Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
I finally took the time to finish my Mercedes 300d!
[IMG]http://cloud-2.steampowered.com/ugc/540679788109887946/39F7E0F804DCF09BBE836D4F660905372DF7D921/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/540679788109885938/7543B37636B26DDF2224FC660F966D07DC851302/[/IMG]
[IMG]http://cloud-2.steampowered.com/ugc/540679788109880071/3F9A2AF91621F0B7F0FC3224A31A541C32267596/[/IMG]
The server crashed shortly after I parented it. Yes I have to build on servers because AD2 crashes my game in single...
[QUOTE=unrezt;36577429]By setting the variables you use multiple times (right, forward, up, entity) once, you can probably cut your ops in half.[/QUOTE]
probably. But I think the tiny bit of lag I do get is the traces and holos themselves. [SUB]Still that's rather ingenious, I must say. Never thought about that.[/SUB]
[editline]2nd July 2012[/editline]
[QUOTE=SGTNAPALM;36577629]Colin Mocharie[/QUOTE]
[IMG]http://data.whicdn.com/images/4404212/b215494431_large.gif[/IMG]
[QUOTE=Jackpody;36581952]Classic Benz. I'll hand out a wrench to whoever can spot the model / series.
[t]http://farm9.staticflickr.com/8147/7482366012_8a3b829cd3_b.jpg[/t][/QUOTE]
That's a lot of tiny little props.
[QUOTE=Uncle Bourbon;36588398]That's a lot of tiny little props.[/QUOTE]
And there's even more now. This is one of those cars were I don't really give too many shits on the proplimit, probably not going to be useable in multiplayer anyways. Trying to get it as accurate as possible.
[t]http://farm9.staticflickr.com/8160/7486016896_4e14e9906d_h.jpg[/t]
~250 props.
[t]http://farm9.staticflickr.com/8161/7486016546_f0f76b0522_h.jpg[/t]
[editline]edit[/editline]
The car (as seen in above picture) is pretty much just two sides put together to create one car. Mainly because of the size of the car - it's anything but standard PHX sizeable.
[img]http://www.militaryfactory.com/aircraft/imgs/mcdonnell-f101-voodoo_2.jpg[/img]
Next project. Might wind up with a prop-count almost as high as that of the front end of that Benz
What in the fuck
I've seen some chocks in my day, but never with that much detail.
[img]https://lh5.googleusercontent.com/-WE5VrObEHas/T_GhTubipZI/AAAAAAAAAF0/bsdL8RSTIMQ/s1259/gm_flatgrass0104.jpg[/img]
[img]https://lh4.googleusercontent.com/-Lyj3fCtgxVw/T_GhTxKkj9I/AAAAAAAAAF4/hQqmL054AXI/s1259/gm_flatgrass0105.jpg[/img]
[img]https://lh6.googleusercontent.com/-_Ipp9BWY57o/T_GhTw9QYII/AAAAAAAAAGE/TdBSViWXZM8/s1259/gm_flatgrass0106.jpg[/img]
lol my classic car
So much... text!
And props.
And win!
lol korean
[img]https://lh4.googleusercontent.com/-BZGogjVxwFk/T_GXyKFBbrI/AAAAAAAAAEc/ZDwcQ5ICO_g/s1259/gm_flatgrass0030.jpg[/img]
[img]https://lh4.googleusercontent.com/-3DuapyR6pPo/T_GX3kLHhxI/AAAAAAAAAFY/BifY-o_OjQk/s1259/gm_flatgrass0036.jpg[/img]
fail audi lol
[editline]2nd July 2012[/editline]
[img]https://lh6.googleusercontent.com/-HnyiN6G56W0/T_Gv8QcWcQI/AAAAAAAAAI0/57XsPO5DNu0/s1259/gm_flatgrass0135.jpg[/img]
[img]https://lh3.googleusercontent.com/-d47HPZ07uIs/T_Gv-8HN_qI/AAAAAAAAAJM/VsYsdOMUrds/s1259/gm_flatgrass0138.jpg[/img]
[img]https://lh4.googleusercontent.com/-WNgn7CJmStA/T_Gv_aPsnRI/AAAAAAAAAJY/wIjxGxCRQ28/s1259/gm_flatgrass0139.jpg[/img]
:S
Did you show up on peacebuild with a massive loltraktor?
My vids do not scale text right.
[media]http://www.youtube.com/watch?v=MQ0ZKbnLR24[/media]
man you're so late with that hollow sphere transportation thing
make it nograv + weight a little more + gravity gun primary = FLYING BALL OF TRANSPORTATION
[QUOTE=skeligandrew;36592292]Any public chip for ACF engines and gearboxes?[/QUOTE]
reread this thread. mr white posted one.
Working on my old Tanktracks E2...
[IMG]http://s14.directupload.net/images/120702/cuhiv6yu.jpg[/IMG]
and made something usefull for everyone..
Thats a Multi mass center e2..
it shows the Mass Center of your car (all props at once)
Example(modfiy the Size variable, or SizeA input for bigger contraptions:
[IMG]http://s1.directupload.net/images/120702/sdmmc4pf.jpg[/IMG]
[CODE]@name multi mass center
@inputs SizeA
@outputs
@persist A:array H:array [F R U TV V]:vector Size
@trigger
interval(100)
F=entity():forward()
R=entity():right()
U=entity():up()
if(->SizeA){Size=Size}
if(changed(Size) & ->SizeA){first()}
if(first()){
Size=128
holoCreate(1)
holoScale(1,vec(0.5,0.5,0.5))
holoColor(1,vec(255,0,0))
holoModel(1,"hqsphere")
H:setVector(2,(entity():pos()+(F*Size)+(R*Size)-(U)))
H:setVector(3,(entity():pos()-(F*Size)+(R*Size)-(U)))
H:setVector(4,(entity():pos()+(F*Size)-(R*Size)-(U)))
H:setVector(5,(entity():pos()-(F*Size)-(R*Size)-(U)))
H:setVector(6,(entity():pos()+(F*Size)+(R*Size)+(U*Size)))
H:setVector(7,(entity():pos()-(F*Size)+(R*Size)+(U*Size)))
H:setVector(8,(entity():pos()+(F*Size)-(R*Size)+(U*Size)))
H:setVector(9,(entity():pos()-(F*Size)-(R*Size)+(U*Size)))
for(I=2,9){
holoCreate(I)
holoPos(I,H:vector(I))
holoParent(I,entity())
holoColor(I,vec(255,0,0))
}
holoCreate(10)
holoScale(10,vec(1.5,1.5,2.5))
holoColor(10,vec(155,0,0))
holoModel(10,"hqcone")
holoAng(10,ang(180,0,0))
holoCreate(11)
holoColor(11,vec(55,0,0))
holoModel(11,"hqcylinder")
holoAng(11,ang(180,0,0))
}
function loller(A:array){
TV=A:entity(1):massCenter()
for(I=2,A:count()){
V = A:entity(I):massCenter()
TV=TV+V
}
TV=TV/A:count()-1
#print(A:count()+ " found")
holoPos(1,TV)
holoPos(10,TV+U*Size/2)
holoPos(11,TV+U*Size/4)
holoScale(11,vec(0.1,0.1,(U:z()+Size/24)))
#print(TV)
TV=vec()
}
if(findCanQuery()){
findInBox((entity():pos()+(F*Size)+(R*Size)-(U)),(entity():pos()-(F*Size)-(R*Size)+(U*Size)))
findIncludeClass("prop_*")
findIncludeClass("acf_*")
A=findToArray()
loller(A)
}
[/CODE]
i lold hard at the hat-heli
[QUOTE=skeligandrew;36592292]Any public chip for ACF engines and gearboxes?[/QUOTE]
I've also got one for tanks if you're interested. Took some inspiration for the clutch/auto-trans from Mr. White's ACF car E2 and added controls suitable for tanks.
[URL="http://www.thelanbox.com.au/blog/post/393/garrys-mod-acf-tank-controls/"]ACF Tank Controls E2[/URL]
I don't suppose anyone knows where to find the Visclip tool? Does it work good?
I wouldn't mind creating something with angles without using heaps of small props
I updated my MakeSpherical tool guys!
[B]Changelog:[/B]
+Reduced max. radius to 200 ( You really don't need anything bigger )
+Physgun no longer messes up when the spherical collisions are removed
+Radius can be reset correctly with leftclick
+[B]Constraints are now preserved [/B]( :D )
+[B][I]Works on wheels[/I][/B]
+[B][I][U]Works on wire wheels[/U][/I][/B]
+Mass is no longer reset
+Fixed old dupe incompatibilities
[B]Download:[/B]
[url=http://www.garrysmod.org/downloads/?a=view&id=131010]Garry's Mod.org - MakeSpherical 2.1[/url]
OR Use SVN/GIT and checkout [URL]https://github.com/Falcqn/makespherical.git/trunk/[/URL]
Oh my god you are the best ever.
[QUOTE=gamerpaddy;36594794]Working on my old Tanktracks E2...[/QUOTE]
That's a lot of holo, but very nice. Very interesting. I had a 16-link using flat plate that went around a radius, but it just massed ops. Tread chip 2 will probably be like that.
[editline]3rd July 2012[/editline]
[QUOTE=Amplar;36597323]i lold hard at the hat-heli[/QUOTE]
max.
[editline]3rd July 2012[/editline]
also i thinkthe github svn or w/e doesn't work, link gives me a 404.
updating to the newest make spherical has ruined all my preivous dupes
Wheels just lock up then eventually spaz out making the vehicle fly around. Also constraints arent preserved 100% of the time either
new makespherical ruined everythingh I have. Also seems to screw up ballsockets. God fucking dammit.
I hate to sound mean but I wouldn't update.
[QUOTE=RedReaper;36602831]new makespherical ruined everythingh I have. Also seems to screw up ballsockets. God fucking dammit.
I hate to sound mean but I wouldn't update.[/QUOTE]
just replace it with V1 and everything goes back to being well in the world.
but yeah, i wouldnt update unless you want to redo every vehicle you have.
to make makespherical work on your old dupes make sure your dupe is frozen and above the ground. then right click on all its wheels and then left click on the wheels.
Oooh, Makesphere almost to a point where I can toss it on existing contraptions. :v: fantastic.
now make lua cylinders for gm13
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