Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
[B]nope.[/B]
[img]http://img833.imageshack.us/img833/8945/whatami1.jpg[/img]
[editline]3rd March 2012[/editline]
sexy buggy.
nice m1a1 abrams tank
[QUOTE=RedReaper;34979082][B]nope.[/B]
[img]http://img833.imageshack.us/img833/8945/whatami1.jpg[/img]
[editline]3rd March 2012[/editline]
sexy buggy.[/QUOTE]
why'd you rate my post dumb if i was right? it's a metal box-like object with a barrel
woah
postal rated me dumb
i feel special
[QUOTE=Uncle Bourbon;34980077]why'd you rate my post dumb if i was right? it's a metal box-like object with a barrel[/QUOTE]
Rotating metal things with guns on them are called TURRETS :rolleye:
also I missed the optimistic icon. Am feeling good, everyone gets gaybows
[QUOTE=BBOOBBYY!;34974398][img]http://img685.imageshack.us/img685/6757/gmbotmapv30000.jpg[/img]
No idea[/QUOTE]
Some artistic shit going down here.
[editline]4th March 2012[/editline]
Brilliant use of that combine barricade thingamajig.
[editline]4th March 2012[/editline]
Trying to make a tank using only ACF and props from the Useful Construction folder. :v: The turret is done, but I can't crack a good body design for the life of me.
[IMG]http://cloud.steampowered.com/ugc/469737224422524530/42B1CB7E6D9A6E54536B0D74D8A17E2EBF0FA394/[/IMG]
[IMG]http://cloud.steampowered.com/ugc/469737224422521156/FDEE7429BD6447E9D9F92795CDD882B5B1A53674/[/IMG]
so many tanks
then there is this
[IMG]http://i.imgur.com/qTSJB.jpg[/IMG]
Looks like an AT-AT :D
[img]http://dl.dropbox.com/u/8682580/acf/hl2%202012-03-04%2001-10-42-99.jpg[/img]
thought that missile pod would've been harder to make
that's not a tank 0/10
[QUOTE=One Ear Ninja;34986232]that's not a tank 0/10[/QUOTE]
sorry I thought this thread was for cars
[QUOTE=JDB;34986292]sorry I thought this thread was for cars[/QUOTE]
you can pretend it's a tank so you can post here k
-snip- bloody newlines
I honestly don't know.
[img]http://img13.imageshack.us/img13/8445/gmtreasurehunt0000.jpg[/img]
[QUOTE=matrix_1995;34981943]Trying to make a tank using only ACF and props from the Useful Construction folder. :v: The turret is done, but I can't crack a good body design for the life of me.[/QUOTE]
Love dat turret. Look at some of the old 2007-2009 Gcombat tanks, back when we used to use a lot of vanilla we could crank out some pretty cool stuff. To this day I still think Raptor's [url=http://www.youtube.com/watch?v=lHhWFOOoBIY]Roman army stuff [/url]was some of the most badass stuff ever. Too bad it was ultra-high propcount.
Vanilla is underused in tanks and PHX overused, and vice-versa in mechs. But I try to stay away from watching the old stuff, because then I get nostalgic and want to do an RTC revival.
Also, I heard you like cars.
[img]http://img535.imageshack.us/img535/4870/gmbuttes1575.jpg[/img][img]http://img696.imageshack.us/img696/1920/gmbuttes1568.jpg[/img]
Happy EGPradar is happy.
[IMG]http://i299.photobucket.com/albums/mm308/wittmann25/ergzedrhg.jpg[/IMG]
hahahaha fag
[highlight](User was banned for this post ("Dumb Post" - BANNED USER))[/highlight]
Tried making a tank allmost everything went fine but I have huge problem with aiming E2 any advice?
[CODE]
@name ApplyTorque Tank Turret
@inputs [Swivel Gun Pod]:entity Cam:wirelink
@persist [GunIn SwiIn Origin]:vector [Dist PSense YSense]
@trigger none
if (first() | dupefinished()) {
#----User-Vars----#
PSense = 1 #Pitch sensitivity
YSense = 1 #Swivel sensitivity
Dist = -15 #Distance behind the tank to put the camera
Origin = vec(0, -50, 30) #Origin point of camera(usually only mess with the Z value)
#--End-User-Vars--#
SwiIn = Swivel:inertia()
GunIn = Gun:inertia()
Cam["Parent", entity] = Swivel
rangerFilter( entity():getConstraints() )
rangerPersist(1)
runOnTick(1)
}
else {
if (tickClk()) {
#--Camera--#
Driver = Pod:passenger()
C_Ang = Swivel:toLocalAxis(Driver:eyeAngles():forward())
C_Pos = Swivel:toWorld(Origin) + C_Ang*Dist
Cam["Activated", number] = Driver:isValid()
Cam["Direction", vector] = C_Ang
Cam["Position", vector] = C_Pos
Aim = rangerOffset(999999, C_Pos + C_Ang * abs(Dist), C_Ang):position()
#--Turret--#
SwivelAim = (Aim - Swivel:pos()):normalized():toAngle()
SwivelQuat = qRotation(vec(0, 0, 1), SwivelAim:yaw()) / quat(Swivel)
if(Driver:isValid()){SwivelTorque = Swivel:toLocal(rotationVector(SwivelQuat) + Swivel:pos()):setX(0):setY(0)}
Swivel:applyTorque((SwivelTorque*(700*YSense) - 50*Swivel:angVelVector()) *SwiIn)
GunAim = (Aim - Gun:pos()):normalized():toAngle()
GunQuat = qRotation(vec(0, 1, 0), GunAim:pitch()) / quat(Gun)
GunTorque = Gun:toLocal(rotationVector(GunQuat) + Gun:pos()):setX(0):setZ(0)
if(Driver:isValid()){Gun:applyTorque((GunTorque*(700*PSense) - 50*Gun:angVelVector()) *GunIn)}
}
}
[/CODE]
one cool guy gave me this one it works cool, but only on level ground,
[CODE]
@name RedReaper's Mouse Aim Expression
@inputs [Turret]:entity On
@outputs
@persist Mul Owner:entity TurAng:angle Ang:angle
@trigger
interval(1)
if(first())
{Owner = entity():owner() #You
Mul = -10}#Multiplier
if(On == 1)
{ TurAng = (Owner:eyeAngles() - Turret:angles()):setRoll(0)
Turret:applyAngForce((TurAng + ($TurAng*30)) * (Turret:mass() * -Mul))
}
[/CODE]
found this on google works fine for 359 degrees but that 1 degree makes it spaz around
[CODE]
@name Turret
@inputs Gun:entity
@outputs Fire Gun:entity
@persist Kampas:angle A:angle
@trigger all
runOnTick(1)
Kampas=ang(Gun:elevation(owner():aimPos()),Gun:bearing(owner():aimPos()),0)
A=Gun:angVel()
Gun:applyAngForce((-Kampas-$Kampas*30)*Gun:mass()*10)
[/CODE]
And mine I had for a while, super unstable and cant hit sh** after 50m.
Edit: By the way the tank
[URL=http://s475.photobucket.com/albums/rr111/Uzkanda/?action=view¤t=2012-03-04_00001.jpg][IMG]http://i475.photobucket.com/albums/rr111/Uzkanda/th_2012-03-04_00001.jpg[/IMG][/URL]
Edit2: server admin saw my post and gave me a hand, Thx Pac.
Edit3: fixed the code thing
More progress on the car
[img]http://dl.dropbox.com/u/8682580/acf/gm_buttes0060.jpg[/img]
[QUOTE=Uzkanda;34992779]Tried making a tank allmost everything went fine but I have huge problem with aiming E2 any advice?
one cool guy gave me this one it works cool, but only on level ground,
found this on google works fine for 359 degrees but that 1 degree makes it spaz around
And mine I had for a while, super unstable and cant hit sh** after 50m.
Edit: By the way the tank
[URL=http://s475.photobucket.com/albums/rr111/Uzkanda/?action=view¤t=2012-03-04_00001.jpg][IMG]http://i475.photobucket.com/albums/rr111/Uzkanda/th_2012-03-04_00001.jpg[/IMG][/URL][/QUOTE]
[noparse][code][/code][/noparse] is your friend.
[QUOTE=duurb3l;34991784][IMG]http://i299.photobucket.com/albums/mm308/wittmann25/ergzedrhg.jpg[/IMG]
hahahaha fag[/QUOTE]
How the fuck have you not been perma'd.
I haven't used that mouse code in fucking forever. Guess why. [sub][sp]Because it SUCKS and vector/heading is >9000x easier than stock angles[/sp][/sub]
Redid the interior, removed that master control panel, added a speedo. Chopped the ops down from ~120 to ~70 total between the two screens and the holo joystick. Sitting at 88 props. Gunning for 100 + a holo steering wheel I've gotta code.
[img]http://img215.imageshack.us/img215/7161/gmbuttes1584.jpg[/img]
dat ass
[img]http://img826.imageshack.us/img826/1859/gmbuttes1582.jpg[/img]
[img]http://img20.imageshack.us/img20/9103/gmbuttes1581.jpg[/img]
[editline]4th March 2012[/editline]
I didn't notice until just now neolite, using manhack gibs like that is fucking genius.
strange
[QUOTE=RedReaper;34994281]I didn't notice until just now neolite, using manhack gibs like that is fucking genius.[/QUOTE]
Oh wow, I see them now.
Bricks were shat.
[QUOTE=BBOOBBYY!;34988799]I honestly don't know.
[img]http://img13.imageshack.us/img13/8445/gmtreasurehunt0000.jpg[/img][/QUOTE]
I am Commander Shepard and this is my favorite combine contraption in this thread.
.
.
.
:v:
Anyway, been playing lots of minecraft. Messed around with some planes yesterday but haven't built anything in a good bit. I think I might go for a DeHaviland Comet until phoenix stops stalling on me for the DH-89 coop:
[img]http://upload.wikimedia.org/wikipedia/commons/thumb/f/f6/DH.88_Comet_G-ACSS_Farnborough_10.09.88R.jpg/300px-DH.88_Comet_G-ACSS_Farnborough_10.09.88R.jpg[/img]
Something fast and twin engine'd
[editline].[/editline]
Further delay on DH-89. Phoenix seems to have discovered some sort of a fin propulsion [B][I]Revolution.[/I][/B] Apparently hitting 100 km/h strait and level with no lift fin power and a small 4.6 liter v12. I have also managed to get some serious maneuverability out of fin planes recently. This means we will probably COOP the DH-88 Comet first, looking at some very very fast fin flight.
[QUOTE=RedReaper;34994281]
[editline]4th March 2012[/editline]
I didn't notice until just now neolite, using manhack gibs like that is fucking genius.[/QUOTE]
Haha, well i wasn't the first one to use it, but yes it's fucking genius! Also, it's an scanner gib.
Fin planes slow? Not anymore
[img]http://dl.dropbox.com/u/12150594/Garrysmod/gm_drivingmap_mk1-95_beta0006.jpg[/img]
How did you manage to fly with so small fins O_O
All my planes or helicopters have huge and fat props, because I though that the bigger is the fin the better is his performance.
[QUOTE=Frankess;35004082]How did you manage to fly with so small fins O_O
All my planes or helicopters have huge and fat props, because I though that the bigger is the fin the better is his performance.[/QUOTE]
it doesn't matter at all afaik
[QUOTE=Calamity;34977888]I know i'm not a important asset to you, but can you do a favor for me? It would be awesome if I can play with people again.[/QUOTE]
I'll see what i can do.
[b]The Blue Gecko[/b], I know horrible editing, quality, driving etc. My first video and the first time i record, also the render didn't wanna cooperate.
[media]http://www.youtube.com/watch?v=DxLW0WY2tYs&feature=youtu.be[/media]
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