Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
[QUOTE=matbes30;39196292]Guess the tank!
[/QUOTE]
It's a tank.
Challeng--oh.
[editline]12th January 2013[/editline]
[QUOTE=Metacore;39185327]The BT tanks were capable of driving without their tracks, that's why I mentioned it :P[/QUOTE]
I know. I fucking love christies. Tho I also wrote a holo track chip.
Also you threw off my rhythm, I was gonna post when further along a vehicle I'm working on that has a working BT-style convertible drive, but it's just like 14 props now, so poo.
I see your AMX 12t and raise you an AMX 13 75.
[img_thumb]http://i.imgur.com/MsnpG.jpg[/img_thumb]
I see your AMX 13 75 and raise you my AMX 13 inspired tank.
[IMG]http://i.imgur.com/X5t8j.jpg[/IMG]
[QUOTE=Whitesinner0;39201388][IMG]http://cloud-2.steampowered.com/ugc/882970968486048798/4701B8C7C417A351235115E64AB358D061F2F05F/[/IMG][/QUOTE]
now wit just 600 props per tail!11!
It honestly doesn't look like too many props.
I'd say about 80props. Right?
knowing how most people build cars, 600 props. Per wheel arch.
Am I the only one that's having problems with Fin Tool?
It always deletes props.
[QUOTE=Wickerman123;39204203]Am I the only one that's having problems with Fin Tool?
It always deletes props.[/QUOTE]
Were you using remover?
[QUOTE=EvacX;39203014]now wit just 600 props per tail!11![/QUOTE]
fuckin idiot
[video=youtube;0CPUZn6BXLg]http://www.youtube.com/watch?v=0CPUZn6BXLg&feature=player_detailpage[/video]
my plane, need to fix the propeller sound but other than that it's done.
[QUOTE=Whitesinner0;39201388][IMG]http://cloud-2.steampowered.com/ugc/882970968486048798/4701B8C7C417A351235115E64AB358D061F2F05F/[/IMG][/QUOTE]
Looks too thin, needs to be wider...
[QUOTE=Slithers;39205856]Looks too thin, needs to be wider...[/QUOTE]
It's a Zonda F. Zonda on a diet.
It's been a while since I've posted on here, but I got some progress done on my car since precision alignment finally updated.
[img_thumb]http://cloud-2.steampowered.com/ugc/920125665171906463/27C5116DC49F3431A8A378764F6694875200755E/[/img_thumb]
[img_thumb]http://cloud-2.steampowered.com/ugc/920125665171903624/71D24FDE97E195A92B50342382043C1536723464/[/img_thumb]
[img_thumb]http://cloud-2.steampowered.com/ugc/920125665171900127/F3E6C5770611761E26DC20D374A0637103DDCA2E/[/img_thumb]
[img_thumb]http://cloud-2.steampowered.com/ugc/920125665171897827/BA535BF4DEBF4BF0074B09973F997E74D3FBB3C6/[/img_thumb]
I'm using Vicious713's Miata gauges for now. I should get around to making my own that better fit the car later, but I'm worn out from making the radio and ac and such in holopad for now :P
[QUOTE=wug;39178394]Ok, i need some help with an e2. I made an e2 that makes a 8x8x8 cube smash down on your head with 50million force. That part works. The cube is called "Asscube"
I used asscube:propSpawn(models cube blablabla"
that part works. I tried doing the same thing with a sound, to see if i could make it play a sound.
I used asscube:soundPlay("bot/you_do_not_mess_with_me.wav" but it forced me to change it to-
Asscube:(soundPlay)
At that point i thought "Ok, it works now?"
But no.
Where the colon is, it says "Method operator must be followed by method name"
I have no idea what the fuck that is, can someone help?[/QUOTE]
<Entity>:soundplay(<index>, 0, "<sound file>")
on your case:
Asscube:soundplay(1, 0, "bot/you_do_not_mess_with_me.wav")
[QUOTE=idontcare67;39209810]precision alignment finally updated.[/QUOTE]
I require proof in downloadable format - thought wenli fell off a bridge.
[QUOTE=Splambob;39210811]I require proof in downloadable format - thought wenli fell off a bridge.[/QUOTE]
I don't have a link onhand, my buddy who runs a small server says he found a download for a fully working copy, I don't think it's an official update though.
Does anyone know if wired fin controller works? Or if theres anything similar to it that works?
Thanks,
Ugrd
Someone has an unofficial version floating around that's fully functioning. Several of the main build servers including mine have it installed.
Line2line was sorely missed.
That's a simple fix though. In prop_functions.lua change all [i]math.RadToDeg[/i] to [i]math.deg[/i]; just another pointless garry change.
[QUOTE=MrWhite;39211846]Someone has an unofficial version floating around that's fully functioning. Several of the main build servers including mine have it installed.
Line2line was sorely missed.[/QUOTE]
How'd these servers get a hold of it? I want to use it on my own server.
Unofficial version is out somewhere, but I believe last time I heard anything from wenli, he was working on making PA work seamlessly with the new features of gmod.
So he is working on PA? Haven't heard a single thing so I just assumed he died or something.
That being said idk how it takes 3 months to make PA gm13 compatible unless he's totally rewriting it - which is totally unnecessary imo unless his code is spaghetti.
tactical assault pageking;
[img]https://dl.dropbox.com/u/902553/Pictures/Screens/gm_flatgrass0010.jpg[/img][img]https://dl.dropbox.com/u/902553/Pictures/Screens/gm_flatgrass0011.jpg[/img]
Wenli is busy with real-life stuff.
[QUOTE=Unslinga;39214818]last time I heard anything from wenli[/QUOTE]
And when was that? He hasn't even been active on fp in over a month...
[QUOTE=Rustep;39204991]Were you using remover?[/QUOTE]
I'm not that stupid.
It sometimes works for a minute or so but then the prop disappears. That or it just disappears instantly.
[QUOTE=Splambob;39212831]How'd these servers get a hold of it? I want to use it on my own server.[/QUOTE]
Ask Sestze, he has a working copy that he fixed.
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