Post Your Current WIP V.3!: Tutorials, Tools and Model Packs Galore (GM13 googogogo)
5,225 replies, posted
How does it handle spawning more than 30 holograms?
At the moment, it doesn't. When I get around to improving the E2 exporter I'm probably going to make functions containing batches of 30 holos, with 1-second timers between them - unless it proves unreliable (with E2, a lot of things are :( )
[QUOTE=EvacX;37080051]So these 2 guys in my server are building a "plane".
[img]http://cloud.steampowered.com/ugc/939251351952467463/D84F2350362A89A5AC5E55AE6E10B8F23A872D29/[/img][/QUOTE]
It's a "special" plane
I don't think the plane is "special", I think those building it may be "special"
The guy building it was called "tkushnet" or something and I think "Fegg" was helping, they literally mashed the props together to get them to line up because they didn't know (tkhushnet guy, at least) how to rotate props.
might i suggest a clone command for holopad, with support of selecting multiple thing-cloning
[editline]4th August 2012[/editline]
naturally, the first thing i make
[img]http://puu.sh/OF5I[/img]
might i also suggest for color presetting or remembering the last color
So I finally got around to making a tank:
[img]http://img.photobucket.com/albums/v260/NitSud/2012-08-04_00001.jpg[/img]
wait no I didn't.
[QUOTE=EvacX;37080051]So these 2 guys in my server are building a "plane".
[img]http://cloud.steampowered.com/ugc/939251351952467463/D84F2350362A89A5AC5E55AE6E10B8F23A872D29/[/img][/QUOTE]
maybe they're building a geometrical plane??
[QUOTE=EvacX;37080051]So these 2 guys in my server are building a "plane".
[img]http://cloud.steampowered.com/ugc/939251351952467463/D84F2350362A89A5AC5E55AE6E10B8F23A872D29/[/img][/QUOTE]
we need mroe pics
Ok guys this is going to be my first ever post and it's gunna be huge. I have a lot of contraptions I'm working on and a lot that are done I'm only going to post a few and I hope its not to much. I know what your going to say for a lot of them. Change the Material, but unfortunately even as a kid I was horrible at color schemes. HERE WE GO!
[t]http://i.imgur.com/FNbKH.jpg?1[/t]
[t]http://i.imgur.com/99l5b.jpg?1[/t]
Tank Hybrid Mech (THM) 60 T x2 100mm C and x2 20m AC
[t]http://i.imgur.com/sXFR2.jpg?1[/t]
[t]http://i.imgur.com/InUjm.jpg?1[/t]
20 T Mech 20mm AC uses Sestze's old old Mech chip, modified it so it doesn't use keep upright ballsockets to stay up. Still kinda buggy got to work on it.
[t]http://i.imgur.com/rAkBX.jpg?1[/t]
[t]http://i.imgur.com/cmQWZ.jpg?1[/t]
Steel Battalion-ish Mech design 40 T x1 100mm C and x2 20mm AC
[t]http://i.imgur.com/otZzs.jpg?1[/t]
More Mech
[t]http://i.imgur.com/rUlOe.jpg?1[/t]
[t]http://i.imgur.com/7HTlZ.jpg?1[/t]
[t]http://i.imgur.com/RaHyl.jpg?1[/t]
Terrorist Truck, forgot what truck I was going off of but its that hard body Toyota truck you always see them driving, unfortunately probably not going to finish it.
[t]http://i.imgur.com/2wMz0.jpg?1[/t]
Some kind of Gunship I made, fully works nothing special x1 75mm HW(I think) and x2 12.7mm for AA. Also had 20mm HMG for AA but rocked the ship so hard to aim and fire.
[t]http://i.imgur.com/ZIlGM.jpg?1[/t]
[t]http://i.imgur.com/OoLwX.jpg?1[/t]
Another WIP THM but never going to finish sadly.
[t]http://i.imgur.com/fMZMa.jpg?1[/t]
My little 20 T tank armed with 100mm C and a I think 20mm HMG.
That's all lady's and gentlemen hope you enjoy.
aside from the car, those are really fucking sick
[editline]5th August 2012[/editline]
bonus points too, that mech on treads reminds me of chromehounds
Oh you're to nice Amplar, it has been a while since I last played with you. And thanks, I had the idea not to long ago to make one and now that you mention it your right Chromehound it is.
oh yeah you hang on MWS
Yeah use to a lot, but for now I'm just free roaming. I've been around since hmm when Mental first taught me elastic Mechs.
[QUOTE=Frankess;37064767]Sorry for off topic but I have to ask: Is there any way to chose where should be center of MakeSphericaled props? If there is no option in lua then I think there is a bypass (which I used once or twice but It could be easier if it was inside the tool): create small prop in a center of choosen wheel, make its sphere as huge as is that wheel and then parent that wheel to that small prop.[/QUOTE]
It's not possible in Lua unfortunately.
I could look into implementing that prop method you mentioned, but it sounds like it could be buggy.
I'll try it out and tell you how it goes.
Well, Precision Alignment has the options to create its points in various places, like on hit location, prop mass centre, bounding box centre and coordinate centre, if they managed to code that in lua, then I believe it would be not much of a problem to implement that into MakeSpherical.
Frankess asked for this, because MakeSpherical tends to build the spheres in retarded points in some models, for example with the huge PHX monster truck wheels - they're not created in the centre of the prop, but on the side of it.
yeah, spheres are offcenter a lot on props, why can't we just have an adjustment for the centre of the sphere's creation? it's just a simple coordinate modifier.
Am I the only one still using LUA wheels? I find it a lot more stable than MakeSpherical, and I have
full freedom of rotating and moving it without it being destroyed as you dupe it.
It also allows you to parent stuff to it which makespherical doesn't.
Yeah.. MS is buggy.. tip: do not click on a ragdoll .lol!
[QUOTE=Amplar;37082994]might i suggest a clone command for holopad, with support of selecting multiple thing-cloning
[editline]4th August 2012[/editline]
naturally, the first thing i make
[img]http://puu.sh/OF5I[/img]
might i also suggest for color presetting or remembering the last color[/QUOTE]
ok!
[img]https://dl.dropbox.com/u/902553/Pictures/Screens/Holopad/holopad_2012-08-05.png[/img]
[url=https://dl.dropbox.com/u/902553/Misc%20Files/Holopad2%202012-08-05.zip]BETA 3.2, now with colour memory and cloning! (and possibly bugs)[/url]
I'll hold off on the holopad advertising in here before it grinds on everyone's titties, I'd love feedback by pm though. tyvm chaps!
edit: you can keep up on development [url=http://forums.glutt.us/viewtopic.php?f=7&p=29604#p29604]in here[/url], facepunch thread pending upon first release candidate
you can grind on my titties anyday
[QUOTE=unrezt;37066573]UV Mapping suckssssssssss D:. Hate it so much.
Can't tell if that material has a bump map. If not, you should make one.[/QUOTE]
BUT IM LAAZZZYYYYYYYYYY... technically you dont even need a material for it do you? cuz the texture i would use would probably be the eggshell texture. it looks like rhino liner
[QUOTE=kibbles <3;37094522]BUT IM LAAZZZYYYYYYYYYY... technically you dont even need a material for it do you? cuz the texture i would use would probably be the eggshell texture. it looks like rhino liner[/QUOTE]
You still need to properly align and scale the texture coordinates so materials don't look like shit, and its a pain in the ass. A good example is the awful job I did with the off-road wheel pack, they look fine without a material, but once you apply one it makes your eyes bleed.
[img]https://dl.dropbox.com/u/10388108/cmm.png[/img]
Finally finished this even though it could have been finished a lot quicker.
[img_thumb]https://dl.dropbox.com/u/40739406/Vaper/gm_infinigrass0078.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/40739406/Vaper/gm_infinigrass0080.jpg[/img_thumb]
[img_thumb]https://dl.dropbox.com/u/40739406/Vaper/gm_infinigrass0081.jpg[/img_thumb]
[QUOTE=gamerpaddy;37092219]Yeah.. MS is buggy.. tip: do not click on a ragdoll .lol![/QUOTE]
[QUOTE=Unslinga;37092140]Am I the only one still using LUA wheels? I find it a lot more stable than MakeSpherical, and I have
full freedom of rotating and moving it without it being destroyed as you dupe it.
It also allows you to parent stuff to it which makespherical doesn't.[/QUOTE]
If people tell me about these things I can fix it!
[QUOTE=Falcqn;37097397]If people tell me about these things I can fix it![/QUOTE]
Well:
1: MS does something wierd to the hitbox of the model, where it normally was hollow you are
now unable to use the physgun through or reach props that are inside (like on the big shiny
props with spokes).
2: Sometimes the dupe decides to go right ahead and die, and spawn your wheels at strange
angles or not at all.
3: Parenting something to a makespherical prop, before or after applying it will sometimes cause
the objects to be frozen solid to the world, or just vanish.
[QUOTE=Falcqn;37097397]If people tell me about these things I can fix it![/QUOTE]
Fine
These 5 things needs to be fixed:
-click on ragdolls -crash
-auto-freeze before refreshing constraints
-some wheels not working correclty with MS
Example(every wheel that contain props_phx in modelpath):
[IMG]http://up.picr.de/11405473ev.jpg[/IMG]
-Lua errors on client (GetPhysicsObject ran on client, and spread errors by clicking on props)
-Wire hydraulic refreshing will remove the controllers
[IMG]http://i.imgur.com/SGRFB.jpg[/IMG]
[IMG]http://i.imgur.com/NLIXe.jpg[/IMG]
[IMG]http://i.imgur.com/iHaXH.jpg[/IMG]
It's a [i]LIGHT[/i] tank :D. Anyone? No?
Anyways, I'm using Reds tank tread chip, but its got an odd bit of overlap on the bottom, any help with that would be apperciated.
Lights were added for the sake of that dumb pun :3
MakeSpherical Update
[quote]
+ Moved most of the main code off into another file to keep things clean
+ Split the constraints copying/applying into their own functions
+ Added the ability to offset the prop's render position
+ Improved legacy dupe support, now converts to the new data for
duplications ( just copy+save your contraptions to update to the newer
format )
+ Fixed a bug involving the controllers of wire hydraulics and wire
winches
[/quote]
Download it at: [url]https://github.com/Falcqn/makespherical.git[/url]
Or get a zip at: [url]https://github.com/Falcqn/makespherical/zipball/master[/url]
[editline]6th August 2012[/editline]
[QUOTE=gamerpaddy;37097930]-click on ragdolls -crash
[/quote]
Fixed
[quote]
-auto-freeze before refreshing constraints
[/quote]
If it's what I think you mean, that should be fixed too
[quote]
-some wheels not working correclty with MS
Example(every wheel that contain props_phx in modelpath):
[IMG]http://up.picr.de/11405473ev.jpg[/IMG]
[/quote]
That's due to me setting the hitbox on the client, without it player collisions would be really buggy on the props
[quote]
-Lua errors on client (GetPhysicsObject ran on client, and spread errors by clicking on props)7
[/quote]
Fixed a long time ago
[quote]
-Wire hydraulic refreshing will remove the controllers[/QUOTE]
Fixed in today's update!
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