• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
[QUOTE=Luke-N;38602806]I find it's better to weld manually than use smart welder.[/QUOTE] Ok but...is smart welder/smart constraint out for GM13? :P I still want to try it on what im building.
[QUOTE=m1cr0man;38602900]Ok but...is smart welder/smart constraint out for GM13? :P I still want to try it on what im building.[/QUOTE] I think it is safe to say that smart weld is terrible and should not be used by anyone.
[QUOTE=bouletmarc;38595872]I dont know where to post it, my current Custom acf mods, I'm not a developers of acf team, but I'm the owner of this mods. Include CVT gearbox, customizable menu engines, VTEC, Nos, and lots more. [/QUOTE] Wow so many of rated this dumb but have not even tried it. It's actually really neat what he did.
[QUOTE=SwtchbldSOL;38605398]Wow so many of rated this dumb but have not even tried it. It's actually really neat what he did.[/QUOTE] Who actually gives a shit about ratings, there are to many people complaining about em'.
[QUOTE=jelknab;38607394]Who actually gives a shit about ratings, there are to many people complaining about em'.[/QUOTE] OK fine, but still this mod isn't dumb, it's quite useful.
I used to use smartweld a lot. Select everything in a radius with it, then weld, select-all w multiparent, unselect what you want unparented, and parent. Voila. Very very useful and saved a LOT of time. [editline]27th November 2012[/editline] haha could've solved a maze to win an iphone. Mod looks kinda cool but unbalanced. I like the idea of adding a turbo and a CVT, CVT is desperately needed for tank final drives, customizable engines seems like it'd get annoying quick. Really I rarely modify acf ammo loads as it is, why we would need to add a level of complexity to engine building I don't know.
[QUOTE=RedReaper;38609392]I used to use smartweld a lot. Select everything in a radius with it, then weld, select-all w multiparent, unselect what you want unparented, and parent. Voila. Very very useful and saved a LOT of time. haha could've solved a maze to win an iphone. Mod looks kinda cool but unbalanced. I like the idea of adding a turbo and a CVT, CVT is desperately needed for tank final drives, customizable engines seems like it'd get annoying quick. Really I rarely modify acf ammo loads as it is, why we would need to add a level of complexity to engine building I don't know.[/QUOTE] Duely noted, but personally I would like to add more power to smaller engines, as you have to make a pretty lightweight chassis to get the engines themselves to work correctly. Hey to each they're own I guess. You can use the stock ACF values to balance tanks/apcs, but when it comes to cars and trucks, I believe we should be able to make em however we want.
hardcore tank enthusiasts rating boxes :v:
[QUOTE=Metacore;38604492]I think it is safe to say that smart weld is terrible and should not be used by anyone.[/QUOTE] Smart Constraint is much better really, even though it's safest to weld everything by yourself. It takes time but you can undo whatever you want and you make usre everything is welded properly.
[IMG]http://i47.tinypic.com/rsc6zk.png[/IMG] my slot machine.. it works well very little lag but its glitchy, if anyone wants to look over my code(I have messy code ><) and help debug i would be so happy! The main problem is that sometimes after you spin if the first set of random values is a match it will add the prize to the balance as if you won.
Thanks for the suggestions on what to use to weld everyone :) Ended up using a combination of multi-parent and turbo constraint to keep my landie together. I made the back a bit smaller aswell (it looks better). I welded the parts which the suspension and hydraulics attached to along with the ACF components and seat - basically anything useable. [URL=http://imgur.com/AO6rc][IMG]http://i.imgur.com/AO6rc.jpg[/IMG][/URL] That all went well until I tested it. If I go anywhere over the 20mph mark, my front wheels wobble like jelly. I tried making the steering piece heavier but that just dragged the chassis down and made it worse. Really, I think all I need to do is makeSpherical on the wheels and add the ropes and hydraulics to the center of MASS on them, am I correct? If so, how the heck do I add a rope to the [B]center of mass[/B]? (this pict shows them attached to the center of the back face - what I tried. Tow hook is actually steering piece) [URL=http://imgur.com/nIkYj][IMG]http://i.imgur.com/nIkYj.png[/IMG][/URL] I really do apoligise for asking so many questions here. As far as I'm concered this is the last one I need answered. Thanks in advanced
[QUOTE=m1cr0man;38614200]Thanks for the suggestions on what to use to weld everyone :) Ended up using a combination of multi-parent and turbo constraint to keep my landie together. I made the back a bit smaller aswell (it looks better). I welded the parts which the suspension and hydraulics attached to along with the ACF components and seat - basically anything useable. That all went well until I tested it. If I go anywhere over the 20mph mark, my front wheels wobble like jelly. I tried making the steering piece heavier but that just dragged the chassis down and made it worse. Really, I think all I need to do is makeSpherical on the wheels and add the ropes and hydraulics to the center of MASS on them, am I correct? If so, how the heck do I add a rope to the [B]center of mass[/B]? (this pict shows them attached to the center of the back face - what I tried. Tow hook is actually steering piece) I really do apoligise for asking so many questions here. As far as I'm concered this is the last one I need answered. Thanks in advanced[/QUOTE] To rope to center-mass, you'd need a tool like Precision Alignment. Unfortunately it's not officially released for G13 by the dev yet, so you're gonna have to wait if you like working in singleplayer. Alternatively, you can go on the GGG servers - they have a working copy of Precision Alignment for you to use.
Until PA gets fixed (some servers have unofficial fixed pa), you can use constraint core to add ropes to prop center. I posted a CC chip [url=http://facepunch.com/showthread.php?t=1160473&p=38463929&viewfull=1#post38463929]earlier in the thread.[/url] If the ropes attach to the chassis wrong, mess around with the "WheelRight" variable.
[QUOTE=Splambob;38614502]Until PA gets fixed (some servers have unofficial fixed pa), you can use constraint core to add ropes to prop center. I posted a CC chip [url=http://facepunch.com/showthread.php?t=1160473&p=38463929&viewfull=1#post38463929]earlier in the thread.[/url] If the ropes attach to the chassis wrong, mess around with the "WheelRight" variable.[/QUOTE] You, sir, are a hero! :D Thanks to that script I was able to finish my suspension. Now for the body, driving scripts, and off-roading! :D
Planetside 2 got me in the mood for making a sci-fi looking VTOL. So i came up with this thing, appropriately titled the 'Y01 - Reaver'. Unlike the name suggests it wasn't modeled after anything. [video=youtube;RbiiGR8NRYY]http://www.youtube.com/watch?v=RbiiGR8NRYY&feature=plcp[/video] Features an egp HUD, autopilot, realistic thrust vectoring and mouse aimed cannon + missiles. The HUD is still very much a work in progress, and the autopilot needs some fine tuning as well. I'm also looking into adding some more weapons, but i don't really know what other features to add, so if you guys happen to have any ideas... ?
So, after being discouraged from building much in gmod because physgun build mode doesn't work anymore, I took it upon myself to make a working copy. In E2. Works reasonably well, aside from occasional latency induced bugs, so I thought I would share. Snap degrees is variable, no-collide all can be toggled on and off, and it's all chat controlled, with colorful prints to chat and hidechat, so you don't spam. Also, I did include the ability to set the weights of entities to whatever weight you choose, but props wouldn't spawn when pasted with adv dupe with these weights, so I disabled this feature by commenting it out. If anyone has any idea how to fix this, please let me know. Instructions are in the E2, or you can type !buildcommands to have them printed to chat, granted it doesn't print nearly as much as i have in the e2. I'd like to know what everyone thinks :) Thanks and enjoy. Btw, it requires propcore to work. If the server you are on does not have propcore, turn your back and run... Or you can ask someone to put it on the server, but I recommend the first option. Ohh and 1 more thing I just remembered: I used propNotSolid to no-collide all the prop you are holding. Using this has the added benefit of automatically no-colliding with the world while you are holding it too :) Just be careful you don't lose props within the map. If you do, everyone may hate you, and you may be violently stoned to death, with billiard balls. If you are worried about losing props within the map, you can turn this no-colliding off. Edit: 11/29/12: Changed the code, had a } in the wrong place, caused it to set the angles even when using tools other than the physgun. [code] @name Monkeys Physgun Build Mode @outputs SnapDegrees On Prop:entity [AngC Ang]:angle @persist [Owner Prop]:entity SnapDegrees On LS:array MassOverRide Mass [AngC Ang]:angle NoCollide @model models/bull/gates/processor.mdl runOnTick(1) runOnChat(1) #Made by Monkeywithawrench #[ Note: This requires propcore, otherwise it will do all of jack shit. Mass Override, which changes the mass of props when you let go of them to the value of your choice, is currently disabled, by being commented out to save a few ops (stingy bastard). The reason I disabled it is because, although it works as it should, Advanced Duplicator does not remember the weights of props whose mass was set via e2. Someone should fix this... Also, I had to use propNotSolid to nocollide props to everything, because noCollideAll() does not work. Using the propNotSolid command also makes the prop no-collide with the world (like a fading door), so keep this in mind and be carefull not to lose props inside the world. You can type "!nocollide off" to disable this, or "!nocollide on" to re-enable it. It's on by default. One last thing, physgun build mode can get a little derpy at times, due to lag. For instance, sometimes you can move props and let go, and e2 wont register it. Depending on your latency, this may never happen, it may happen occasionally, or it may happen all the fucking time if you are, say, from Brazil. Enjoy! Commands: !on: turns physgun build mode on !off: flies a kite, what do you think it does? !snapdegrees, !snapdeg, !snapd, and !snap: sets the snap degrees. Example: !snap 49.276 !nocollide off: turns off nocolliding !nocollide on: turns shit on !buildcommands: prints these commands in chat ]# if(first()){ SnapDegrees=45 On=1 printColor(vec(0,0,255),"Made by Monkeywithawrench") printColor(vec(0,0,255),"For a list of commands, type !BuildCommands or check within the e2.") Mass=100 MassOverRide=0 #On or off, if you didn't catch that Owner=owner() NoCollide=1 } LS=owner():lastSaid():lower():explode(" ") #LastSaid if(chatClk(owner())){ if(LS[1,string]=="!on"){ hideChat(1) On=1 printColor(vec(255,0,0),"Physgun Build Mode is now active.") } elseif(LS[1,string]=="!off"){ hideChat(1) On=0 printColor(vec(255,0,0),"Physgun Build Mode is now inactive.") } elseif(LS[1,string]=="!snapdegrees" | LS[1,string]=="!snapdeg" | LS[1,string]=="!snapd" | LS[1,string]=="!snap"){ hideChat(1) SnapDegrees=LS[2,string]:toNumber() printColor(vec(0,255,0),"Snap degrees is now set to "+SnapDegrees+".") } elseif(LS[1,string]=="!nocollide"){ hideChat(1) if(LS[2,string]=="on"){ NoCollide=1 printColor(vec(0,255,0),"NoColliding is now active.") } elseif(LS[2,string]=="off"){ NoCollide=0 printColor(vec(0,255,0),"NoColliding is now inactive.") } } elseif(LS[1,string]=="!buildcommands"){ hideChat(1) printColor(vec(0,255,255),"Commands:") printColor(vec(0,255,255),"!on: turns physgun build mode on") printColor(vec(0,255,255),"!off: flies a kite, what do you think it does?") printColor(vec(0,255,255),"!snapdegrees, !snapdeg, !snapd, and !snap: sets the snap degrees. Example: !snap 49.276") printColor(vec(0,255,255),"!nocollide off: turns off nocolliding") printColor(vec(0,255,255),"!nocollide on: turns shit on") printColor(vec(0,255,255),"!buildcommands: you just typed it, what the hell do you think it does?") } #[ elseif(LS[1,string]=="!mass"){ hideChat(1) Mass=LS[2,string]:toNumber() printColor(vec(0,255,0),"Mass Override mass is now "+Mass+"Kg.") } elseif(LS[1,string]=="!massoverride" | LS[1,string]=="!masso" | LS[1,string]=="!mor" | LS[1,string]=="!massor" | LS[1,string]=="!override"){ hideChat(1) if(LS[2,string]=="on"){ MassOverRide=1 printColor(vec(0,255,0),"Mass Override is now active.") } elseif(LS[2,string]=="off"){ MassOverRide=0 printColor(vec(0,255,0),"Mass Override is now inactive.") } } ]# } if(On & Owner:weapon():toString():find("weapon_physgun")){ Changed=changed(Owner:keyAttack1()) if(Changed & Owner:keyAttack1()){ #Register Temp Values. if(Owner:aimEntity()){Prop=Owner:aimEntity()} } if(Owner:keyAttack1()){ AngC=Prop:angles() #Current Angle Ang=round(AngC/SnapDegrees)*SnapDegrees if(NoCollide){Prop:propNotSolid(1)} } Changed=changed(Owner:keyAttack1()) #This is here a second time in an attempt to minimize any lag related issues. if(Changed & !Owner:keyAttack1()){ Prop:propFreeze(1) Prop:setAng(Ang) if(NoCollide){Prop:propNotSolid(0)} #if(MassOverRide){Prop:setMass(Mass)} } } [/code]
Thanks! I was going to make one of those E2s as well, but I may as well just use yours :P
Nuclear reactor concept test [img]http://i50.tinypic.com/121g1at.jpg[/img]
[QUOTE=Luke-N;38626894]Nuclear reactor concept test [img]http://i50.tinypic.com/121g1at.jpg[/img][/QUOTE] All those buttons and hl props, omfg. Super sexy props right there.
Any good build/combat servers left? Dong Den is usually empty. Pure has been mostly overrun by noobs and tards save a few people left, I think wrex gave up on his server. Almost-There was full of self-righteous retards last time few times I was on, with annoying bullshit rules. MWS got closed down. Lanbox is like 400 ping for me. From what I hear (I've not gone regularly in years) GGG got overrun by tards too. I really don't wanna have to start my own server just to have somewhere to fuck around other than SP. Also I'm posting here instead of server listings, for obvious reasons. [editline]29th November 2012[/editline] stalker, that thing is quite good. Hud looks nice, wing tilt is a great touch and very cool. May I suggest some more cockpit detail and a few contrasting colors/mats on the body?I think you're onto something there buddy.
[QUOTE=Munkywrench;38623473]So, after being discouraged from building much in gmod because physgun build mode doesn't work anymore, I took it upon myself to make a working copy...[/QUOTE] Yes.
Just discovered I had a bug in the e2 physgun build mode code in my post above, had a } in the wrong place that was causing angle snapping to work with tools other than just the physgun. Fixed it, code above works fine. Just make sure to update yours if you have it already.
did you fix the rotation bug?? been waiting forever for someone to fix buildmode prop rotation (prop not keeping angle when you move it)
posting this for karbine . [t]http://puu.sh/1vzNG[/t] [t]http://puu.sh/1vzPM[/t] [img]http://puu.sh/1vzNb[/img] "500kg UGV powered by a 250cc engine. i'll make a video of it and maybe release if after cleaning up the code, it's a motherfucking mess."
[QUOTE=Mitego;38636472]posting this for karbine . "500kg UGV powered by a 250cc engine. i'll make a video of it and maybe release if after cleaning up the code, it's a motherfucking mess."[/QUOTE] Adorable
too bad that karbs permabanned from fp :v:
Who do you think Amplar is? Unless I'm mistaken and Amplar isn't karb.
[QUOTE=RedReaper;38634048]Any good build/combat servers left? Dong Den is usually empty. Pure has been mostly overrun by noobs and tards save a few people left, I think wrex gave up on his server. Almost-There was full of self-righteous retards last time few times I was on, with annoying bullshit rules. MWS got closed down. Lanbox is like 400 ping for me. From what I hear (I've not gone regularly in years) GGG got overrun by tards too. I really don't wanna have to start my own server just to have somewhere to fuck around other than SP. Also I'm posting here instead of server listings, for obvious reasons. [editline]29th November 2012[/editline] stalker, that thing is quite good. Hud looks nice, wing tilt is a great touch and very cool. May I suggest some more cockpit detail and a few contrasting colors/mats on the body?I think you're onto something there buddy.[/QUOTE] Well, my server's always open (94.242.227.3:27015), but it's been quite empty after GMod 13 got released due to lack of working build tools. Before GMod 13 however it was regularly populated with good builders/wiremodders.
[QUOTE=Mitego;38635584]did you fix the rotation bug?? been waiting forever for someone to fix buildmode prop rotation (prop not keeping angle when you move it)[/QUOTE] Yes and no. Did I fix physgun build mode, the addon? No, but I did, however, make an E2 that does the same thing as physgun build mode (snaps rotation angles, auto no-collides to world and props, auto freezes, ect. And as for keeping the props angles while moving it, I did not add that function to the e2. I can, but I have never used it, so it wasn't of use to me.
[QUOTE=lintz;38637920]Who do you think Amplar is? Unless I'm mistaken and Amplar isn't karb.[/QUOTE] Amplar and his multitude of alts got perma'd a few weeks ago.
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