• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
[QUOTE=Bilsta1000;36959834]Do you think e2 would be quick enough to handle quadrotor stabilisation / manoeuvres to this kind of level or am I wasting my time? [video=youtube;YQIMGV5vtd4]http://www.youtube.com/watch?v=YQIMGV5vtd4[/video][/QUOTE] E2 is plenty fast enough, even when using fin rotors. I have set up an autonomous quadrotor semirecently that works just fine. My fin VTOL Bagheera also employs that same stabilization system but elaborated on to allow for transitioning to forward flight and yaw control in forward flight. I handled stabilization by adjusting the collective of each fan independently based on the angle. It's simple enough.
[QUOTE=Unslinga;36966830]Map size is a source/hammer problem and I don't think that will be an potion for a while. I'd like a go at that SVN, if I may be able to put it on my server.[/QUOTE] Gmod 13 has a new engine, and he already said it was possible to support bigger maps. Then he said this: "Which you don't really need. And wouldn't really use.". Granted it would still take a bit of work on his end, I want to convince him its worth it. Just go to the thread :>
[QUOTE=matbes30;36962191]Just a truck, still needs more details and i need to re-make the chassis, it is based on the Jeep Mighty FC Concept Storms Moab. Some visclip is fucked, i only used it when i couldn't replace with props. [IMG]http://cloud-2.steampowered.com/ugc/936998919635703962/FB2D7F1C1580D48443B1D0B668F04AFF0957B523/1024x768.resizedimage[/IMG] [IMG]http://cloud.steampowered.com/ugc/936998919635706184/8306635F10D73F40A5E29C4449222AEBBA970C06/1024x768.resizedimage[/IMG][/QUOTE] D'AW FUCK IM WORKING ON THAT ATM *facepaws* but you shouldnt have to use vis clip if you model it right... good, but could use some detail. also its just called the jeep mighty fc. the storms moab part was a vid taken by an auto magazine for the easter safari in 2012 which took place in MOAB new mexico
More progress on my "Tomkah" (Krogan Heavy Transporter from Mass Effect): I finished the appearance, suspension (hydraulic, with adjustable height) and steering. For now it weigh about 12 tons, it's powered by two v12 21l engines. I think at the end it'll weigh about 150 tons... not sure if any of ACF engine will be able to handle that monster. No more talk, more pics! [img]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_buttes0028.jpg[/img] [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_atomic0000.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_buttes0029.jpg[/t] [t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_buttes0027.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_buttes0019.jpg[/t][t]http://i262.photobucket.com/albums/ii113/Frankess/Gmod/gm_buttes0024.jpg[/t]
[media]http://www.youtube.com/watch?v=Zog4waPQvQc&feature=youtu.be[/media] :downs: Also matbes that truck is shaping up nicely. [editline]27th July 2012[/editline] oh, fyi, I just found this out, apparently the small office chair's vision point is above the end of the prop hitbox just slightly. I'm not sure if it's an acf legal pod (I don't use it, but I wouldn't consider it in my personal opinion wrong to use it), but this is very useful.
While I know the creator's will probably rip off my head and shit down my neck, I think that ACF should have a custom engine maker. Like a separate engine that you can modify to your own needs. Weight, power, torque all that lovely shit, so we don't have to complain about not having the right engine for what we need. A stretch, but I think it would help out car builders alot.
That would definitely be the ideal solution, but the difficulty to code that and the fact that there aren't too many people coding for ACF at the moment mean that it probably will never happen. Would definitely be neat to have small, medium, and large engine types, and then be able to customize the displacement, compression ratio, and piston count to one's liking. ACF would then decide the torque and horsepower values based on those set variables. Would definitely add a greater sense of depth and customization to the mod, though it's way too impractical.
Don't understand why you need all of that. If you want to diverge from the cookie-cutter engines of acf, why wouldn't you just use expression2 to make your own completely customizable(as modular as you write it) "engine"?
[QUOTE=SwtchbldSOL;36969591]While I know the creator's will probably rip off my head and shit down my neck, I think that ACF should have a custom engine maker. Like a separate engine that you can modify to your own needs. Weight, power, torque all that lovely shit, so we don't have to complain about not having the right engine for what we need. A stretch, but I think it would help out car builders alot.[/QUOTE] Sestze was also considering doing such a thing.
[QUOTE=unrezt;36969794]Don't understand why you need all of that. If you want to diverge from the cookie-cutter engines of acf, why wouldn't you just use expression2 to make your own completely customizable(as modular as you write it) "engine"?[/QUOTE] Because I'd rather see a car with an actual acf engine using certain torque and power with an actual weight and gearbox instead of a weightless tiny chip spirting out magic unlimited amounts of power with an acf model shoved under the hood.
[QUOTE=TheCube;36970831]Because I'd rather see a car with an actual acf engine using certain torque and power with an actual weight and gearbox instead of a weightless tiny chip spirting out magic unlimited amounts of power with an acf model shoved under the hood.[/QUOTE] That makes no sense whatsoever. So tell me, where does acf draw its power, if not from magic? The mobility components are coded entities with specific limitations. Its no different than coding your own with e2, in fact acf is rather pointless in that regard.
[QUOTE=unrezt;36971092]That makes no sense whatsoever. So tell me, where does acf draw its power, if not from magic? The mobility components are coded entities with specific limitations. Its no different than coding your own with e2, in fact acf is rather pointless in that regard.[/QUOTE] Yeah but it helps retards like us who aren't E2 gods to make a decent engine. If I make a car it doesn't rely on e2 too much, like literally all it does is control the throttle, steering and gear selection. Think about it from that perspective.
There are tons of E2s on how to make applyTorque engines. It's really not that hard.
What if I'd rather use an engine that has an actual powerband and realistic revs? I've seen some of those engines, and they're quite cheezy, to say the very least. ACF just smooths out all the kinks of making a car complete, without actually having to make an engine from scratch. The set up is simple, and you really don't have to learn anything other than basic wire, and some very basic level E2. What's not hard to you, may be difficult to others. (Like myself)
I'd love to see customizable acf engines. Applytork codes generated in 10 seconds. also some content: generic(huehue) 40t. i forgot how to rectangle so i made a square :downs: [img]https://dl.dropbox.com/u/12150594/Garrysmod2/freespace06_v2-10020.jpg[/img]
Zeos might start building again. He also still holds a grudge :v: [media]http://www.youtube.com/watch?v=rMR9LwpmWKg[/media] Go and subscribe to his [URL="http://www.reddit.com/r/GmodContraptions/"]le subreddit[/URL]. Or don't. Unfortunately I haven't been building for quite a while so I have nothing of my own to contribute here :(
[QUOTE=BradB;36973912]Zeos might start building again. He also still holds a grudge :v: [media]http://www.youtube.com/watch?v=rMR9LwpmWKg[/media] Go and subscribe to his [URL="http://www.reddit.com/r/GmodContraptions/"]le subreddit[/URL]. Or don't. Unfortunately I haven't been building for quite a while so I have nothing of my own to contribute here :([/QUOTE] Zeos is a butthurt ass, why would he think we care if he's coming back? He even says 'who goes to Facepunch' in his video for Christ's sake, and he's telling everyone that Facepunch sucks just because he can't take criticism, or jokes for that matter. Maybe if he turned his FOV up a bit his head would recede out of his anus.
[QUOTE=DONUT KING;36974235]Zeos is a butthurt ass, why would he think we care if he's coming back? He even says 'who goes to Facepunch' in his video for Christ's sake, and he's telling everyone that Facepunch sucks just because he can't take criticism, or jokes for that matter. Maybe if he turn his FOV up a bit his head would recede out of his anus.[/QUOTE] First of all, you have no right to talk on behalf of everyone on this forum. Second of all, if you don't care, why are you posting that?
[QUOTE=EvacX;36974301]First of all, you have no right to talk on behalf of everyone on this forum. Second of all, if you don't care, why are you posting that?[/QUOTE] Tons of people here like to speak on behalf of everyone on the forums, why is it so wrong for me to do so? I don't personally care about Zeos and his stuff, but the video he posted is completely ludicrous in that he attacks Facepunch as a whole just because he decided to start drama at some point.
[QUOTE=DONUT KING;36974334]Tons of people here like to speak on behalf of everyone on the forums, why is it so wrong for me to do so? I don't personally care about Zeos and his stuff, but the video he posted is completely ludicrous in that he attacks Facepunch as a whole just because he decided to start drama at some point.[/QUOTE] Yeah, because it's sooo easy to stay calm when everyone is going against him -.- Personally, and I might also speak for several of the builders that were new in my time, I think it will be great if Zeos returns. He's been the biggest inspiration ever in this community, and his engineering skills are unmatched.
[QUOTE=Unslinga;36974553]his engineering skills are unmatched.[/QUOTE] you mean his ability to reduce a server to a slideshow is unmatched right?
I've noticed that some people don't like visual clip, why is that?
[QUOTE=lintz;36975593]I've noticed that some people don't like visual clip, why is that?[/QUOTE] In my experience, because lots of servers don't really have the tool. Servers I usually hop on aren't too bothered with the tool because mainly people who build tanks use it for the sharp edges and sharp corners and let's face it, I'm not a tank person so I don't stay around on tank servers. Then because [b]when[/b] the tool breaks, [i]all your shit is fucked up beyond repair[/i] until it's fixed. Then also because it's a bit buggy, with the whole "join after you placed clips? well no not going to render them!". seems like a cool tool, I just don't bother with it because I'd rather use 50 more props on a car and not have it fuck up on 99% of all servers than using visclip and make it look a bit prettier but be broken on nearly every server. that's just my 2 cents.
[QUOTE=KustoM;36975324]you mean his ability to reduce a server to a slideshow is unmatched right?[/QUOTE] Yeah, that's a big downside.
Sorry for posting this here but it seems no one visits the acf thread anymore and since most of you here use ACF I was thinking maybe you could help me with this? [T]http://i1058.photobucket.com/albums/t416/Napalm_bomb_ms/2012-07-28_00001.jpg[/T] When I spawn an engine or something it's invisible when I look directly at it missiles make my ACF menu completely disappear. Also errors spam everywhere..
Missiles aren't in yet, make sure you're using the right svn repository.
[QUOTE=lintz;36977081]Missiles aren't in yet, make sure you're using the right svn repository.[/QUOTE] This? [url]http://acf.googlecode.com/svn/trunk[/url]
[QUOTE=SwtchbldSOL;36971322]Yeah but it helps retards like us who aren't E2 gods to make a decent engine. If I make a car it doesn't rely on e2 too much, like literally all it does is control the throttle, steering and gear selection. Think about it from that perspective.[/QUOTE] WITH SLIDERS AND THRUSTERS YOU NOOB >.< PISTON ENGINES ARE THE ANSWER TO THIS acf is good for nooby lil shit like driving around thinking you know EVERYTHING about engines in real life when really its just a video game. at the end of the day your not some italian grease monkey nommin on a hogey in a garage. you a zitty child in front of a computer and when you slap that acf engine o your car and weld it there your like ZOMFGOMOMBBQSAUCE I MADE AN ENGINE!!! I MUST POST TO FACEPUNCH!!! PEOPLE BE IMPRESSED WITH MUH SKEELZ!!! and the reason people use apply angle/torque is to make it realisticly powerful. who the hell makes a car and doesnt want it realistic. im just sayin acf is nooby as hoverballs and dragging mossman behind a jalopy applytorque is only acceptable for crawling. thank you thats my argument. [editline]28th July 2012[/editline] [QUOTE=SwtchbldSOL;36969591]While I know the creator's will probably rip off my head and shit down my neck, I think that ACF should have a custom engine maker. Like a separate engine that you can modify to your own needs. Weight, power, torque all that lovely shit, so we don't have to complain about not having the right engine for what we need. A stretch, but I think it would help out car builders alot.[/QUOTE] they do its called piston engines
Woah woah dude, let's not go full intolerant retard. ACF engines exist and are popular for a variety of reasons. It's not like I'd ever build anything powered with them - I prefer slider engines - but it makes it easier for people without engineering degree to build contraptions. My opinion on the topic of engines (and gmod engineering in general) is: Each to his own. You can make a bathub car with wheel tool and run it about if you want to, I'm not going to yell at you for how nooby it is. If you claim it to be better than piston engines, go ahead. Gmod is a sandbox game, there's no goal. There are no "proper" ways to play it. You can do whatever you like, if you find it fun.
slider engines are outdated [url]http://www.youtube.com/watch?v=QyNYWeNN6z0&feature=channel&list=UL[/url]
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