Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
[QUOTE=JC2Gamer1456;39654858]I'm not all introduced to this kind of car, if you don't mind me asking, what's with the howitzer protruding through the car? :o[/QUOTE]
The howitzer is there because its cool, its like how I stuffed mortars in the exhaust of my roadster. Its just cool.
Stuffing Content:
[t]http://cloud-2.steampowered.com/ugc/560967378988699010/84D57D7BA68D46BED43A9C837C83594C81AD23E9/[/t]
[t]http://cloud-2.steampowered.com/ugc/560967378988738433/E4944DD3C5EB2720CF7E0B726EEE4578DF825E2A/[/t]
[t]http://cloud-2.steampowered.com/ugc/560967378988720075/C1F4A10EF13FEE618111B5936BEBE07E5D793F90/[/t]
[t]http://cloud-2.steampowered.com/ugc/560967378988716121/11668BB474FDE97D8F363BAA8DBC2F769A9167E6/[/t]
[t]http://cloud-2.steampowered.com/ugc/560967378988724491/869BDA487697EBFFDE839A20D3C438889D5118CC/[/t]
[t]http://cloud-2.steampowered.com/ugc/560967378988974856/FE61C5DD204D75424284DD015277C30F056DDB2F/[/t]
And some new versus old since the new Burlesque is a 2nd gen model of the vehicle:
[t]http://cloud-2.steampowered.com/ugc/560967378988365191/FDA2D7157A88B37FF449C6D914111E2275563218/[/t]
[t]http://cloud-2.steampowered.com/ugc/560967378988357209/AEB9FB03F77D3DAA34741123B175B43C5575DF03/[/t]
[t]http://cloud-2.steampowered.com/ugc/560967378988322045/A7E14E06691AB49B7BA8C25A6A1AD5CB6A0B2CE2/[/t]
The new Burlesque 5.7 sedan:
Weight: 1874 kilograms
Transmission: 4 speed automatic Direct Shift ACF Gearbox
Layout: F-R, transaxle DSG
Engine: 5.7 Liter V8 (280 HP)
Drivetrain: Ballsocket locked AWD
Top Speed: 102.4 MPH
-Top Stable Speed: 88 MPH
0-60: 3.6-4 seconds
Turn Radius: 20.1 ft
Length: 206.3 in
Wheelbase: ~120 in
Width: ~74 in
Maximum Lateral Gs (full turn at 93 MPH): 1.63
Edit:
FUCK DOUBLEPOST
[QUOTE=JC2Gamer1456;39654858]I'm not all introduced to this kind of car, if you don't mind me asking, what's with the howitzer protruding through the car? :o[/QUOTE]
The howitzer is there because howitzer make fun
Incidentally, it also makes the car weigh ~10k which makes incredibly bouncy suspension which also adds to the fun
[QUOTE=Slithers;39656718]Stuffing Content:
The new Burlesque 5.7 sedan:
Weight: 1874 kilograms
Transmission: 4 speed automatic Direct Shift ACF Gearbox
Layout: F-R, transaxle DSG
Engine: 5.7 Liter V8 (280 HP)
Drivetrain: Ballsocket locked AWD
Top Speed: 102.4 MPH
-Top Stable Speed: [B]88[/B] MPH
0-60: 3.6-4 seconds
Turn Radius: 20.1 ft
Length: 206.3 in
Wheelbase: ~120 in
Width: ~74 in
Maximum Lateral Gs (full turn at 93 MPH): 1.63
[/QUOTE]
[i]Great Scott![/i]
[URL="https://github.com/Falcqn/makespherical"]Make Spherical[/URL] is now on the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=128561682"]workshop[/URL]!
[QUOTE=Falcqn;39664891][URL="https://github.com/Falcqn/makespherical"]Make Spherical[/URL] is now on the [URL="http://steamcommunity.com/sharedfiles/filedetails/?id=128561682"]workshop[/URL]![/QUOTE]
Not sure if you saw the suggestion a few pages back, but a check box to re-size the visual model when using the custom radius would be nice.
[QUOTE=unrezt;39665187]Not sure if you saw the suggestion a few pages back, but a check box to re-size the visual model when using the custom radius would be nice.[/QUOTE]
Hm, that's a neat idea. I'll look into it tomorrow, for now: sleep!
[editline]21st February 2013[/editline]
Should the resizing be for all 3 axes or just a single scale value?
All 3 axes
Old military truck. Still needs a few details, steering wheel and guages. Bonnet and tailgate open so I am considering doing a low detail engine bay. Using the 1.6L diesel for maximum slowness
[t]http://i.imgur.com/mmwdvob.jpg[/t]
[IMG]http://i.imgur.com/iTcVhYW.jpg[/IMG]
[IMG]http://i.imgur.com/ZN5lmT0.jpg[/IMG]
[IMG]http://i.imgur.com/cpGW9GB.jpg[/IMG]
My first attempt to make a heli.
Miura?
[t]http://cloud-2.steampowered.com/ugc/919003549362524118/273134B4FF6AE877450FF0F6FD250C2EAA3EA9B2/[/t]
[t]http://cloud-2.steampowered.com/ugc/919003549362524884/F010E3DB8E4C5D3905D1132C07F6225B4108D25D/[/t]
[t]http://cloud-2.steampowered.com/ugc/919003549362521926/07578CB0EE25E83D580ACCCE63FAD948302A73D2/[/t]
Eh, close enough. 88 props.
[QUOTE=MrWhite;39668100]Miura?
[t]http://cloud-2.steampowered.com/ugc/919003549362524118/273134B4FF6AE877450FF0F6FD250C2EAA3EA9B2/[/t]
[t]http://cloud-2.steampowered.com/ugc/919003549362524884/F010E3DB8E4C5D3905D1132C07F6225B4108D25D/[/t]
[t]http://cloud-2.steampowered.com/ugc/919003549362521926/07578CB0EE25E83D580ACCCE63FAD948302A73D2/[/t]
Eh, close enough. 88 props.[/QUOTE]
So...sexy:quagmire:
Just wish that SProps had thinner plates so there were actually gaps in those rear louvres.
It has?
[t] http://puu.sh/265BX[/t]
Or you can just visclip them:
[t]http://puu.sh/265En[/t]
I'm already using the thinner plates, but they're still just a bit too think for the application. I suppose I could clip them, but then the clipped part of them would look strange. Idk, I'll figure it out.
[editline]edit[/editline]
Goddamnit ANOTHER pageking!?
[QUOTE=MrWhite;39668453]I'm already using the thinner plates, but they're still just a bit too think for the application. I suppose I could clip them, but then the clipped part of them would look strange. Idk, I'll figure it out.
[editline]edit[/editline]
Goddamnit ANOTHER pageking!?[/QUOTE]
Try the Ye ol' Squad Plates. Just might work
I'm not sure if it's just me, but after the recent update, spawning the superflat plates is impossible. It still works if I spawn them through a dupe, such as cars made of them, but spawning them off a spawnlist doesn't work on my end.
[QUOTE=Jackpody;39668874]I'm not sure if it's just me, but after the recent update, spawning the superflat plates is impossible. It still works if I spawn them through a dupe, such as cars made of them, but spawning them off a spawnlist doesn't work on my end.[/QUOTE]
You have to find them in the games tab
Click Games>All>Squad>
and you will have your superflat stuff
Im working on a torque vectoring DSG btw, might be good in tracked vehicle applications...
They are in the spawnlist but nothing happens when I press them. :v: I've heard people complaining about it on The Pit, not sure if it's just for me, only on The Pit or global. Anyone else having problems with it?
[QUOTE=Jackpody;39669072]They are in the spawnlist but nothing happens when I press them. :v: I've heard people complaining about it on The Pit, not sure if it's just for me, only on The Pit or global. Anyone else having problems with it?[/QUOTE]
It works for me at other servers, but i got that problem on the pit too
I am fairly certain its a case issue with the model path names, linux doesn't like capital letters in the model or material paths. Some control panels have a thing to fix it. You can test this by using propcore or gm_spawn to spawn them.
Hi guys.
I made something, like, best idea ever i guess.
It's only Beta, tho you can have it. There are some pictures:
[IMG]http://puu.sh/26gD1[/IMG]
[IMG]http://puu.sh/26gB8[/IMG]
There is the code:
[QUOTE]@name Steering Arms
@inputs Ang
interval(40)
G = 0 #Distance between the 2 arms.
Height = 0
E = entity()
if(first()){
holoCreate(1)
holoCreate(2)
holoCreate(3)
holoModel(2,"models/Items/hevsuit.mdl")
holoModel(3,"models/Items/hevsuit.mdl")
holoParent(1,E)
holoParent(2,holoEntity(1))
holoParent(3,holoEntity(1))
holoClipEnabled(2,1)
holoClipEnabled(3,1)
holoClip(2,vec(0,7.5,0),vec(0,1,0),0)
holoClip(3,vec(0,-7.5,0),vec(0,-1,0),0)
holoPos(2,entity():toWorld(vec(2-G,25,5+Height)))
holoPos(3,entity():toWorld(vec(-2+G,25,5+Height)))
holoAng(2,entity():toWorld(ang(-100,90,0)))
holoAng(3,entity():toWorld(ang(-100,90,0)))
holoAlpha(1,0)
}
holoParent(2,holoEntity(1))
holoParent(3,holoEntity(1))
holoAng(1,entity():toWorld(ang(0,Ang,0)))
[/QUOTE]
More of that supercar I posted, except it's a lot less of a Miura now.
[t]http://cloud.steampowered.com/ugc/919003549373103993/AB78F16308BF494057C71A20EECC7D4C28A0D51D/[/t]
[t]http://cloud-2.steampowered.com/ugc/919003549373105784/9BC9C48FCFCC923CC1E087832EBDFD52FEF1C122/[/t]
[t]http://cloud-2.steampowered.com/ugc/919003549373106852/58589BCE3AC4655733B2D54C8E7FEFFB39E39637/[/t]
And thank you for photobombing, Bettler. Really adds to the professionalism of it all. Cookie to the person who can guess how many props I'm up to.
Sorry for asking but I'm somewhat new to tank construction and I already have an ACF tank in the works but I was wondering how you guys set up your cameras for tanks; do you use an E2 to move / change the camera location or what are the other options?
MrWhite, that's the nicest car I've seen on here so far.
I wouldn't dare go that far, but thanks :smile:
Could you try adding a small spoiler like the Ferarri 250 GTO has?
NO!
[t]http://cloud-2.steampowered.com/ugc/560967557550614250/D5DD93507B026FD034278AD97BDABC7095C7BB67/[/t]
Mamba R6 Chassis:
- 841 kilograms
- Output to weight of .25 Output Units per Kilogram
- 0-60 in about 1 second
- Torque Vectoring Direct Shift ACF Gearbox
- A rigid rope suspension that allows for minor body roll that helps the car dig into the pavement
[QUOTE=Slithers;39677357][t]http://cloud-2.steampowered.com/ugc/560967557550614250/D5DD93507B026FD034278AD97BDABC7095C7BB67/[/t]
Mamba R6 Chassis:
- 841 kilograms
- Output to weight of .25 Output Units per Kilogram
- 0-60 in about 1 second
- Torque Vectoring Direct Shift ACF Gearbox
- A rigid rope suspension that allows for minor body roll that helps the car dig into the pavement[/QUOTE]
Christ slithers, 0-60 in one second? I wanna see that
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