• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
it's ok, i have like 40-50 alts and a personal VPN [editline]29th October 2012[/editline] basically got banned for expressing my opinion, but this is FP, mods are children and garry can't accept criticism [editline]29th October 2012[/editline] (amplar main account was perma'd) [highlight](User was permabanned for this post ("Alt of amplar" - postal))[/highlight]
I find it actually quite amusing, though still want links. I'm stuck in a house with terrible internet and half-broken gmod in a fucking hurricane. Please. Give me some entertainment.
As far as adv dupe 2 goes, right click on the folder you want to save in and save will show up in the dropdown. And the scripting errors are probably because you don't have the .dll module installed. [url]http://www.facepunch.com/showthread.php?t=1136597[/url]
we got an ETA on visclip acfweight or pa yet?
[img]http://i.imgur.com/aGfzs.png[/img] He seriously couldn't wait a week. Dear oh dear.
ACF and Sprops are giving me a ton of errors and not loading. I'm not sure what I did wrong, I just checked out their official svn's into their respective folders and they spaz out.
I am also getting issues with ACF. When ever I mouse over an ACF entity, it goes transparent and shoots out a load of errors instead of displaying the expected stats bubble.
[QUOTE=skzerk;38242145]ACF and Sprops are giving me a ton of errors and not loading. I'm not sure what I did wrong, I just checked out their official svn's into their respective folders and they spaz out.[/QUOTE] Model errors or script errors?
ACF and wire have both been giving me script errors, sadly.
[QUOTE=unrezt;38242602]Model errors or script errors?[/QUOTE] I think both, the console warnings in the right corner will say you have model and script errors and when I looked I the console there is a list of over 500 yellow model errors or something
[code]lua_run jit.off() jit.flush()[/code] Start running that at startup, removes a lot of the e2 lag. Also, remember, postal is the person who photo'd his asscrack and posted it. He's an idiot. FP mods are usually pretty fucking retarded, I remember back when they actively moderated contraptions and pretty much every page had someone getting banned on it for stupid shit. Also: [URL="http://nebtown.info/showcase/090-useful and explosive.txt"]Useful and explosives spawnlist.[/URL] Since it's missing. I did NOT make this, [URL="http://www.facepunch.com/member.php?u=227025"]Nebual[/URL] did. Goes in settings\spawnlist [highlight](User was banned for this post ("Flaming a mod" - JohnnyMo1))[/highlight]
Ok here's some screenshots of the console. ACF is working but the same thing is happening to me as MrWhite. SProps is completely unresponsive. [IMG]http://i.imgur.com/urpug.jpg[/IMG] [IMG]http://i.imgur.com/N1ZZO.jpg[/IMG]
[QUOTE=skzerk;38242978]I think both, the console warnings in the right corner will say you have model and script errors and when I looked I the console there is a list of over 500 yellow model errors or something[/QUOTE] I don't know, I am thinking the problem is on your end, back up your stuff and then delete the gmod folder. Anyone else getting this problem?
[QUOTE=RedReaper;38243130][code]lua_run jit.off() jit.flush()[/code] Start running that at startup, removes a lot of the e2 lag. Also, remember, postal is the person who photo'd his asscrack and posted it. He's an idiot. FP mods are usually pretty fucking retarded, I remember back when they actively moderated contraptions and pretty much every page had someone getting banned on it for stupid shit. Also: [URL="http://nebtown.info/showcase/090-useful and explosive.txt"]Useful and explosives spawnlist.[/URL] Since it's missing. I did NOT make this, [URL="http://www.facepunch.com/member.php?u=227025"]Nebual[/URL] did. Goes in settings\spawnlist [highlight](User was banned for this post ("Flaming a mod" - JohnnyMo1))[/highlight][/QUOTE] fucking shitbags [highlight](User was banned for this post ("flaming some more, wants to be banned" - postal))[/highlight] [highlight](User was banned for this post ("Flaming more, doesn't seem to care about getting banned" - Orkel))[/highlight]
[QUOTE=RedReaper;38243130]I remember back when they actively moderated contraptions and pretty much every page had someone getting banned on it for stupid shit. [/QUOTE] hi
Ahh, I remember the days of Orkel pruning the Contraptions section of inappropriately-placed threads every few days, or was that Postal? I DO remember Postal banning me several times for telling people to go to the H&S section with their questions about shit nobody cares about. Now we're all stuck here in the middle of a crowd of dumb threads with nothing to post about because Wiremod is broken and PA hasn't been released. Everything's shit right now.
Dumping pictures on the WIP thread time again.... Anyways, my newest project, already looks better than most of my current cars... [IMG]http://cloud.steampowered.com/ugc/542942345944833553/8E1288C51259A333195F93F3ABF3CD26809DBFDE/[/IMG] [IMG]http://cloud.steampowered.com/ugc/542942345944846898/A14B9D43DD836BEABE03DDFE7E63C924CBB9C60A/[/IMG] Not really much to see yet, started it last night. It will be unnamed for a while, here are a few projected stats: Engine: -2.1L B4(naturally aspirated): 151 HP Chassis: -FR layout -Expected Weight: 400 kg -P/W: 0.38 hp/kg -Wheelbase: 108 inches -Height: ~50 inches -Length: ~175 inches -Seating: 5 Performance: -0-60 time: ~3.5 seconds -Top speed: ~100 MPH(most likely to be limited) -Steering: Speed sensitive, maximum master cast angle:40 degrees -Available with Launch Control Extra Features: -100 track music player -Adaptive Cruise Control -Blind Spot Indicating System -Park Assist -Passive Frontal Anti Collision -GPU based center console vehicle interface system(maybe a GPS too?) -Sport mode -Tiptronic 7 speed transmission -Adaptive throttle response(disabled in sport mode)
Does anyone have a link to the Wiremod SVN? The site has been down for 2 days.
[url]https://github.com/wiremod/wire.git/trunk[/url]
[QUOTE=Frankess;38251940][url]https://github.com/wiremod/wire.git/trunk[/url][/QUOTE] Thank you!
[QUOTE=A_Pigeon;38251767]Does anyone have a link to the Wiremod SVN? The site has been down for 2 days.[/QUOTE] [url]https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/wire/[/url] EDIT: Mines wrong. Use the Above one.
Still not happy with the wheels on the two left ones, not sure what I want to do with it, but I made more in the meantime. I also made it so you can color the wheels without affecting the tires (lubstar's idea). [img]http://gyazo.com/8b346927d4de0307b111120bf0c34b4e.png?1351637572[/img]
[QUOTE=skzerk;38254318][url]https://wiremod.svn.sourceforge.net/svnroot/wiremod/trunk/wire/[/url][/QUOTE] They moved from sourceforge to github. Wiremod site is online see yourself.
[QUOTE=unrezt;38254551]Still not happy with the wheels on the two left ones, not sure what I want to do with it, but I made more in the meantime. I also made it so you can color the wheels without affecting the tires (lubstar's idea). [img]http://gyazo.com/8b346927d4de0307b111120bf0c34b4e.png?1351637572[/img][/QUOTE] Awesome, this might be asking a bit but can we get some nice 5 spoke tires around the size of PHX's size 30 slim tire but with the tire being slimmer and more perportionate to a car. Like these: [IMG]http://i.ebayimg.com/t/10-11-12-Mercedes-E63-CLS63-AMG-19-5-Double-Spoke-Front-OEM-Wheel-Rim-H-85136-/00/s/MTYwMFgxNTcz/$(KGrHqV,!lME9knLGn2lBPlcl7dL5w~~60_57.JPG[/IMG] [IMG]http://www.bekkers.com/Merchant2/graphics/00000001/MBamg10spokestyle400.jpg[/IMG] Edit: Well the last one isnt a 5 spoke, but it would be awesome to have as a prop with a tire on it in-game, would look nice on my WIP sedan [IMG]http://cloud.steampowered.com/ugc/542942345950212761/05606433DF59963738F5C8215F91DD014316EE44/[/IMG]
I am trying to stay away from using a detailed mesh, none of those wheels are over 400 polys, but I will see what I can do.
[QUOTE=unrezt;38255458]I am trying to stay away from using a detailed mesh, none of those wheels are over 400 polys, but I will see what I can do.[/QUOTE] Sweet
[QUOTE=unrezt;38254551][img]http://gyazo.com/8b346927d4de0307b111120bf0c34b4e.png?1351637572[/img][/QUOTE] Love the tyre on the rightmost one. Looks like and old offroad tyre like on the Willy's Jeep
A Friend of mine (Evil 128) 'saved' holos. Here's a link to his post. [url]https://github.com/wiremod/wire/issues/93[/url]
Anyone here managed to get a hold of visclip for gmod13 yet?
[QUOTE=unrezt;38254551]Still not happy with the wheels on the two left ones, not sure what I want to do with it, but I made more in the meantime. I also made it so you can color the wheels without affecting the tires (lubstar's idea). [img]http://gyazo.com/8b346927d4de0307b111120bf0c34b4e.png?1351637572[/img][/QUOTE] Great stuff, are you going to add bigger sizes too?
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