• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
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[QUOTE=MrWhite;36468226] ACF is for realism, not practicality. [/QUOTE] It can easily be for both. Though some say small block engines are lacking, if the car is engineered properly and every aspect of physics in gmod is considered (air drag, gravity...etc) you should be able to get a 0-60 times of 5 seconds or less with a motor displacing less than 3.5 liters. Air drag and ACF for some vehicles does play a major part though many do not realize its existence. Directly parented and chip parented entities (at least in my experiments) have no drag whatsoever and chip parenting ACF gearboxes does help vehicle performance. I have put many hours into testing these ideas and from my tests, they are proven. Big block power never hurts though.....
i don't know how anyone can say the small engines are lacking; it's totally relative to your total vehicle weight a car with 80 hp and weighing 500kg will go quite quick in gmod
[QUOTE=Amplar;36476681]i don't know how anyone can say the small engines are lacking; it's totally relative to your total vehicle weight a car with 80 hp and weighing 500kg will go quite quick in gmod[/QUOTE] Same goes for airplanes. With the right propeller and a base weight of 1-2k, you'll have something with solid preformance
[IMG]http://img69.imageshack.us/img69/9231/gmbluehillstest30005.jpg[/IMG] [IMG]http://img528.imageshack.us/img528/9089/gmbluehillstest30006.jpg[/IMG][IMG]http://img201.imageshack.us/img201/9696/gmbluehillstest30007.jpg[/IMG] I didnt start the side yet, i just wanted to work on the wheel for some reason, but yeah. my work so far. And i want to thank omicron for helping me a lot
I have decided to start posting some of the stuff Ive made. Here is my Bf-109, all it needs now is paint, ACF, flight controls and a nice cockpit. [url]https://www.dropbox.com/s/4kdlbnoxm1kf5t7/2012-06-24_00033.jpg[/url] [url]https://www.dropbox.com/s/beslun8gh4m4cn4/2012-06-24_00029.jpg[/url] [url]https://www.dropbox.com/s/8pjjt58xfbi3d7d/2012-06-24_00030.jpg[/url] [url]https://www.dropbox.com/s/4zhkktun9qz608f/2012-06-24_00032.jpg[/url]
[IMG]http://img811.imageshack.us/img811/9734/freespace06v210007.jpg[/IMG] Working on a Jimco style buggy
tiny 20 tonner 900mm upper glacis/800mm lower glacis/180mm sides [img]https://dl.dropbox.com/u/12150594/Garrysmod/gm_bigcity0022.jpg[/img] [img]https://dl.dropbox.com/u/12150594/Garrysmod/gm_bigcity0023.jpg[/img]
[QUOTE=Amplar;36476681][...]a car with 80 hp and weighing 500kg will go quite quick in gmod[/QUOTE] Show me how to make that kind of car which weights 500kg, is stabilized, have proper steering and looks like a car. In all of my contraptions the lightest base prop weights about 500-700kg and that is a weight without an engine, wheels and a body.
[img]https://dl.dropbox.com/u/61950362/plane/gm_buttes0048.jpg[/img] [img]https://dl.dropbox.com/u/61950362/plane/gm_buttes0051.jpg[/img] [img]https://dl.dropbox.com/u/61950362/plane/gm_buttes0059.jpg[/img] [img]https://dl.dropbox.com/u/61950362/plane/gm_buttes0060.jpg[/img] B-Something [i]Declination[/i] Snipes tanks, circle pattern autopilot, FLIR, shifting control scheme based on flying/autopilot, ACF&fin, etc. [b]New from DerpWerf- Horrendous[sup]TM[/sup] motor vehicles![/b] [img]https://dl.dropbox.com/u/61950362/gm_buttes0061.jpg[/img] [b]M-5[i]Longcat[/i], Main Battle Tank[/b] First tank I built to be somewhat practical in combat. Unfortunately I stupidly set up all the gearing [i]before[/i] I armored it, so I have to do all that again so it can > 10 mph. In the few hours since I got it to where it is it has won one battle.
[QUOTE=Frankess;36479837]Show me how to make that kind of car which weights 500kg, is stabilized, have proper steering and looks like a car. In all of my contraptions the lightest base prop weights about 500-700kg and that is a weight without an engine, wheels and a body.[/QUOTE] the car in my "rompin" video was 906kg of physical mass, and is very fast. My Chinese car weighed only 400kg. The problem with using ww2-era engine weighs and displacements is threefold. One, that starts to cause problems if you're not making a ww2 era thing. Two, the engine outputs for that time period still don't sync up with acf. And three, WW2-era engines were cool but pretty shitty. This is back when a 2.2l I4 put out a whopping 50hp, and people [I]raved [/I]about that. On the topic of engines [media]http://www.youtube.com/watch?v=aJO5lVAolrc&feature=youtu.be[/media] A 3.7l is too much for a 2-ton troop carrier.
My fail attempt at a B-29 I'm not much of a builder How can I improve? [thumb]http://cloud.steampowered.com/ugc/541804955984601783/529AD0F7143AAC158241774CFEFD5C0970BAEA5A/[/thumb]
You used large PHX props, try smaller, use more for better detail. Find a good build server and watch how other build, you'll get it in time.
[QUOTE=dylanb5123;36481246]My fail attempt at a B-29 I'm not much of a builder How can I improve? [thumb]http://cloud.steampowered.com/ugc/541804955984601783/529AD0F7143AAC158241774CFEFD5C0970BAEA5A/[/thumb][/QUOTE] for one a b29 doesn't have fucking jet engines [editline]25th June 2012[/editline] [QUOTE=Frankess;36479837]Show me how to make that kind of car which weights 500kg, is stabilized, have proper steering and looks like a car. In all of my contraptions the lightest base prop weights about 500-700kg and that is a weight without an engine, wheels and a body.[/QUOTE] will do
[QUOTE=Amplar;36481530]for one a b29 doesn't have fucking jet engines [/QUOTE] I know, but it was the closest thing to a propeller I could find
phx has propellers
[QUOTE=Amplar;36481789]phx has propellers[/QUOTE] fuck Anyways, it flies now. Also has wheels for landing / takeoffs. [thumb]http://cloud-2.steampowered.com/ugc/541804955986994797/1A8D38160C8665D9B317A47046274BE6F3C1BA75/[/thumb]
[QUOTE=Frankess;36479837]Show me how to make that kind of car which weights 500kg, is stabilized, have proper steering and looks like a car. In all of my contraptions the lightest base prop weights about 500-700kg and that is a weight without an engine, wheels and a body.[/QUOTE] [media]http://www.youtube.com/watch?v=5JF1AJUg1q8&feature=youtu.be[/media] i literally slapped this together in 45 minutes, i didn't even adjust the gearbox or do any troubleshooting/tuning [editline]25th June 2012[/editline] it also does 60 mph in 5 seconds with 80 hp and spins the tires to third gear, shut the fuck up about engines being weak
[QUOTE=Amplar;36483000][media]http://www.youtube.com/watch?v=5JF1AJUg1q8&feature=youtu.be[/media] i literally slapped this together in 45 minutes, i didn't even adjust the gearbox or do any troubleshooting/tuning [editline]25th June 2012[/editline] it also does 60 mph in 5 seconds with 80 hp and spins the tires to third gear, shut the fuck up about engines being weak[/QUOTE] That's nice, but it doesn't change the fact that those of us who have to use vehicles weighing upwards of 2,000 pounds lest the wheel axes turn to rubber needing stronger engines. Besides, would it really hurt that bad to have a bunch of modern car engines tossed in alongside the heavy, underpowered WW2-era tank engines? Not everyone using ACF builds tanks ya know. Some of us want to go everywhere sideways while V8 noises echo out across the map.
[QUOTE=TestECull;36485023]That's nice, but it doesn't change the fact that those of us who have to use vehicles weighing upwards of 2,000 pounds lest the wheel axes turn to rubber needing stronger engines. Besides, would it really hurt that bad to have a bunch of modern car engines tossed in alongside the heavy, underpowered WW2-era tank engines? Not everyone using ACF builds tanks ya know. Some of us want to go everywhere sideways while V8 noises echo out across the map.[/QUOTE] use petrol engines. Or learn to gearbox. Have you made sure your detial props are weighted 1? Or are you trolling? I mean... My ittybittyskankette does 50 easily with a fucking 100hp, and it's 2 tons. My carrier with a 3.7l absolutely flies, I can punch it over 100 with a good gearing. I can understand larger engiens if you're making 50+ ton tanks, or trains, or aircraft. A radial for a heli doesn't work so well. But for cars? Your argument is invalid.
[QUOTE=RedReaper;36425956]Anyone else have issues with linking two engines to a single gearbox? Every time I do I seem to get a massive hp drop. One engine basically drags the other along.[/QUOTE] Yup. To me, it seems like one engine runs, the other idles, then the other runs and the other idles ect. I dont think it works too well. ACF No like
[QUOTE=Amplar;36483000][media]http://www.youtube.com/watch?v=5JF1AJUg1q8&feature=youtu.be[/media] i literally slapped this together in 45 minutes, i didn't even adjust the gearbox or do any troubleshooting/tuning [editline]25th June 2012[/editline] it also does 60 mph in 5 seconds with 80 hp and spins the tires to third gear, shut the fuck up about engines being weak[/QUOTE] step by fucking step tutorial for dumbasses, please. I can't make anything move at decent speed, shit either revs like raped finnish lumberjack and barely moves, or doesn't move at fucking all.
Sorry, facepunch wont let me do two posts apparently.
[QUOTE=BBOOBBYY!;36486284]raped finnish lumberjack[/QUOTE] hahahaha
[QUOTE=TestECull;36485023]That's nice, but it doesn't change the fact that those of us who have to use vehicles weighing upwards of 2,000 pounds lest the wheel axes turn to rubber needing stronger engines. Besides, would it really hurt that bad to have a bunch of modern car engines tossed in alongside the heavy, underpowered WW2-era tank engines? Not everyone using ACF builds tanks ya know. Some of us want to go everywhere sideways while V8 noises echo out across the map.[/QUOTE] why, then no one would use the old ones like i said before, engine power is completely relative to vehicle weight. it doesn't take a lot of power to drive something like a batshit motherfucker.
[QUOTE=BBOOBBYY!;36486284]step by fucking step tutorial for dumbasses, please. I can't make anything move at decent speed, shit either revs like raped finnish lumberjack and barely moves, or doesn't move at fucking all.[/QUOTE] Relatively small-diameter wheels that weigh 30 or so, frame bock that weighs 150, steering and swaybars that weigh 30-40 each. Assuming you're using a comparatively small engine, the engine and gearbox assembly wouldn't weigh any more than 200 or so. As a warning, you shouldn't use any more than ~10k constant on your elastics, or you'll get massive spaz. Play around with the elastic settings on some dummy chassis first to get the settings you like, so you don't waste hours in PA dicking about undoing and redoing constraints. Doing this, I was able to get a smooth and responsive car that would burnout through 3rd gear and up to 35 mph. Topped out at around 72 mph when the wheels maxed out... ...Using the 1.5l.
Use the engine as the base prop. :eng101:
[QUOTE=RedReaper;36488316]Use the engine as the base prop. :eng101:[/QUOTE] that's actually... a pretty good idea.
[QUOTE=MrWhite;36488206]you shouldn't use any more than ~10k constant on your elastics[/QUOTE] pretty sure you mean damping.
[QUOTE=MrWhite;36488206]Relatively small-diameter wheels that weigh 30 or so, frame bock that weighs 150, steering and swaybars that weigh 30-40 each. Assuming you're using a comparatively small engine, the engine and gearbox assembly wouldn't weigh any more than 200 or so. As a warning, you shouldn't use any more than ~10k constant on your elastics, or you'll get massive spaz. Play around with the elastic settings on some dummy chassis first to get the settings you like, so you don't waste hours in PA dicking about undoing and redoing constraints. Doing this, I was able to get a smooth and responsive car that would burnout through 3rd gear and up to 35 mph. Topped out at around 72 mph when the wheels maxed out... ...Using the 1.5l.[/QUOTE] k, that's simple but gearbox settings HOW DO
[QUOTE=BBOOBBYY!;36488722]k, that's simple but gearbox settings HOW DO[/QUOTE] Honestly, setting the final drive to 0.22 and not changing the ratios works just fine. Fiddling with it any more will of course yield better results after a while, but the stock settings are pretty solid. [editline]25th June 2012[/editline] [QUOTE=Winstonn;36488636]pretty sure you mean damping.[/QUOTE] I meant constant, as I've had horrid results with high-constant elastics and hydraulics. Setting damping high causes instability, too, or is it just damping?
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