• Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
    5,225 replies, posted
Sorry for shitting up this thread with even more off-topic posts but this is the best place to ask: During the last two years has there been any new tools, maps, modelpacks (except for SProps which I obviously have now) that are... good or a must-have if you will?
The first post had some stuff on it that could be of use.
I think MakeSpherical is a pretty recent must-have.
Sorry for off topic but I have to ask: Is there any way to chose where should be center of MakeSphericaled props? If there is no option in lua then I think there is a bypass (which I used once or twice but It could be easier if it was inside the tool): create small prop in a center of choosen wheel, make its sphere as huge as is that wheel and then parent that wheel to that small prop.
That 1cyl sounds like a lawnmower. Frikken pageking! [quote] [img]https://dl.dropbox.com/u/9062018/Screenshots%20V2/gm_buttes0015.jpg[/img] [img]https://dl.dropbox.com/u/9062018/Screenshots%20V2/gm_buttes0016.jpg[/img] [img]https://dl.dropbox.com/u/9062018/Screenshots%20V2/gm_buttes0017.jpg[/img] [img]https://dl.dropbox.com/u/9062018/Screenshots%20V2/gm_buttes0018.jpg[/img] [/quote] Content: Volvo C304, climbs pretty bad at the moment because I didn't know that the parented props weight had an influence.
[QUOTE=Jackpody;37034704]Both exterior and interior are pretty much done. Friend is working on this big E2 script for an engine for it, should be pretty good. Going to start working on the wiring in a bit. A couple pictures below. Resized some but left 2 at a bit higher resolution. *pics* [editline]edit[/editline] Apparently, some of the rooflining is red.[/QUOTE] How the fuck you managed putting so many props on it, is beyond me.
[QUOTE=EvacX;37065433]How the fuck you managed putting so many props on it, is beyond me.[/QUOTE] took me like 3 weeks modelling (and 2 weeks of vacation!) to use that many props. pretty fascinating.
I miss my old dupes.... I had a Scania lorry with over 1000 props that was still a WIP :( This one in fact: [t]http://puu.sh/Ofcc[/t] That's the only picture I have left of it and there it had just about 600 props so it looked alot better just when I lost it :v: [editline]3rd August 2012[/editline] Also 34 fps lol. My old computer really sucked ass
ARGH!! i hate uvmapping but for now finished.. [IMG]http://cloud-2.steampowered.com/ugc/576711581931651398/660E84968AF2F1964C304C5104C73F5FAE504362/[/IMG] @Amplar i hope that mess with UV mapping is acceptable xD
UV Mapping suckssssssssss D:. Hate it so much. Can't tell if that material has a bump map. If not, you should make one.
[QUOTE=unrezt;37066573]UV Mapping suckssssssssss D:. Hate it so much. Can't tell if that material has a bump map. If not, you should make one.[/QUOTE] At least he tried. damn.
You misinterpreted what I said. I meant I hate UV mapping, as in the process of doing it. Sorry if anyone thought I was bashing your work.
my wip tank buggy thing [IMG]http://cloud-2.steampowered.com/ugc/939251351935627479/AB0DA4BFD3972A4DE25F32B2B94CC95B1DDCC76D/1024x576.resizedimage[/IMG]
More progress on my first tank :D [IMG]http://i.imgur.com/avDHO.jpg[/IMG] [IMG]http://i.imgur.com/FOZHu.jpg[/IMG] Not quite sure what else it needs, but it seems unfinished
[QUOTE=unrezt;37066676]You misinterpreted what I said. I meant I hate UV mapping, as in the process of doing it. Sorry if anyone thought I was bashing your work.[/QUOTE] Sorry it's hard to tell sometimes.
I like the tank, though it seems like it's a bit flat. Try and see if you can get it a bit taller. [editline]digi pls spend 9 dollars on gldmenbership thx[/editline] ok so now that the video finally uploaded, I can ask this. so karb helped me a bit with this a while back but I'm still having some issues. Mainly the fact that props collide a lot when I go close to the place I spawned it. Also just happens randomly sometimes. Causes FPS lag and just general strain on my PC. [media]http://www.youtube.com/watch?v=t1Mo7h8JZy8[/media] [editline]3rd August 2012[/editline] breakthrough, if I go far enough away from where I spawned it, I can move it around at 60 FPS. As soon as I go near where I spawned it, back to 20. We're talking around 20x20 meters near the place I spawned it.
nocollide all multi
[QUOTE=Amplar;37068385]nocollide all multi[/QUOTE] tried, same problems again. 22 FPS when I'm around 20 meters near the spawnplace, 50-60 anywhere else. [editline]edit[/editline] also just randomly occurs sometimes.
[QUOTE=unrezt;37066573]UV Mapping suckssssssssss D:. Hate it so much. Can't tell if that material has a bump map. If not, you should make one.[/QUOTE] Its the v8_sheet from ACF, i think all those textures needs Bumpmapping Edit; oh yeah there are allready Normal maps..
[media]http://www.youtube.com/watch?v=9DHZqOYfuHA[/media] Just finished my first tank, the Raptor T-1 Destroyer.
But will it bounce my JgPanther shell? 202 pen what.
[QUOTE=FuDy;34499892]First attempt at something that flies: [IMG]http://i39.tinypic.com/nxqnic.jpg[/IMG] Cockpit: [IMG]http://i42.tinypic.com/5nm2wm.jpg[/IMG] Also why was the other thread closed?[/QUOTE] Looks like Arma II , Awesome job
[QUOTE=acooper;37061067]Would anyone be able to point me to a tutorial or something on converting models from 3dsmax? I would love to help out with modeling a heap of stuff. Also WW1 rotary engines would be cool, but I guess then it would need animating or something.[/QUOTE] I did it by using an axis to mount a radial and welding the radial to the propeller. And you need a gearbox. Issue still is the large torque exerted on the plane (if it is single engined) from the gearbox that you need to counter w/ trimming. Guess WW1 planes didn't have to deal with that amount of torque. Or gearboxes. Or counter-torque.
i maded rokkit [img]https://dl.dropbox.com/u/902553/Pictures/Screens/Holopad/holopad_2012-08-04.jpg[/img] now you can make one too! Download Holopad BETA 3.1 @ [url]https://dl.dropbox.com/u/902553/Misc%20Files/Holopad2%202012-08-04.zip[/url] Notes; [quote="list tags are dead :'("]Download, help me test, make holos and be awesome! Use "Holopad" in console to open The workflow derives from 3DSMAX, but is not identical; Use CTRL to select multiple things, ALT to deselect, CTRL in scale-mode scales on all three axes Hold SHIFT after scaling, moving or rotating a holo to make it snap to a rounded value. The rounding precision depends on camera distance. Contextual controls exist for all the mouse-modes; camera, select, move, rotate, scale. These are usually type-in controls. holoModelAny is [b]not yet supported[/b] E2 exporter saves to the E2 folder. [b]This is currently the only form of saving.[/b] Save-files are planned. Be precise when selecting holos, or you'll clear your selection! Don't click on a holo unless its circle is orange. Selection precedence is based on distance from camera. Precision (of everything) is based on camera distance from the selected holo.[/quote] [b]Bug reports;[/b] If you come across an error that you can reproduce, shoot me a PM or email with a description of the error and how to make it happen. love and hugs <3 [b]OPINIONS (yes please!!!!)[/b] I want your opinions, it's the reason why I'm opening up the beta here. Give me comments and suggestions by PM and I'll love you forever (0.1% homo) I know this isn't a contraption but you can guess why I'd want to get the opinion of expert builders on this :v: (when i finally get this to a properly releasable state, i'll make a thread and link here so you guys can get updates and crap without me spamming this thread)
incredibly epic. I made a nice looking 37mm gun in like literally 5 minutes. 11/10 6 gold stars. Only real feedback I can offer, please add a zoom feature (didn't see one) and the ability to reopen the E2s it creates.
Have my fucking babies Splam
[QUOTE=RedReaper;37079249]incredibly epic. I made a nice looking 37mm gun in like literally 5 minutes. 11/10 6 gold stars. Only real feedback I can offer, please add a zoom feature (didn't see one) and the ability to reopen the E2s it creates.[/QUOTE] Oops, forgot to mention: mousewheel zooms in/out from camera focus point, dragging with middle-click and right-click move both the camera and the focus point around, selecting a holo moves the focus point to the distance of the holo (not to the position of the holo because that'd change the camera angle and that's pretty annoying).
So these 2 guys in my server are building a "plane". [img]http://cloud.steampowered.com/ugc/939251351952467463/D84F2350362A89A5AC5E55AE6E10B8F23A872D29/[/img]
so you make a holo in that thing and it shits out an e2?
[QUOTE=Amplar;37080231]so you make a holo in that thing and it shits out an e2?[/QUOTE] Exactly, for example [url=https://dl.dropbox.com/u/902553/Misc%20Files/missileholo.txt]here's the E2 for the missile in the picture[/url]. It's not pretty but it works, and I'm going to tidy it up once I'm done adding core functionality to the rest of the app.
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