• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
When I get home Red I can give you my server that I have till March or so. I keep fucking with, but to lazy to get started if you want it. Ill give you all the info when I get the chance. Names Leo for my steam name. I'm friends with Kyle and Sat, if that helps you narrow it down.
[QUOTE=MrWhite;38640147]Amplar and his multitude of alts got perma'd a few weeks ago.[/QUOTE] amplar and karbine are the same person.
and im pretty sure both were banned.
[QUOTE=Jackpody;38642123]and im pretty sure both were banned.[/QUOTE] They were, I don't understand why this is being argued :/
My first attempt at a car / truck thing: [IMG]http://cloud-2.steampowered.com/ugc/882967147634512342/A71CF02E496B908AAD55B6AAE49DEB3788F98645/[/IMG] and a Fairey Swordfish Mk II WIP. [IMG]http://cloud-2.steampowered.com/ugc/882967147634516786/44809EA297CAEAE3D261AB11C4B62E4A30EE1D3B/[/IMG]
Its been suggested that I include the spawnicons with SProps. Anyone have a good reason for me to not do this? Apparently icons still can't load from addons, so, like the spawnlists, you will have to move them manually. I removed the shadows from the wheel textures, they looked weird while spinning (mrwhite's idea). Also renamed the lowercase alphabet props, so if you update don't forget to move the spawnlist file.
[QUOTE=RedReaper;38634048]Almost-There was full of self-righteous retards last time few times I was on[/QUOTE] When was that? Rather, who did you run into? Edit: Why does this have to be a pageking, I have no content :C Edit2: Wait I do, but this is an old pic: [t]http://cloud.steampowered.com/ugc/541818384649273506/1D936A2307AA6825B232E357ED676E8CB0436C8B/[/t] And the too quick to be good superhatch.....you have no idea how impossible it is to drive...: [t]http://cloud-2.steampowered.com/ugc/541818384539113177/2091508B5F807AC0E28FAAFF7D49289EA6ADE2E0/[/t] 0-60 in 1.1 seconds in dat shit. Edit3: This is such a bad pageking, someone make people overlook it with something awesome!
The fact that you make such rediculous 0-60's makes me think that either ACF needs some serious retinkering, or that there needs to be a downforce and drag sorta addition to gmod, or even more extreme, perhaps so many g's and you die =P
An old AH-64D... Going to rebuild it now that I am better at building. I'll be posting that when it's done :). [IMG]http://cloud.steampowered.com/ugc/559817564434328513/D3C63292C670013348A202746295F79A14A5BD9B/[/IMG]
[QUOTE=Vicious713;38644885]The fact that you make such rediculous 0-60's makes me think that either ACF needs some serious retinkering, or that there needs to be a downforce and drag sorta addition to gmod, or even more extreme, perhaps so many g's and you die =P[/QUOTE] I agree with that, that car pulls 3.4Gs in a 0-60 run on average. To be honest, acceleration follows the principals of diminishing marginal utility and diminishing returns, and even dis-satisfactory returns. Gmod does have airdrag, but since the baseplate is the engine and its basically an engine and tires (parented props will not cause airdrag), drag is lower than the average gmod car. To add to the lower drag, the car has a p/w of just over 470 HP per tonne and is ballsocket sourced all wheel drive. If you want to build something quick, you will sacrifice some drive-ability, hit the gas and the next moment you look at the speedo, its pacing past 70, then turn, and your dead. A power to weight of 400 hp per tonne is garenteed to get you from 0 to 60 in less than 2 seconds, donwforce or not. But you really shouldn't, it isnt fun to drive that fast, because its just too much acceleration that cannot be well contained if your just driving around. If your on a big rally track or a kinda windy but open road, its fine, and is fun. Anywhere else, forget it, it accelerates so quick that when you turn, the wheels dont grip the ground right and you get massive undesteer. Also, downforce follows the law of diminishing returns. The more you add, the less you get out of adding it, until a point comes where it actually slows you down or makes the car ultra sensitive to the ground. Downforce can also amplify body roll but that is very instance dependent. Back to the original point (I kinda went off on a rant), something needs to be done. I dont suggest reconfigurating ACF engines, but it could be a problem when people start tuning their cars for over 20 hours. I really dont advise doing what I have done, especially when the product of it flips after broadsiding a wall at 102 MPH and flipping 1000 units after you hit the gas. I dont think this will become a widespread issue though, to get these 0-60 times, you have to pick your engine and powertrain based on extensive testing and proving. You have to pick how you construct the chassis with thought as well, and consider all factors. In the end you end up with a car that takes double to triple the amount of time that the car would take if you didnt worry about making it with a 1 second 0-60 time. For those of you who decide to try and do such a crazy thing, make sure your power to weight is above 350 HP per tonne, use some downforce, use AWD of any sort, and pick your parts wisely. Edit: I just reread this, found a bunch of grammar issues, screw grammar.......
[QUOTE=unrezt;38644418]Its been suggested that I include the spawnicons with SProps. Anyone have a good reason for me to not do this? Apparently icons still can't load from addons, so, like the spawnlists, you will have to move them manually. I removed the shadows from the wheel textures, they looked weird while spinning (mrwhite's idea). Also renamed the lowercase alphabet props, so if you update don't forget to move the spawnlist file.[/QUOTE] Thought you had ignored that post completely. Have a heart.
posting for karb again lol... [t]http://puu.sh/1vSX5[/t] "sprops wheel grime-ify. they were way too clean and phong was ridiculous, have some dirtier ones." [url]http://www.garrysmod.org/downloads/?a=view&id=133134[/url]
[QUOTE=Mitego;38648331]posting for karb again lol... [t]http://puu.sh/1vSX5[/t] "sprops wheel grime-ify. they were way too clean and phong was ridiculous, have some dirtier ones." [url]http://www.garrysmod.org/downloads/?a=view&id=133134[/url][/QUOTE] Not to take away from shadow's wonderful work by any means, but those textures look much better :) Also, that pic demonstrates something I noticed yesterday with the last 2 wheels in that pic: the rims look miss-shaped when viewed from an angle. On another note, I'm thinking about expanding upon my physgun build mode e2 and writing either small separate e2s for every type of pa constraint (minus wire hydros), or making one big constraint e2. These will be designed to function the same way they function in pa, but use props as point constructs, use either 2 points or a hitnormal for lines, and planes defined by a point and a line perpendicular to the plane. Chat commands will probably be used to set how constructs are defined, and I can make things like addlength chat controllable too. But for now, ropes and elastics are completed, and if you have your tools bound to keys, it doesn't take much longer to use this system along side pa for constraints than it did using pa alone before gmod 13. What do yall think? :)
should release your buildmode e2... wenli's left PA for dead. fucker cant spend 30 minutes of his life to fix it for thousands of people.
[QUOTE=Mitego;38649151]should release your buildmode e2... wenli's left PA for dead. fucker cant spend 30 minutes of his life to fix it for thousands of people.[/QUOTE] Uh, it would not take 30 minutes what so ever. That tool is huge. The server I build on already has everything converted from GM12 - except PA, because it's that broken. It's not just a simple little job -.- [editline]30th November 2012[/editline] [QUOTE=RedReaper;38634048]Any good build/combat servers left? Dong Den is usually empty. Pure has been mostly overrun by noobs and tards save a few people left, I think wrex gave up on his server. Almost-There was full of self-righteous retards last time few times I was on, with annoying bullshit rules. MWS got closed down. Lanbox is like 400 ping for me. From what I hear (I've not gone regularly in years) GGG got overrun by tards too. I really don't wanna have to start my own server just to have somewhere to fuck around other than SP. Also I'm posting here instead of server listings, for obvious reasons. [editline]29th November 2012[/editline] stalker, that thing is quite good. Hud looks nice, wing tilt is a great touch and very cool. May I suggest some more cockpit detail and a few contrasting colors/mats on the body?I think you're onto something there buddy.[/QUOTE] You posted this a while ago, but if you're still looking for a server to build on, come to "The Abyss". Me and Stalker build there, and it has every building tool converted + fixed, including physgun build mode. (excluding PA.) IP: 178.239.169.60:27016 Hope to see you, and maybe others there sometime :)
[QUOTE=Mitego;38649151]should release your buildmode e2... wenli's left PA for dead. fucker cant spend 30 minutes of his life to fix it for thousands of people.[/QUOTE] I did release it, it's on the previous page... [URL="http://www.facepunch.com/showthread.php?t=1160473&p=38623473&viewfull=1#post38623473"]http://www.facepunch.com/showthread.php?t=1160473&p=38623473&viewfull=1#post38623473[/URL]
So instead of playing GMod tonight, I went through and redid all of my PHX spawn lists into their original format and put them in the quick access bar. That was tedious.
[QUOTE=Munkywrench;38649432]I did release it, it's on the previous page... [URL="http://www.facepunch.com/showthread.php?t=1160473&p=38623473&viewfull=1#post38623473"]http://www.facepunch.com/showthread.php?t=1160473&p=38623473&viewfull=1#post38623473[/URL][/QUOTE] aha.. did you put the orientation lock thing in it?
for bine [media]http://www.youtube.com/watch?v=--L8ZbFChqw&feature=youtu.be[/media]
[QUOTE=unrezt;38644418]Its been suggested that I include the spawnicons with SProps. Anyone have a good reason for me to not do this? Apparently icons still can't load from addons, so, like the spawnlists, you will have to move them manually. [/QUOTE] Actually, don't move spawnlists. That creates two menu's in my case, so just leave it as it is and it'll be fine.
[IMG]http://cloud-2.steampowered.com/ugc/882967147646251602/901FBF46EC15BDA6AF428BDC67D91A0A9A2AB2C1/[/IMG] My second attempt at a car - De'lorean.
[QUOTE=Unslinga;38651748]That creates two menu's in my case, so just leave it as it is and it'll be fine.[/QUOTE] The question wasn't about the lists it was about the inclusion of spawnicons so people don't have to render their own, but that's garry's fault. It creates two menus because the list order and numbers automatically change; it doesn't overwrite the old lists when you put the new ones there. This is really annoying, because spawnlists and icons cannot load directly from addons. [quote]Due to what I can only assume is a bug(I hope its not working as intended), you need to move or copy the addons/sprops/settings folder to the main garrysmod directory to getthem to show up. If they reordered themselves, [b]you need to delete the ones that are already there, too.[/b][/quote]
Guess what car [IMG]http://cloud.steampowered.com/ugc/902107446065982475/FE9EFFD5F19338F4D72AEB599104A33C7FB6B5F5/[/IMG]
[QUOTE=Chippy51;38652376][IMG]http://cloud-2.steampowered.com/ugc/882967147646251602/901FBF46EC15BDA6AF428BDC67D91A0A9A2AB2C1/[/IMG] My second attempt at a car - De'lorean.[/QUOTE] Looking good! Reminds me of the DeLorean I did back in May. [t]http://cloud-2.steampowered.com/ugc/577832503075713601/A19B19369095F649EBBCFD3E033229E4AC94E337/[/t] [editline]30th November 2012[/editline] [QUOTE=VODKAH;38655055]Guess what car [url]http://cloud.steampowered.com/ugc/902107446065982475/FE9EFFD5F19338F4D72AEB599104A33C7FB6B5F5/[/url][/QUOTE] Renault Alpina V6? [t]http://www.motorstown.com/images/renault-alpine-01.jpg[/t] Looks like it.
I know I've seen the front of that car somewhere but I just can't place it.
[QUOTE=VODKAH;38655055]Guess what car [IMG]http://cloud.steampowered.com/ugc/902107446065982475/FE9EFFD5F19338F4D72AEB599104A33C7FB6B5F5/[/IMG][/QUOTE] Dat deluxe from vice city
Built this thing for laugh to put ragdolls in. [img]http://i49.tinypic.com/1f7b6d.jpg[/img]
[editline]1st December 2012[/editline] [QUOTE=Jackpody;38655142]Looking good! Reminds me of the DeLorean I did back in May. [t]http://cloud-2.steampowered.com/ugc/577832503075713601/A19B19369095F649EBBCFD3E033229E4AC94E337/[/t] [editline]30th November 2012[/editline] Renault Alpina V6? [t]http://www.motorstown.com/images/renault-alpine-01.jpg[/t] Looks like it.[/QUOTE] Thanks, but yours puts mine to shame :C
I'm pretty new to using the MakeSpherical tool but how do I get it so whenever I paste my object from duplicator/saves the tires don't collide with all my props since it changes the whole hitbox on the prop. I don't really want to make it nocollide with all my props. Also, does anyone have a working multi-nocolide tool?
[QUOTE=The-Spy;38660085]I'm pretty new to using the MakeSpherical tool but how do I get it so whenever I paste my object from duplicator/saves the tires don't collide with all my props since it changes the whole hitbox on the prop. I don't really want to make it nocollide with all my props. Also, does anyone have a working multi-nocolide tool?[/QUOTE] Well for one i suggest getting multi-nocollide-all and use that on the wheels. Also, use Advanced Duplicator 2. This can be very heavily debated but Advanced Duplicator 1 and regular ol' Duplicator SUCK for anything really. Ah and multi-nocollide (regular) is still broken afaik. Someone please prove me wrong, I want it back too. :( The one from the workshop semi-works, you just have to recolor your props when your done, but it will still give you errors. Still sorta works nonetheless.
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