshack.us/img12/5289/gmdrivingmapmk195beta00.jpg[/IMG] v - lovin goes here - v
Heli looks great red
Tried to move one construction from Gmod12 to Gmod13: [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_construct0000_zps68fc2b4b.jpg[/t]
[QUOTE=Frankess;38098171]Tried to move one construction from Gmod12 to Gmod13: [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_construct0000_zps68fc2b4b.jpg[/t][/QUOTE] I wonder if 'saving' a contraption in singleplayer, like a save game, and loading it in 13 would produce better results..
Back a year or so ago, you could just use dupe1 and move the data files from 12 to 13 and you had your dupes. Shit worked fine a year ago, however holographics turned pink meaning the handbrake looked like a throbbing erection.
[QUOTE=Vicious713;38098213]I wonder if 'saving' a contraption in singleplayer, like a save game, and loading it in 13 would produce better results..[/QUOTE] Maybe I got that result because I copied that stuff on Linux server with AdvDupe2, loaded it on singleplayer, saved with AdvDupe1 then moved it to Gmod13 and then loaded :F
[IMG]http://cloud-2.steampowered.com/ugc/921244116821277440/1E869E78A71B6955136B3A1CD13B9684E417F8FC/[/IMG] That engine is sexy admit it goddamit EDIT: OHfuck worst pageking ever
[QUOTE=Vicious713;38098213]I wonder if 'saving' a contraption in singleplayer, like a save game, and loading it in 13 would produce better results..[/QUOTE] Garry said, gmod12 saves and demos won't work in gmod13. anyway, suv :smile: [IMG]http://cloud.steampowered.com/ugc/938132615295712367/19DF6C7BF92EF9E3131DD3B245FA92D0BF3AC06F/[/IMG] [IMG]http://cloud.steampowered.com/ugc/938132615295710727/D9DA07E00C51E7DFFC2054EE143C40944C9F4D42/[/IMG]
that's lovely. [editline]edit[/editline] You could try and make some winching system on the front of it. That'd be pretty cool for that sort of SUV.
[QUOTE=Jackpody;38098327]Back a year or so ago, you could just use dupe1 and move the data files from 12 to 13 and you had your dupes. Shit worked fine a year ago, however holographics turned pink meaning the handbrake looked like a throbbing erection.[/QUOTE] I rated you rainbow, because throbbing erection. Also that's gonna be a big thing to work on. If we can't transfer adv dupe 2 over...
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