• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
haha economy vehicles are terrible [img]http://img43.imageshack.us/img43/97/gmconstructflatgrassv60.jpg[/img] [img]http://img836.imageshack.us/img836/5290/gmconstructflatgrassv60t.jpg[/img] [img]http://img140.imageshack.us/img140/97/gmconstructflatgrassv60.jpg[/img] Being an eleven-ton and having a 75 howie, it's armored in wet paper bags.
Im back , did some small changes to my street bike , tell me what u think . ( list of changes - 1. remodeled wheels , made when finer less props know 2. worked abit whit front wheel , it looks better know 3. re-textured front window P.S. sorry for my bad enlish ) here some pic's. [img]http://www.imageurlhost.com/images/szwo7zznabvanb10ruq3.jpg[/img] [img]http://www.imageurlhost.com/images/y27pih3pl28ffx7hil4h.jpg[/img] [img]http://www.imageurlhost.com/images/nq4pe2xrs1dzb6j40qg6.jpg[/img] random pic... [img]http://www.imageurlhost.com/images/zjhuqcqbmls2ci3tm3cz.jpg[/img] And know to make it drivable... need to learn e2 for sounds :words:
Looks nice, but you should look into using holograms for the wheels. Right off the bat I can see how easy it would be to make the tires with one torus, two hollow domes and one tube.
[QUOTE=unrezt;35623201]Looks nice, but you should look into using holograms for the wheels. Right off the bat I can see how easy it would be to make the tires with one torus, two hollow domes and one tube.[/QUOTE] Yeah, I'm not very interested in learning holo's becouse it looks really hard oh and the wheels have like 30% less props know (use to be 100 know 60) , well atleast all thing is under 300 props (I think 250)
[QUOTE=Bad4YouLT;35623266]Yeah, I'm not very interested in learning holo's becouse it looks really hard oh and the wheels have like 30% less props know (use to be 100 know 60) , well atleast all thing is under 300 props (I think 250)[/QUOTE] Its easy, I made this wheel a while ago, changed the colors to "fit" your bike. Its 10 props. [img]http://dl.dropbox.com/u/10388108/e2/bwheel.jpg[/img] The code, if you are interested: [code] if (first()) { E = entity() for (I = 1, 10) { holoCreate(I) holoParent(I, I == 1 ? E : holoEntity(1)) holoMaterial(I, "models/props_debris/building_template010a") holoColor(I, vec(255, 255, 0)) } holoModel(1, "hq_cylinder") holoAng(1, E:toWorld(ang(90, 90, 0))) holoPos(1, E:toWorld(vec(0, 0, 20))) holoScaleUnits(1, vec(5, 5, 2)) holoColor(1, vec()+30) holoModel(2, "hq_torus") holoAng(2, holoEntity(1):toWorld(ang(0, 0, 0))) holoPos(2, holoEntity(1):toWorld(vec(0, 0, 0))) holoScaleUnits(2, vec(18, 18, 28)) holoColor(2, vec()+30) holoModel(3, "hq_tube_thin") holoAng(3, holoEntity(1):toWorld(ang(0, 0, 0))) holoPos(3, holoEntity(1):toWorld(vec(0, 0, 0))) holoScaleUnits(3, vec(15, 15, 3)) for (I = 1, 8) { holoPos(I+3, holoEntity(1):toWorld(vec())) holoAng(I+3, holoEntity(1):toWorld(ang(0, (360/7)*(I+3), 0))) holoScaleUnits(I+3, vec(15, 1, 1)) } } [/code]
[QUOTE=unrezt;35623520]Its easy, I made this wheel a while ago, changed the colors to "fit" your bike. Its 10 props. [img]http://dl.dropbox.com/u/10388108/e2/bwheel.jpg[/img] The code, if you are interested: [code] if (first()) { E = entity() for (I = 1, 10) { holoCreate(I) holoParent(I, I == 1 ? E : holoEntity(1)) holoMaterial(I, "models/props_debris/building_template010a") holoColor(I, vec(255, 255, 0)) } holoModel(1, "hq_cylinder") holoAng(1, E:toWorld(ang(90, 90, 0))) holoPos(1, E:toWorld(vec(0, 0, 20))) holoScaleUnits(1, vec(5, 5, 2)) holoColor(1, vec()+30) holoModel(2, "hq_torus") holoAng(2, holoEntity(1):toWorld(ang(0, 0, 0))) holoPos(2, holoEntity(1):toWorld(vec(0, 0, 0))) holoScaleUnits(2, vec(18, 18, 28)) holoColor(2, vec()+30) holoModel(3, "hq_tube_thin") holoAng(3, holoEntity(1):toWorld(ang(0, 0, 0))) holoPos(3, holoEntity(1):toWorld(vec(0, 0, 0))) holoScaleUnits(3, vec(15, 15, 3)) for (I = 1, 8) { holoPos(I+3, holoEntity(1):toWorld(vec())) holoAng(I+3, holoEntity(1):toWorld(ang(0, (360/7)*(I+3), 0))) holoScaleUnits(I+3, vec(15, 1, 1)) } } [/code][/QUOTE] Oh men whats beautiful !
This baby is the Tyran. [img]http://img827.imageshack.us/img827/4386/gmpshugeflatconstructsvo.jpg[/img] It has all the niceties that you can ask for such as flamethrower, long-range cannon, select-mode automatic fire control system, autopilot, onboard computer that handles navigation and target information, digital imaging radar And much more! It can also control up to four squadrons of four of of these bad boys [img]http://img13.imageshack.us/img13/1451/freespace06v210011.jpg[/img] I didin't take a new picture but yes those circuits are now protected by a removable armor plate. Most of them would be abscent if it were really integrated into a C3 system. Oh jesus. I didin't post nothing the gISTAR and C3 systems here... I got to show everyone
It's revolutionary
Progress: [IMG]http://cloud.steampowered.com/ugc/560939541671181579/C3D949E9ECE8F283A6DFE56CB22AB52249831D31/[/IMG] [IMG]http://cloud.steampowered.com/ugc/560939541671184007/AA26AC1C7D3DAC2B88624CF60E0E5017CC145557/[/IMG] [IMG]http://cloud.steampowered.com/ugc/560939541671187503/56BD3F15C7D129554838ED6D2E7E3C28D97AAC40/[/IMG] Placeholder steering wheel Some stuff left to do; - Details - Holos - Tune the ride (Steering, gears etc..) - More E2 magic And yes - Do not try to do a Scandinavian flick
My Kei Truck I've been working on for quite some time. Uses ACF for propulsion and makespherical wheels. [IMG]http://i43.tinypic.com/atkvt4.jpg[/IMG] [IMG]http://i44.tinypic.com/29zzdk8.jpg[/IMG] [IMG]http://i39.tinypic.com/23m7ng0.jpg[/IMG] [IMG]http://i40.tinypic.com/11ux0nb.jpg[/IMG] Want to see more? [url]http://steamcommunity.com/id/captainrainbowdash/screenshot/577827667816961565/?[/url] Add me on steam if you want to as well, I host an ACF build server.
Who made those car logo holograms?
your_teacher, It's completely coincidental that posted my truck here, I didn't even see your kei truck, which yours definitely looks better than mine. Thanks for the artistic though :D
[URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20020.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20020.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20021.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20021.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20022.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20022.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20023.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20023.jpg[/IMG][/URL] Trying to make Douglas A-1 Skyrider. First I couldn't reproduce wings exactly same. Same with the front. After that propeller made from fins could not pull the plane straight forward. It seems that this will be another fully E2 contraption. Oh and the wings are folding itself when you exit the plane.
[QUOTE=duurb3l;35637415]Who made those car logo holograms?[/QUOTE] your mom. [url=http://www.wiremod.com/forum/finished-contraptions/27306-hologram-car-logos-badges.html]Flying taco might have helped.[/url] Both small truck/vans look nice, and dat wheel is great shadow. Small movers are fun. Also, just a thought, how hard might it be to make a holo chain system? Since I'm raging over my tracks right now (fucking askdhflkajshdf the fucking drive sprocket to tread wheel links)... holyfuck this thread is so full of purty stuff and win [editline]herp[/editline] Oh wow a box from duurb3l how shocking i'm so surprised who gives afuck
I've been trying to make something like that; you plot out vectors where you want the links to travel and it uses mix/slerp and a loop to position and angle each properly. I'll let you know if it gets anywhere. Edit: Here is a quickly thrown together hologram "chain" system. Has some issues, but something to work with I guess. You don't even need the UDF, borrowed it from something else I made. Ignore the weird vectors too, I pulled them from the positions of props in prop tracks I had. [code] @persist P:array S E:entity @trigger if (first()) { #Top P[1, vector] = vec(35.586, -47.421, 12.832) P[2, vector] = vec(35.586, -35.559, 12.832) P[3, vector] = vec(35.586, -23.696, 12.832) P[4, vector] = vec(35.586, -11.834, 12.832) P[5, vector] = vec(35.585, 0.029, 12.832) P[6, vector] = vec(35.585, 11.891, 12.832) P[7, vector] = vec(35.585, 23.754, 12.832) P[8, vector] = vec(35.585, 35.616, 12.832) P[9, vector] = vec(35.585, 47.479, 12.832) #Front P[10, vector] = vec(35.6, 56.544, 9.078) P[11, vector] = vec(35.601, 60.298, 0.013) P[12, vector] = vec(35.6, 56.544, -9.052) #Bottom P[13, vector] = vec(35.585, 47.479, -12.832) P[14, vector] = vec(35.585, 35.616, -12.832) P[15, vector] = vec(35.585, 23.754, -12.832) P[16, vector] = vec(35.585, 11.891, -12.832) P[17, vector] = vec(35.585, 0.029, -12.832) P[18, vector] = vec(35.586, -11.834, -12.832) P[19, vector] = vec(35.586, -23.696, -12.832) P[20, vector] = vec(35.586, -35.559, -12.832) P[21, vector] = vec(35.586, -47.421, -12.832) #Rear P[22, vector] = vec(35.586, -56.486, -9.052) P[23, vector] = vec(35.586, -60.241, 0.013) P[24, vector] = vec(35.586, -56.486, 9.078) E = entity():isWeldedTo() for (I = 1, 24) { holoParent(I, E) holoCreate(I) holoPos(I, E:toWorld(P[I, vector]*vec(-1, 1, 1))) holoAng(I, E:toWorld(ang())) holoScaleUnits(I, vec()+5) } function shiftLink(Time, Offset, HoloNum) { Out = (Time + Offset) % 24 holoPos(HoloNum, E:toWorld(P[Out+1, vector] * vec(-1,1,1))) } } interval(90) S++ for (I = 1, 24) { shiftLink(S, I, I) } [/code]
[QUOTE=Frankess;35638752][URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20020.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20020.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20021.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20021.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20022.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20022.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/gm_dddustbowl20023.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/th_gm_dddustbowl20023.jpg[/IMG][/URL] Trying to make Douglas A-1 Skyrider. First I couldn't reproduce wings exactly same. Same with the front. After that propeller made from fins could not pull the plane straight forward. It seems that this will be another fully E2 contraption. Oh and the wings are folding itself when you exit the plane.[/QUOTE] I approve of this greatly, that's some solid wing geometry. Is it going to be fin controlled? You'll get considerably more natural feeling flight out of that, even if you do use E2 propulsion. If you mess with lots of thin rectangular strips in useful and explosive, you can get the shape pretty close. That does, however, come at the expense of a lot of props frequently. Fin props really shouldn't be that much of a problem, can you describe more specifically the issue?
Here you go. My actuall fin setting. [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20024.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20024.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20025.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20025.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20026.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20026.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20027.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20027.jpg[/IMG][/URL] All fins are marked in white (expect those on sides - those are holograms imitating ailerons). Main 1x2 plates have about 50kg each one and 50000 fin-power. Stabilizers have 100kg and 70000 fin-power. Both, main and stabilizing fins have the no-lift option selected. I had to remove fin ailerons because I had to connect them with yellow props which serves as axises for foldable wings - of course that combination destabilzed whole construction and made it spazzy (and floppy during the filight). Both fin ailerons had about 50kg and 99999 fin power and the axis prop had 300kg (now it's 50kg and it's parented when wings aren't folding). What else... both tail stabilizers are fixed,the angle of main wings is 5.625 and mass center of whole planw is somwhere between main wings.
[QUOTE=duurb3l;35637415]Who made those car logo holograms?[/QUOTE] I make a lot of hologram car logos for people on request. Additionally, most of my earlier ones are posted on the forum that RedReaper mentioned. If you need one made you can send me a PM.
[QUOTE=Flyingtaco;35646413]I make a lot of hologram car logos for people on request. Additionally, most of my earlier ones are posted on the forum that RedReaper mentioned. If you need one made you can send me a PM.[/QUOTE] Just needed the benz one thanks
[QUOTE=Frankess;35646057]Here you go. My actuall fin setting. [URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20024.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20024.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20025.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20025.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20026.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20026.jpg[/IMG][/URL][URL=http://s262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/gm_dddustbowl20027.jpg][IMG]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/Serwer/th_gm_dddustbowl20027.jpg[/IMG][/URL] All fins are marked in white (expect those on sides - those are holograms imitating ailerons). Main 1x2 plates have about 50kg each one and 50000 fin-power. Stabilizers have 100kg and 70000 fin-power. Both, main and stabilizing fins have the no-lift option selected. I had to remove fin ailerons because I had to connect them with yellow props which serves as axises for foldable wings - of course that combination destabilzed whole construction and made it spazzy (and floppy during the filight). Both fin ailerons had about 50kg and 99999 fin power and the axis prop had 300kg (now it's 50kg and it's parented when wings aren't folding). What else... both tail stabilizers are fixed,the angle of main wings is 5.625 and mass center of whole planw is somwhere between main wings.[/QUOTE] Yeah, I can see where that'd be an issue. Read up on the thread for some planes by Phoenix and I like the DH-88. We've got most of our settings there. There are a lot of subtle nuances to fin that make a big difference, things like aspect ratio and such
Hey guys first post so go easy been working on this for a little bit: having fun: [IMG]http://i1170.photobucket.com/albums/r521/AlphaMac/2012-04-21_00002.jpg[/IMG] Flight: [IMG]http://i1170.photobucket.com/albums/r521/AlphaMac/2012-04-21_00008.jpg[/IMG] Hover: [IMG]http://i1170.photobucket.com/albums/r521/AlphaMac/2012-04-21_00005.jpg[/IMG] Underside: [IMG]http://i1170.photobucket.com/albums/r521/AlphaMac/2012-04-21_00004.jpg[/IMG] still working on it so go easy :smile:
[img]http://img404.imageshack.us/img404/97/gmconstructflatgrassv60.jpg[/img] No smoking in the crew compartment.
So after my horrible contribution in the form of the uhh... '911', I started making a Legend Car. Always been somewhat interested in them, and it's been a fun time passer. Not quite done yet, and I couldn't figure out how to do a true Legend Car grill so I currently just have the three bars there, but it's not half bad. At least, that's what I think. Also, I was considering throwing together a quick prop pack for common props that would be really convenient to have when building these sorta things, IE car parts/decals/etc, thoughts? [img]http://img.photobucket.com/albums/v260/NitSud/2012-04-22_00001.jpg[/img] [b]Edit:[/b] [img]http://img.photobucket.com/albums/v260/NitSud/2012-04-22_00003.jpg[/img] Ahahaha that rear wheel well was a pain in the rear.
[quote][IMG]http://i.imgur.com/JvwS7.jpg[/IMG] [IMG]http://i.imgur.com/w7L1Q.jpg[/IMG] [IMG]http://i.imgur.com/hey9u.jpg[/IMG] [IMG]http://i.imgur.com/urutf.jpg[/IMG] [IMG]http://i.imgur.com/gaZBX.jpg[/IMG] [/quote] [media]http://www.youtube.com/watch?v=wXGaqphFkJg[/media]
[img]http://img846.imageshack.us/img846/4440/pantheruspsensiontest.jpg[/img][img]http://desmond.imageshack.us/Himg88/scaled.php?server=88&filename=gmvehicleconstructv2003.jpg&res=landing[/img] [img]http://img42.imageshack.us/img42/7253/gmvehicleconstructv2004.jpg[/img]
Anyone have any idea why I can't seem to use MakeSpherical? Everytime I connect it to my suspension and unfreeze it it flips out like a motherfucker.
[QUOTE=ramirez!;35679844]Anyone have any idea why I can't seem to use MakeSpherical? Everytime I connect it to my suspension and unfreeze it it flips out like a motherfucker.[/QUOTE] I think MakeSpherical sets the weight to 1. Make sure that all of your weights are adjusted properly.
Wow, amazing stuff on this page. Don't know if everyone does this already, but for those who don't: [video=youtube_share;lzo5CuUn4TM]http://www.youtube.com/watch?v=lzo5CuUn4TM[/video] Also, I saw that I [URL="http://facepunch.com/threads/1179107?highlight="]gained a new fan[/URL]. I especially liked the part where he thought that he could come in here and post stuff like that and not expect something rational to be said about it.
[QUOTE=MrWhite;35680750]Wow, amazing stuff on this page. Don't know if everyone does this already, but for those who don't: [video=youtube_share;lzo5CuUn4TM]http://www.youtube.com/watch?v=lzo5CuUn4TM[/video] Also, I saw that I [URL="http://facepunch.com/threads/1179107?highlight="]gained a new fan[/URL]. I especially liked the part where he thought that he could come in here and post stuff like that and not expect something rational to be said about it.[/QUOTE] Thanks for that! I learned something new.
herp
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