• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
[QUOTE=TweaK2007;39613255]How so? Fins work fine. Unless you have a broken version...[/QUOTE] Fin itself works fine, but the last time I tried to combine fin with ACF my planes produced more yaw than actual thrust.
I sorta kinda fixed it by increasing the vertical stabilizer's weight. There's still some yaw, but it's not too noticable and pretty realistic actually.
[QUOTE=ShadowPhoeni;39613326]Fin itself works fine, but the last time I tried to combine fin with ACF my planes produced more yaw than actual thrust.[/QUOTE] I still don't understand what that has to do with gmod13. And I think you mean roll, that is what using two props would counter
[QUOTE=TweaK2007;39613402]I still don't understand what that has to do with gmod13. And I think you mean roll, that is what using two props would counter[/QUOTE] I kind of meant the ACF update after gmod13, which for whatever reason doesn't seem to work with the way I do fin props. And yeah, there's still a roll effect but I'm usually able to trim that out, but the yaw effect is still there.
I didn't enjoy building this one as much as I enjoyed building the Chevy, but here it is, my Dodge Charger pedal car body. [IMG]http://i.imgur.com/3YQhGTx.jpg[/IMG] [IMG]http://i.imgur.com/UUbRqoI.png[/IMG]
Bunker bunker bunker bunker bunker bunker bunker [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_drivingmap_mk1-95_beta0006.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_drivingmap_mk1-95_beta0007.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_drivingmap_mk1-95_beta0008.jpg[/t] Mushroom Mushroom
After seeing Jack`s [url=http://puu.sh/23Gqt]terrible toggle interfaces[/url], thought I might post how to make a toggle in E2: My way is this: [code] if(Input & ~Input) {Toggle = !Toggle} [/code] Toggle being an internal variable (put it in persist.) or Lub`s method (does not require a persist) [code] if(changed(Input)&Input){Toggle=1-Toggle} [/code]
Bahahaha, a button with a wire user. Clever.
[QUOTE=TweaK2007;39614277]Bahahaha, a button with a wire user. Clever.[/QUOTE] I use them when I'm lazy.
[img]http://gyazo.com/db7e965a36713b9aa10b89da062b0f19.png?1361058040[/img] PSA: Stop fucking doing this. Use one chip.
Let me just again complain about ACF, because it seems more and more people are pressing issues. I do not know how ACF works, if it's the same as applyTorque/applyAngForce, but what I am experiencing is that is seems the motor itself is applying force to the vehicle, and except for "torquing" I do not want this to happen. I had driven my vehicle against a wall, and while still going forward and the motor being challenged I found the rear wheels to spin backwards, the vehicle very clearly going up against the wall. Another issue I want to press is that infernal autoclutch, and the engine going redline. ACF has a very strange way of showing/calculating RPM, where it at minRPM just won't go any lower, and at redline won't go any higher. This is not the way engines work. And the issue with the autoclutch it's goddamn annoying, we don't need it. ACF engines only seem to give power when it gets resistance, and it won't persistantly give power as you would expect it to. and why is there no sound on the special engine? Please remind me of anything else I have forgotten /rant.
[QUOTE=unrezt;39614432][img]http://gyazo.com/db7e965a36713b9aa10b89da062b0f19.png?1361058040[/img] PSA: Stop fucking doing this. Use one chip.[/QUOTE] haha, I know. I usually use a billion E2's until I'm sure that I have all I need, then throw them into one. I just on occasions forget to do it. :v: also the content I was talking about [t]http://i.imgur.com/x29aaZU.jpg[/t] [t]http://i.imgur.com/Ny1fK4b.jpg[/t] 1979 G-Wagon. Going to make the sides a bit higher, same height as front. Don't mind that. oh and its just 218 props.
[QUOTE=Frankess;39614163]Bunker bunker bunker bunker bunker bunker bunker[/QUOTE] arty arty arty arty arty arty arty [img]http://cloud-2.steampowered.com/ugc/919003005220153167/C3DB860C4F876814D14D32097C0309EB7AA52BD5/[/img][img]http://cloud-2.steampowered.com/ugc/919003005220150040/58B1F9E215F26DEE6216E2C42A734CC1D4856A4A/[/img][img]http://cloud-2.steampowered.com/ugc/919003005220155225/DA1E96E3262B30D70E82823FF5B5FADB6D8131F8/[/img][img]http://cloud-2.steampowered.com/ugc/919003005220151318/7DAB4584F1D168D417659376FE4EF84C312AE941/[/img][img]http://cloud-2.steampowered.com/ugc/919003005220158636/49A28CD47792D3400F2A1970A4CA13C2CBCDF935/[/img] pewpewpewpewpewpewpewpew [sub][sp]The little sliding post in the center and the handwheel actually both animate on the mortars, they're holo. and both are quite accurate.[/sp][/sub]
[QUOTE=Unslinga;39614444]Let me just again complain about ACF, because it seems more and more people are pressing issues. I do not know how ACF works, if it's the same as applyTorque/applyAngForce, but what I am experiencing is that is seems the motor itself is applying force to the vehicle, and except for "torquing" I do not want this to happen. I had driven my vehicle against a wall, and while still going forward and the motor being challenged I found the rear wheels to spin backwards, the vehicle very clearly going up against the wall. Another issue I want to press is that infernal autoclutch, and the engine going redline. ACF has a very strange way of showing/calculating RPM, where it at minRPM just won't go any lower, and at redline won't go any higher. This is not the way engines work. And the issue with the autoclutch it's goddamn annoying, we don't need it. ACF engines only seem to give power when it gets resistance, and it won't persistantly give power as you would expect it to. and why is there no sound on the special engine? Please remind me of anything else I have forgotten /rant.[/QUOTE] The auto-clutch is a code safeguard, not for physical reasons AFAIK When you go over an engine`s volumetric limit (the peak of the power-band) it is of course going to stop making power and only bleed off from there. Shift before the redline and do not ride the engine at the redline, as you would not do this in real-life either. A Real engine may have a limit of 7000 RPM when the valves start floating but you obviously never take the engine this high . This is especially true to diesels as you rarely ever shift into the next gear anywhere near the redline, you always shift within the torque-band. [editline]17th February 2013[/editline] [QUOTE=Jackpody;39614470]haha, I know. I usually use a billion E2's until I'm sure that I have all I need, then throw them into one. I just on occasions forget to do it. :v: also the content I was talking about [t]http://i.imgur.com/x29aaZU.jpg[/t] [t]http://i.imgur.com/Ny1fK4b.jpg[/t] 1979 G-Wagon. Going to make the sides a bit higher, same height as front. Don't mind that. oh and its just 218 props.[/QUOTE] Why do you use so many props but your shape is always off ? Especially your pillars. [t]http://upload.wikimedia.org/wikipedia/commons/f/f0/Gel%C3%A4ndewagen_Puch_G.JPG[/t]
uuhh, 218 props isn't a lot, it's average lmao. Also always off? Thanks, go elaborate on that, I'd like to hear. And the pillars? "oh man look at those pillars there is one more of them THIS CAR IS HORIBLE". Come on. [editline]edit[/editline] Also just to clarify the W460/1 G-wagon DID come with those pillars. And if you've got to be an ass becuase of reasons I don't know then go away - we would not want you here.
Post your current car in progress v3!: zomg ur pillars are rong & moar props
[QUOTE=Jackpody;39616289]uuhh, 218 props isn't a lot, it's average lmao. Also always off? Thanks, go elaborate on that, I'd like to hear. And the pillars? "oh man look at those pillars there is one more of them THIS CAR IS HORIBLE". Come on. [editline]edit[/editline] Also just to clarify the W460/1 G-wagon DID come with those pillars. And if you've got to be an ass becuase of reasons I don't know then go away - we would not want you here.[/QUOTE] You are responding like a child to criticism, who is being the ass , really ? I do not know where your standards come from that 200+ props in an average, but please, be mature about your peers criticisms . I did in fact not call it horrible, I merely pointed out a fact that your replicas could use work with their proportions . To be precise, the G-Wagen you are replicating only has 3 pillars, the A, B, and C, not an odd one in between the B and C, and they are too thin . You have a bit of trouble with your upper car parts (ABC and roof), your W115 is example of this . Good on the lower body, but your width proportions and straight pillars are poor .
G63 2013 AMG edition [IMG]http://cloud-2.steampowered.com/ugc/882974505979672856/434971BBD298A3FB57E5EAB6D51890F0135E890B/[/IMG] [IMG]http://cloud-2.steampowered.com/ugc/882974505979674434/2DF8ABEDAE8B02AB4AF8B7B263CADB8916F98CF5/[/IMG]
[QUOTE=dozendicks;39616066] Why do you use so many props but your shape is always off ? Especially your pillars. [/QUOTE] I would say 200 props is an average for sure. 50-100 is low. And that is hardly constructive criticism. If you don't want to get bagged about it try a more friendly approach. Such as : Looks pretty good but the pillars look a little different such as in this pic. etc. I'd love to be able to create replicas in gmod as good as Jackpody. Shit doesn't have to be perfect. It's almost like saying that a cartoon is horrible because the characters do not look like real life humans.
Does anyone know of any tutorials on how to properly make a tank turret that rotates and can aim up and down with mouse controls? Sorry for asking, but I'm somewhat new to building these advanced machinery...
[QUOTE=dozendicks;39616840]You are responding like a child to criticism, who is being the ass , really ? I do not know where your standards come from that 200+ props in an average, but please, be mature about your peers criticisms . I did in fact not call it horrible, I merely pointed out a fact that your replicas could use work with their proportions . To be precise, the G-Wagen you are replicating only has 3 pillars, the A, B, and C, not an odd one in between the B and C, and they are too thin . You have a bit of trouble with your upper car parts (ABC and roof), your W115 is example of this . Good on the lower body, but your width proportions and straight pillars are poor .[/QUOTE] There's a fine line between being constructive with your criticism, which I'd gladly had liked, and being an arse with your criticism, which this is a good example of [QUOTE=dozendicks;39616066] Why do you use so many props but your shape is always off ? Especially your pillars. [/QUOTE] A good way of giving criticism would be this [QUOTE=acooper;39618837] Looks pretty good but the pillars look a little different such as in this pic. [/quote] What you did was point out that all of what I have ever done in history in GMod has looked wrong and off. Is that constructive? No. Then you go on and point out that I'm using a huge amount of props and it still looks off. Is that constructive? No. That's outright being an arse, literally saying that all I've done is, in essence, crap, considering that if a shape looks off, it usually looks [i]really[/i] off. Is that constructive? No. And you did not "merely point out that your replicas could use work with their proportions". You said all of my contraptions have looked wrong and used a huge propcount due to that. What you did there was to change your own words because you probably realized you screwed up with your above post, which people seem to agree on. Got it? Alright, let's move on shall we? Good. If you want to say more, do it in PM's because shitting up the WIP thread with absolutely pointless arguments is the worst for both of our reputations. Good?
Almost done with this finally. The cockpit still needs more detail. I might redo that screen that's in the middle of the other screens. [img]https://dl.dropbox.com/u/40739406/Vaper/2013-02-17_00003.jpg[/img] [img]https://dl.dropbox.com/u/40739406/Vaper/2013-02-17_00004.jpg[/img]
[QUOTE=dozendicks;39616066]The auto-clutch is a code safeguard, not for physical reasons AFAIK When you go over an engine`s volumetric limit (the peak of the power-band) it is of course going to stop making power and only bleed off from there. Shift before the redline and do not ride the engine at the redline, as you would not do this in real-life either. A Real engine may have a limit of 7000 RPM when the valves start floating but you obviously never take the engine this high . This is especially true to diesels as you rarely ever shift into the next gear anywhere near the redline, you always shift within the torque-band. [/QUOTE] I know about all that, however you're missing the point. The autoclutch being a safeguard is just plain useless, because it doesn't act like a safeguard, it acts like a f***ing pain in the but. also, engines can go above redline, it's just that it's not good for it. My issue with it were that it systematically cuts the power instead of dropping it naturally. My largest complaint was that the engines don't give power consistantly, but only when it gets resistance.
[QUOTE=Jackpody;39619189]There's a fine line between being constructive with your criticism, which I'd gladly had liked, and being an arse with your criticism, which this is a good example of A good way of giving criticism would be this What you did was point out that all of what I have ever done in history in GMod has looked wrong and off. Is that constructive? No. Then you go on and point out that I'm using a huge amount of props and it still looks off. Is that constructive? No. That's outright being an arse, literally saying that all I've done is, in essence, crap, considering that if a shape looks off, it usually looks [i]really[/i] off. Is that constructive? No. And you did not "merely point out that your replicas could use work with their proportions". You said all of my contraptions have looked wrong and used a huge propcount due to that. What you did there was to change your own words because you probably realized you screwed up with your above post, which people seem to agree on. Got it? Alright, let's move on shall we? Good. If you want to say more, do it in PM's because shitting up the WIP thread with absolutely pointless arguments is the worst for both of our reputations. Good?[/QUOTE] Holy crap, learn to take criticism. Definitely could've been worse, like oh I don't know, your stuff sucks? All of it? I've taken criticism like that(and A LOT WORSE at times) with a grain of salt. MAYBE just MAYBE he has some merit to his words.... Instead you just wrote him off like you're always right about your own creations. MAYBE just MAYBE, if you let someone else look at your stuff you can see what looks different to others, I mean you are making real life cars am I right? MAYBE it just looks different to him. OR an alternative(!) if you don't want people to criticize your work, outright say, "I didn't ask for anyone's opinion" instead of blatantly stating anyone's opinions isn't "constructive criticism". I've seen you do this before, and quite frankly it's annoying. Up until this point I've had alot of respect for you as a good builder but it's slowly starting to dwindle away. GOOD Builders learn to take advice/criticism in all it's forms. Whether it be, YOUR SHIT SUCKS, or your proportions seem a tad off. Call it threadshitting all you want but I'm merely showing you how you're acting like a baby towards someone who was legitimately giving you advice on something as simple as pillars...
I did not say it sucked but it is entirely within the criticised on how they take it . At unslinga, what engine are you using ? You seem to always have obscure problems that no one else has or complains about all the time . The redlines are supposed to be the engines absolute limit . I think the Vtwins and Radials can feel like they suddenly drop power after their peak, but this is never a problem if you shift earlier .
[QUOTE=dozendicks;39621952]I did not say it sucked but it is entirely within the criticised on how they take it . At unslinga, what engine are you using ? You seem to always have obscure problems that no one else has or complains about all the time . The redlines are supposed to be the engines absolute limit . I think the Vtwins and Radials can feel like they suddenly drop power after their peak, but this is never a problem if you shift earlier .[/QUOTE] Well then, worst pageking in at least 15 pages. Lets drop the childish argument, no need for it. Do his pillars look a tad off, sure, whatever. Could he have taken it with more of a grain of salt, sure. Lets not consume ourselves with this childish argument, no need for it. As for the ACF autoclutch, it is total crap, it does not need to exist, it didn't exist in gmod12. BUT there is a solution(MrWhite will murder me for posting this little thought of but brilliantly simple secret), anyways, make a dual alternating gearbox system so you can shift instantly, works wonders. if you need more detail, here is a snippet of code: Gear1= the odd gears( a 4 speed gearbox with ratios 1=.1, 2=.3, 3=.5, 4=.7 Gear2= all the other gears... Clutch1= the clutch for the first box Clutch2= the other clutch if(Gear==1){Gear1=1 Gear2=1 Clutch1=0 CLutch2=1} if(Gear==2){Gear1=2 Gear2=1 Clutch1=1 Clutch2=0} and vise versa anyways it has 1 gearbox in the current gear and the other in the next gear, as the autoclutch and ridiculous shift time does not matter nearly as much in a downshift. It will shift up exactly when you tell it too, and as long as you are not churning 4 gears per second like I did with the Mamba in gmod12, it will shift as fast as E2 thinks
I just genuinely get annoyed of people who come here and as a first response to anything I do is "everything you have ever done looks off and its bad because it uses a ton of props" instead of pointing out anything positive, only the negative. It happens all the time on GMod - it shouldn't happen here because it's an asshole approach to an issue. Right? Right. [t]http://i.imgur.com/um0TX2Y.jpg[/t] I made the sides taller as I said in the picture before. [t]http://i.imgur.com/nR0qFph.jpg[/t] Climbs pretty much all I throw at it, except for the rock-wall thing on drivingmap. It's not a rock climber though, so that's to be expected.
[QUOTE=Slithers;39622573]Well then, worst pageking in at least 15 pages. Lets drop the childish argument, no need for it. Do his pillars look a tad off, sure, whatever. Could he have taken it with more of a grain of salt, sure. Lets not consume ourselves with this childish argument, no need for it. As for the ACF autoclutch, it is total crap, it does not need to exist, it didn't exist in gmod12. BUT there is a solution(MrWhite will murder me for posting this little thought of but brilliantly simple secret), anyways, make a dual alternating gearbox system so you can shift instantly, works wonders. if you need more detail, here is a snippet of code: Gear1= the odd gears( a 4 speed gearbox with ratios 1=.1, 2=.3, 3=.5, 4=.7 Gear2= all the other gears... Clutch1= the clutch for the first box Clutch2= the other clutch if(Gear==1){Gear1=1 Gear2=1 Clutch1=0 CLutch2=1} if(Gear==2){Gear1=2 Gear2=1 Clutch1=1 Clutch2=0} and vise versa anyways it has 1 gearbox in the current gear and the other in the next gear, as the autoclutch and ridiculous shift time does not matter nearly as much in a downshift. It will shift up exactly when you tell it too, and as long as you are not churning 4 gears per second like I did with the Mamba in gmod12, it will shift as fast as E2 thinks[/QUOTE] I hate you. [sub][sub][sub]to be fair I know of a few others who have also thought of this idea[/sub][/sub][/sub]
Oh gee wiz, it sure is great to be home from the service! Let's fire up Gmod and get back to building sum crap! *all my tools and dupes are broken in GM13, I lost all my E2 chips, everything in Toshkent goes through the floor, and I forgot 60% of everything I once knew* [I]I feel... so naked...[/I] Gonna try and build a tank or something anyway, or maybe see if I can't dig up Sestze's old airship chip.
[QUOTE=Jackpody;39622815]I just genuinely get annoyed of people who come here and as a first response to anything I do is "everything you have ever done looks off and its bad because it uses a ton of props" instead of pointing out anything positive, only the negative. It happens all the time on GMod - it shouldn't happen here because it's an asshole approach to an issue. Right? Right. [t]http://i.imgur.com/um0TX2Y.jpg[/t] I made the sides taller as I said in the picture before. [t]http://i.imgur.com/nR0qFph.jpg[/t] Climbs pretty much all I throw at it, except for the rock-wall thing on drivingmap. It's not a rock climber though, so that's to be expected.[/QUOTE] You can't expect everyone to point out the positive in everything you make... No matter what anyone does, there will always be something somebody doesn't like about their creations. Plain and simple. On a lighter note, that is looking pretty epic. You should make a crawler out of it. :v:
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