Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
Yeah, last I checked PA was really the only way to do that.
If you made a PA replacement I'd love you forever.
Propcore/Constraint-core.
Constraint core looks sweet, I just fixed it up and now I'm making rope art. tyvm!
As far as I know, [url="http://www.facepunch.com/member.php?u=210120"]Wenli[/url], creator of Ballsocket Centre, Axis Centre, Precision Allignment and Physgun Buildmode part of [url="http://www.facepunch.com/showthread.php?t=889029"]Wenli's tools[/url],
is doing his best to get it ready for Everythingbroken-gmod.
[QUOTE=Unslinga;38452073]As far as I know, [url="http://www.facepunch.com/member.php?u=210120"]Wenli[/url], creator of Ballsocket Centre, Axis Centre, Precision Allignment and Physgun Buildmode part of [url="http://www.facepunch.com/showthread.php?t=889029"]Wenli's tools[/url],
is doing his best to get it ready for Everythingbroken-gmod.[/QUOTE]
I've heard the same thing, but when the addon gets fixed a week after the update by someone who didn't make it, you start to wonder. I know he doesn't work on it 24/7 because IRL, but you think he'd at least post a progress report or something so we aren't left wondering. If he'd just tell us what's going on instead of doing nothing, I bet a lot of us would be quite a bit less concerned with it.
[QUOTE=MrWhite;38452132]I've heard the same thing, but when the addon gets fixed a week after the update by someone who didn't make it, you start to wonder. I know he doesn't work on it 24/7 because IRL, but you think he'd at least post a progress report or something so we aren't left wondering. If he'd just tell us what's going on instead of doing nothing, I bet a lot of us would be quite a bit less concerned with it.[/QUOTE]
I just want PA constraints to make my damn car work, and if anyone has the link to visclip, I would like to have it. Visclip is kinda crucial for some things like clipping a veneered dash piece that doesnt fit...
[QUOTE=Slithers;38452205]visclip[/QUOTE]
There is a visclip combined with polyweld thing on the workshop... not sure how well it works tho.
[QUOTE=Unslinga;38452268]There is a visclip combined with polyweld thing on the workshop... not sure how well it works tho.[/QUOTE]
Thanks
[QUOTE=lintz;38443074]For appearance but for practical battle they lag up.[/QUOTE]
[quote=chat][B]tracks off[/B][/quote]
[url=http://www.youtube.com/watch?v=2zUWXKThqHw]You never even read the fucking directions, did you?[/url]
[editline]15th November 2012[/editline]
[QUOTE=Slithers;38452205]I just want PA constraints to make my damn car work, and if anyone has the link to visclip, I would like to have it. Visclip is kinda crucial for some things like clipping a veneered dash piece that doesnt fit...[/QUOTE]
I found a working copy on workshop of just visclip.
[QUOTE=Splambob;38450940]Hey guys, how would I go about making a rigid-rope chassis without PA[/QUOTE]
Made this today with constraint core to solve this problem;
[code]
@name Auto-chassis!
@inputs [Base Forward Wheel]:entity Width WheelTravel Constant Dampening RelativeDamp
#Width = rope width; WheelTravel = distance wheels can travel upwards; Constant etc = see the elastic tool for details.
@outputs
@persist OBB:vector
@trigger all
if (!Base) {exit()}
if (first() | ~Forward & Forward)
{
OBB = Forward:toLocalAxis(Base:toWorldAxis(Base:boxSize())) / 2
print(Base:boxSize(), OBB)
}
#if (~Wheel & Wheel)
if (first() & Wheel | ~Wheel & Wheel)
{
Width = Width ?: 1
Right = Forward:right()
WheelLocal = Wheel:pos() - Forward:pos()
WheelRight = acos(Right:dot(WheelLocal:normalized())) > 90 ? -1 : 1
BoxCenter = Base:boxCenter()
BasePos1 = BoxCenter + Base:toLocalAxis(Forward:toWorldAxis(vec(OBB:x(), OBB:y()*WheelRight, 0)))
#Ent1:ropeTo(Ent2, LocalVector1, LocalVector2, Add Length, Force Limit, Width, Material, 1/0 Rigid)
Wheel:ropeTo(Base, vec(), BasePos1, 0, 0, Width, "cable/cable2", 1)
BasePos1 = BoxCenter + Base:toLocalAxis(Forward:toWorldAxis(vec(-OBB:x(), OBB:y()*WheelRight, 0)))
Wheel:ropeTo(Base, vec(), BasePos1, 0, 0, Width, "cable/cable2", 1)
Length = 10
if (WheelTravel > 0)
{
Length = WheelTravel + 10
BasePos1 = Base:toLocal(Wheel:pos() + Forward:up() * WheelTravel/2)
Wheel:ropeTo(Base, vec(), BasePos1, 0, 0, Width/2, "cable/rope", 0)
}
#Ent1:elasticTo(Ent2, LocalVector1, LocalVector2, Constant, Dampening, Relative Dampening, Material, Width, 1/0 Stretch Only)
if (Constant & Dampening & RelativeDamp)
{
BasePos1 = Base:toLocal(Wheel:pos() + Forward:up() * Length)
Wheel:elasticTo(Base, vec(), BasePos1, Constant, Dampening, RelativeDamp, "cable/cable2", Width, 0)
}
}
[/code]
You wire up the base prop, and another prop which points in the forwards direction of the vehicle. Then you wire up all the values you like. Then you wire each wheel you want to use into the Wheel input. Then you have a working suspension!
I'm sure there's better chips out there but this works well :v:
[QUOTE=Splambob;38463929]sexy suspension e2[/QUOTE]
I will definitely give this a try, thank you soooooooooo much.
[B]Edit:[/B]
Do you have a link for that fixed constraint core? Can't seem to find it anywhere.
[QUOTE=SwtchbldSOL;38464312]I will definitely give this a try, thank you soooooooooo much.
[B]Edit:[/B]
Do you have a link for that fixed constraint core? Can't seem to find it anywhere.[/QUOTE]
I fixed an old version of it myself, haven't run into any problems yet but I haven't tested everything either. Use at own risk of frustration;
1. Get constraint core from [url=http://www.wiremod.com/forum/wiremod-addons-coding/22760-e2-constraint-core-omi.html]this link[/url]
2. Add this code to the top of the script;
[lua]local function validEntity(ent)
return ent != NULL && IsValid(ent)
end[/lua]
3. Fixed!
[QUOTE=Splambob;38466005]I fixed an old version of it myself, haven't run into any problems yet but I haven't tested everything either. Use at own risk of frustration;
1. Get constraint core from [url=http://www.wiremod.com/forum/wiremod-addons-coding/22760-e2-constraint-core-omi.html]this link[/url]
2. Add this code to the top of the script;
[lua]local function validEntity(ent)
return ent != NULL && IsValid(ent)
end[/lua]
3. Fixed![/QUOTE]
Pardon my noobiness, but where does the extension go exactly?
wire\lua\entities\gmod_wire_expression2\core\custom
I'd recommend making a separate addon folder with that folder structure inside it though - when you update wire by SVN it'll remove any extra things you put in the wire folder.
p.s. holy shit guys look at what i just found in the latest version of wire (it was added 4 days ago by nebual);
[code]
Search "e2function" (7 hits in 1 files)
wiring.lua (7 hits)
Line 7: e2function number entity:createWire(entity ent2, string inputname, string outputname)
Line 30: e2function number entity:createWire(entity ent2, string inputname, string outputname, width, vector color, string mat)
Line 62: e2function number entity:deleteWire(string inputname)
Line 75: e2function array entity:getWireInputs()
Line 87: e2function array entity:getWireOutputs()
Line 101: e2function wirelink entity:wirelink()
Line 113: e2function number entity:removeWirelink()
[/code]
quickly, someone make a mech which picks up acf guns from the ground and fires them! or a computer with attachable printers and stuff! (or a robot strap-on idk)
My next WIP:
[IMG]http://imageshack.us/a/img802/4891/1115122028.th.jpg[/IMG]
I drew that side profile in economics class because I was bored......
Gonna be the next generation of my Mamba hyper-dragcar, except it will actually be able to take corners now without flipping
Shit going into this car:
-7.2 Liter ACF V12 (because the future of ACF is coming soon, and because I needed more cubic centimeters)(horsepower is undisclosed)
-All Wheel Drive with a torque vectoring system
-Launch Control
-Awesome looks
-A 0-60 time under 1.3 seconds without LCS engaged
-A coupe version?
-Retractable spoiler with airbrake?
-5 Speed sequencial manual
While you all are fiddling around in your half broken gmod, im working on some fun stuff irl.
[url]http://imgur.com/a/khoS3[/url]
[IMG]http://i.imgur.com/8CC3n.jpg[/IMG]
[IMG]http://i.imgur.com/YLT0T.jpg[/IMG]
[IMG]http://i.imgur.com/RaVRl.jpg[/IMG]
[IMG]http://i.imgur.com/leDEn.jpg[/IMG]
inb4: GMOD ISNT BROKEN
inb4: BOB SAGGET, KIBBLES IS IN HIS "TROLL MODE" AGAIN
i was wondering if i should put white in the filled areas, so i just thought i'd post it here and ask for your input. it seemed like something you all may be interested in even though it's not gmod. also if you all are wondering about why i havn't been on gmod lately trying to figure stuff out, my HD crashed and i don't have an OS to put on the new HD. so i guess when i get back i won't have any of my dupes. my plan when all the PA constraints are fixed as well as my computer is to start working on motor cross bikes. but i can't do PA ropes due to the update. i hope wenli gets on that soon.
gotta make the best of a bad situation i guess.
Get well soon Gmod
Speaking of impractical tank aesthetics...dat boredom.
[img]https://dl.dropbox.com/u/10388108/modelpack/sbog.png[/img]
[QUOTE=unrezt;38468984]Speaking of impractical tank aesthetics...dat boredom.
[img]https://dl.dropbox.com/u/10388108/modelpack/sbog.png[/img][/QUOTE]
Cool, when are smaller domes coming?
When I can remember how I uvw mapped the other ones lol.
[QUOTE=unrezt;38468984]Speaking of impractical tank aesthetics...dat boredom.
[/QUOTE]
boredom is a good motivator, its like the drill sergeant standing behind your shoulder screaming at you calling you a sissy until you get those tank parts done.
[editline]15th November 2012[/editline]
[QUOTE=kibbles <3;38469194]boredom is a good motivator, its like the drill sergeant standing behind your shoulder screaming at you calling you a sissy until you get those tank parts done.[/QUOTE]
and while on the subject of boredom, here's this
[IMG]http://i.imgur.com/BrOts.png[/IMG]
Doesn't the little bulb go in the mouth?
[t]http://cloud-2.steampowered.com/ugc/902106354668345567/3E5DB7303494D7EB228D8756916CE46B729EB8C2/[/t]
Suzuki Samurai because I was bored and wanted a funny little diesel truck. Suspension to come. {lol}
I should change the color because it looks like Karbs old Samurai. I like the color alot though. :v:
[QUOTE=SwtchbldSOL;38469896][t]
I should change the color because it looks like Karbs old Samurai. I like the color alot though. :v:[/QUOTE]
white has always looked good on sammys
[QUOTE=kibbles <3;38469915]white has always looked good on sammys[/QUOTE]
White it is. Whatchu think, a red stripe on the side maybe? My reference pics have some little cheezy decals on them.
[QUOTE=SwtchbldSOL;38469943]White it is. Whatchu think, a red stripe on the side maybe? My reference pics have some little cheezy decals on them.[/QUOTE]
nah dont do red and white, that would be conforming to your government. do something less republican like white and brown... or you know what
[url]http://www.colorcombos.com/white-color-schemes.html[/url]
go to that, i always use that website when i make cars in gmod.
or maybe just do hypnotic teal mica all over
[URL="http://www.colorcombos.com/color-schemes/25/ColorCombo25.html"]Use this one.[/URL]
[QUOTE=MrWhite;38471294]slander[/QUOTE]
So... I just finished my tank model but I have no idea what material/colour to put on it.
I'd love it to have a realistic-ish look, any suggestions?
[IMG]http://cloud-2.steampowered.com/ugc/937008435261881273/0970D1E209DC3502CE5432AD6C0140B1DA2F5A6C/[/IMG]
[QUOTE=Metacore;38472761]So... I just finished my tank model but I have no idea what material/colour to put on it.
I'd love it to have a realistic-ish look, any suggestions?
tank pic[/QUOTE]
MrWhite has an awesome material pack you could use, otherwise I'd use something probably close to a flat/matte color with no shine. As I'm assuming this is Abrams, go for tan or if you wanna be cool go woodland tigerstripe.
Thanks, I'll look for it. And no, it's based on the Leopard II actually
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