• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
Sorry to keep posting, but since last post was just something quick to try to break the lack of content, here's some updated pictures of my car, starting with the mostly finished interior, minus steering wheel and some work on gauges. [img_thumb]http://i.imgur.com/w2yGN.jpg[/img_thumb] Redid the front end [img_thumb]http://i.imgur.com/kTQdo.jpg[/img_thumb] Made a rear end [img_thumb]http://i.imgur.com/8wAVT.jpg[/img_thumb] And finally, polished the body up a bit. Smooth it all out, reshaped a little, and added some details. [img_thumb]http://i.imgur.com/6zTio.jpg[/img_thumb]
Yes that is far more natural I like this.
I made an osprey like heli. I think it's really fucking awesome and yeah. It has 9 seats including the pilot seat, which has 2 mouse aimed turrets on it. However the sounds are a big problem. I want it to play the helicopter NPC sound when its active, and stop when its inactive, but I don't know how to make it stop when inactive. I wired stop to R and controlling it now is really weird since i have to press r every time i get out. Same goes for the guns. The guns play the gunship firing sound but i have to press mouse 2 to make the sound stop. Is there any way to make a sound stop playing when an input goes to 0?
[QUOTE=idontcare67;39261522]Sorry to keep posting, but since last post was just something quick to try to break the lack of content, here's some updated pictures of my car, starting with the mostly finished interior, minus steering wheel and some work on gauges. [img_thumb]http://i.imgur.com/w2yGN.jpg[/img_thumb] Redid the front end [img_thumb]http://i.imgur.com/kTQdo.jpg[/img_thumb] Made a rear end [img_thumb]http://i.imgur.com/8wAVT.jpg[/img_thumb] And finally, polished the body up a bit. Smooth it all out, reshaped a little, and added some details. [img_thumb]http://i.imgur.com/6zTio.jpg[/img_thumb][/QUOTE] the front of the car is just ugly. you need to fix it [editline]18th January 2013[/editline] [IMG]http://cloud.steampowered.com/ugc/884097485290704412/67B1B49C890A75068C97C4B129FAEF048A22BCE2/[/IMG] made it wider and added minimal shit
Looks good. How many polys so far? Also, here is another pile of flying crap. This one has a body. Yes the balloons look like shit, I am fully aware of that. I couldn't find the prop I wanted :( [video=youtube;K2ZywVJNU_s]http://www.youtube.com/watch?v=K2ZywVJNU_s[/video]
[QUOTE=wug;39261656]I made an osprey like heli. I think it's really fucking awesome and yeah. It has 9 seats including the pilot seat, which has 2 mouse aimed turrets on it. However the sounds are a big problem. I want it to play the helicopter NPC sound when its active, and stop when its inactive, but I don't know how to make it stop when inactive. I wired stop to R and controlling it now is really weird since i have to press r every time i get out. Same goes for the guns. The guns play the gunship firing sound but i have to press mouse 2 to make the sound stop. Is there any way to make a sound stop playing when an input goes to 0?[/QUOTE] Dude, I've done this with my fucking ROFLcopter Wire the helicopter's active input to the sound emitter's "A" input, NOT the "toggle" input
Can I just say, the picking up thing is retarded, it messes everything up, especially is something is parented.
[QUOTE=Luke-N;39266691]Can I just say, the picking up thing is retarded, it messes everything up, especially is something is parented.[/QUOTE] Wait really? And the worst part is, they took out grabbing for grenades Now I have to pull out my gravgun every time I Allahu Akbar someone
[QUOTE=Luke-N;39266691]Can I just say, the picking up thing is retarded, it messes everything up, especially is something is parented.[/QUOTE] sv_allowplayerpickups 0 or something like that turns it off.
Any tips on how to make an efficient fin propeller? I can't seem to make it spin fast enough to get high enough speeds. Tried all sorts of configurations and it can only reach 60 kph safely. Any higher and the propeller spins too fast, result in warping of the center prop. Best I could do is 4 blades, each weighing about 35kg, center prop 350-400kg for stability. Blades angled in 25-30 degrees. Fin efficiency 100.
SOMEONE PLEASE SHOW ME WHERE TO GET A FIN TOOL THAT DOESN'T MAKE PROPS RANDONLY DISSAPEAR!
[QUOTE=Complicated;39268257]Any tips on how to make an efficient fin propeller? I can't seem to make it spin fast enough to get high enough speeds. Tried all sorts of configurations and it can only reach 60 kph safely. Any higher and the propeller spins too fast, result in warping of the center prop. Best I could do is 4 blades, each weighing about 35kg, center prop 350-400kg for stability. Blades angled in 25-30 degrees. Fin efficiency 100.[/QUOTE] Parent them to the center prop, also, correct me if I'm wrong but you can set the efficiency higher than 100 I think.
[QUOTE=Wickerman123;39268722]SOMEONE PLEASE SHOW ME WHERE TO GET A FIN TOOL THAT DOESN'T MAKE PROPS RANDONLY DISSAPEAR![/QUOTE] "are you sure you're not using the remover tool?" V:v:V I think GME has a working copy. You could ask TweaK or someone else on the server if they know how they got a hold of it (if that is that they did not fix it themself).
[QUOTE=Unslinga;39269251]Parent them to the center prop, also, correct me if I'm wrong but you can set the efficiency higher than 100 I think.[/QUOTE] When you say parent to the centre prop, I assume you mean a centre prop that is a wire gate? Also, when parenting, do I have to fin tool it before I parent? And can I change it afterwords?
No, I mean the center prop that you axis to your main prop. Tho you should make sure to weld parent, meaning you weld all the blades first, then use the fin tool, then parent to the center. (Center prop can be a wire gate, just remember to weight it if you want to change fin settings or colour afterward.)
[QUOTE=Jackpody;39269403]"are you sure you're not using the remover tool?" V:v:V I think GME has a working copy. You could ask TweaK or someone else on the server if they know how they got a hold of it (if that is that they did not fix it themself).[/QUOTE] I fixed it myself [url]https://dl.dropbox.com/u/7934790/gmod/stool_fin2.zip[/url]
This was a lot easier to implement than I thought it would be :D [img]https://dl.dropbox.com/u/902553/Pictures/Screens/acfpermission.jpg[/img] This is probably old news, but this thing protects against everything. Prop damage, player damage, npcs, whatever. Coming soon to a server near you! (Once I'm confident in a release candidate. It's running on Cre8ive right now though - we're changing the place to be more builder and less airboatfest)
Heh. I made small plugin for Evolve which does something simillar. But It's kinda hacky. Great job. That is a thing that ACF was lacking. Is there an option for admins to overwrite players permissions? So It couldn't be used as cheat during competitions etc?
I didn't like the idea of admins abusing an ability to toggle people's ACF damage. That's why I added those permission notifications - so you know if the other guy is cheating you. If it's really wanted then I guess it's achievable. Maybe an admin command like "!duel player1 player2" or something
Woohooo, finally finished my Jagdpanther. Constructive criticism is very welcome. [IMG]http://i.imgur.com/4ahkm.jpg[/IMG] [IMG]http://i.imgur.com/EjEGp.jpg[/IMG] [IMG]http://i.imgur.com/jCjsW.jpg[/IMG] [IMG]http://i.imgur.com/yjpwE.jpg[/IMG]
That's fantastic!
I love the mantlet.
I know it's in plain sight, but just for anyone that completely ignores the rest of the threads in this section, [URL="http://facepunch.com/showthread.php?t=1240675"]we're running a race over at The Pit[/URL].
[QUOTE=BFG9000;39264310]Dude, I've done this with my fucking ROFLcopter Wire the helicopter's active input to the sound emitter's "A" input, NOT the "toggle" input[/QUOTE] Shit, sorry for being so dumb. I wired it to the play input as well. I thought the A input would be something else seeing as there's a play input right there.
[QUOTE=Metacore;39270935]Woohooo, finally finished my Jagdpanther. Constructive criticism is very welcome. [IMG]http://i.imgur.com/4ahkm.jpg[/IMG] [IMG]http://i.imgur.com/EjEGp.jpg[/IMG] [IMG]http://i.imgur.com/jCjsW.jpg[/IMG] [IMG]http://i.imgur.com/yjpwE.jpg[/IMG][/QUOTE] Fucking amazing; you don't NEED criticism By the way that map looks a lot like sh_lockdown, especially the walls... is it made by the same guy?
That's freespace_06_v3, it's a fucking ancient map, from Gmod 9 days.
[QUOTE=wug;39272089]Shit, sorry for being so dumb. I wired it to the play input as well. I thought the A input would be something else seeing as there's a play input right there.[/QUOTE] No you're not dumb You're probably a better builder than me anyways I've spent two years on Gmod and the most I can say I've actually built are a Box-car thing, a Race-car thing that was basically a streamlined version of the Box-car thing, two ROFLcopters, a mid-air house, an emplacement gun, an airboat that has an aimable facer wire turret on it, and an unfinished, small floating marine base Yes; I just named everything I've ever built in garry's mod [editline]18th January 2013[/editline] [QUOTE=lintz;39273294]That's freespace_06_v3, it's a fucking ancient map, from Gmod 9 days.[/QUOTE] ah shares a LOT of design elements with sh_lockdown. I remember freespace too; I played on it once and if I say so myself its almost as if the creators of lockdown cut out a portion of the map that had the buildings surrounding that grass area and edited it
[B]Evac just shut the fuck up. Get the fuck out of here. Nobody is even listening to you.[/B] We didn't ask him to fix it. We told him to stop being a cock about other people fixing his screw up. That's just being a jackass, and against the license he himself agreed to. Get the fuck out and stop threadshitting. [highlight](User was banned for this post ("Calm down" - Craptasket))[/highlight]
Whooo there almost wasn't a post on this page about stupid drama bullshit! LET IT DIE. PLEASE.
[QUOTE=lintz;39273294]That's freespace_06_v3, it's a fucking ancient map, from Gmod 9 days.[/QUOTE] Actually, it's Freespace_13. Not so ancient, although it does borrow elements from [i]all the other freespace maps.[/i]
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