• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
[IMG]http://cloud-2.steampowered.com/ugc/882967147672170052/AC379F5610C703A028F2B9159E2FD5274B7AC1D3/[/IMG] Here's a pic of that WIP AH-64 I said I was working on... edit: that spray isn't mine. the british flag is mine.
Working on some videos for gmod about some random stuff a lot of people don't know about or haven't realized. I want to make a tutorial series on spacebuild or horizon when it's pretty finalized. [url]http://www.youtube.com/watch?v=jjAC5Ik5Ovs[/url] [url]http://www.youtube.com/watch?v=Q4nn_GdPwNM[/url]
You've got two great tutorials there. Keep it up. Maybe do some more advanced contraption tutorials.
I wish I could make cars.. Instead I made fighting robots to punch the shit out of my friend :v: Edit: forgot anything that isn't a tank is dumb
[QUOTE=Unslinga;38680369]You've got two great tutorials there. Keep it up. Maybe do some more advanced contraption tutorials.[/QUOTE] Any suggestions or more specific ideas? I've been pretty busy lately with finals but I plan to tackle a ton of tutorials when I get home for the winter. I'm definitely gonna cover all the tools and random things like menus and whatnot. Thanks for the feedback!
Yeah, there is not enough tutorials on the tools, and indeed none in gm13. Maybe you could do some advanced welding and constraint tutorials (baseprop etc) and maybe some beginners guide to making vehicles. One thing tho, how are you making tutorials if you don't have garrysmod?
[QUOTE=Unslinga;38686273]Yeah, there is not enough tutorials on the tools, and indeed none in gm13. Maybe you could do some advanced welding and constraint tutorials (baseprop etc) and maybe some beginners guide to making vehicles. One thing tho, how are you making tutorials if you don't have garrysmod?[/QUOTE] It's pretty easy, I use an MRI machine and a brain image analyzation process to just imagine that I'm playing the game, and use my cognitive thought as a voice over, the conversion process is tricky but it works. I'm definitely going to cover all the tools, I know things got pretty confusing for people when garry integrated a lot of the tools. Dec. 15th is when I'm going to build a site and start working on more videos. I'm also thinking about using the site as a database for other people to post their tutorials, but they are going to have some requirements of course, and maybe a community approval rating, so less than a 75% approval rating and the tutorials get deleted, etc. We'll see where it goes.
I've yet to figure out how sparky managed to punch through 30mm side plate with a .50. Also that's my armored car. content. If wenli won't fix PA, [I]fuck him[/I], let someone [B]else[/B] fix it and release it. He can fix it and have control over the project, or someone else can. You can't have it both ways. PA is looking like abandonware, though. Semi-related, track chip is almost 100% fixed, should be up soon. I fixed some issues that gmod 13 causes with vectors and holo due to garry's shit and am just tweaking a few things. I have other content to post, bunch of shit, just gotta get it ready. [editline]3rd December 2012[/editline] [QUOTE=matbes30;38656895]Dat deluxe from vice city[/QUOTE] Hi.
[QUOTE=007SILVERTOE;38689768]It's pretty easy, I use an MRI machine and a brain image analyzation process to just imagine that I'm playing the game, and use my cognitive thought as a voice over, the conversion process is tricky but it works. I'm definitely going to cover all the tools, I know things got pretty confusing for people when garry integrated a lot of the tools. Dec. 15th is when I'm going to build a site and start working on more videos. I'm also thinking about using the site as a database for other people to post their tutorials, but they are going to have some requirements of course, and maybe a community approval rating, so less than a 75% approval rating and the tutorials get deleted, etc. We'll see where it goes.[/QUOTE] GODDAMNIT MAN! You're awesome. Although I'm not entirely against the database idea, we have this page where people link stuff.
ITT people thinking they are entitled to tools made by other people.
[IMG]http://puu.sh/1wOkD[/IMG] Hi. C:
[QUOTE=Unslinga;38690736]GODDAMNIT MAN! You're awesome. Although I'm not entirely against the database idea, we have this page where people link stuff.[/QUOTE] Yeah, while I hate to start my own "community" per say and take away from FP, what we have on FP in a tutorial section, we lack with organization by author, category, and ease of finding specific videos. It will be a awhile until I worry about that kind of website yet anyways, I'm just going to focus on my videos for now :)
[QUOTE=007SILVERTOE;38689768]Dec. 15th is when I'm going to build a site and start working on more videos. I'm also thinking about using the site as a database for other people to post their tutorials, but they are going to have some requirements of course, and maybe a community approval rating, so less than a 75% approval rating and the tutorials get deleted, etc. We'll see where it goes.[/QUOTE] Aurgh, damn it. You stole my idea. (Pretty much word for word I might add). Must be all that MRI-ing has given you amazing mind reading powers or something. Anyway, I now declare a race to see who can get their site up first :P (Just joking). Although, despite me having a few weeks head-start, you'll still probably beat me. (I'm not a fast developer, or writer) Good luck with your site. I'm looking forward to seeing what you come up with :D. You can never have to many tutorials IMO.
[QUOTE=EvacX;38691031]ITT people thinking they are entitled to tools made by other people.[/QUOTE] How many servers have hacked/bootleg/fixed versions of PA? Exactly.
12 posts, no pictures/videos - HERESY! And I was just about to post a greenlaning video when vlc decides NOT to combine the two halves of it into one. I'll edit it in here tomorrow. Its a video of my Land Rover Lightweight Series III FFR. Its nearly done, all that is left is some arials, an interior and some big bright spot lights on top and on front. And maybe a winch, if they are possible on gmod. :) Speczors (ACF, Wiremod, Sprops): 3.1L I4 with medium 6-gear inline gearbox connected to 2 medium transfer cases. Watch the last 10 seconds for all the ratios, but in gearbox -> transfer case order first gear low is 0.25 -> 0.25, 4th gear high is 1.0 -> 0.5. AFAIK I did use jeeptyre material on the wheels. Me and a friend did the hud in E2, uses about 100-115 ops while moving. Overall it weights about 1310 (excluding sprops body parts, but each part weighs 1). Suspension made with E2 script posted a few pages back (thanks for that again).
I've got a revolutionary idea. Instead of crying about no opensource tools, how about we code new ones! Code them from scratch, give them more functionality, and make them easier to use. You know because... Shits broken, and making hacky edits isn't fixing/optimizing it.
There's at least 1 working copy I've seen on a server that is almost precisely the exact same thing we had. Not particularly hacky. Holy shit pageking, content incoming. [IMG]http://cloud.steampowered.com/ugc/900981546227512259/22B97BBB410C4422F271696C67D3491BC626F1D1/[/IMG] [IMG]http://cloud.steampowered.com/ugc/900981546227508105/B2B9BA8373F27F2CEFD7ACCAE4969E49F19BBDD1/[/IMG] A development of the M25, the 2.5-ton M25A1 Jackson tankette featured improvements in the running gear and a new, larger engine of 288hp. The vehicle was effective primarily in the light scouting and infantry support roles. Its small size and low profile made it difficult for enemies to spot, while the twin 14.5mm machineguns provided much more firepower than most contemporaries. [IMG]http://cloud.steampowered.com/ugc/900981546227610616/6CF0295FCCB96E3BD3FFCC87833B54A4B8C10A19/[/IMG] The ED25 was a unique design, a remote-controlled demolition vehicle based off of the M25A1. Its high speed made it difficult to intercept, while its powerful charge could destroy larger vehicles. It had a two-key trigger system to prevent accidental explosion, a necessity with its massive explosive radius. [IMG]http://cloud.steampowered.com/ugc/900981546227618092/DF0C9B3C3C2360DED0ECBCB3172AC068E7B7B893/[/IMG] [IMG]http://cloud.steampowered.com/ugc/900981546227614624/6F605D15436D759E3060D7114F8F5E4B843CD45C/[/IMG] The M50 Truman 10-ton light tank was a new design, incorporating advancements in suspension design. The vehicle boasted a larger carrying capacity of ammunition, a better anti-personnel weapon, and good mobility, but suffered in armor compared to its predecessor. While its effectiveness against tanks was initially considered limited, it nevertheless performed extremely well in the limited combat it saw. Despite its obsolescence, its reliable chassis spawned a number of variants. [IMG]http://cloud-2.steampowered.com/ugc/900981546227597963/AA4950A66F66B961D31A70A8E132163557AC0A9D/[/IMG] The M7 Minister was a light self-propelled 75mm gun mounted on an M50 chassis with a new open-topped superstructure providing protection against machine guns and glancing autocannon fire. [IMG]http://cloud-2.steampowered.com/ugc/900981546227601398/00DC6E6DCC4C964D5038CE58F25D0CFD9D3C6222/[/IMG] The M15 Gavin was a 10 ton open-topped APC, using a near-identical superstructure to the M7 SPG, which could carry three extra people and a grenade launcher for self defense. [IMG]http://cloud.steampowered.com/ugc/900981546227590356/E40C0D355D4917DFF6014D0C90AA15ADCE1CBAAD/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/900981546227587394/7E8EC207BB103C7C4268480DF25C217B7EF514CE/[/IMG] The M11 Foxhound armored car was a 5-ton wheeled 6x6 armored car used for patrolling. Its armor was fairly thin, at 25-40mm, but its wheeled configuration, four wheel steering, and 288hp engine proved to give it excellent mobility on roads and acceptable light offroad capability. The 20mm machine-gun proved efficient at killing infantry, while its mobility was, in most cases, exceptional. [editline]hurr pageking[/editline]
My server has a nearly-perfect version of Precision Alignment. if anyone is interested in joining, [sp]The Pit: 67.202.70.80:27015[/sp]
You know, I really think ACF armor should weigh more for what you get. Considering that, when building an armored ACF vehicle you have the following points; No need to have space for crew No need to have spaces for hydraulics/cooling systems No need to have room to maneuver ammunition into the weapons A lot of stuff is built with a (roughly) 0.75 scale ACF mobility components are(as of now) tough and are overused as extra armor Ammo can be shoved into the most stupid and unrealistic places(Between engine and rear armor? WTF) TBH, I think armor should have a 33% weight penalty to make up for all the factors above. As an example; 1mm of armor on example plate now = 1kg 1mm of armor on example plate after suggested change = 1.3kg I'd also like to suggest, if possible, a blanket 50-60% armor modifier to engines and transmissions to reflect their purpose(mobility not armor) It's not much but it should force people to build in ways other then having the smallest frontal glacis and ammo stuffed behind everything in the vehicle. It would also help discourage the ridiculous internal layouts that we've been seeing recently. The proposed engine damage system will change this as well, but for now a quick solution can be sought. NINJAEDIT: Another giant ass gripe I have are people who either have turrets that don't fit the weapon at all or have turrets without any room to actually load the round in. If you are going to say "but I can depress the breach and load from the hull" Get rid of the giant ammo box and other shitwads underneath the gun!
Are you kidding, trying to recreate a King Tiger with as historically accurate armour as possible results in a tank that weighs 30 tons more. ACF armour does not need to weigh more, it's difficult enough making effective armour within weight ranges as it is.
A few more things I've been working on. [IMG]http://img4.imageshack.us/img4/323/gmdesertdrivingb0000.jpg[/IMG] [IMG]http://img607.imageshack.us/img607/3576/gmdesertdrivingb0001.jpg[/IMG] [IMG]http://img707.imageshack.us/img707/9303/gmdesertdrivingb0002.jpg[/IMG]
[QUOTE=lintz;38698796]Are you kidding, trying to recreate a King Tiger with as historically accurate armour as possible results in a tank that weighs 30 tons more. ACF armour does not need to weigh more, it's difficult enough making effective armour within weight ranges as it is.[/QUOTE] I don't think you're experienced with building ACF tanks. Right now, it's piss easy to make a tank with the engine and transmission at the front, ridiculously small frontal area, ammo stuffed behind stupidly thick armor, pod in the hull and no armor at all on the turret. Then, for a battle, you get a slog fest of who has more armor HP. People who build with realistic size and proportion are not really around anymore. It's all about the tiny craptanks.
Righto, so I guess my AMX 75 on page 100 wasn't tank worthy? Should I bring up pictures of all my tanks, ranging from my ancient xbox huge Challenger 2 to my E-50 expy tank? Please don't tell me I don't know how to build ACF tanks, I build these things to work without being fucktardedly OP.
ACF Tank building is srs business
Roughly 0.75 scale? You seem to underestimate tank sizes and the discrepency between builders. And the size of tanks. I used a measuring stick, this is a ten ton design of mine next to an outline 1:1 scale of a Panzer 38t. [IMG]http://cloud.steampowered.com/ugc/900981546235233809/3DAB5926933B2228AD07CD57529021BCDDA5A13E/[/IMG] Yeah. Tanks are big bro. No space for crew? Kind of, but we're hamstrung by the retarded seating models too (no seat with feet up like a driver, no supine driver's position, etc). Or the fact that we have a higher workload on the operator. We can't steer with the same precision, thanks to our shitty control scheme (keyboard < tiller bar). ACF mobility components are really quite shitty to use as extra armor. I used to experiment with frontal-engine designs, and quite frankly, there's no point in it if your engine is blown away before your frontal bulkhead is penetrated. An immobile tank is a dead one in ACF. Real tanks aren't T-killed but M-killed when the engine is gone. Not to mention real tank engines are fucking tough as BALLS. Using them as armor is (in my experience) only useful for the rear, and gearboxes usually should be under armor else they go flitting away in the wind when hit more than once. Just my personal experience. Ammo on real tanks has been often shoved into weird places. Then again real tanks have better containment too, as the technology and motivation is there. Remember though, WW2 tanks had no such thing. StuGs would be basically up to their elbows in rounds, T-34s with their floor-mounted ammo liked to rocket their crews into outer space (an early space program?), although the T-72 takes the cake on spectacularly lulzy explosions. tl;dr stupid ammo stowage is real, get used to it. People not putting ammo in the turret...anyone who thinks its better to put ammo in the hull, which isn't always facing the enemy in combat, than the turret, is a tard. It only makes sense for some very small fast things to have small empty turrets. I mean the turret is basically a freebie in terms of sloping, and if anything's buffed in ACF it's slope--the effect is grossly magnified by the HP damage system. But let them pay the price for their stupidity. Yeah, it's gay, but its easily countered by just shooting up their hull. If they have nothing in their turret, they just wasted whatever weight used to stabilize the gun, and the weight to keep it stable with the chassis if they're using older construction methods. I mean, they're basicaly playing right into your hand there. The empty turret is a one trick pony, and it's nto even a good trick. Small glacis means more issues with COG. props to whoever can pull off a 60mph turning churchill. I know I can't. But usually these tanks have no fucking side armor anyway, and are trollydependent on slope. Get above em, flank em, surprise em, or use howitzers with fuckall drop. If you have a giant ammo box under your gun, you can't depress it. Can't clip breech and ammo. Again, let them pay the price for their fuckuppery, get above them. I don't see any problems with ACF's balance right now. Then again, I'm good at it. [editline]4th December 2012[/editline] I'm not sure but I heard there might be an acf crewing thing someday implemented, but like most of acf's features it's probably in development hell. Like those MISSILES.
I offered to help with missiles/bombs a while back, not sure if it was noticed or not but I'm still interested. ACF is fun shit and I want to see it grow, and I'd definitely want to see some more air combat. (anyone have tips on tank turning at a standstill? I can't generate enough torque to overcome the wheel friction.)
[QUOTE=Splambob;38701499]I offered to help with missiles/bombs a while back, not sure if it was noticed or not but I'm still interested. ACF is fun shit and I want to see it grow, and I'd definitely want to see some more air combat. (anyone have tips on tank turning at a standstill? I can't generate enough torque to overcome the wheel friction.)[/QUOTE]Just a theory on this, haven't tested it because I don't build tanks, but you could try making two gearboxes control each side of the chassis, and when you want to turn, have one gearbox just reverse instead of clutching. I believe this is what most tank builders do. Again, just a theory, throwin out my 2 cents however invaluable it is.
So many things which could improve ACF... - Rockets/Bombs - Aircraft and Ship Mobility - Turret Rings or Turret Entity which is an homebuilt/balanced E2 chip. - Suspension - Making the ACF Engines linkable with seats, and add all the turning/gear changing to that. Fuck. Removing most of the needs for wiremod would greatly improve ACF in my opinion. So many balancing issues occur with people just making auto-turning turrets.
[QUOTE=SwtchbldSOL;38701592]Just a theory on this, haven't tested it because I don't build tanks, but you could try making two gearboxes control each side of the chassis, and when you want to turn, have one gearbox just reverse instead of clutching. I believe this is what most tank builders do. Again, just a theory, throwin out my 2 cents however invaluable it is.[/QUOTE] That's what I did on my two tanks, the system works really well in allowing me to turn on a dime; however, my tanks both failed due to other factors in that heavier armor plates doesn't make it more effective and that storing ammo in the front of the tank, even with a dividing wall, is essentially like driving a bomb. Also, 60 ton tank packing one 50mm AC, woo!
Rockets/bombs I can see, I'm using nearly-no-propellant mortars for bombing right now. It's very inefficient. Just sucks that making weapons is a pain in the ass Joe, we did come up with some good tank suspension methods fairly recently (non-acf). Stiffplate is the new hip thing. [editline]4th December 2012[/editline] You can make tanks steer in place by putting one gearbox forward and one in reverse, or using a final drive of transfer cases. You need e2 to make it smooth and slow though. I find it's fairly useless a skill to have unless you have a very wide natural turning radius. ITT: tanks. [editline]4th December 2012[/editline] [QUOTE=Splambob;38701499](anyone have tips on tank turning at a standstill? I can't generate enough torque to overcome the wheel friction.)[/QUOTE] Make the roadwheels at the center of the tank slightly lower on the chassis so the contact patch carries more weight in the center. That way you have less lateral friction. You can also lower the gearing to trolllow. [editline]truly trolling[/editline] but don't tell anyone on wiiiireeeeee ssshhhhhhhh!
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