• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
Just a quick immage of my new panther 1:1 Wip [IMG]http://i1064.photobucket.com/albums/u373/raynorzz/gm_drivingmap_mk1-95_beta0025_zps3bd3a29b.jpg[/IMG]
I like to check the ops on people's expression2 chips. I noticed most of the floating setAng steering plates I have seen are 300+ ops (there could be more in them, but I doubt it considering there are usually 4-5 other chips too[stop doing this]). Take mine, it runs at ~20 ops. [code]@name SETANG STEERING SLAVE @inputs A D CHASSIS:entity @persist SLAVE:entity [TURN_RATE TURN_ANGLE TURN] @model models/MaxOfS2D/cube_tool.mdl if (first()) { interval(90) #-After GM13, you have to initialize interval() #-if you are going to use clk(). TURN_ANGLE = 25 #-Max angle of the plate. TURN_RATE = 12 #-Rate the angle changes. SLAVE = entity() } elseif (clk()) { interval(90) #-Stop using runOnTick(1) for things like this, it's unnecessary. #-Chip will deactivate if you grab it. if (!SLAVE:isPlayerHolding()) { TURN += clamp((A-D)*TURN_ANGLE - TURN, -TURN_RATE, TURN_RATE) #-Smoother. SLAVE:setAng( CHASSIS:toWorld(ang(0, TURN, 0)) ) SLAVE:propFreeze(1) #-In case of accidental unfreezes. } }[/code] Going to be adding gears to SProps soon, they may be ready later today.
How about some rage? [img]http://cloud.steampowered.com/ugc/921252813539475915/2F7BC7F88EDB333E5C47B435E5A1534904D949DD/[/img] [img]http://cloud-2.steampowered.com/ugc/921252813539477611/64243F051C199953CD0884E3030FE2BC58500CEC/[/img] Bazooka should lob 120mm mortar rounds with HEAT. But good shit either way.
[QUOTE=RedReaper;39331578]How about some rage? [img]http://cloud.steampowered.com/ugc/921252813539475915/2F7BC7F88EDB333E5C47B435E5A1534904D949DD/[/img] [img]http://cloud-2.steampowered.com/ugc/921252813539477611/64243F051C199953CD0884E3030FE2BC58500CEC/[/img] Bazooka should lob 120mm mortar rounds with HEAT. But good shit either way.[/QUOTE] You forgot to rotate left wheels after mirroring.
[QUOTE=RedReaper;39331578]Bazooka should lob 120mm mortar rounds with HEAT. But good shit either way.[/QUOTE] I don't think it needs more powerful rounds because it's already on par with the real bazooka. It uses ACF-generated bullet info though, so when I get it finished up you should be able to take it to any ammo crate and load it up with your custom gun food. If you want more power for heavier tanks I'll add a bazooka that lets you fill it with >50mm rounds, but restrict it to when damage protection is present so you don't get howitzer grief-fests :v: hotbus btw
[QUOTE=unrezt;39329705]I like to check the ops on people's expression2 chips. I noticed most of the floating setAng steering plates I have seen are 300+ ops (there could be more in them, but I doubt it considering there are usually 4-5 other chips too[stop doing this]). Take mine, it runs at ~20 ops. [code]@name SETANG STEERING SLAVE @inputs A D CHASSIS:entity @persist SLAVE:entity [TURN_RATE TURN_ANGLE TURN] @model models/MaxOfS2D/cube_tool.mdl if (first()) { interval(90) #-After GM13, you have to initialize interval() #-if you are going to use clk(). TURN_ANGLE = 25 #-Max angle of the plate. TURN_RATE = 12 #-Rate the angle changes. SLAVE = entity() } elseif (clk()) { interval(90) #-Stop using runOnTick(1) for things like this, it's unnecessary. #-Chip will deactivate if you grab it. if (!SLAVE:isPlayerHolding()) { TURN += clamp((A-D)*TURN_ANGLE - TURN, -TURN_RATE, TURN_RATE) #-Smoother. SLAVE:setAng( CHASSIS:toWorld(ang(0, TURN, 0)) ) SLAVE:propFreeze(1) #-In case of accidental unfreezes. } }[/code] Going to be adding gears to SProps soon, they may be ready later today.[/QUOTE] You can't get me to stop using hydraulics :3
HERE COMES THE LAG! [IMG]http://cloud-2.steampowered.com/ugc/578979337045595678/195452FC8C2345D328294D62DF37CFE249C4A902/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/578979337045597434/1DC5221DBCA50D8AA46408B803983C3F28E0881F/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/578979337045604157/B7BCDC0F84AA2F50579917E29290CB143D023683/[/IMG] If anyone could help me to make normall holographic speedo it will be totally awesome when ill finish it.
9K22 Tunguska AA vehicle Combat demonstration versus my autonomous drones. Not the best model ever, but it works like a charm. Features an aim assist EGP that compensates for bullet drop and travel time. Still not sure if i should add an automatic lock-and-track mode, but i think it's more fun this way. [video=youtube;YBEPcT7IkBk]http://www.youtube.com/watch?v=YBEPcT7IkBk[/video]
[QUOTE=Mazah;39340169]HERE COMES THE LAG! [IMG]http://cloud-2.steampowered.com/ugc/578979337045595678/195452FC8C2345D328294D62DF37CFE249C4A902/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/578979337045597434/1DC5221DBCA50D8AA46408B803983C3F28E0881F/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/578979337045604157/B7BCDC0F84AA2F50579917E29290CB143D023683/[/IMG] If anyone could help me to make normall holographic speedo it will be totally awesome when ill finish it.[/QUOTE] Please use [t], [/t] for the pictures, and that is one of the best looking buses I have seen so far.
[QUOTE=RedReaper;39331578]pics[/QUOTE] [IMG]http://i.imgur.com/EFCmGvc.png[/IMG]
[QUOTE=Slithers;39341223]Please use [t], [/t] for the pictures, and that is one of the best looking buses I have seen so far.[/QUOTE] Surely you meant [noparse][t][/t][/noparse]. Yay for [noparse][noparse][/noparse][/noparse]!
SPAAA Gepard 1A2 self-propelled AA artillery tank. (no textures untill garry fixes it) [IMG]http://cloud-2.steampowered.com/ugc/902112610315560669/B1737DC8EBFFB5F5B88601C7FCD055C642CF345D/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/902112610315788980/5E1F46350F170BA23449D0C3018157E19EBAB7E8/[/IMG]
[QUOTE=Unslinga;39339987]You can't get me to stop using hydraulics :3[/QUOTE] Not my intention at all. In fact, I am not so sure the setAng() method isn't 'cheating', in that it might affect the handling or cause the chassis to slide slightly. I have never used it. I just wrote that code because having several vehicles out, all using 300+ op chips when they could be using 20, seems a bit nonsensical. Also: [img_thumb]https://dl.dropbox.com/u/10388108/modelpack/gears.png[/img_thumb] [img_thumb]http://gyazo.com/7a4c913072d13004e6e4c2e77a95d225.png[/img_thumb] Just have to add a few more ring gears and they will be ready.
[QUOTE=Chippy51;39341966]SPAAA Gepard 1A2 self-propelled AA artillery tank. (no textures untill garry fixes it) [IMG]http://cloud-2.steampowered.com/ugc/902112610315560669/B1737DC8EBFFB5F5B88601C7FCD055C642CF345D/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/902112610315788980/5E1F46350F170BA23449D0C3018157E19EBAB7E8/[/IMG][/QUOTE] That's beautiful. Does the suspension work or is it just for looks?
[QUOTE=lintz;39342074]That's beautiful. Does the suspension work or is it just for looks?[/QUOTE] Thanks. Nah the suspension doesn't work. I'm useless with that sorta stuff XD
That's a shame. I've got a real thing for realistic as possible tanks.
[QUOTE=unrezt;39342010]Not my intention at all. In fact, I am not so sure the setAng() method isn't 'cheating', in that it might affect the handling or cause the chassis to slide slightly. I have never used it. I just wrote that code because having several vehicles out, all using 300+ op chips when they could be using 20, seems a bit nonsensical. Also: [img_thumb]https://dl.dropbox.com/u/10388108/modelpack/gears.png[/img_thumb] [img_thumb]http://gyazo.com/7a4c913072d13004e6e4c2e77a95d225.png[/img_thumb] Just have to add a few more ring gears and they will be ready.[/QUOTE] I wouldn't think using setang in the way you have would have any influence on the handeling. Love the gears man, although for some odd reason thay seem to be very large.
[QUOTE=Unslinga;39342796]I wouldn't think using setang in the way you have would have any influence on the handeling. Love the gears man, although for some odd reason thay seem to be very large.[/QUOTE] There are two sizes, with tooth counts ranging from twelve to ninety-six in +six increments. Size A: Pitch diameter equal to the amount of teeth, with a width of six. Size B: Fifty-percent scale of size A. Size B is roughly the same as the smaller gears in that other gear pack.
[QUOTE=JoeSkylynx;39235448]That ship's sinking bugged out[being worked out], the ships usually have props break off, and the boats slowly sink beneath the water, and those are actually playermade boats.[/QUOTE] [img_thumb]http://cloud.steampowered.com/ugc/900986710415942636/32A35C7BFC267B13FAD09A1DEBC1EE615A07F4CA/[/img_thumb] Fully working now, whoop. Also my buddies boat the Red Dragon, and my boat the Shapiro.
So earlier I realized that I've never used the 203mm howitzer for anything other than nuke detonators, crowd control and comic relief. introducing the t420 203 megabub (raze it maggot); [t]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2013-01-25/gm_carconstruct_b1-80165.jpg[/t][t]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2013-01-25/gm_carconstruct_b1-80166.jpg[/t][t]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2013-01-25/gm_carconstruct_b1-80167.jpg[/t] It's 70 fatty tons of tank houdini [t]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2013-01-25/gm_carconstruct_b1-80168.jpg[/t] cause it'll make your shit [i]disappear[/i] :v: Size comparison with my 20 ton minibub; [t]https://dl.dropbox.com/u/902553/Pictures/Screens/Contraptions/2013-01-25/gm_carconstruct_b1-80169.jpg[/t] p.s. That's some damn fine work joe p.p.s Shadow if you're out there, your sprops are the fucking bomb. could use some plates to bridge the gap between 48 and 96 though.
eheheheh it nearly says megaboob eheheheheeh [editline]boob[/editline] Honestly, good work. Looks tidy.
[QUOTE=JoeSkylynx;39348903]- Ship Stuff -[/QUOTE] Do you have a website or a thread for this? I'd like to start following it, but I can't find any more info on it :C Also, I can't use your profile link (because Facepunch's strange, "not allowed to search", thing) to find it in your recent threads, if it exists.
Hue [IMG]http://cloud-2.steampowered.com/ugc/920127008839009682/84D5B6D40563DD296067AD16BE127FF11BCEB97E/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/920127008839012931/69A206E3B21CDF6E3A53FFEEB4529A17ABF7C2E9/[/IMG]
Fucking fantastic.
I feel like a Serf among Kings with my basic little plane :\ I had to scrap adding an engine to it because of floppy welds and weight issues and I just slapped a 2000mul thruster on it. Over all too much troubleshooting needed for it right now. [IMG]http://cloud.steampowered.com/ugc/576727537237116382/0B5629D2786BCC6830BBD7B42E37E645FDD1DAC6/[/IMG] Also I couldn't do it without RatBoy14's help because [U]I am a noob[/U]
[QUOTE=Matresyoyo;39356887]I feel like a Serf among Kings with my basic little plane :\ I had to scrap adding an engine to it because of floppy welds and weight issues and I just slapped a 2000mul thruster on it. Over all too much troubleshooting needed for it right now. [IMG]http://cloud.steampowered.com/ugc/576727537237116382/0B5629D2786BCC6830BBD7B42E37E645FDD1DAC6/[/IMG] Also I couldn't do it without RatBoy14's help because [U]I am a noob[/U][/QUOTE] Believe me, you are not noob if you made a working plane (even with small help). I tried to make a working plane (fin tool, etc. ) like 10 times and all these times I failed. D: P.S. NEW HOT STUFF INCOMING SOON!
vod, can I kiss you I have a strange love for you right now. [editline]edit[/editline] not that I don't love you anymore white, I still want to see your blue car :q:
[QUOTE=Jackpody;39357694]vod, can I kiss you I have a strange love for you right now.[/QUOTE] Sorry, no homo. :v:
Damn, actually I wanted to rate that "funny", stupid iphone keyboard.
[QUOTE=Labrasones;39350909]Do you have a website or a thread for this? I'd like to start following it, but I can't find any more info on it :C Also, I can't use your profile link (because Facepunch's strange, "not allowed to search", thing) to find it in your recent threads, if it exists.[/QUOTE] [url=http://www.projectprivateer.com/]Project Privateer[/url]
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