Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
those are some pretty okay tnakes.
[QUOTE=iwancoppa;38135810]How many tons is that? I feel like using my Aepheron CROWS for something ;)[/QUOTE] 2
tank cops
hahaha
I had great fun with tankcops when i was building the first one. Pulling over newbies riding jeeps for speeding and possession of unlicensed non-tank vehicles was hilarious.
This is the Tnak Porrice! Stop your Tnak nao!
[QUOTE=unrezt;38126167]
I doubt anyone will ever use these, but I was bored. Should I make more?
[img_thumb]https://dl.dropbox.com/u/10388108/modelpack/emblem.png[/img_thumb][/QUOTE]
Definitely! How about a Lotus emblem? Bentley logo anyone? Summit Racing logo?
Oh yea, and a Suzuki logo (Going to be making an SX4 ;)
[url=http://www.youtube.com/watch?v=GEE9SQ3IDg4]Tank police lolwut old no[/url]
Oh christ, desu tankuu~
I did some [b]science[/b] today, trying to figure out how to make the optimal ammobox missile. These figures are probably no surprise to some people, but here's some stats for HE ammo (found with a script, using some code from acf):
[code]
Biggest boomer: 203mmHW (81.96 Boompower)
Best boom per ammo kg: 200mmM (0.79 Boompower/kg)
Best boom per weapon kg: 200mmM (0.014 Boompower/kg)
Best ammo boom density: 200mmM (0.0016 Boompower/m^3)
Best balance between minimal round volume and Boompower/m^3:
80mmM:
vol = 1406.9343234559
bpv = 0.0014457212669523
[/code]
From the numbers, I think I'm justified in saying that 80mmHE is the stuff to use for an optimally large ammosplosion, because the balance implies a reasonably large boompower per shell, with minimal average wasted space within the ammobox.
I've been told that APHE ammo shreds soft targets more effectively, but at a cost of blast radius. I don't know if the APHE shrapnel affects armoured targets.
Also the 200mm mortar is baller. (But the 203mmHW is the king of boom)
If anyone found this interesting/informative (I did!), I could repeat the process for all the other ammo types and make them available :v:
Good bye Gmod 12.
You were very good, i loved you.
Let's Welcome Gmod 13!
[QUOTE=Splambob;38153526]Oh christ, desu tankuu~
I did some [b]science[/b] today, trying to figure out how to make the optimal ammobox missile. These figures are probably no surprise to some people, but here's some stats for HE ammo (found with a script, using some code from acf):
[code]
Biggest boomer: 203mmHW (81.96 Boompower)
Best boom per ammo kg: 200mmM (0.79 Boompower/kg)
Best boom per weapon kg: 200mmM (0.014 Boompower/kg)
Best ammo boom density: 200mmM (0.0016 Boompower/m^3)
Best balance between minimal round volume and Boompower/m^3:
80mmM:
vol = 1406.9343234559
bpv = 0.0014457212669523
[/code]
From the numbers, I think I'm justified in saying that 80mmHE is the stuff to use for an optimally large ammosplosion, because the balance implies a reasonably large boompower per shell, with minimal average wasted space within the ammobox.
I've been told that APHE ammo shreds soft targets more effectively, but at a cost of blast radius. I don't know if the APHE shrapnel affects armoured targets.
Also the 200mm mortar is baller. (But the 203mmHW is the king of boom)
If anyone found this interesting/informative (I did!), I could repeat the process for all the other ammo types and make them available :v:[/QUOTE]
Why don't we have acf warheads yet? Make em like ammo crates but with boomin' inside.
Also goddammit no gmod12 :<
Actually acf warheads would be really cool. All I really want is an ammobox analogue with a "Detonate" input :v:
Would be a good compromise between those wanting missiles and those wanting bombs.
(totally willing to help implement warheads if the acf team's interested but they cba)
rip gm12, at least gm13 will give me an excuse to update holopad :v:
it'd be easy afaik, instead of using a trace function you could just change the detonate to a wire input, use a preset model, use the real shell weight already added. Goddammit I wish I knew lua. Simple shit. Just no time to learn it. If there was money in it I could justify it.
Also, hahhaa 7,108 hours of gmod 12 just on this account alone. I've gotten my $10 worth.
[QUOTE=Splambob;38153866]Actually acf warheads would be really cool. All I really want is an ammobox analogue with a "Detonate" input :v:
Would be a good compromise between those wanting missiles and those wanting bombs.
(totally willing to help implement warheads if the acf team's interested but they cba)
rip gm12, at least gm13 will give me an excuse to update holopad :v:[/QUOTE]
Almost-There has ammo crates with a detonate input, Karbine and Kaf downed this idea and stated that "ammo should not be used as explosive".
Also detonate input usage can become very overkill, ACF nukes that will actually destroy a fourth of the map in the blink of an eye.
True but ammo can already be used as a nuke, just because people shouldn't use it doesn't mean they won't - and also ammo is more inconvenient to use as an actual weapon so it's more often used to grief than legit use.
If warheads become a thing then you won't see some kind of mingebag doomsday, because the capability to go full retard with gigantic explosions already exists. However the capability doesn't exist to make good missiles/bombs. All you'll see with warheads is an increase in legitimate usage of such weapons.
The only difference from the current situation is that a cannon aiming at some crates will be replaced with a wire input, and the slow ammo-popping phase before the explosion will be removed. 100% more useful.
So either warheads or we could be given real ACF missiles/bombs. I'm still happy to help out if the ACF team sees a place for any of the above.
[media]http://www.youtube.com/watch?v=78CJrqXraAY&feature=youtu.be[/media]
Totally worth breaking all our addons. Yeah. Sure.
I'll come back to Gmod in a month when shit is fixed. Like 99% of the non-scumbag community.(This community does not include fagtart posers who cause all this shit, RP faggots and obnoxious in your face bronies and furries.)
Edit: FUCKING TWO AWFUL PAGEKINGS FUCKFUCKFUCKFUCK
[B]Content coming in a month when gmod is fixed![/B]
bye
[editline]edit[/Editline]
helmut is in storage for the winter so i may have to redo some of the body because the measurements went wrong.
[QUOTE=RedReaper;38153926]it'd be easy afaik, instead of using a trace function you could just change the detonate to a wire input, use a preset model, use the real shell weight already added. Goddammit I wish I knew lua. Simple shit. Just no time to learn it. [B]If there was money in it I could justify it.[/B]
Also, hahhaa 7,108 hours of gmod 12 just on this account alone. I've gotten my $10 worth.[/QUOTE]
Make Dark RP server under pen-name. Add custom money printers, 'special' wiremod features for donators, and add trails and shit. Rack in donations for the wiremod features at roughly $15 per year, and then add admin privileges for $25 per year.
Seriously. Dark RP shits money.
-furious gmod crash rage snip-
[editline]24th October 2012[/editline]
Remade my track, not happy with it because it looks boring but it works
[T]http://niggaupload.com/images/xAeTk.jpg[/T]
Also bonus functioning skateboard, radical
[T]http://niggaupload.com/images/9Wjz.png[/T]
[editline]24th October 2012[/editline]
I have just noticed this is a WIP thread, and not necessarily a thread for finished things, shit..
Sorry!
[QUOTE=iwancoppa;38160477]fagtart posers who cause all this shit, RP faggots and obnoxious in your face bronies and furries[/QUOTE]
Isn't that like 95% of the internet? I [URL="http://www.youtube.com/watch?v=Sjwl3jWM7ps&feature=channel&list=UL"]don't care for[/URL] most of the crowd. Also I expected Garry to full on tubgirl all over contraptions...
[QUOTE=FlashFireSix;38162939]I have just noticed this is a WIP thread, and not necessarily a thread for finished things, shit..Sorry![/QUOTE]
OH YOO BETTA BEREEV DAT'S A BANNU
honestly i'm not THAT worried about gm13 breaking everything; pretty much 80% of the tools have been fixed already.
did yuo get banned for trolling again? Also good news
[editline]24th October 2012[/editline]
haha you did again. oh you.
I haven't actually tried it, I've been marooned at a friends house.
[QUOTE=unrezt;38167785]I have added new models; equilateral triangles, some triangular prisms(triangle blocks, not complete yet), half discs/hexagons/rings/tubes, more tube lengths. I also added
some car emblems I have been messing around with, not sure if they will stay in the model pack yet, though. If they do, some might
be changed, so don't get comfy with them just yet. I will post the full model list with pictures and later. I will get to
the spawnlists when I have time, so please bear with me on that. For now, you can find all of the models by clicking [i]Browse->All->sprops->[/i]
[url=http://shadowscions-construction-props.googlecode.com/svn/trunk/]SProps SVN[/url]
[b]I have not decided if I am going to put this on the workshop(because of Valve's idiotic terms of use). Until stated otherwise by [u]me[/u], any version of this model pack
you find on the workshop is [u]unnofficial[/u] and was uploaded without my knowledge or permission. If you find this on the
workshop, please report it, downvote it, comment, whatever you can do to get it taken down. Also please let me know.[/b][/QUOTE]
[QUOTE=RedReaper;38166109]did yuo get banned for trolling again? Also good news
[editline]24th October 2012[/editline]
haha you did again. oh you.
I haven't actually tried it, I've been marooned at a friends house.[/QUOTE]
Well, in his defense he made a good point, but I'm not going to continue that stuff in this thread, just thought I'd mention that.
[img_thumb]http://data.primeportal.net/apc/caddo/lynx/m113_lynx_013_of_119.jpg[/img_thumb]
Lynx.
[editline]24th October 2012[/editline]
Generally he has good points but mods are overzealous here. I know sestze got banned for QUESTIONING THE GREAT MIGHTY GARRY. That being said do we have an eta on ad2? Searched around, haven't seen a solid eta yet. And I heard something today about a hard-coded prop limit. [SUB]it's really weird, meeting other fp people randomly at college. It makes me feel special, usually they know me and I've never heard of them.
[/SUB]NOOOOO not a youtube poop
All our progress.
[video=youtube;jrLbY4-Q99A]http://www.youtube.com/watch?v=jrLbY4-Q99A[/video]
Reading this thread made my head hurt.
Good job, you guys. I can't even make a proper box car. :v:
fuckit AD2 FOR 13 IS OUT
[URL]http://advdupe2.googlecode.com/svn/trunk/AdvDupe2/[/URL]
Wow, that was fast tyvm for the headsup. I'm still unbreaking holopad :'( (holy shit ALL MY CODE)
sucks that none of the major mods are on the workshop. oh well, time for the workshop to just fail like toybox.
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